1 /* 2 * libjingle 3 * Copyright 2009, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #include "talk/base/gunit.h" 29 #include "talk/base/scoped_ptr.h" 30 #include "talk/base/thread.h" 31 #include "talk/base/maccocoasocketserver.h" 32 33 namespace talk_base { 34 35 class WakeThread : public Thread { 36 public: 37 WakeThread(SocketServer* ss) : ss_(ss) { 38 } 39 virtual ~WakeThread() { 40 Stop(); 41 } 42 void Run() { 43 ss_->WakeUp(); 44 } 45 private: 46 SocketServer* ss_; 47 }; 48 49 // Test that MacCocoaSocketServer::Wait works as expected. 50 TEST(MacCocoaSocketServer, TestWait) { 51 MacCocoaSocketServer server; 52 uint32 start = Time(); 53 server.Wait(1000, true); 54 EXPECT_GE(TimeSince(start), 1000); 55 } 56 57 // Test that MacCocoaSocketServer::Wakeup works as expected. 58 TEST(MacCocoaSocketServer, TestWakeup) { 59 MacCFSocketServer server; 60 WakeThread thread(&server); 61 uint32 start = Time(); 62 thread.Start(); 63 server.Wait(10000, true); 64 EXPECT_LT(TimeSince(start), 10000); 65 } 66 67 } // namespace talk_base 68