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      1 /*
      2  * libjingle
      3  * Copyright 2009, Google Inc.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are met:
      7  *
      8  *  1. Redistributions of source code must retain the above copyright notice,
      9  *     this list of conditions and the following disclaimer.
     10  *  2. Redistributions in binary form must reproduce the above copyright notice,
     11  *     this list of conditions and the following disclaimer in the documentation
     12  *     and/or other materials provided with the distribution.
     13  *  3. The name of the author may not be used to endorse or promote products
     14  *     derived from this software without specific prior written permission.
     15  *
     16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
     17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
     18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
     19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
     20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
     22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
     23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
     24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
     25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     26  */
     27 
     28 #include "talk/base/gunit.h"
     29 #include "talk/base/scoped_ptr.h"
     30 #include "talk/base/thread.h"
     31 #include "talk/base/maccocoasocketserver.h"
     32 
     33 namespace talk_base {
     34 
     35 class WakeThread : public Thread {
     36  public:
     37   WakeThread(SocketServer* ss) : ss_(ss) {
     38   }
     39   virtual ~WakeThread() {
     40     Stop();
     41   }
     42   void Run() {
     43     ss_->WakeUp();
     44   }
     45  private:
     46   SocketServer* ss_;
     47 };
     48 
     49 // Test that MacCocoaSocketServer::Wait works as expected.
     50 TEST(MacCocoaSocketServer, TestWait) {
     51   MacCocoaSocketServer server;
     52   uint32 start = Time();
     53   server.Wait(1000, true);
     54   EXPECT_GE(TimeSince(start), 1000);
     55 }
     56 
     57 // Test that MacCocoaSocketServer::Wakeup works as expected.
     58 TEST(MacCocoaSocketServer, TestWakeup) {
     59   MacCFSocketServer server;
     60   WakeThread thread(&server);
     61   uint32 start = Time();
     62   thread.Start();
     63   server.Wait(10000, true);
     64   EXPECT_LT(TimeSince(start), 10000);
     65 }
     66 
     67 } // namespace talk_base
     68