1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 4 // 5 // 6 /// 7 // Resource Bindings: 8 // 9 // Name Type Format Dim Slot Elements 10 // ------------------------------ ---------- ------- ----------- ---- -------- 11 // Buffer4I texture sint4 buf 0 1 12 // 13 // 14 // 15 // Input signature: 16 // 17 // Name Index Mask Register SysValue Format Used 18 // -------------------- ----- ------ -------- -------- ------- ------ 19 // SV_Position 0 xyzw 0 POS float 20 // TEXCOORD 0 x 1 NONE uint x 21 // 22 // 23 // Output signature: 24 // 25 // Name Index Mask Register SysValue Format Used 26 // -------------------- ----- ------ -------- -------- ------- ------ 27 // SV_Target 0 xyzw 0 TARGET int xyzw 28 // 29 ps_4_0 30 dcl_resource_buffer (sint,sint,sint,sint) t0 31 dcl_input_ps constant v1.x 32 dcl_output o0.xyzw 33 ld o0.xyzw, v1.xxxx, t0.xyzw 34 ret 35 // Approximately 2 instruction slots used 36 #endif 37 38 const BYTE g_PS_BufferToTexture_4I[] = 39 { 40 68, 88, 66, 67, 178, 234, 41 204, 249, 218, 40, 155, 155, 42 252, 18, 110, 38, 237, 186, 43 217, 231, 1, 0, 0, 0, 44 20, 2, 0, 0, 5, 0, 45 0, 0, 52, 0, 0, 0, 46 180, 0, 0, 0, 12, 1, 47 0, 0, 64, 1, 0, 0, 48 152, 1, 0, 0, 82, 68, 49 69, 70, 120, 0, 0, 0, 50 0, 0, 0, 0, 0, 0, 51 0, 0, 1, 0, 0, 0, 52 28, 0, 0, 0, 0, 4, 53 255, 255, 0, 1, 0, 0, 54 69, 0, 0, 0, 60, 0, 55 0, 0, 2, 0, 0, 0, 56 3, 0, 0, 0, 1, 0, 57 0, 0, 255, 255, 255, 255, 58 0, 0, 0, 0, 1, 0, 59 0, 0, 13, 0, 0, 0, 60 66, 117, 102, 102, 101, 114, 61 52, 73, 0, 77, 105, 99, 62 114, 111, 115, 111, 102, 116, 63 32, 40, 82, 41, 32, 72, 64 76, 83, 76, 32, 83, 104, 65 97, 100, 101, 114, 32, 67, 66 111, 109, 112, 105, 108, 101, 67 114, 32, 57, 46, 51, 48, 68 46, 57, 50, 48, 48, 46, 69 49, 54, 51, 56, 52, 0, 70 73, 83, 71, 78, 80, 0, 71 0, 0, 2, 0, 0, 0, 72 8, 0, 0, 0, 56, 0, 73 0, 0, 0, 0, 0, 0, 74 1, 0, 0, 0, 3, 0, 75 0, 0, 0, 0, 0, 0, 76 15, 0, 0, 0, 68, 0, 77 0, 0, 0, 0, 0, 0, 78 0, 0, 0, 0, 1, 0, 79 0, 0, 1, 0, 0, 0, 80 1, 1, 0, 0, 83, 86, 81 95, 80, 111, 115, 105, 116, 82 105, 111, 110, 0, 84, 69, 83 88, 67, 79, 79, 82, 68, 84 0, 171, 171, 171, 79, 83, 85 71, 78, 44, 0, 0, 0, 86 1, 0, 0, 0, 8, 0, 87 0, 0, 32, 0, 0, 0, 88 0, 0, 0, 0, 0, 0, 89 0, 0, 2, 0, 0, 0, 90 0, 0, 0, 0, 15, 0, 91 0, 0, 83, 86, 95, 84, 92 97, 114, 103, 101, 116, 0, 93 171, 171, 83, 72, 68, 82, 94 80, 0, 0, 0, 64, 0, 95 0, 0, 20, 0, 0, 0, 96 88, 8, 0, 4, 0, 112, 97 16, 0, 0, 0, 0, 0, 98 51, 51, 0, 0, 98, 8, 99 0, 3, 18, 16, 16, 0, 100 1, 0, 0, 0, 101, 0, 101 0, 3, 242, 32, 16, 0, 102 0, 0, 0, 0, 45, 0, 103 0, 7, 242, 32, 16, 0, 104 0, 0, 0, 0, 6, 16, 105 16, 0, 1, 0, 0, 0, 106 70, 126, 16, 0, 0, 0, 107 0, 0, 62, 0, 0, 1, 108 83, 84, 65, 84, 116, 0, 109 0, 0, 2, 0, 0, 0, 110 0, 0, 0, 0, 0, 0, 111 0, 0, 2, 0, 0, 0, 112 0, 0, 0, 0, 0, 0, 113 0, 0, 0, 0, 0, 0, 114 1, 0, 0, 0, 0, 0, 115 0, 0, 0, 0, 0, 0, 116 0, 0, 0, 0, 0, 0, 117 0, 0, 0, 0, 0, 0, 118 0, 0, 0, 0, 0, 0, 119 0, 0, 1, 0, 0, 0, 120 0, 0, 0, 0, 0, 0, 121 0, 0, 0, 0, 0, 0, 122 1, 0, 0, 0, 0, 0, 123 0, 0, 0, 0, 0, 0, 124 0, 0, 0, 0, 0, 0, 125 0, 0, 0, 0, 0, 0, 126 0, 0, 0, 0, 0, 0, 127 0, 0, 0, 0, 0, 0, 128 0, 0, 0, 0 129 }; 130