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     10 <h1>Mesa 7.9.2 Release Notes / March 2, 2011</h1>
     11 
     12 <p>
     13 Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
     14 </p>
     15 <p>
     16 Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
     17 glGetString(GL_VERSION) depends on the particular driver being used.
     18 Some drivers don't support all the features required in OpenGL 2.1.
     19 </p>
     20 <p>
     21 See the <a href="install.html">Compiling/Installing page</a> for prerequisites
     22 for DRI hardware acceleration.
     23 </p>
     24 
     25 
     26 <h2>MD5 checksums</h2>
     27 <pre>
     28 eb4ab8c1a03386def3ea34b1358e9cda  MesaLib-7.9.2.tar.gz
     29 8f6d1474912787ce13bd35f3bae9938a  MesaLib-7.9.2.tar.bz2
     30 427a81dd43ac97603768dc5c6af3df26  MesaLib-7.9.2.zip
     31 aacb8f4db997e346db40c6066942140a  MesaGLUT-7.9.2.tar.gz
     32 18abe6cff4fad8ad4752c7b7ab548e5d  MesaGLUT-7.9.2.tar.bz2
     33 3189e5732d636c71baf3d8bc23ce7b11  MesaGLUT-7.9.2.zip
     34 </pre>
     35 
     36 
     37 <h2>New features</h2>
     38 <p>None.</p>
     39 
     40 <h2>Bug fixes</h2>
     41 <p>This list is likely incomplete.</p>
     42 <ul>
     43 <li>Fix an off-by-one bug in a vsplit assertion.</li>
     44 <li>Fix incorrect handling of <tt>layout</tt> qualifier
     45 with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
     46 
     47 <li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
     48 
     49 <li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
     50 
     51 <li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
     52 
     53 <li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
     54 
     55 <li>Assorted Gallium llvmpipe driver bug fixes</li>
     56 
     57 <li>Assorted Mesa/Gallium state tracker bug fixes</li>
     58 
     59 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
     60 
     61 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
     62 
     63 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
     64 
     65 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
     66 
     67 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
     68 
     69 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
     70 
     71 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
     72 
     73 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
     74 
     75 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
     76 
     77 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
     78 
     79 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
     80 
     81 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
     82 
     83 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
     84 
     85 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
     86 
     87 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
     88 
     89 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
     90 
     91 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
     92 
     93 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
     94 
     95 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
     96 
     97 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
     98 
     99 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
    100 
    101 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
    102 
    103 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
    104 
    105 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
    106 
    107 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
    108 
    109 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
    110 
    111 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
    112 
    113 <li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
    114 
    115 <li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
    116 
    117 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
    118 
    119 </ul>
    120 
    121 
    122 <h2>Changes</h2>
    123 <p>The full set of changes can be viewed by using the following GIT command:</p>
    124 
    125 <pre>
    126   git log mesa-7.9.1..mesa-7.9.2
    127 </pre>
    128 
    129 <p>Alberto Milone (1):</p>
    130 <ul>
    131   <li>r600c: add evergreen ARL support.</li>
    132 </ul>
    133 
    134 <p>Brian Paul (19):</p>
    135 <ul>
    136   <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
    137   <li>mesa: fix a few format table mistakes, assertions</li>
    138   <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
    139   <li>mesa: don't assert in GetIntegerIndexed, etc</li>
    140   <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
    141   <li>llvmpipe: make sure binning is active when we begin/end a query</li>
    142   <li>st/mesa: fix incorrect fragcoord.x translation</li>
    143   <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
    144   <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
    145   <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
    146   <li>st/mesa: fix the default case in st_format_datatype()</li>
    147   <li>st/mesa: need to translate clear color according to surface's base format</li>
    148   <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
    149   <li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
    150   <li>mesa: include compiler.h for ASSERT macro</li>
    151   <li>glsl: add ir_shader case in switch stmt to silence warning</li>
    152   <li>glsl2: fix signed/unsigned comparison warning</li>
    153   <li>mesa: implement glGetShaderPrecisionFormat()</li>
    154   <li>docs: updated environment variable list</li>
    155 </ul>
    156 
    157 <p>Bryce Harrington (1):</p>
    158 <ul>
    159   <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
    160 </ul>
    161 
    162 <p>Chad Versace (14):</p>
    163 <ul>
    164   <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
    165   <li>glcpp: Fix segfault when validating macro redefinitions</li>
    166   <li>glsl: Fix parser rule for type_specifier</li>
    167   <li>glsl: Change default value of ast_type_specifier::precision</li>
    168   <li>glsl: Add semantic checks for precision qualifiers</li>
    169   <li>glsl: Add support for default precision statements</li>
    170   <li>glsl: Remove redundant semantic check in parser</li>
    171   <li>glsl: Fix semantic checks on precision qualifiers</li>
    172   <li>glsl: Fix segfault due to missing printf argument</li>
    173   <li>glsl: Mark 'in' variables at global scope as read-only</li>
    174   <li>glcpp: Raise error when modulus is zero</li>
    175   <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt; 1.30</li>
    176   <li>glsl: Reinstate constant-folding for division by zero</li>
    177   <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
    178 </ul>
    179 
    180 <p>Chia-I Wu (1):</p>
    181 <ul>
    182   <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
    183 </ul>
    184 
    185 <p>Chris Wilson (1):</p>
    186 <ul>
    187   <li>intel: Check for unsupported texture when finishing using as a render target</li>
    188 </ul>
    189 
    190 <p>Cyril Brulebois (1):</p>
    191 <ul>
    192   <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
    193 </ul>
    194 
    195 <p>Dave Airlie (2):</p>
    196 <ul>
    197   <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
    198   <li>radeon: avoid segfault on 3D textures.</li>
    199 </ul>
    200 
    201 <p>Dimitry Andric (4):</p>
    202 <ul>
    203   <li>mesa: s/movzx/movzbl/</li>
    204   <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
    205   <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
    206   <li>glapi: add @GOTPCREL relocation type</li>
    207 </ul>
    208 
    209 <p>Eric Anholt (11):</p>
    210 <ul>
    211   <li>i965: Avoid double-negation of immediate values in the VS.</li>
    212   <li>docs: Add a relnote for the Civ IV on i965.</li>
    213   <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
    214   <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
    215   <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
    216   <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
    217   <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
    218   <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
    219   <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
    220   <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
    221   <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
    222 </ul>
    223 
    224 <p>Ian Romanick (42):</p>
    225 <ul>
    226   <li>docs: Add 7.9.1 md5sums</li>
    227   <li>glsl: Support the 'invariant(all)' pragma</li>
    228   <li>glcpp: Generate an error for division by zero</li>
    229   <li>glsl: Add version_string containing properly formatted GLSL version</li>
    230   <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
    231   <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
    232   <li>glsl: Track variable usage, use that to enforce semantics</li>
    233   <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
    234   <li>docs: Initial set of release notes for 7.9.2</li>
    235   <li>mesa: bump version to 7.9.2-devel</li>
    236   <li>docs: Update 7.9.2 release notes</li>
    237   <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
    238   <li>glsl: Refresh autogenerated lexer and parser files.</li>
    239   <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
    240   <li>linker: Set sizes for non-global arrays as well</li>
    241   <li>linker: Propagate max_array_access while linking functions</li>
    242   <li>docs: Update 7.9.2 release notes</li>
    243   <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
    244   <li>mesa: glGetUniform only returns a single element of an array</li>
    245   <li>linker: Generate link errors when ES shaders are missing stages</li>
    246   <li>mesa: Fix error checks in GetVertexAttrib functions</li>
    247   <li>docs: Update 7.9.2 release notes</li>
    248   <li>mesa: Remove unsupported OES extensions</li>
    249   <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
    250   <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
    251   <li>i965: Set correct values for range/precision of fragment shader types</li>
    252   <li>i915: Set correct values for range/precision of fragment shader types</li>
    253   <li>intel: Fix typeos from 3d028024 and 790ff232</li>
    254   <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
    255   <li>glsl: Reject shader versions not supported by the implementation</li>
    256   <li>mesa: Initial size for secondary color array is 3</li>
    257   <li>glcpp: Regenerate files from recent cherry picks</li>
    258   <li>glsl: Finish out the reduce/reduce error fixes</li>
    259   <li>glsl: Regenerate compiler files from cherry picks</li>
    260   <li>linker: Fix off-by-one error implicit array sizing</li>
    261   <li>i915: Only mark a register as available if all components are written</li>
    262   <li>i915: Calculate partial result to temp register first</li>
    263   <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
    264   <li>docs: Update 7.9.2 release notes for recent cherry picks</li>
    265   <li>docs: Clean up bug fixes list</li>
    266   <li>intel: Remove driver date and related bits from renderer string</li>
    267   <li>mesa: set version string to 7.9.2 (final)</li>
    268 </ul>
    269 
    270 <p>Jian Zhao (1):</p>
    271 <ul>
    272   <li>mesa: fix an error in uniform arrays in row calculating.</li>
    273 </ul>
    274 
    275 <p>Julien Cristau (3):</p>
    276 <ul>
    277   <li>glx: fix request lengths</li>
    278   <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
    279   <li>glx: fix length of GLXGetFBConfigsSGIX</li>
    280 </ul>
    281 
    282 <p>Keith Packard (1):</p>
    283 <ul>
    284   <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
    285 </ul>
    286 
    287 <p>Kenneth Graunke (12):</p>
    288 <ul>
    289   <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
    290   <li>glsl: Don't bother unsetting a destructor that was never set.</li>
    291   <li>glsl, i965: Remove unnecessary talloc includes.</li>
    292   <li>glcpp: Remove use of talloc reference counting.</li>
    293   <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
    294   <li>Convert everything from the talloc API to the ralloc API.</li>
    295   <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
    296   <li>Remove talloc from the make and automake build systems.</li>
    297   <li>Remove talloc from the SCons build system.</li>
    298   <li>Remove the talloc sources from the Mesa repository.</li>
    299   <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
    300   <li>glsl: Use reralloc instead of plain realloc.</li>
    301 </ul>
    302 
    303 <p>Marek Olk (3):</p>
    304 <ul>
    305   <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
    306   <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
    307   <li>st/dri: Track drawable context bindings</li>
    308 </ul>
    309 
    310 <p>Paulo Zanoni (1):</p>
    311 <ul>
    312   <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
    313 </ul>
    314 
    315 <p>Sam Hocevar (2):</p>
    316 <ul>
    317   <li>docs: add glsl info</li>
    318   <li>docs: fix glsl_compiler name</li>
    319 </ul>
    320 
    321 <p>Vinson Lee (1):</p>
    322 <ul>
    323   <li>ralloc: Add missing va_end following va_copy.</li>
    324 </ul>
    325 
    326 <p>nobled (1):</p>
    327 <ul>
    328   <li>glx: Put null check before use</li>
    329 </ul>
    330 
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