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      1 /*
      2  * Copyright (C) 2004, 2006, 2007 Apple Inc. All rights reserved.
      3  * Copyright (C) 2006-2009 Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions
      7  * are met:
      8  * 1. Redistributions of source code must retain the above copyright
      9  *    notice, this list of conditions and the following disclaimer.
     10  * 2. Redistributions in binary form must reproduce the above copyright
     11  *    notice, this list of conditions and the following disclaimer in the
     12  *    documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
     16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
     18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
     22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
     24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     25  */
     26 
     27 #include "config.h"
     28 #include "public/web/mac/WebInputEventFactory.h"
     29 
     30 #include <ApplicationServices/ApplicationServices.h>
     31 #import <AvailabilityMacros.h>
     32 #import <Cocoa/Cocoa.h>
     33 
     34 #include "platform/WindowsKeyboardCodes.h"
     35 #include "public/web/WebInputEvent.h"
     36 #include "wtf/ASCIICType.h"
     37 
     38 #if __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
     39 
     40 // Additional Lion APIs.
     41 enum {
     42     NSEventPhaseNone        = 0,
     43     NSEventPhaseBegan       = 0x1 << 0,
     44     NSEventPhaseStationary  = 0x1 << 1,
     45     NSEventPhaseChanged     = 0x1 << 2,
     46     NSEventPhaseEnded       = 0x1 << 3,
     47     NSEventPhaseCancelled   = 0x1 << 4
     48 };
     49 typedef NSUInteger NSEventPhase;
     50 
     51 @interface NSEvent (LionSDKDeclarations)
     52 - (NSEventPhase)phase;
     53 - (NSEventPhase)momentumPhase;
     54 @end
     55 
     56 #endif  // __MAC_OS_X_VERSION_MAX_ALLOWED == 1060
     57 
     58 #if __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
     59 
     60 // Additional Mountain Lion APIs.
     61 enum {
     62     NSEventPhaseMayBegin    = 0x1 << 5
     63 };
     64 
     65 #endif  // __MAC_OS_X_VERSION_MAX_ALLOWED < 1080
     66 
     67 namespace blink {
     68 
     69 static int windowsKeyCodeForKeyCode(uint16_t keyCode)
     70 {
     71     static const int windowsKeyCode[] = {
     72         /* 0 */ VK_A,
     73         /* 1 */ VK_S,
     74         /* 2 */ VK_D,
     75         /* 3 */ VK_F,
     76         /* 4 */ VK_H,
     77         /* 5 */ VK_G,
     78         /* 6 */ VK_Z,
     79         /* 7 */ VK_X,
     80         /* 8 */ VK_C,
     81         /* 9 */ VK_V,
     82         /* 0x0A */ VK_OEM_3, // "Section" - key to the left from 1 (ISO Keyboard Only)
     83         /* 0x0B */ VK_B,
     84         /* 0x0C */ VK_Q,
     85         /* 0x0D */ VK_W,
     86         /* 0x0E */ VK_E,
     87         /* 0x0F */ VK_R,
     88         /* 0x10 */ VK_Y,
     89         /* 0x11 */ VK_T,
     90         /* 0x12 */ VK_1,
     91         /* 0x13 */ VK_2,
     92         /* 0x14 */ VK_3,
     93         /* 0x15 */ VK_4,
     94         /* 0x16 */ VK_6,
     95         /* 0x17 */ VK_5,
     96         /* 0x18 */ VK_OEM_PLUS, // =+
     97         /* 0x19 */ VK_9,
     98         /* 0x1A */ VK_7,
     99         /* 0x1B */ VK_OEM_MINUS, // -_
    100         /* 0x1C */ VK_8,
    101         /* 0x1D */ VK_0,
    102         /* 0x1E */ VK_OEM_6, // ]}
    103         /* 0x1F */ VK_O,
    104         /* 0x20 */ VK_U,
    105         /* 0x21 */ VK_OEM_4, // {[
    106         /* 0x22 */ VK_I,
    107         /* 0x23 */ VK_P,
    108         /* 0x24 */ VK_RETURN, // Return
    109         /* 0x25 */ VK_L,
    110         /* 0x26 */ VK_J,
    111         /* 0x27 */ VK_OEM_7, // '"
    112         /* 0x28 */ VK_K,
    113         /* 0x29 */ VK_OEM_1, // ;:
    114         /* 0x2A */ VK_OEM_5, // \|
    115         /* 0x2B */ VK_OEM_COMMA, // ,<
    116         /* 0x2C */ VK_OEM_2, // /?
    117         /* 0x2D */ VK_N,
    118         /* 0x2E */ VK_M,
    119         /* 0x2F */ VK_OEM_PERIOD, // .>
    120         /* 0x30 */ VK_TAB,
    121         /* 0x31 */ VK_SPACE,
    122         /* 0x32 */ VK_OEM_3, // `~
    123         /* 0x33 */ VK_BACK, // Backspace
    124         /* 0x34 */ 0, // n/a
    125         /* 0x35 */ VK_ESCAPE,
    126         /* 0x36 */ VK_APPS, // Right Command
    127         /* 0x37 */ VK_LWIN, // Left Command
    128         /* 0x38 */ VK_LSHIFT, // Left Shift
    129         /* 0x39 */ VK_CAPITAL, // Caps Lock
    130         /* 0x3A */ VK_LMENU, // Left Option
    131         /* 0x3B */ VK_LCONTROL, // Left Ctrl
    132         /* 0x3C */ VK_RSHIFT, // Right Shift
    133         /* 0x3D */ VK_RMENU, // Right Option
    134         /* 0x3E */ VK_RCONTROL, // Right Ctrl
    135         /* 0x3F */ 0, // fn
    136         /* 0x40 */ VK_F17,
    137         /* 0x41 */ VK_DECIMAL, // Num Pad .
    138         /* 0x42 */ 0, // n/a
    139         /* 0x43 */ VK_MULTIPLY, // Num Pad *
    140         /* 0x44 */ 0, // n/a
    141         /* 0x45 */ VK_ADD, // Num Pad +
    142         /* 0x46 */ 0, // n/a
    143         /* 0x47 */ VK_CLEAR, // Num Pad Clear
    144         /* 0x48 */ VK_VOLUME_UP,
    145         /* 0x49 */ VK_VOLUME_DOWN,
    146         /* 0x4A */ VK_VOLUME_MUTE,
    147         /* 0x4B */ VK_DIVIDE, // Num Pad /
    148         /* 0x4C */ VK_RETURN, // Num Pad Enter
    149         /* 0x4D */ 0, // n/a
    150         /* 0x4E */ VK_SUBTRACT, // Num Pad -
    151         /* 0x4F */ VK_F18,
    152         /* 0x50 */ VK_F19,
    153         /* 0x51 */ VK_OEM_PLUS, // Num Pad =. There is no such key on common PC keyboards, mapping to normal "+=".
    154         /* 0x52 */ VK_NUMPAD0,
    155         /* 0x53 */ VK_NUMPAD1,
    156         /* 0x54 */ VK_NUMPAD2,
    157         /* 0x55 */ VK_NUMPAD3,
    158         /* 0x56 */ VK_NUMPAD4,
    159         /* 0x57 */ VK_NUMPAD5,
    160         /* 0x58 */ VK_NUMPAD6,
    161         /* 0x59 */ VK_NUMPAD7,
    162         /* 0x5A */ VK_F20,
    163         /* 0x5B */ VK_NUMPAD8,
    164         /* 0x5C */ VK_NUMPAD9,
    165         /* 0x5D */ 0, // Yen (JIS Keyboard Only)
    166         /* 0x5E */ 0, // Underscore (JIS Keyboard Only)
    167         /* 0x5F */ 0, // KeypadComma (JIS Keyboard Only)
    168         /* 0x60 */ VK_F5,
    169         /* 0x61 */ VK_F6,
    170         /* 0x62 */ VK_F7,
    171         /* 0x63 */ VK_F3,
    172         /* 0x64 */ VK_F8,
    173         /* 0x65 */ VK_F9,
    174         /* 0x66 */ 0, // Eisu (JIS Keyboard Only)
    175         /* 0x67 */ VK_F11,
    176         /* 0x68 */ 0, // Kana (JIS Keyboard Only)
    177         /* 0x69 */ VK_F13,
    178         /* 0x6A */ VK_F16,
    179         /* 0x6B */ VK_F14,
    180         /* 0x6C */ 0, // n/a
    181         /* 0x6D */ VK_F10,
    182         /* 0x6E */ 0, // n/a (Windows95 key?)
    183         /* 0x6F */ VK_F12,
    184         /* 0x70 */ 0, // n/a
    185         /* 0x71 */ VK_F15,
    186         /* 0x72 */ VK_INSERT, // Help
    187         /* 0x73 */ VK_HOME, // Home
    188         /* 0x74 */ VK_PRIOR, // Page Up
    189         /* 0x75 */ VK_DELETE, // Forward Delete
    190         /* 0x76 */ VK_F4,
    191         /* 0x77 */ VK_END, // End
    192         /* 0x78 */ VK_F2,
    193         /* 0x79 */ VK_NEXT, // Page Down
    194         /* 0x7A */ VK_F1,
    195         /* 0x7B */ VK_LEFT, // Left Arrow
    196         /* 0x7C */ VK_RIGHT, // Right Arrow
    197         /* 0x7D */ VK_DOWN, // Down Arrow
    198         /* 0x7E */ VK_UP, // Up Arrow
    199         /* 0x7F */ 0 // n/a
    200     };
    201 
    202     if (keyCode >= 0x80)
    203         return 0;
    204 
    205      return windowsKeyCode[keyCode];
    206 }
    207 
    208 static int windowsKeyCodeForCharCode(unichar charCode)
    209 {
    210     switch (charCode) {
    211 
    212         case 'a': case 'A': return VK_A;
    213         case 'b': case 'B': return VK_B;
    214         case 'c': case 'C': return VK_C;
    215         case 'd': case 'D': return VK_D;
    216         case 'e': case 'E': return VK_E;
    217         case 'f': case 'F': return VK_F;
    218         case 'g': case 'G': return VK_G;
    219         case 'h': case 'H': return VK_H;
    220         case 'i': case 'I': return VK_I;
    221         case 'j': case 'J': return VK_J;
    222         case 'k': case 'K': return VK_K;
    223         case 'l': case 'L': return VK_L;
    224         case 'm': case 'M': return VK_M;
    225         case 'n': case 'N': return VK_N;
    226         case 'o': case 'O': return VK_O;
    227         case 'p': case 'P': return VK_P;
    228         case 'q': case 'Q': return VK_Q;
    229         case 'r': case 'R': return VK_R;
    230         case 's': case 'S': return VK_S;
    231         case 't': case 'T': return VK_T;
    232         case 'u': case 'U': return VK_U;
    233         case 'v': case 'V': return VK_V;
    234         case 'w': case 'W': return VK_W;
    235         case 'x': case 'X': return VK_X;
    236         case 'y': case 'Y': return VK_Y;
    237         case 'z': case 'Z': return VK_Z;
    238 
    239         // AppKit generates Unicode PUA character codes for some function keys; using these when key code is not known.
    240         case NSPauseFunctionKey: return VK_PAUSE;
    241         case NSSelectFunctionKey: return VK_SELECT;
    242         case NSPrintFunctionKey: return VK_PRINT;
    243         case NSExecuteFunctionKey: return VK_EXECUTE;
    244         case NSPrintScreenFunctionKey: return VK_SNAPSHOT;
    245         case NSInsertFunctionKey: return VK_INSERT;
    246 
    247         case NSF21FunctionKey: return VK_F21;
    248         case NSF22FunctionKey: return VK_F22;
    249         case NSF23FunctionKey: return VK_F23;
    250         case NSF24FunctionKey: return VK_F24;
    251         case NSScrollLockFunctionKey: return VK_SCROLL;
    252 
    253         // This is for U.S. keyboard mapping, and doesn't necessarily make sense for different keyboard layouts.
    254         // For example, '"' on Windows Russian layout is VK_2, not VK_OEM_7.
    255         case ';': case ':': return VK_OEM_1;
    256         case '=': case '+': return VK_OEM_PLUS;
    257         case ',': case '<': return VK_OEM_COMMA;
    258         case '-': case '_': return VK_OEM_MINUS;
    259         case '.': case '>': return VK_OEM_PERIOD;
    260         case '/': case '?': return VK_OEM_2;
    261         case '`': case '~': return VK_OEM_3;
    262         case '[': case '{': return VK_OEM_4;
    263         case '\\': case '|': return VK_OEM_5;
    264         case ']': case '}': return VK_OEM_6;
    265         case '\'': case '"': return VK_OEM_7;
    266 
    267     }
    268 
    269     return 0;
    270 }
    271 
    272 static inline bool isKeyUpEvent(NSEvent* event)
    273 {
    274     if ([event type] != NSFlagsChanged)
    275         return [event type] == NSKeyUp;
    276     // FIXME: This logic fails if the user presses both Shift keys at once, for example:
    277     // we treat releasing one of them as keyDown.
    278     switch ([event keyCode]) {
    279     case 54: // Right Command
    280     case 55: // Left Command
    281         return ([event modifierFlags] & NSCommandKeyMask) == 0;
    282 
    283     case 57: // Capslock
    284         return ([event modifierFlags] & NSAlphaShiftKeyMask) == 0;
    285 
    286     case 56: // Left Shift
    287     case 60: // Right Shift
    288         return ([event modifierFlags] & NSShiftKeyMask) == 0;
    289 
    290     case 58: // Left Alt
    291     case 61: // Right Alt
    292         return ([event modifierFlags] & NSAlternateKeyMask) == 0;
    293 
    294     case 59: // Left Ctrl
    295     case 62: // Right Ctrl
    296         return ([event modifierFlags] & NSControlKeyMask) == 0;
    297 
    298     case 63: // Function
    299         return ([event modifierFlags] & NSFunctionKeyMask) == 0;
    300     }
    301     return false;
    302 }
    303 
    304 static bool isKeypadEvent(NSEvent* event)
    305 {
    306     // Check that this is the type of event that has a keyCode.
    307     switch ([event type]) {
    308     case NSKeyDown:
    309     case NSKeyUp:
    310     case NSFlagsChanged:
    311         break;
    312     default:
    313         return false;
    314     }
    315 
    316     switch ([event keyCode]) {
    317     case 71: // Clear
    318     case 81: // =
    319     case 75: // /
    320     case 67: // *
    321     case 78: // -
    322     case 69: // +
    323     case 76: // Enter
    324     case 65: // .
    325     case 82: // 0
    326     case 83: // 1
    327     case 84: // 2
    328     case 85: // 3
    329     case 86: // 4
    330     case 87: // 5
    331     case 88: // 6
    332     case 89: // 7
    333     case 91: // 8
    334     case 92: // 9
    335         return true;
    336     }
    337 
    338     return false;
    339 }
    340 
    341 static int windowsKeyCodeForKeyEvent(NSEvent* event)
    342 {
    343     int code = 0;
    344     // There are several kinds of characters for which we produce key code from char code:
    345     // 1. Roman letters. Windows keyboard layouts affect both virtual key codes and character codes for these,
    346     //    so e.g. 'A' gets the same keyCode on QWERTY, AZERTY or Dvorak layouts.
    347     // 2. Keys for which there is no known Mac virtual key codes, like PrintScreen.
    348     // 3. Certain punctuation keys. On Windows, these are also remapped depending on current keyboard layout,
    349     //    but see comment in windowsKeyCodeForCharCode().
    350     if (!isKeypadEvent(event) && ([event type] == NSKeyDown || [event type] == NSKeyUp)) {
    351         // Cmd switches Roman letters for Dvorak-QWERTY layout, so try modified characters first.
    352         NSString* s = [event characters];
    353         code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
    354         if (code)
    355             return code;
    356 
    357         // Ctrl+A on an AZERTY keyboard would get VK_Q keyCode if we relied on -[NSEvent keyCode] below.
    358         s = [event charactersIgnoringModifiers];
    359         code = [s length] > 0 ? windowsKeyCodeForCharCode([s characterAtIndex:0]) : 0;
    360         if (code)
    361             return code;
    362     }
    363 
    364     // Map Mac virtual key code directly to Windows one for any keys not handled above.
    365     // E.g. the key next to Caps Lock has the same Event.keyCode on U.S. keyboard ('A') and on Russian keyboard (CYRILLIC LETTER EF).
    366     return windowsKeyCodeForKeyCode([event keyCode]);
    367 }
    368 
    369 static inline NSString* textFromEvent(NSEvent* event)
    370 {
    371     if ([event type] == NSFlagsChanged)
    372         return @"";
    373     return [event characters];
    374 }
    375 
    376 static inline NSString* unmodifiedTextFromEvent(NSEvent* event)
    377 {
    378     if ([event type] == NSFlagsChanged)
    379         return @"";
    380     return [event charactersIgnoringModifiers];
    381 }
    382 
    383 static NSString* keyIdentifierForKeyEvent(NSEvent* event)
    384 {
    385     if ([event type] == NSFlagsChanged) {
    386         switch ([event keyCode]) {
    387         case 54: // Right Command
    388         case 55: // Left Command
    389             return @"Meta";
    390 
    391         case 57: // Capslock
    392             return @"CapsLock";
    393 
    394         case 56: // Left Shift
    395         case 60: // Right Shift
    396             return @"Shift";
    397 
    398         case 58: // Left Alt
    399         case 61: // Right Alt
    400             return @"Alt";
    401 
    402         case 59: // Left Ctrl
    403         case 62: // Right Ctrl
    404             return @"Control";
    405 
    406 // Begin non-Apple addition/modification --------------------------------------
    407         case 63: // Function
    408             return @"Function";
    409 
    410         default: // Unknown, but this may be a strange/new keyboard.
    411             return @"Unidentified";
    412 // End non-Apple addition/modification ----------------------------------------
    413         }
    414     }
    415 
    416     NSString* s = [event charactersIgnoringModifiers];
    417     if ([s length] != 1)
    418         return @"Unidentified";
    419 
    420     unichar c = [s characterAtIndex:0];
    421     switch (c) {
    422     // Each identifier listed in the DOM spec is listed here.
    423     // Many are simply commented out since they do not appear on standard Macintosh keyboards
    424     // or are on a key that doesn't have a corresponding character.
    425 
    426     // "Accept"
    427     // "AllCandidates"
    428 
    429     // "Alt"
    430     case NSMenuFunctionKey:
    431         return @"Alt";
    432 
    433     // "Apps"
    434     // "BrowserBack"
    435     // "BrowserForward"
    436     // "BrowserHome"
    437     // "BrowserRefresh"
    438     // "BrowserSearch"
    439     // "BrowserStop"
    440     // "CapsLock"
    441 
    442     // "Clear"
    443     case NSClearLineFunctionKey:
    444         return @"Clear";
    445 
    446     // "CodeInput"
    447     // "Compose"
    448     // "Control"
    449     // "Crsel"
    450     // "Convert"
    451     // "Copy"
    452     // "Cut"
    453 
    454     // "Down"
    455     case NSDownArrowFunctionKey:
    456         return @"Down";
    457     // "End"
    458     case NSEndFunctionKey:
    459         return @"End";
    460     // "Enter"
    461     case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
    462         return @"Enter";
    463 
    464     // "EraseEof"
    465 
    466     // "Execute"
    467     case NSExecuteFunctionKey:
    468         return @"Execute";
    469 
    470     // "Exsel"
    471 
    472     // "F1"
    473     case NSF1FunctionKey:
    474         return @"F1";
    475     // "F2"
    476     case NSF2FunctionKey:
    477         return @"F2";
    478     // "F3"
    479     case NSF3FunctionKey:
    480         return @"F3";
    481     // "F4"
    482     case NSF4FunctionKey:
    483         return @"F4";
    484     // "F5"
    485     case NSF5FunctionKey:
    486         return @"F5";
    487     // "F6"
    488     case NSF6FunctionKey:
    489         return @"F6";
    490     // "F7"
    491     case NSF7FunctionKey:
    492         return @"F7";
    493     // "F8"
    494     case NSF8FunctionKey:
    495         return @"F8";
    496     // "F9"
    497     case NSF9FunctionKey:
    498         return @"F9";
    499     // "F10"
    500     case NSF10FunctionKey:
    501         return @"F10";
    502     // "F11"
    503     case NSF11FunctionKey:
    504         return @"F11";
    505     // "F12"
    506     case NSF12FunctionKey:
    507         return @"F12";
    508     // "F13"
    509     case NSF13FunctionKey:
    510         return @"F13";
    511     // "F14"
    512     case NSF14FunctionKey:
    513         return @"F14";
    514     // "F15"
    515     case NSF15FunctionKey:
    516         return @"F15";
    517     // "F16"
    518     case NSF16FunctionKey:
    519         return @"F16";
    520     // "F17"
    521     case NSF17FunctionKey:
    522         return @"F17";
    523     // "F18"
    524     case NSF18FunctionKey:
    525         return @"F18";
    526     // "F19"
    527     case NSF19FunctionKey:
    528         return @"F19";
    529     // "F20"
    530     case NSF20FunctionKey:
    531         return @"F20";
    532     // "F21"
    533     case NSF21FunctionKey:
    534         return @"F21";
    535     // "F22"
    536     case NSF22FunctionKey:
    537         return @"F22";
    538     // "F23"
    539     case NSF23FunctionKey:
    540         return @"F23";
    541     // "F24"
    542     case NSF24FunctionKey:
    543         return @"F24";
    544 
    545     // "FinalMode"
    546 
    547     // "Find"
    548     case NSFindFunctionKey:
    549         return @"Find";
    550 
    551     // "FullWidth"
    552     // "HalfWidth"
    553     // "HangulMode"
    554     // "HanjaMode"
    555 
    556     // "Help"
    557     case NSHelpFunctionKey:
    558         return @"Help";
    559 
    560     // "Hiragana"
    561 
    562     // "Home"
    563     case NSHomeFunctionKey:
    564         return @"Home";
    565     // "Insert"
    566     case NSInsertFunctionKey:
    567         return @"Insert";
    568 
    569     // "JapaneseHiragana"
    570     // "JapaneseKatakana"
    571     // "JapaneseRomaji"
    572     // "JunjaMode"
    573     // "KanaMode"
    574     // "KanjiMode"
    575     // "Katakana"
    576     // "LaunchApplication1"
    577     // "LaunchApplication2"
    578     // "LaunchMail"
    579 
    580     // "Left"
    581     case NSLeftArrowFunctionKey:
    582         return @"Left";
    583 
    584     // "Meta"
    585     // "MediaNextTrack"
    586     // "MediaPlayPause"
    587     // "MediaPreviousTrack"
    588     // "MediaStop"
    589 
    590     // "ModeChange"
    591     case NSModeSwitchFunctionKey:
    592         return @"ModeChange";
    593 
    594     // "Nonconvert"
    595     // "NumLock"
    596 
    597     // "PageDown"
    598     case NSPageDownFunctionKey:
    599         return @"PageDown";
    600     // "PageUp"
    601     case NSPageUpFunctionKey:
    602         return @"PageUp";
    603 
    604     // "Paste"
    605 
    606     // "Pause"
    607     case NSPauseFunctionKey:
    608         return @"Pause";
    609 
    610     // "Play"
    611     // "PreviousCandidate"
    612 
    613     // "PrintScreen"
    614     case NSPrintScreenFunctionKey:
    615         return @"PrintScreen";
    616 
    617     // "Process"
    618     // "Props"
    619 
    620     // "Right"
    621     case NSRightArrowFunctionKey:
    622         return @"Right";
    623 
    624     // "RomanCharacters"
    625 
    626     // "Scroll"
    627     case NSScrollLockFunctionKey:
    628         return @"Scroll";
    629     // "Select"
    630     case NSSelectFunctionKey:
    631         return @"Select";
    632 
    633     // "SelectMedia"
    634     // "Shift"
    635 
    636     // "Stop"
    637     case NSStopFunctionKey:
    638         return @"Stop";
    639     // "Up"
    640     case NSUpArrowFunctionKey:
    641         return @"Up";
    642     // "Undo"
    643     case NSUndoFunctionKey:
    644         return @"Undo";
    645 
    646     // "VolumeDown"
    647     // "VolumeMute"
    648     // "VolumeUp"
    649     // "Win"
    650     // "Zoom"
    651 
    652     // More function keys, not in the key identifier specification.
    653     case NSF25FunctionKey:
    654         return @"F25";
    655     case NSF26FunctionKey:
    656         return @"F26";
    657     case NSF27FunctionKey:
    658         return @"F27";
    659     case NSF28FunctionKey:
    660         return @"F28";
    661     case NSF29FunctionKey:
    662         return @"F29";
    663     case NSF30FunctionKey:
    664         return @"F30";
    665     case NSF31FunctionKey:
    666         return @"F31";
    667     case NSF32FunctionKey:
    668         return @"F32";
    669     case NSF33FunctionKey:
    670         return @"F33";
    671     case NSF34FunctionKey:
    672         return @"F34";
    673     case NSF35FunctionKey:
    674         return @"F35";
    675 
    676     // Turn 0x7F into 0x08, because backspace needs to always be 0x08.
    677     case 0x7F:
    678         return @"U+0008";
    679     // Standard says that DEL becomes U+007F.
    680     case NSDeleteFunctionKey:
    681         return @"U+007F";
    682 
    683     // Always use 0x09 for tab instead of AppKit's backtab character.
    684     case NSBackTabCharacter:
    685         return @"U+0009";
    686 
    687     case NSBeginFunctionKey:
    688     case NSBreakFunctionKey:
    689     case NSClearDisplayFunctionKey:
    690     case NSDeleteCharFunctionKey:
    691     case NSDeleteLineFunctionKey:
    692     case NSInsertCharFunctionKey:
    693     case NSInsertLineFunctionKey:
    694     case NSNextFunctionKey:
    695     case NSPrevFunctionKey:
    696     case NSPrintFunctionKey:
    697     case NSRedoFunctionKey:
    698     case NSResetFunctionKey:
    699     case NSSysReqFunctionKey:
    700     case NSSystemFunctionKey:
    701     case NSUserFunctionKey:
    702         // FIXME: We should use something other than the vendor-area Unicode values for the above keys.
    703         // For now, just fall through to the default.
    704     default:
    705         return [NSString stringWithFormat:@"U+%04X", WTF::toASCIIUpper(c)];
    706     }
    707 }
    708 
    709 // End Apple code.
    710 // ----------------------------------------------------------------------------
    711 
    712 static inline int modifiersFromEvent(NSEvent* event) {
    713     int modifiers = 0;
    714 
    715     if ([event modifierFlags] & NSControlKeyMask)
    716         modifiers |= WebInputEvent::ControlKey;
    717     if ([event modifierFlags] & NSShiftKeyMask)
    718         modifiers |= WebInputEvent::ShiftKey;
    719     if ([event modifierFlags] & NSAlternateKeyMask)
    720         modifiers |= WebInputEvent::AltKey;
    721     if ([event modifierFlags] & NSCommandKeyMask)
    722         modifiers |= WebInputEvent::MetaKey;
    723     if ([event modifierFlags] & NSAlphaShiftKeyMask)
    724         modifiers |= WebInputEvent::CapsLockOn;
    725     // TODO(port): Set mouse button states
    726 
    727     return modifiers;
    728 }
    729 
    730 static inline void setWebEventLocationFromEventInView(WebMouseEvent* result,
    731                                                       NSEvent* event,
    732                                                       NSView* view) {
    733     NSPoint windowLocal = [event locationInWindow];
    734 
    735     NSPoint screenLocal = [[view window] convertBaseToScreen:windowLocal];
    736     result->globalX = screenLocal.x;
    737     // Flip y.
    738     NSScreen* primaryScreen = ([[NSScreen screens] count] > 0) ?
    739         [[NSScreen screens] objectAtIndex:0] : nil;
    740     if (primaryScreen)
    741         result->globalY = [primaryScreen frame].size.height - screenLocal.y;
    742     else
    743         result->globalY = screenLocal.y;
    744 
    745     NSPoint contentLocal = [view convertPoint:windowLocal fromView:nil];
    746     result->x = contentLocal.x;
    747     result->y = [view frame].size.height - contentLocal.y;  // Flip y.
    748 
    749     result->windowX = result->x;
    750     result->windowY = result->y;
    751 
    752     result->movementX = [event deltaX];
    753     result->movementY = [event deltaY];
    754 }
    755 
    756 bool WebInputEventFactory::isSystemKeyEvent(const WebKeyboardEvent& event)
    757 {
    758     // Windows and Linux set |isSystemKey| if alt is down. Blink looks at this
    759     // flag to decide if it should handle a key or not. E.g. alt-left/right
    760     // shouldn't be used by Blink to scroll the current page, because we want
    761     // to get that key back for it to do history navigation. Hence, the
    762     // corresponding situation on OS X is to set this for cmd key presses.
    763     // cmd-b and and cmd-i are system wide key bindings that OS X doesn't
    764     // handle for us, so the editor handles them.
    765     return event.modifiers & WebInputEvent::MetaKey
    766            && event.windowsKeyCode != VK_B
    767            && event.windowsKeyCode != VK_I;
    768 }
    769 
    770 WebKeyboardEvent WebInputEventFactory::keyboardEvent(NSEvent* event)
    771 {
    772     WebKeyboardEvent result;
    773 
    774     result.type =
    775         isKeyUpEvent(event) ? WebInputEvent::KeyUp : WebInputEvent::RawKeyDown;
    776 
    777     result.modifiers = modifiersFromEvent(event);
    778 
    779     if (isKeypadEvent(event))
    780         result.modifiers |= WebInputEvent::IsKeyPad;
    781 
    782     if (([event type] != NSFlagsChanged) && [event isARepeat])
    783         result.modifiers |= WebInputEvent::IsAutoRepeat;
    784 
    785     int windowsKeyCode = windowsKeyCodeForKeyEvent(event);
    786     result.windowsKeyCode = WebKeyboardEvent::windowsKeyCodeWithoutLocation(windowsKeyCode);
    787     result.modifiers |= WebKeyboardEvent::locationModifiersFromWindowsKeyCode(windowsKeyCode);
    788     result.nativeKeyCode = [event keyCode];
    789 
    790     NSString* textStr = textFromEvent(event);
    791     NSString* unmodifiedStr = unmodifiedTextFromEvent(event);
    792     NSString* identifierStr = keyIdentifierForKeyEvent(event);
    793 
    794     // Begin Apple code, copied from KeyEventMac.mm
    795 
    796     // Always use 13 for Enter/Return -- we don't want to use AppKit's
    797     // different character for Enter.
    798     if (result.windowsKeyCode == '\r') {
    799         textStr = @"\r";
    800         unmodifiedStr = @"\r";
    801     }
    802 
    803     // The adjustments below are only needed in backward compatibility mode,
    804     // but we cannot tell what mode we are in from here.
    805 
    806     // Turn 0x7F into 8, because backspace needs to always be 8.
    807     if ([textStr isEqualToString:@"\x7F"])
    808         textStr = @"\x8";
    809     if ([unmodifiedStr isEqualToString:@"\x7F"])
    810         unmodifiedStr = @"\x8";
    811     // Always use 9 for tab -- we don't want to use AppKit's different character
    812     // for shift-tab.
    813     if (result.windowsKeyCode == 9) {
    814         textStr = @"\x9";
    815         unmodifiedStr = @"\x9";
    816     }
    817 
    818     // End Apple code.
    819 
    820     if ([textStr length] < WebKeyboardEvent::textLengthCap &&
    821         [unmodifiedStr length] < WebKeyboardEvent::textLengthCap) {
    822         [textStr getCharacters:&result.text[0]];
    823         [unmodifiedStr getCharacters:&result.unmodifiedText[0]];
    824     } else
    825         ASSERT_NOT_REACHED();
    826 
    827     [identifierStr getCString:&result.keyIdentifier[0]
    828                     maxLength:sizeof(result.keyIdentifier)
    829                      encoding:NSASCIIStringEncoding];
    830 
    831     result.timeStampSeconds = [event timestamp];
    832     result.isSystemKey = isSystemKeyEvent(result);
    833 
    834     return result;
    835 }
    836 
    837 WebKeyboardEvent WebInputEventFactory::keyboardEvent(wchar_t character,
    838                                                      int modifiers,
    839                                                      double timeStampSeconds)
    840 {
    841     // keyboardEvent(NSEvent*) depends on the NSEvent object and
    842     // it is hard to use it from methods of the NSTextInput protocol. For
    843     // such methods, this function creates a WebInputEvent::Char event without
    844     // using a NSEvent object.
    845     WebKeyboardEvent result;
    846     result.type = blink::WebInputEvent::Char;
    847     result.timeStampSeconds = timeStampSeconds;
    848     result.modifiers = modifiers;
    849     result.windowsKeyCode = character;
    850     result.nativeKeyCode = character;
    851     result.text[0] = character;
    852     result.unmodifiedText[0] = character;
    853     result.isSystemKey = isSystemKeyEvent(result);
    854 
    855     return result;
    856 }
    857 
    858 // WebMouseEvent --------------------------------------------------------------
    859 
    860 WebMouseEvent WebInputEventFactory::mouseEvent(NSEvent* event, NSView* view)
    861 {
    862     WebMouseEvent result;
    863 
    864     result.clickCount = 0;
    865 
    866     switch ([event type]) {
    867     case NSMouseExited:
    868         result.type = WebInputEvent::MouseLeave;
    869         result.button = WebMouseEvent::ButtonNone;
    870         break;
    871     case NSLeftMouseDown:
    872         result.type = WebInputEvent::MouseDown;
    873         result.clickCount = [event clickCount];
    874         result.button = WebMouseEvent::ButtonLeft;
    875         break;
    876     case NSOtherMouseDown:
    877         result.type = WebInputEvent::MouseDown;
    878         result.clickCount = [event clickCount];
    879         result.button = WebMouseEvent::ButtonMiddle;
    880         break;
    881     case NSRightMouseDown:
    882         result.type = WebInputEvent::MouseDown;
    883         result.clickCount = [event clickCount];
    884         result.button = WebMouseEvent::ButtonRight;
    885         break;
    886     case NSLeftMouseUp:
    887         result.type = WebInputEvent::MouseUp;
    888         result.clickCount = [event clickCount];
    889         result.button = WebMouseEvent::ButtonLeft;
    890         break;
    891     case NSOtherMouseUp:
    892         result.type = WebInputEvent::MouseUp;
    893         result.clickCount = [event clickCount];
    894         result.button = WebMouseEvent::ButtonMiddle;
    895         break;
    896     case NSRightMouseUp:
    897         result.type = WebInputEvent::MouseUp;
    898         result.clickCount = [event clickCount];
    899         result.button = WebMouseEvent::ButtonRight;
    900         break;
    901     case NSMouseMoved:
    902     case NSMouseEntered:
    903         result.type = WebInputEvent::MouseMove;
    904         break;
    905     case NSLeftMouseDragged:
    906         result.type = WebInputEvent::MouseMove;
    907         result.button = WebMouseEvent::ButtonLeft;
    908         break;
    909     case NSOtherMouseDragged:
    910         result.type = WebInputEvent::MouseMove;
    911         result.button = WebMouseEvent::ButtonMiddle;
    912         break;
    913     case NSRightMouseDragged:
    914         result.type = WebInputEvent::MouseMove;
    915         result.button = WebMouseEvent::ButtonRight;
    916         break;
    917     default:
    918         ASSERT_NOT_REACHED();
    919     }
    920 
    921     setWebEventLocationFromEventInView(&result, event, view);
    922 
    923     result.modifiers = modifiersFromEvent(event);
    924 
    925     result.timeStampSeconds = [event timestamp];
    926 
    927     return result;
    928 }
    929 
    930 // WebMouseWheelEvent ---------------------------------------------------------
    931 
    932 static WebMouseWheelEvent::Phase phaseForNSEventPhase(NSEventPhase eventPhase)
    933 {
    934     uint32_t phase = WebMouseWheelEvent::PhaseNone;
    935     if (eventPhase & NSEventPhaseBegan)
    936         phase |= WebMouseWheelEvent::PhaseBegan;
    937     if (eventPhase & NSEventPhaseStationary)
    938         phase |= WebMouseWheelEvent::PhaseStationary;
    939     if (eventPhase & NSEventPhaseChanged)
    940         phase |= WebMouseWheelEvent::PhaseChanged;
    941     if (eventPhase & NSEventPhaseEnded)
    942         phase |= WebMouseWheelEvent::PhaseEnded;
    943     if (eventPhase & NSEventPhaseCancelled)
    944         phase |= WebMouseWheelEvent::PhaseCancelled;
    945     if (eventPhase & NSEventPhaseMayBegin)
    946         phase |= WebMouseWheelEvent::PhaseMayBegin;
    947     return static_cast<WebMouseWheelEvent::Phase>(phase);
    948 }
    949 
    950 static WebMouseWheelEvent::Phase phaseForEvent(NSEvent *event)
    951 {
    952     if (![event respondsToSelector:@selector(phase)])
    953         return WebMouseWheelEvent::PhaseNone;
    954 
    955     NSEventPhase eventPhase = [event phase];
    956     return phaseForNSEventPhase(eventPhase);
    957 }
    958 
    959 static WebMouseWheelEvent::Phase momentumPhaseForEvent(NSEvent *event)
    960 {
    961     if (![event respondsToSelector:@selector(momentumPhase)])
    962         return WebMouseWheelEvent::PhaseNone;
    963 
    964     NSEventPhase eventMomentumPhase = [event momentumPhase];
    965     return phaseForNSEventPhase(eventMomentumPhase);
    966 }
    967 
    968 WebMouseWheelEvent WebInputEventFactory::mouseWheelEvent(NSEvent* event, NSView* view, bool canRubberbandLeft, bool canRubberbandRight)
    969 {
    970     WebMouseWheelEvent result;
    971 
    972     result.type = WebInputEvent::MouseWheel;
    973     result.button = WebMouseEvent::ButtonNone;
    974 
    975     result.modifiers = modifiersFromEvent(event);
    976 
    977     setWebEventLocationFromEventInView(&result, event, view);
    978 
    979     result.canRubberbandLeft = canRubberbandLeft;
    980     result.canRubberbandRight = canRubberbandRight;
    981 
    982     // Of Mice and Men
    983     // ---------------
    984     //
    985     // There are three types of scroll data available on a scroll wheel CGEvent.
    986     // Apple's documentation ([1]) is rather vague in their differences, and not
    987     // terribly helpful in deciding which to use. This is what's really going on.
    988     //
    989     // First, these events behave very differently depending on whether a standard
    990     // wheel mouse is used (one that scrolls in discrete units) or a
    991     // trackpad/Mighty Mouse is used (which both provide continuous scrolling).
    992     // You must check to see which was used for the event by testing the
    993     // kCGScrollWheelEventIsContinuous field.
    994     //
    995     // Second, these events refer to "axes". Axis 1 is the y-axis, and axis 2 is
    996     // the x-axis.
    997     //
    998     // Third, there is a concept of mouse acceleration. Scrolling the same amount
    999     // of physical distance will give you different results logically depending on
   1000     // whether you scrolled a little at a time or in one continuous motion. Some
   1001     // fields account for this while others do not.
   1002     //
   1003     // Fourth, for trackpads there is a concept of chunkiness. When scrolling
   1004     // continuously, events can be delivered in chunks. That is to say, lots of
   1005     // scroll events with delta 0 will be delivered, and every so often an event
   1006     // with a non-zero delta will be delivered, containing the accumulated deltas
   1007     // from all the intermediate moves. [2]
   1008     //
   1009     // For notchy wheel mice (kCGScrollWheelEventIsContinuous == 0)
   1010     // ------------------------------------------------------------
   1011     //
   1012     // kCGScrollWheelEventDeltaAxis*
   1013     //   This is the rawest of raw events. For each mouse notch you get a value of
   1014     //   +1/-1. This does not take acceleration into account and thus is less
   1015     //   useful for building UIs.
   1016     //
   1017     // kCGScrollWheelEventPointDeltaAxis*
   1018     //   This is smarter. In general, for each mouse notch you get a value of
   1019     //   +1/-1, but this _does_ take acceleration into account, so you will get
   1020     //   larger values on longer scrolls. This field would be ideal for building
   1021     //   UIs except for one nasty bug: when the shift key is pressed, this set of
   1022     //   fields fails to move the value into the axis2 field (the other two types
   1023     //   of data do). This wouldn't be so bad except for the fact that while the
   1024     //   number of axes is used in the creation of a CGScrollWheelEvent, there is
   1025     //   no way to get that information out of the event once created.
   1026     //
   1027     // kCGScrollWheelEventFixedPtDeltaAxis*
   1028     //   This is a fixed value, and for each mouse notch you get a value of
   1029     //   +0.1/-0.1 (but, like above, scaled appropriately for acceleration). This
   1030     //   value takes acceleration into account, and in fact is identical to the
   1031     //   results you get from -[NSEvent delta*]. (That is, if you linked on Tiger
   1032     //   or greater; see [2] for details.)
   1033     //
   1034     // A note about continuous devices
   1035     // -------------------------------
   1036     //
   1037     // There are two devices that provide continuous scrolling events (trackpads
   1038     // and Mighty Mouses) and they behave rather differently. The Mighty Mouse
   1039     // behaves a lot like a regular mouse. There is no chunking, and the
   1040     // FixedPtDelta values are the PointDelta values multiplied by 0.1. With the
   1041     // trackpad, though, there is chunking. While the FixedPtDelta values are
   1042     // reasonable (they occur about every fifth event but have values five times
   1043     // larger than usual) the Delta values are unreasonable. They don't appear to
   1044     // accumulate properly.
   1045     //
   1046     // For continuous devices (kCGScrollWheelEventIsContinuous != 0)
   1047     // -------------------------------------------------------------
   1048     //
   1049     // kCGScrollWheelEventDeltaAxis*
   1050     //   This provides values with no acceleration. With a trackpad, these values
   1051     //   are chunked but each non-zero value does not appear to be cumulative.
   1052     //   This seems to be a bug.
   1053     //
   1054     // kCGScrollWheelEventPointDeltaAxis*
   1055     //   This provides values with acceleration. With a trackpad, these values are
   1056     //   not chunked and are highly accurate.
   1057     //
   1058     // kCGScrollWheelEventFixedPtDeltaAxis*
   1059     //   This provides values with acceleration. With a trackpad, these values are
   1060     //   chunked but unlike Delta events are properly cumulative.
   1061     //
   1062     // Summary
   1063     // -------
   1064     //
   1065     // In general the best approach to take is: determine if the event is
   1066     // continuous. If it is not, then use the FixedPtDelta events (or just stick
   1067     // with Cocoa events). They provide both acceleration and proper horizontal
   1068     // scrolling. If the event is continuous, then doing pixel scrolling with the
   1069     // PointDelta is the way to go. In general, avoid the Delta events. They're
   1070     // the oldest (dating back to 10.4, before CGEvents were public) but they lack
   1071     // acceleration and precision, making them useful only in specific edge cases.
   1072     //
   1073     // References
   1074     // ----------
   1075     //
   1076     // [1] <http://developer.apple.com/documentation/Carbon/Reference/QuartzEventServicesRef/Reference/reference.html>
   1077     // [2] <http://developer.apple.com/releasenotes/Cocoa/AppKitOlderNotes.html>
   1078     //     Scroll to the section headed "NSScrollWheel events".
   1079     //
   1080     // P.S. The "smooth scrolling" option in the system preferences is utterly
   1081     // unrelated to any of this.
   1082 
   1083     CGEventRef cgEvent = [event CGEvent];
   1084     ASSERT(cgEvent);
   1085 
   1086     // Wheel ticks are supposed to be raw, unaccelerated values, one per physical
   1087     // mouse wheel notch. The delta event is perfect for this (being a good
   1088     // "specific edge case" as mentioned above). Trackpads, unfortunately, do
   1089     // event chunking, and sending mousewheel events with 0 ticks causes some
   1090     // websites to malfunction. Therefore, for all continuous input devices we use
   1091     // the point delta data instead, since we cannot distinguish trackpad data
   1092     // from data from any other continuous device.
   1093 
   1094     // Conversion between wheel delta amounts and number of pixels to scroll.
   1095     static const double scrollbarPixelsPerCocoaTick = 40.0;
   1096 
   1097     if (CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventIsContinuous)) {
   1098         result.deltaX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis2);
   1099         result.deltaY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventPointDeltaAxis1);
   1100         result.wheelTicksX = result.deltaX / scrollbarPixelsPerCocoaTick;
   1101         result.wheelTicksY = result.deltaY / scrollbarPixelsPerCocoaTick;
   1102         result.hasPreciseScrollingDeltas = true;
   1103     } else {
   1104         result.deltaX = [event deltaX] * scrollbarPixelsPerCocoaTick;
   1105         result.deltaY = [event deltaY] * scrollbarPixelsPerCocoaTick;
   1106         result.wheelTicksY = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis1);
   1107         result.wheelTicksX = CGEventGetIntegerValueField(cgEvent, kCGScrollWheelEventDeltaAxis2);
   1108     }
   1109 
   1110     result.timeStampSeconds = [event timestamp];
   1111 
   1112     result.phase              = phaseForEvent(event);
   1113     result.momentumPhase      = momentumPhaseForEvent(event);
   1114 
   1115     return result;
   1116 }
   1117 
   1118 WebGestureEvent WebInputEventFactory::gestureEvent(NSEvent *event, NSView *view)
   1119 {
   1120     WebGestureEvent result;
   1121 
   1122     // Use a temporary WebMouseEvent to get the location.
   1123     WebMouseEvent temp;
   1124 
   1125     setWebEventLocationFromEventInView(&temp, event, view);
   1126     result.x = temp.x;
   1127     result.y = temp.y;
   1128     result.globalX = temp.globalX;
   1129     result.globalY = temp.globalY;
   1130 
   1131     result.modifiers = modifiersFromEvent(event);
   1132     result.timeStampSeconds = [event timestamp];
   1133 
   1134     // MacOS X gestures are used only for pinch support.
   1135     result.sourceDevice = WebGestureDeviceTouchpad;
   1136     switch ([event type]) {
   1137     case NSEventTypeMagnify:
   1138         result.type = WebInputEvent::GesturePinchUpdate;
   1139         result.data.pinchUpdate.scale = [event magnification] + 1.0;
   1140         break;
   1141     default:
   1142         ASSERT_NOT_REACHED();
   1143         result.type = WebInputEvent::Undefined;
   1144     }
   1145 
   1146     return result;
   1147 }
   1148 
   1149 } // namespace blink
   1150