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      1 /*
      2  * Copyright (c) 2007, 2008, 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions are
      6  * met:
      7  *
      8  *     * Redistributions of source code must retain the above copyright
      9  * notice, this list of conditions and the following disclaimer.
     10  *     * Redistributions in binary form must reproduce the above
     11  * copyright notice, this list of conditions and the following disclaimer
     12  * in the documentation and/or other materials provided with the
     13  * distribution.
     14  *     * Neither the name of Google Inc. nor the names of its
     15  * contributors may be used to endorse or promote products derived from
     16  * this software without specific prior written permission.
     17  *
     18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
     20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
     21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
     22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
     24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     29  */
     30 
     31 #include "config.h"
     32 #include "platform/fonts/Font.h"
     33 
     34 #include "platform/NotImplemented.h"
     35 #include "platform/fonts/FontPlatformFeatures.h"
     36 #include "platform/fonts/SimpleFontData.h"
     37 #include "platform/fonts/harfbuzz/HarfBuzzShaper.h"
     38 #include "platform/fonts/GlyphBuffer.h"
     39 #include "platform/geometry/FloatRect.h"
     40 #include "platform/graphics/GraphicsContext.h"
     41 
     42 #include "SkPaint.h"
     43 #include "SkTemplates.h"
     44 
     45 #include "wtf/unicode/Unicode.h"
     46 
     47 namespace WebCore {
     48 
     49 bool FontPlatformFeatures::canReturnFallbackFontsForComplexText()
     50 {
     51     return false;
     52 }
     53 
     54 bool FontPlatformFeatures::canExpandAroundIdeographsInComplexText()
     55 {
     56     return false;
     57 }
     58 
     59 static void paintGlyphs(GraphicsContext* gc, const SimpleFontData* font,
     60     const Glyph* glyphs, unsigned numGlyphs,
     61     SkPoint* pos, const FloatRect& textRect)
     62 {
     63     TextDrawingModeFlags textMode = gc->textDrawingMode();
     64 
     65     // We draw text up to two times (once for fill, once for stroke).
     66     if (textMode & TextModeFill) {
     67         SkPaint paint = gc->fillPaint();
     68         font->platformData().setupPaint(&paint, gc);
     69         gc->adjustTextRenderMode(&paint);
     70         paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
     71 
     72         gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
     73     }
     74 
     75     if ((textMode & TextModeStroke)
     76         && gc->strokeStyle() != NoStroke
     77         && gc->strokeThickness() > 0) {
     78 
     79         SkPaint paint = gc->strokePaint();
     80         font->platformData().setupPaint(&paint, gc);
     81         gc->adjustTextRenderMode(&paint);
     82         paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
     83 
     84         if (textMode & TextModeFill) {
     85             // If there is a shadow and we filled above, there will already be
     86             // a shadow. We don't want to draw it again or it will be too dark
     87             // and it will go on top of the fill.
     88             //
     89             // Note that this isn't strictly correct, since the stroke could be
     90             // very thick and the shadow wouldn't account for this. The "right"
     91             // thing would be to draw to a new layer and then draw that layer
     92             // with a shadow. But this is a lot of extra work for something
     93             // that isn't normally an issue.
     94             paint.setLooper(0);
     95         }
     96 
     97         gc->drawPosText(glyphs, numGlyphs * sizeof(Glyph), pos, textRect, paint);
     98     }
     99 }
    100 
    101 void Font::drawGlyphs(GraphicsContext* gc, const SimpleFontData* font,
    102     const GlyphBuffer& glyphBuffer, unsigned from, unsigned numGlyphs,
    103     const FloatPoint& point, const FloatRect& textRect) const
    104 {
    105     SkScalar x = SkFloatToScalar(point.x());
    106     SkScalar y = SkFloatToScalar(point.y());
    107 
    108     SkAutoSTMalloc<32, SkPoint> storage(numGlyphs);
    109     SkPoint* pos = storage.get();
    110 
    111     const OpenTypeVerticalData* verticalData = font->verticalData();
    112     if (font->platformData().orientation() == Vertical && verticalData) {
    113         AffineTransform savedMatrix = gc->getCTM();
    114         gc->concatCTM(AffineTransform(0, -1, 1, 0, point.x(), point.y()));
    115         gc->concatCTM(AffineTransform(1, 0, 0, 1, -point.x(), -point.y()));
    116 
    117         const unsigned kMaxBufferLength = 256;
    118         Vector<FloatPoint, kMaxBufferLength> translations;
    119 
    120         const FontMetrics& metrics = font->fontMetrics();
    121         SkScalar verticalOriginX = SkFloatToScalar(point.x() + metrics.floatAscent() - metrics.floatAscent(IdeographicBaseline));
    122         float horizontalOffset = point.x();
    123 
    124         unsigned glyphIndex = 0;
    125         while (glyphIndex < numGlyphs) {
    126             unsigned chunkLength = std::min(kMaxBufferLength, numGlyphs - glyphIndex);
    127 
    128             const Glyph* glyphs = glyphBuffer.glyphs(from + glyphIndex);
    129             translations.resize(chunkLength);
    130             verticalData->getVerticalTranslationsForGlyphs(font, &glyphs[0], chunkLength, reinterpret_cast<float*>(&translations[0]));
    131 
    132             x = verticalOriginX;
    133             y = SkFloatToScalar(point.y() + horizontalOffset - point.x());
    134 
    135             float currentWidth = 0;
    136             for (unsigned i = 0; i < chunkLength; ++i, ++glyphIndex) {
    137                 pos[i].set(
    138                     x + SkIntToScalar(lroundf(translations[i].x())),
    139                     y + -SkIntToScalar(-lroundf(currentWidth - translations[i].y())));
    140                 currentWidth += glyphBuffer.advanceAt(from + glyphIndex).width();
    141             }
    142             horizontalOffset += currentWidth;
    143             paintGlyphs(gc, font, glyphs, chunkLength, pos, textRect);
    144         }
    145 
    146         gc->setCTM(savedMatrix);
    147         return;
    148     }
    149 
    150     // FIXME: text rendering speed:
    151     // Android has code in their WebCore fork to special case when the
    152     // GlyphBuffer has no advances other than the defaults. In that case the
    153     // text drawing can proceed faster. However, it's unclear when those
    154     // patches may be upstreamed to WebKit so we always use the slower path
    155     // here.
    156     const FloatSize* adv = glyphBuffer.advances(from);
    157     for (unsigned i = 0; i < numGlyphs; i++) {
    158         pos[i].set(x, y);
    159         x += SkFloatToScalar(adv[i].width());
    160         y += SkFloatToScalar(adv[i].height());
    161     }
    162 
    163     const Glyph* glyphs = glyphBuffer.glyphs(from);
    164     paintGlyphs(gc, font, glyphs, numGlyphs, pos, textRect);
    165 }
    166 
    167 void Font::drawComplexText(GraphicsContext* gc, const TextRunPaintInfo& runInfo, const FloatPoint& point) const
    168 {
    169     if (!runInfo.run.length())
    170         return;
    171 
    172     TextDrawingModeFlags textMode = gc->textDrawingMode();
    173     bool fill = textMode & TextModeFill;
    174     bool stroke = (textMode & TextModeStroke)
    175         && gc->strokeStyle() != NoStroke
    176         && gc->strokeThickness() > 0;
    177 
    178     if (!fill && !stroke)
    179         return;
    180 
    181     GlyphBuffer glyphBuffer;
    182     HarfBuzzShaper shaper(this, runInfo.run);
    183     shaper.setDrawRange(runInfo.from, runInfo.to);
    184     if (!shaper.shape(&glyphBuffer) || glyphBuffer.isEmpty())
    185         return;
    186     FloatPoint adjustedPoint = shaper.adjustStartPoint(point);
    187     drawGlyphBuffer(gc, runInfo, glyphBuffer, adjustedPoint);
    188 }
    189 
    190 void Font::drawEmphasisMarksForComplexText(GraphicsContext* context, const TextRunPaintInfo& runInfo, const AtomicString& mark, const FloatPoint& point) const
    191 {
    192     GlyphBuffer glyphBuffer;
    193 
    194     float initialAdvance = getGlyphsAndAdvancesForComplexText(runInfo, glyphBuffer, ForTextEmphasis);
    195 
    196     if (glyphBuffer.isEmpty())
    197         return;
    198 
    199     drawEmphasisMarks(context, runInfo, glyphBuffer, mark, FloatPoint(point.x() + initialAdvance, point.y()));
    200 }
    201 
    202 float Font::getGlyphsAndAdvancesForComplexText(const TextRunPaintInfo& runInfo, GlyphBuffer& glyphBuffer, ForTextEmphasisOrNot forTextEmphasis) const
    203 {
    204     HarfBuzzShaper shaper(this, runInfo.run, HarfBuzzShaper::ForTextEmphasis);
    205     shaper.setDrawRange(runInfo.from, runInfo.to);
    206     shaper.shape(&glyphBuffer);
    207     return 0;
    208 }
    209 
    210 float Font::floatWidthForComplexText(const TextRun& run, HashSet<const SimpleFontData*>* /* fallbackFonts */, IntRectExtent* glyphBounds) const
    211 {
    212     HarfBuzzShaper shaper(this, run);
    213     if (!shaper.shape())
    214         return 0;
    215 
    216     glyphBounds->setTop(floorf(-shaper.glyphBoundingBox().top()));
    217     glyphBounds->setBottom(ceilf(shaper.glyphBoundingBox().bottom()));
    218     glyphBounds->setLeft(std::max<int>(0, floorf(-shaper.glyphBoundingBox().left())));
    219     glyphBounds->setRight(std::max<int>(0, ceilf(shaper.glyphBoundingBox().right() - shaper.totalWidth())));
    220 
    221     return shaper.totalWidth();
    222 }
    223 
    224 // Return the code point index for the given |x| offset into the text run.
    225 int Font::offsetForPositionForComplexText(const TextRun& run, float xFloat,
    226                                           bool includePartialGlyphs) const
    227 {
    228     HarfBuzzShaper shaper(this, run);
    229     if (!shaper.shape())
    230         return 0;
    231     return shaper.offsetForPosition(xFloat);
    232 }
    233 
    234 // Return the rectangle for selecting the given range of code-points in the TextRun.
    235 FloatRect Font::selectionRectForComplexText(const TextRun& run,
    236                                             const FloatPoint& point, int height,
    237                                             int from, int to) const
    238 {
    239     HarfBuzzShaper shaper(this, run);
    240     if (!shaper.shape())
    241         return FloatRect();
    242     return shaper.selectionRect(point, height, from, to);
    243 }
    244 
    245 } // namespace WebCore
    246