1 #include "precompiled.h" 2 // 3 // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. 4 // Use of this source code is governed by a BSD-style license that can be 5 // found in the LICENSE file. 6 // 7 8 // queryconversions.cpp: Implementation of state query cast conversions 9 10 #include "libGLESv2/Context.h" 11 #include "common/utilities.h" 12 13 namespace gl 14 { 15 16 // Helper class for converting a GL type to a GLenum: 17 // We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap. 18 // We restrict our use to CastStateValue, where it eliminates duplicate parameters. 19 20 template <typename GLType> 21 struct CastStateValueEnum { static GLenum mEnumForType; }; 22 23 template <> GLenum CastStateValueEnum<GLint>::mEnumForType = GL_INT; 24 template <> GLenum CastStateValueEnum<GLuint>::mEnumForType = GL_UNSIGNED_INT; 25 template <> GLenum CastStateValueEnum<GLboolean>::mEnumForType = GL_BOOL; 26 template <> GLenum CastStateValueEnum<GLint64>::mEnumForType = GL_INT_64_ANGLEX; 27 template <> GLenum CastStateValueEnum<GLfloat>::mEnumForType = GL_FLOAT; 28 29 template <typename QueryT, typename NativeT> 30 QueryT CastStateValueToInt(GLenum pname, NativeT value) 31 { 32 GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; 33 GLenum nativeType = CastStateValueEnum<NativeT>::mEnumForType; 34 35 if (nativeType == GL_FLOAT) 36 { 37 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5 38 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR) 39 { 40 return static_cast<QueryT>((static_cast<GLfloat>(0xFFFFFFFF) * value - 1.0f) / 2.0f); 41 } 42 else 43 { 44 return gl::iround<QueryT>(value); 45 } 46 } 47 48 // Clamp 64-bit int values when casting to int 49 if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT) 50 { 51 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min()); 52 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max()); 53 GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue); 54 return static_cast<QueryT>(clampedValue); 55 } 56 57 return static_cast<QueryT>(value); 58 } 59 60 template <typename QueryT, typename NativeT> 61 QueryT CastStateValue(GLenum pname, NativeT value) 62 { 63 GLenum queryType = CastStateValueEnum<QueryT>::mEnumForType; 64 65 switch (queryType) 66 { 67 case GL_INT: return CastStateValueToInt<QueryT, NativeT>(pname, value); 68 case GL_INT_64_ANGLEX: return CastStateValueToInt<QueryT, NativeT>(pname, value); 69 case GL_FLOAT: return static_cast<QueryT>(value); 70 case GL_BOOL: return (value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE); 71 default: UNREACHABLE(); return 0; 72 } 73 } 74 75 template <typename QueryT> 76 void CastStateValues(Context *context, GLenum nativeType, GLenum pname, 77 unsigned int numParams, QueryT *outParams) 78 { 79 if (nativeType == GL_INT) 80 { 81 GLint *intParams = NULL; 82 intParams = new GLint[numParams]; 83 84 context->getIntegerv(pname, intParams); 85 86 for (unsigned int i = 0; i < numParams; ++i) 87 { 88 outParams[i] = CastStateValue<QueryT>(pname, intParams[i]); 89 } 90 91 delete [] intParams; 92 } 93 else if (nativeType == GL_BOOL) 94 { 95 GLboolean *boolParams = NULL; 96 boolParams = new GLboolean[numParams]; 97 98 context->getBooleanv(pname, boolParams); 99 100 for (unsigned int i = 0; i < numParams; ++i) 101 { 102 outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1)); 103 } 104 105 delete [] boolParams; 106 } 107 else if (nativeType == GL_FLOAT) 108 { 109 GLfloat *floatParams = NULL; 110 floatParams = new GLfloat[numParams]; 111 112 context->getFloatv(pname, floatParams); 113 114 for (unsigned int i = 0; i < numParams; ++i) 115 { 116 outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]); 117 } 118 119 delete [] floatParams; 120 } 121 else if (nativeType == GL_INT_64_ANGLEX) 122 { 123 GLint64 *int64Params = NULL; 124 int64Params = new GLint64[numParams]; 125 126 context->getInteger64v(pname, int64Params); 127 128 for (unsigned int i = 0; i < numParams; ++i) 129 { 130 outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]); 131 } 132 133 delete [] int64Params; 134 } 135 else UNREACHABLE(); 136 } 137 138 // Explicit template instantiation (how we export template functions in different files) 139 // The calls below will make CastStateValues successfully link with the GL state query types 140 // The GL state query API types are: bool, int, uint, float, int64 141 142 template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *); 143 template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *); 144 template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *); 145 template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *); 146 template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *); 147 148 } 149