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      1 /*
      2  * Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      3  * Copyright (C) 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "platform/graphics/BitmapImage.h"
     29 
     30 #include "platform/Timer.h"
     31 #include "platform/TraceEvent.h"
     32 #include "platform/geometry/FloatRect.h"
     33 #include "platform/graphics/GraphicsContextStateSaver.h"
     34 #include "platform/graphics/ImageObserver.h"
     35 #include "platform/graphics/skia/NativeImageSkia.h"
     36 #include "platform/graphics/skia/SkiaUtils.h"
     37 #include "wtf/CurrentTime.h"
     38 #include "wtf/PassRefPtr.h"
     39 #include "wtf/Vector.h"
     40 #include "wtf/text/WTFString.h"
     41 
     42 namespace WebCore {
     43 
     44 BitmapImage::BitmapImage(ImageObserver* observer)
     45     : Image(observer)
     46     , m_currentFrame(0)
     47     , m_frames(0)
     48     , m_frameTimer(0)
     49     , m_repetitionCount(cAnimationNone)
     50     , m_repetitionCountStatus(Unknown)
     51     , m_repetitionsComplete(0)
     52     , m_desiredFrameStartTime(0)
     53     , m_frameCount(0)
     54     , m_isSolidColor(false)
     55     , m_checkedForSolidColor(false)
     56     , m_animationFinished(false)
     57     , m_allDataReceived(false)
     58     , m_haveSize(false)
     59     , m_sizeAvailable(false)
     60     , m_hasUniformFrameSize(true)
     61     , m_haveFrameCount(false)
     62 {
     63 }
     64 
     65 BitmapImage::BitmapImage(PassRefPtr<NativeImageSkia> nativeImage, ImageObserver* observer)
     66     : Image(observer)
     67     , m_size(nativeImage->bitmap().width(), nativeImage->bitmap().height())
     68     , m_currentFrame(0)
     69     , m_frames(0)
     70     , m_frameTimer(0)
     71     , m_repetitionCount(cAnimationNone)
     72     , m_repetitionCountStatus(Unknown)
     73     , m_repetitionsComplete(0)
     74     , m_frameCount(1)
     75     , m_isSolidColor(false)
     76     , m_checkedForSolidColor(false)
     77     , m_animationFinished(true)
     78     , m_allDataReceived(true)
     79     , m_haveSize(true)
     80     , m_sizeAvailable(true)
     81     , m_haveFrameCount(true)
     82 {
     83     // Since we don't have a decoder, we can't figure out the image orientation.
     84     // Set m_sizeRespectingOrientation to be the same as m_size so it's not 0x0.
     85     m_sizeRespectingOrientation = m_size;
     86 
     87     m_frames.grow(1);
     88     m_frames[0].m_hasAlpha = !nativeImage->bitmap().isOpaque();
     89     m_frames[0].m_frame = nativeImage;
     90     m_frames[0].m_haveMetadata = true;
     91 
     92     checkForSolidColor();
     93 }
     94 
     95 BitmapImage::~BitmapImage()
     96 {
     97     stopAnimation();
     98 }
     99 
    100 bool BitmapImage::isBitmapImage() const
    101 {
    102     return true;
    103 }
    104 
    105 void BitmapImage::destroyDecodedData(bool destroyAll)
    106 {
    107     for (size_t i = 0; i < m_frames.size(); ++i) {
    108         // The underlying frame isn't actually changing (we're just trying to
    109         // save the memory for the framebuffer data), so we don't need to clear
    110         // the metadata.
    111         m_frames[i].clear(false);
    112     }
    113 
    114     destroyMetadataAndNotify(m_source.clearCacheExceptFrame(destroyAll ? kNotFound : m_currentFrame));
    115 }
    116 
    117 void BitmapImage::destroyDecodedDataIfNecessary()
    118 {
    119     // Animated images >5MB are considered large enough that we'll only hang on
    120     // to one frame at a time.
    121     static const size_t cLargeAnimationCutoff = 5242880;
    122     size_t allFrameBytes = 0;
    123     for (size_t i = 0; i < m_frames.size(); ++i)
    124         allFrameBytes += m_frames[i].m_frameBytes;
    125 
    126     if (allFrameBytes > cLargeAnimationCutoff)
    127         destroyDecodedData(false);
    128 }
    129 
    130 void BitmapImage::destroyMetadataAndNotify(size_t frameBytesCleared)
    131 {
    132     m_isSolidColor = false;
    133     m_checkedForSolidColor = false;
    134 
    135     if (frameBytesCleared && imageObserver())
    136         imageObserver()->decodedSizeChanged(this, -safeCast<int>(frameBytesCleared));
    137 }
    138 
    139 void BitmapImage::cacheFrame(size_t index)
    140 {
    141     size_t numFrames = frameCount();
    142     if (m_frames.size() < numFrames)
    143         m_frames.grow(numFrames);
    144 
    145     m_frames[index].m_frame = m_source.createFrameAtIndex(index);
    146     if (numFrames == 1 && m_frames[index].m_frame)
    147         checkForSolidColor();
    148 
    149     m_frames[index].m_orientation = m_source.orientationAtIndex(index);
    150     m_frames[index].m_haveMetadata = true;
    151     m_frames[index].m_isComplete = m_source.frameIsCompleteAtIndex(index);
    152     if (repetitionCount(false) != cAnimationNone)
    153         m_frames[index].m_duration = m_source.frameDurationAtIndex(index);
    154     m_frames[index].m_hasAlpha = m_source.frameHasAlphaAtIndex(index);
    155     m_frames[index].m_frameBytes = m_source.frameBytesAtIndex(index);
    156 
    157     const IntSize frameSize(index ? m_source.frameSizeAtIndex(index) : m_size);
    158     if (frameSize != m_size)
    159         m_hasUniformFrameSize = false;
    160     if (m_frames[index].m_frame) {
    161         int deltaBytes = safeCast<int>(m_frames[index].m_frameBytes);
    162         // The fully-decoded frame will subsume the partially decoded data used
    163         // to determine image properties.
    164         if (imageObserver())
    165             imageObserver()->decodedSizeChanged(this, deltaBytes);
    166     }
    167 }
    168 
    169 void BitmapImage::updateSize() const
    170 {
    171     if (!m_sizeAvailable || m_haveSize)
    172         return;
    173 
    174     m_size = m_source.size();
    175     m_sizeRespectingOrientation = m_source.size(RespectImageOrientation);
    176     m_haveSize = true;
    177 }
    178 
    179 IntSize BitmapImage::size() const
    180 {
    181     updateSize();
    182     return m_size;
    183 }
    184 
    185 IntSize BitmapImage::sizeRespectingOrientation() const
    186 {
    187     updateSize();
    188     return m_sizeRespectingOrientation;
    189 }
    190 
    191 IntSize BitmapImage::currentFrameSize() const
    192 {
    193     if (!m_currentFrame || m_hasUniformFrameSize)
    194         return size();
    195     IntSize frameSize = m_source.frameSizeAtIndex(m_currentFrame);
    196     return frameSize;
    197 }
    198 
    199 bool BitmapImage::getHotSpot(IntPoint& hotSpot) const
    200 {
    201     bool result = m_source.getHotSpot(hotSpot);
    202     return result;
    203 }
    204 
    205 bool BitmapImage::dataChanged(bool allDataReceived)
    206 {
    207     TRACE_EVENT0("webkit", "BitmapImage::dataChanged");
    208 
    209     // Clear all partially-decoded frames. For most image formats, there is only
    210     // one frame, but at least GIF and ICO can have more. With GIFs, the frames
    211     // come in order and we ask to decode them in order, waiting to request a
    212     // subsequent frame until the prior one is complete. Given that we clear
    213     // incomplete frames here, this means there is at most one incomplete frame
    214     // (even if we use destroyDecodedData() -- since it doesn't reset the
    215     // metadata), and it is after all the complete frames.
    216     //
    217     // With ICOs, on the other hand, we may ask for arbitrary frames at
    218     // different times (e.g. because we're displaying a higher-resolution image
    219     // in the content area and using a lower-resolution one for the favicon),
    220     // and the frames aren't even guaranteed to appear in the file in the same
    221     // order as in the directory, so an arbitrary number of the frames might be
    222     // incomplete (if we ask for frames for which we've not yet reached the
    223     // start of the frame data), and any or none of them might be the particular
    224     // frame affected by appending new data here. Thus we have to clear all the
    225     // incomplete frames to be safe.
    226     unsigned frameBytesCleared = 0;
    227     for (size_t i = 0; i < m_frames.size(); ++i) {
    228         // NOTE: Don't call frameIsCompleteAtIndex() here, that will try to
    229         // decode any uncached (i.e. never-decoded or
    230         // cleared-on-a-previous-pass) frames!
    231         unsigned frameBytes = m_frames[i].m_frameBytes;
    232         if (m_frames[i].m_haveMetadata && !m_frames[i].m_isComplete)
    233             frameBytesCleared += (m_frames[i].clear(true) ? frameBytes : 0);
    234     }
    235     destroyMetadataAndNotify(frameBytesCleared);
    236 
    237     // Feed all the data we've seen so far to the image decoder.
    238     m_allDataReceived = allDataReceived;
    239     ASSERT(data());
    240     m_source.setData(*data(), allDataReceived);
    241 
    242     m_haveFrameCount = false;
    243     m_hasUniformFrameSize = true;
    244     return isSizeAvailable();
    245 }
    246 
    247 bool BitmapImage::isAllDataReceived() const
    248 {
    249     return m_allDataReceived;
    250 }
    251 
    252 bool BitmapImage::hasColorProfile() const
    253 {
    254     return m_source.hasColorProfile();
    255 }
    256 
    257 String BitmapImage::filenameExtension() const
    258 {
    259     return m_source.filenameExtension();
    260 }
    261 
    262 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode)
    263 {
    264     draw(ctxt, dstRect, srcRect, compositeOp, blendMode, DoNotRespectImageOrientation);
    265 }
    266 
    267 void BitmapImage::draw(GraphicsContext* ctxt, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator compositeOp, blink::WebBlendMode blendMode, RespectImageOrientationEnum shouldRespectImageOrientation)
    268 {
    269     // Spin the animation to the correct frame before we try to draw it, so we
    270     // don't draw an old frame and then immediately need to draw a newer one,
    271     // causing flicker and wasting CPU.
    272     startAnimation();
    273 
    274     RefPtr<NativeImageSkia> bm = nativeImageForCurrentFrame();
    275     if (!bm)
    276         return; // It's too early and we don't have an image yet.
    277 
    278     FloatRect normDstRect = adjustForNegativeSize(dstRect);
    279     FloatRect normSrcRect = adjustForNegativeSize(srcRect);
    280     normSrcRect.intersect(FloatRect(0, 0, bm->bitmap().width(), bm->bitmap().height()));
    281 
    282     if (normSrcRect.isEmpty() || normDstRect.isEmpty())
    283         return; // Nothing to draw.
    284 
    285     ImageOrientation orientation = DefaultImageOrientation;
    286     if (shouldRespectImageOrientation == RespectImageOrientation)
    287         orientation = frameOrientationAtIndex(m_currentFrame);
    288 
    289     GraphicsContextStateSaver saveContext(*ctxt, false);
    290     if (orientation != DefaultImageOrientation) {
    291         saveContext.save();
    292 
    293         // ImageOrientation expects the origin to be at (0, 0)
    294         ctxt->translate(normDstRect.x(), normDstRect.y());
    295         normDstRect.setLocation(FloatPoint());
    296 
    297         ctxt->concatCTM(orientation.transformFromDefault(normDstRect.size()));
    298 
    299         if (orientation.usesWidthAsHeight()) {
    300             // The destination rect will have it's width and height already reversed for the orientation of
    301             // the image, as it was needed for page layout, so we need to reverse it back here.
    302             normDstRect = FloatRect(normDstRect.x(), normDstRect.y(), normDstRect.height(), normDstRect.width());
    303         }
    304     }
    305 
    306     bm->draw(ctxt, normSrcRect, normDstRect, WebCoreCompositeToSkiaComposite(compositeOp, blendMode));
    307 
    308     if (ImageObserver* observer = imageObserver())
    309         observer->didDraw(this);
    310 }
    311 
    312 size_t BitmapImage::frameCount()
    313 {
    314     if (!m_haveFrameCount) {
    315         m_frameCount = m_source.frameCount();
    316         // If decoder is not initialized yet, m_source.frameCount() returns 0.
    317         if (m_frameCount) {
    318             m_haveFrameCount = true;
    319         }
    320     }
    321     return m_frameCount;
    322 }
    323 
    324 bool BitmapImage::isSizeAvailable()
    325 {
    326     if (m_sizeAvailable)
    327         return true;
    328 
    329     m_sizeAvailable = m_source.isSizeAvailable();
    330 
    331     return m_sizeAvailable;
    332 }
    333 
    334 bool BitmapImage::ensureFrameIsCached(size_t index)
    335 {
    336     if (index >= frameCount())
    337         return false;
    338 
    339     if (index >= m_frames.size() || !m_frames[index].m_frame)
    340         cacheFrame(index);
    341     return true;
    342 }
    343 
    344 PassRefPtr<NativeImageSkia> BitmapImage::frameAtIndex(size_t index)
    345 {
    346     if (!ensureFrameIsCached(index))
    347         return nullptr;
    348     return m_frames[index].m_frame;
    349 }
    350 
    351 bool BitmapImage::frameIsCompleteAtIndex(size_t index)
    352 {
    353     if (index < m_frames.size() && m_frames[index].m_haveMetadata && m_frames[index].m_isComplete)
    354         return true;
    355     return m_source.frameIsCompleteAtIndex(index);
    356 }
    357 
    358 float BitmapImage::frameDurationAtIndex(size_t index)
    359 {
    360     if (index < m_frames.size() && m_frames[index].m_haveMetadata)
    361         return m_frames[index].m_duration;
    362     return m_source.frameDurationAtIndex(index);
    363 }
    364 
    365 PassRefPtr<NativeImageSkia> BitmapImage::nativeImageForCurrentFrame()
    366 {
    367     return frameAtIndex(currentFrame());
    368 }
    369 
    370 bool BitmapImage::frameHasAlphaAtIndex(size_t index)
    371 {
    372     if (m_frames.size() <= index)
    373         return true;
    374 
    375     if (m_frames[index].m_haveMetadata)
    376         return m_frames[index].m_hasAlpha;
    377 
    378     return m_source.frameHasAlphaAtIndex(index);
    379 }
    380 
    381 bool BitmapImage::currentFrameKnownToBeOpaque()
    382 {
    383     return !frameHasAlphaAtIndex(currentFrame());
    384 }
    385 
    386 ImageOrientation BitmapImage::currentFrameOrientation()
    387 {
    388     return frameOrientationAtIndex(currentFrame());
    389 }
    390 
    391 ImageOrientation BitmapImage::frameOrientationAtIndex(size_t index)
    392 {
    393     if (m_frames.size() <= index)
    394         return DefaultImageOrientation;
    395 
    396     if (m_frames[index].m_haveMetadata)
    397         return m_frames[index].m_orientation;
    398 
    399     return m_source.orientationAtIndex(index);
    400 }
    401 
    402 #if ASSERT_ENABLED
    403 bool BitmapImage::notSolidColor()
    404 {
    405     return size().width() != 1 || size().height() != 1 || frameCount() > 1;
    406 }
    407 #endif
    408 
    409 
    410 
    411 int BitmapImage::repetitionCount(bool imageKnownToBeComplete)
    412 {
    413     if ((m_repetitionCountStatus == Unknown) || ((m_repetitionCountStatus == Uncertain) && imageKnownToBeComplete)) {
    414         // Snag the repetition count.  If |imageKnownToBeComplete| is false, the
    415         // repetition count may not be accurate yet for GIFs; in this case the
    416         // decoder will default to cAnimationLoopOnce, and we'll try and read
    417         // the count again once the whole image is decoded.
    418         m_repetitionCount = m_source.repetitionCount();
    419         m_repetitionCountStatus = (imageKnownToBeComplete || m_repetitionCount == cAnimationNone) ? Certain : Uncertain;
    420     }
    421     return m_repetitionCount;
    422 }
    423 
    424 bool BitmapImage::shouldAnimate()
    425 {
    426     return (repetitionCount(false) != cAnimationNone && !m_animationFinished && imageObserver());
    427 }
    428 
    429 void BitmapImage::startAnimation(CatchUpAnimation catchUpIfNecessary)
    430 {
    431     if (m_frameTimer || !shouldAnimate() || frameCount() <= 1)
    432         return;
    433 
    434     // If we aren't already animating, set now as the animation start time.
    435     const double time = monotonicallyIncreasingTime();
    436     if (!m_desiredFrameStartTime)
    437         m_desiredFrameStartTime = time;
    438 
    439     // Don't advance the animation to an incomplete frame.
    440     size_t nextFrame = (m_currentFrame + 1) % frameCount();
    441     if (!m_allDataReceived && !frameIsCompleteAtIndex(nextFrame))
    442         return;
    443 
    444     // Don't advance past the last frame if we haven't decoded the whole image
    445     // yet and our repetition count is potentially unset.  The repetition count
    446     // in a GIF can potentially come after all the rest of the image data, so
    447     // wait on it.
    448     if (!m_allDataReceived && repetitionCount(false) == cAnimationLoopOnce && m_currentFrame >= (frameCount() - 1))
    449         return;
    450 
    451     // Determine time for next frame to start.  By ignoring paint and timer lag
    452     // in this calculation, we make the animation appear to run at its desired
    453     // rate regardless of how fast it's being repainted.
    454     const double currentDuration = frameDurationAtIndex(m_currentFrame);
    455     m_desiredFrameStartTime += currentDuration;
    456 
    457     // When an animated image is more than five minutes out of date, the
    458     // user probably doesn't care about resyncing and we could burn a lot of
    459     // time looping through frames below.  Just reset the timings.
    460     const double cAnimationResyncCutoff = 5 * 60;
    461     if ((time - m_desiredFrameStartTime) > cAnimationResyncCutoff)
    462         m_desiredFrameStartTime = time + currentDuration;
    463 
    464     // The image may load more slowly than it's supposed to animate, so that by
    465     // the time we reach the end of the first repetition, we're well behind.
    466     // Clamp the desired frame start time in this case, so that we don't skip
    467     // frames (or whole iterations) trying to "catch up".  This is a tradeoff:
    468     // It guarantees users see the whole animation the second time through and
    469     // don't miss any repetitions, and is closer to what other browsers do; on
    470     // the other hand, it makes animations "less accurate" for pages that try to
    471     // sync an image and some other resource (e.g. audio), especially if users
    472     // switch tabs (and thus stop drawing the animation, which will pause it)
    473     // during that initial loop, then switch back later.
    474     if (nextFrame == 0 && m_repetitionsComplete == 0 && m_desiredFrameStartTime < time)
    475         m_desiredFrameStartTime = time;
    476 
    477     if (catchUpIfNecessary == DoNotCatchUp || time < m_desiredFrameStartTime) {
    478         // Haven't yet reached time for next frame to start; delay until then.
    479         m_frameTimer = new Timer<BitmapImage>(this, &BitmapImage::advanceAnimation);
    480         m_frameTimer->startOneShot(std::max(m_desiredFrameStartTime - time, 0.), FROM_HERE);
    481     } else {
    482         // We've already reached or passed the time for the next frame to start.
    483         // See if we've also passed the time for frames after that to start, in
    484         // case we need to skip some frames entirely.  Remember not to advance
    485         // to an incomplete frame.
    486         for (size_t frameAfterNext = (nextFrame + 1) % frameCount(); frameIsCompleteAtIndex(frameAfterNext); frameAfterNext = (nextFrame + 1) % frameCount()) {
    487             // Should we skip the next frame?
    488             double frameAfterNextStartTime = m_desiredFrameStartTime + frameDurationAtIndex(nextFrame);
    489             if (time < frameAfterNextStartTime)
    490                 break;
    491 
    492             // Yes; skip over it without notifying our observers.
    493             if (!internalAdvanceAnimation(true))
    494                 return;
    495             m_desiredFrameStartTime = frameAfterNextStartTime;
    496             nextFrame = frameAfterNext;
    497         }
    498 
    499         // Draw the next frame immediately.  Note that m_desiredFrameStartTime
    500         // may be in the past, meaning the next time through this function we'll
    501         // kick off the next advancement sooner than this frame's duration would
    502         // suggest.
    503         if (internalAdvanceAnimation(false)) {
    504             // The image region has been marked dirty, but once we return to our
    505             // caller, draw() will clear it, and nothing will cause the
    506             // animation to advance again.  We need to start the timer for the
    507             // next frame running, or the animation can hang.  (Compare this
    508             // with when advanceAnimation() is called, and the region is dirtied
    509             // while draw() is not in the callstack, meaning draw() gets called
    510             // to update the region and thus startAnimation() is reached again.)
    511             // NOTE: For large images with slow or heavily-loaded systems,
    512             // throwing away data as we go (see destroyDecodedData()) means we
    513             // can spend so much time re-decoding data above that by the time we
    514             // reach here we're behind again.  If we let startAnimation() run
    515             // the catch-up code again, we can get long delays without painting
    516             // as we race the timer, or even infinite recursion.  In this
    517             // situation the best we can do is to simply change frames as fast
    518             // as possible, so force startAnimation() to set a zero-delay timer
    519             // and bail out if we're not caught up.
    520             startAnimation(DoNotCatchUp);
    521         }
    522     }
    523 }
    524 
    525 void BitmapImage::stopAnimation()
    526 {
    527     // This timer is used to animate all occurrences of this image.  Don't invalidate
    528     // the timer unless all renderers have stopped drawing.
    529     delete m_frameTimer;
    530     m_frameTimer = 0;
    531 }
    532 
    533 void BitmapImage::resetAnimation()
    534 {
    535     stopAnimation();
    536     m_currentFrame = 0;
    537     m_repetitionsComplete = 0;
    538     m_desiredFrameStartTime = 0;
    539     m_animationFinished = false;
    540 
    541     // For extremely large animations, when the animation is reset, we just throw everything away.
    542     destroyDecodedDataIfNecessary();
    543 }
    544 
    545 bool BitmapImage::maybeAnimated()
    546 {
    547     if (m_animationFinished)
    548         return false;
    549     if (frameCount() > 1)
    550         return true;
    551     return m_source.repetitionCount() != cAnimationNone;
    552 }
    553 
    554 void BitmapImage::advanceAnimation(Timer<BitmapImage>*)
    555 {
    556     internalAdvanceAnimation(false);
    557     // At this point the image region has been marked dirty, and if it's
    558     // onscreen, we'll soon make a call to draw(), which will call
    559     // startAnimation() again to keep the animation moving.
    560 }
    561 
    562 bool BitmapImage::internalAdvanceAnimation(bool skippingFrames)
    563 {
    564     // Stop the animation.
    565     stopAnimation();
    566 
    567     // See if anyone is still paying attention to this animation.  If not, we don't
    568     // advance and will remain suspended at the current frame until the animation is resumed.
    569     if (!skippingFrames && imageObserver()->shouldPauseAnimation(this))
    570         return false;
    571 
    572     ++m_currentFrame;
    573     bool advancedAnimation = true;
    574     if (m_currentFrame >= frameCount()) {
    575         ++m_repetitionsComplete;
    576 
    577         // Get the repetition count again.  If we weren't able to get a
    578         // repetition count before, we should have decoded the whole image by
    579         // now, so it should now be available.
    580         // Note that we don't need to special-case cAnimationLoopOnce here
    581         // because it is 0 (see comments on its declaration in ImageSource.h).
    582         if (repetitionCount(true) != cAnimationLoopInfinite && m_repetitionsComplete > m_repetitionCount) {
    583             m_animationFinished = true;
    584             m_desiredFrameStartTime = 0;
    585             --m_currentFrame;
    586             advancedAnimation = false;
    587         } else
    588             m_currentFrame = 0;
    589     }
    590     destroyDecodedDataIfNecessary();
    591 
    592     // We need to draw this frame if we advanced to it while not skipping, or if
    593     // while trying to skip frames we hit the last frame and thus had to stop.
    594     if (skippingFrames != advancedAnimation)
    595         imageObserver()->animationAdvanced(this);
    596     return advancedAnimation;
    597 }
    598 
    599 void BitmapImage::checkForSolidColor()
    600 {
    601     m_isSolidColor = false;
    602     m_checkedForSolidColor = true;
    603 
    604     if (frameCount() > 1)
    605         return;
    606 
    607     RefPtr<NativeImageSkia> frame = frameAtIndex(0);
    608 
    609     if (frame && size().width() == 1 && size().height() == 1) {
    610         SkAutoLockPixels lock(frame->bitmap());
    611         if (!frame->bitmap().getPixels())
    612             return;
    613 
    614         m_isSolidColor = true;
    615         m_solidColor = Color(frame->bitmap().getColor(0, 0));
    616     }
    617 }
    618 
    619 bool BitmapImage::mayFillWithSolidColor()
    620 {
    621     if (!m_checkedForSolidColor && frameCount() > 0) {
    622         checkForSolidColor();
    623         ASSERT(m_checkedForSolidColor);
    624     }
    625     return m_isSolidColor && !m_currentFrame;
    626 }
    627 
    628 Color BitmapImage::solidColor() const
    629 {
    630     return m_solidColor;
    631 }
    632 
    633 }
    634