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      1 /*
      2  * Copyright (C) 2007, 2008 Rob Buis <buis (at) kde.org>
      3  * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org>
      4  * Copyright (C) 2007 Eric Seidel <eric (at) webkit.org>
      5  * Copyright (C) 2009 Google, Inc.  All rights reserved.
      6  * Copyright (C) 2009 Dirk Schulze <krit (at) webkit.org>
      7  * Copyright (C) Research In Motion Limited 2009-2010. All rights reserved.
      8  *
      9  * This library is free software; you can redistribute it and/or
     10  * modify it under the terms of the GNU Library General Public
     11  * License as published by the Free Software Foundation; either
     12  * version 2 of the License, or (at your option) any later version.
     13  *
     14  * This library is distributed in the hope that it will be useful,
     15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     17  * Library General Public License for more details.
     18  *
     19  * You should have received a copy of the GNU Library General Public License
     20  * along with this library; see the file COPYING.LIB.  If not, write to
     21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     22  * Boston, MA 02110-1301, USA.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #include "core/rendering/svg/SVGRenderingContext.h"
     28 
     29 #include "core/frame/FrameHost.h"
     30 #include "core/frame/FrameView.h"
     31 #include "core/frame/LocalFrame.h"
     32 #include "core/frame/Settings.h"
     33 #include "core/rendering/RenderLayer.h"
     34 #include "core/rendering/svg/RenderSVGImage.h"
     35 #include "core/rendering/svg/RenderSVGResource.h"
     36 #include "core/rendering/svg/RenderSVGResourceFilter.h"
     37 #include "core/rendering/svg/RenderSVGResourceMasker.h"
     38 #include "core/rendering/svg/SVGResources.h"
     39 #include "core/rendering/svg/SVGResourcesCache.h"
     40 
     41 static int kMaxImageBufferSize = 4096;
     42 
     43 namespace WebCore {
     44 
     45 static inline bool isRenderingMaskImage(RenderObject* object)
     46 {
     47     if (object->frame() && object->frame()->view())
     48         return object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
     49     return false;
     50 }
     51 
     52 SVGRenderingContext::~SVGRenderingContext()
     53 {
     54     // Fast path if we don't need to restore anything.
     55     if (!(m_renderingFlags & ActionsNeeded))
     56         return;
     57 
     58     ASSERT(m_object && m_paintInfo);
     59 
     60     if (m_renderingFlags & PostApplyResources) {
     61         ASSERT(m_masker || m_clipper || m_filter);
     62         ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object));
     63 
     64         if (m_filter) {
     65             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->filter() == m_filter);
     66             m_filter->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
     67             m_paintInfo->context = m_savedContext;
     68             m_paintInfo->rect = m_savedPaintRect;
     69         }
     70 
     71         if (m_clipper) {
     72             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->clipper() == m_clipper);
     73             m_clipper->postApplyStatefulResource(m_object, m_paintInfo->context, m_clipperContext);
     74         }
     75 
     76         if (m_masker) {
     77             ASSERT(SVGResourcesCache::cachedResourcesForRenderObject(m_object)->masker() == m_masker);
     78             m_masker->postApplyResource(m_object, m_paintInfo->context, ApplyToDefaultMode, 0, 0);
     79         }
     80     }
     81 
     82     if (m_renderingFlags & EndOpacityLayer)
     83         m_paintInfo->context->endLayer();
     84 
     85     if (m_renderingFlags & RestoreGraphicsContext)
     86         m_paintInfo->context->restore();
     87 }
     88 
     89 void SVGRenderingContext::prepareToRenderSVGContent(RenderObject* object, PaintInfo& paintInfo, NeedsGraphicsContextSave needsGraphicsContextSave)
     90 {
     91     ASSERT(object);
     92 
     93 #ifndef NDEBUG
     94     // This function must not be called twice!
     95     ASSERT(!(m_renderingFlags & PrepareToRenderSVGContentWasCalled));
     96     m_renderingFlags |= PrepareToRenderSVGContentWasCalled;
     97 #endif
     98 
     99     m_object = object;
    100     m_paintInfo = &paintInfo;
    101     m_filter = 0;
    102 
    103     // We need to save / restore the context even if the initialization failed.
    104     if (needsGraphicsContextSave == SaveGraphicsContext) {
    105         m_paintInfo->context->save();
    106         m_renderingFlags |= RestoreGraphicsContext;
    107     }
    108 
    109     RenderStyle* style = m_object->style();
    110     ASSERT(style);
    111 
    112     const SVGRenderStyle* svgStyle = style->svgStyle();
    113     ASSERT(svgStyle);
    114 
    115     // Setup transparency layers before setting up SVG resources!
    116     bool isRenderingMask = isRenderingMaskImage(m_object);
    117     // RenderLayer takes care of root opacity.
    118     float opacity = (object->isSVGRoot() || isRenderingMask) ? 1 : style->opacity();
    119     bool hasBlendMode = style->hasBlendMode() && !isRenderingMask;
    120 
    121     if (opacity < 1 || hasBlendMode || style->hasIsolation()) {
    122         FloatRect repaintRect = m_object->paintInvalidationRectInLocalCoordinates();
    123         m_paintInfo->context->clip(repaintRect);
    124 
    125         if (hasBlendMode) {
    126             if (!(m_renderingFlags & RestoreGraphicsContext)) {
    127                 m_paintInfo->context->save();
    128                 m_renderingFlags |= RestoreGraphicsContext;
    129             }
    130             m_paintInfo->context->setCompositeOperation(CompositeSourceOver, style->blendMode());
    131         }
    132 
    133         m_paintInfo->context->beginTransparencyLayer(opacity);
    134 
    135         if (hasBlendMode)
    136             m_paintInfo->context->setCompositeOperation(CompositeSourceOver, blink::WebBlendModeNormal);
    137 
    138         m_renderingFlags |= EndOpacityLayer;
    139     }
    140 
    141     ClipPathOperation* clipPathOperation = style->clipPath();
    142     if (clipPathOperation && clipPathOperation->type() == ClipPathOperation::SHAPE) {
    143         ShapeClipPathOperation* clipPath = toShapeClipPathOperation(clipPathOperation);
    144         m_paintInfo->context->clipPath(clipPath->path(object->objectBoundingBox()), clipPath->windRule());
    145     }
    146 
    147     SVGResources* resources = SVGResourcesCache::cachedResourcesForRenderObject(m_object);
    148     if (!resources) {
    149         if (svgStyle->hasFilter())
    150             return;
    151 
    152         m_renderingFlags |= RenderingPrepared;
    153         return;
    154     }
    155 
    156     if (!isRenderingMask) {
    157         if (RenderSVGResourceMasker* masker = resources->masker()) {
    158             if (!masker->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
    159                 return;
    160             m_masker = masker;
    161             m_renderingFlags |= PostApplyResources;
    162         }
    163     }
    164 
    165     RenderSVGResourceClipper* clipper = resources->clipper();
    166     if (!clipPathOperation && clipper) {
    167         if (!clipper->applyStatefulResource(m_object, m_paintInfo->context, m_clipperContext))
    168             return;
    169         m_clipper = clipper;
    170         m_renderingFlags |= PostApplyResources;
    171     }
    172 
    173     if (!isRenderingMask) {
    174         m_filter = resources->filter();
    175         if (m_filter) {
    176             m_savedContext = m_paintInfo->context;
    177             m_savedPaintRect = m_paintInfo->rect;
    178             // Return with false here may mean that we don't need to draw the content
    179             // (because it was either drawn before or empty) but we still need to apply the filter.
    180             m_renderingFlags |= PostApplyResources;
    181             if (!m_filter->applyResource(m_object, style, m_paintInfo->context, ApplyToDefaultMode))
    182                 return;
    183 
    184             // Since we're caching the resulting bitmap and do not invalidate it on repaint rect
    185             // changes, we need to paint the whole filter region. Otherwise, elements not visible
    186             // at the time of the initial paint (due to scrolling, window size, etc.) will never
    187             // be drawn.
    188             m_paintInfo->rect = IntRect(m_filter->drawingRegion(m_object));
    189         }
    190     }
    191 
    192     m_renderingFlags |= RenderingPrepared;
    193 }
    194 
    195 static AffineTransform& currentContentTransformation()
    196 {
    197     DEFINE_STATIC_LOCAL(AffineTransform, s_currentContentTransformation, ());
    198     return s_currentContentTransformation;
    199 }
    200 
    201 float SVGRenderingContext::calculateScreenFontSizeScalingFactor(const RenderObject* renderer)
    202 {
    203     ASSERT(renderer);
    204 
    205     AffineTransform ctm;
    206     // FIXME: calculateDeviceSpaceTransformation() queries layer compositing state - which is not
    207     // supported during layout. Hence, the result may not include all CSS transforms.
    208     calculateDeviceSpaceTransformation(renderer, ctm);
    209     return narrowPrecisionToFloat(sqrt((pow(ctm.xScale(), 2) + pow(ctm.yScale(), 2)) / 2));
    210 }
    211 
    212 void SVGRenderingContext::calculateDeviceSpaceTransformation(const RenderObject* renderer, AffineTransform& absoluteTransform)
    213 {
    214     // FIXME: trying to compute a device space transform at record time is wrong. All clients
    215     // should be updated to avoid relying on this information, and the method should be removed.
    216 
    217     ASSERT(renderer);
    218     // We're about to possibly clear renderer, so save the deviceScaleFactor now.
    219     float deviceScaleFactor = renderer->document().frameHost()->deviceScaleFactor();
    220 
    221     // Walk up the render tree, accumulating SVG transforms.
    222     absoluteTransform = currentContentTransformation();
    223     while (renderer) {
    224         absoluteTransform = renderer->localToParentTransform() * absoluteTransform;
    225         if (renderer->isSVGRoot())
    226             break;
    227         renderer = renderer->parent();
    228     }
    229 
    230     // Continue walking up the layer tree, accumulating CSS transforms.
    231     RenderLayer* layer = renderer ? renderer->enclosingLayer() : 0;
    232     while (layer && layer->isAllowedToQueryCompositingState()) {
    233         // We can stop at compositing layers, to match the backing resolution.
    234         // FIXME: should we be computing the transform to the nearest composited layer,
    235         // or the nearest composited layer that does not paint into its ancestor?
    236         // I think this is the nearest composited ancestor since we will inherit its
    237         // transforms in the composited layer tree.
    238         if (layer->compositingState() != NotComposited)
    239             break;
    240 
    241         if (TransformationMatrix* layerTransform = layer->transform())
    242             absoluteTransform = layerTransform->toAffineTransform() * absoluteTransform;
    243 
    244         layer = layer->parent();
    245     }
    246 
    247     absoluteTransform.scale(deviceScaleFactor);
    248 }
    249 
    250 void SVGRenderingContext::renderSubtree(GraphicsContext* context, RenderObject* item, const AffineTransform& subtreeContentTransformation)
    251 {
    252     ASSERT(item);
    253     ASSERT(context);
    254 
    255     PaintInfo info(context, PaintInfo::infiniteRect(), PaintPhaseForeground, PaintBehaviorNormal);
    256 
    257     AffineTransform& contentTransformation = currentContentTransformation();
    258     AffineTransform savedContentTransformation = contentTransformation;
    259     contentTransformation = subtreeContentTransformation * contentTransformation;
    260 
    261     ASSERT(!item->needsLayout());
    262     item->paint(info, IntPoint());
    263 
    264     contentTransformation = savedContentTransformation;
    265 }
    266 
    267 FloatRect SVGRenderingContext::clampedAbsoluteTargetRect(const FloatRect& absoluteTargetRect)
    268 {
    269     const FloatSize maxImageBufferSize(kMaxImageBufferSize, kMaxImageBufferSize);
    270     return FloatRect(absoluteTargetRect.location(), absoluteTargetRect.size().shrunkTo(maxImageBufferSize));
    271 }
    272 
    273 void SVGRenderingContext::clear2DRotation(AffineTransform& transform)
    274 {
    275     AffineTransform::DecomposedType decomposition;
    276     transform.decompose(decomposition);
    277     decomposition.angle = 0;
    278     transform.recompose(decomposition);
    279 }
    280 
    281 bool SVGRenderingContext::bufferForeground(OwnPtr<ImageBuffer>& imageBuffer)
    282 {
    283     ASSERT(m_paintInfo);
    284     ASSERT(m_object->isSVGImage());
    285     FloatRect boundingBox = m_object->objectBoundingBox();
    286 
    287     // Invalidate an existing buffer if the scale is not correct.
    288     if (imageBuffer) {
    289         AffineTransform transform = m_paintInfo->context->getCTM();
    290         IntSize expandedBoundingBox = expandedIntSize(boundingBox.size());
    291         IntSize bufferSize(static_cast<int>(ceil(expandedBoundingBox.width() * transform.xScale())), static_cast<int>(ceil(expandedBoundingBox.height() * transform.yScale())));
    292         if (bufferSize != imageBuffer->size())
    293             imageBuffer.clear();
    294     }
    295 
    296     // Create a new buffer and paint the foreground into it.
    297     if (!imageBuffer) {
    298         if ((imageBuffer = m_paintInfo->context->createCompatibleBuffer(expandedIntSize(boundingBox.size())))) {
    299             GraphicsContext* bufferedRenderingContext = imageBuffer->context();
    300             bufferedRenderingContext->translate(-boundingBox.x(), -boundingBox.y());
    301             PaintInfo bufferedInfo(*m_paintInfo);
    302             bufferedInfo.context = bufferedRenderingContext;
    303             toRenderSVGImage(m_object)->paintForeground(bufferedInfo);
    304         } else
    305             return false;
    306     }
    307 
    308     m_paintInfo->context->drawImageBuffer(imageBuffer.get(), boundingBox);
    309     return true;
    310 }
    311 
    312 }
    313