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      1 //
      2 // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 // SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
      8 
      9 #ifndef LIBGLESV2_RENDERER_SWAPCHAIN9_H_
     10 #define LIBGLESV2_RENDERER_SWAPCHAIN9_H_
     11 
     12 #include "common/angleutils.h"
     13 #include "libGLESv2/renderer/SwapChain.h"
     14 
     15 namespace rx
     16 {
     17 class Renderer9;
     18 
     19 class SwapChain9 : public SwapChain
     20 {
     21   public:
     22     SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
     23                GLenum backBufferFormat, GLenum depthBufferFormat);
     24     virtual ~SwapChain9();
     25 
     26     EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
     27     virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
     28     virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
     29     virtual void recreate();
     30 
     31     virtual IDirect3DSurface9 *getRenderTarget();
     32     virtual IDirect3DSurface9 *getDepthStencil();
     33     virtual IDirect3DTexture9 *getOffscreenTexture();
     34 
     35     static SwapChain9 *makeSwapChain9(SwapChain *swapChain);
     36 
     37   private:
     38     DISALLOW_COPY_AND_ASSIGN(SwapChain9);
     39 
     40     void release();
     41 
     42     Renderer9 *mRenderer;
     43     EGLint mHeight;
     44     EGLint mWidth;
     45     EGLint mSwapInterval;
     46 
     47     IDirect3DSwapChain9 *mSwapChain;
     48     IDirect3DSurface9 *mBackBuffer;
     49     IDirect3DSurface9 *mRenderTarget;
     50     IDirect3DSurface9 *mDepthStencil;
     51     IDirect3DTexture9* mOffscreenTexture;
     52 };
     53 
     54 }
     55 #endif // LIBGLESV2_RENDERER_SWAPCHAIN9_H_
     56