1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2 <html lang="en"> 3 <head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Source Tree</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7 </head> 8 <body> 9 10 <h1>Mesa source code tree overview</h1> 11 12 <p> 13 This is a brief summary of Mesa's directory tree and what's contained in 14 each directory. 15 </p> 16 17 18 <ul> 19 <li><b>docs</b> - Documentation 20 <li><b>include</b> - Public OpenGL header files 21 <li><b>src</b> 22 <ul> 23 <li><b>egl</b> - EGL library sources 24 <ul> 25 <li><b>docs</b> - EGL documentation 26 <li><b>drivers</b> - EGL drivers 27 <li><b>glsl</b> - the GLSL compiler 28 <li><b>main</b> - main EGL library implementation. This is where all 29 the EGL API functions are implemented, like eglCreateContext(). 30 </ul> 31 <li><b>mesa</b> - Main Mesa sources 32 <ul> 33 <li><b>glapi</b> - OpenGL API dispatch layer. This is where all the 34 GL entrypoints like glClear, glBegin, etc. are generated, as well as 35 the GL dispatch table. All GL function calls jump through the 36 dispatch table to functions found in main/. 37 <li><b>main</b> - The core Mesa code (mainly state management) 38 <li><b>drivers</b> - Mesa drivers (not used with Gallium) 39 <ul> 40 <li><b>common</b> - code which may be shared by all drivers 41 <li><b>dri</b> - Direct Rendering Infrastructure drivers 42 <ul> 43 <li><b>common</b> - code shared by all DRI drivers 44 <li><b>i915</b> - driver for Intel i915/i945 45 <li><b>i965</b> - driver for Intel i965 46 <li><b>radeon</b> - driver for ATI R100 47 <li><b>r200</b> - driver for ATI R200 48 <li>XXX more 49 </ul> 50 <li><b>x11</b> - Xlib-based software driver 51 <li><b>osmesa</b> - off-screen software driver 52 <li><b>glslcompiler</b> - a stand-alone GLSL compiler driver 53 <li>XXX more 54 </ul> 55 <li><b>es</b> - OpenGL ES overlay, parallelly buildable with the core Mesa 56 <li><b>math</b> - vertex array translation and transformation code 57 (not used with Gallium) 58 <li><b>ppc</b> - Assembly code/optimizations for PPC systems 59 (not used with Gallium) 60 <li><b>shader</b> - Vertex/fragment shader and GLSL compiler code 61 <li><b>sparc</b> - Assembly code/optimizations for SPARC systems 62 (not used with Gallium) 63 <li><b>state_tracker</b> - State tracker / driver for Gallium. This 64 is basically a Mesa device driver that speaks to Gallium. This 65 directory may be moved to src/mesa/drivers/gallium at some point. 66 <li><b>swrast</b> - Software rasterization module. For drawing points, 67 lines, triangles, bitmaps, images, etc. in software. 68 (not used with Gallium) 69 <li><b>swrast_setup</b> - Software primitive setup. Does things like 70 polygon culling, glPolygonMode, polygon offset, etc. 71 (not used with Gallium) 72 <li><b>tnl</b> - Software vertex Transformation 'n Lighting. 73 (not used with Gallium) 74 <li><b>tnl_dd</b> - TNL code for device drivers. 75 (not used with Gallium) 76 <li><b>vbo</b> - Vertex Buffer Object code. All drawing with 77 glBegin/glEnd, glDrawArrays, display lists, etc. goes through this 78 module. The results is a well-defined set of vertex arrays which 79 are passed to the device driver (or tnl module) for rendering. 80 <li><b>vf</b> - vertex format conversion (currently unused) 81 <li><b>x86</b> - Assembly code/optimizations for 32-bit x86 systems 82 (not used with Gallium) 83 <li><b>x86-64</b> - Assembly code/optimizations for 64-bit x86 systems 84 (not used with Gallium) 85 </ul> 86 <li><b>gallium</b> - Gallium3D source code 87 <ul> 88 <li><b>include</b> - Gallium3D header files which define the Gallium3D 89 interfaces 90 <li><b>drivers</b> - Gallium3D device drivers 91 <ul> 92 <li><b>i915</b> - Driver for Intel i915/i945. 93 <li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation. 94 <li><b>nv*</b> - Drivers for NVIDIA GPUs. 95 <li><b>radeonsi</b> - Driver for AMD Southern Island. 96 <li><b>r300</b> - Driver for ATI R300 - R500. 97 <li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island. 98 <li><b>softpipe</b> - Software reference driver. 99 <li><b>svga</b> - Driver for VMware's SVGA virtual GPU. 100 <li><b>trace</b> - Driver for tracing Gallium calls. 101 <li>XXX more 102 </ul> 103 <li><b>auxiliary</b> - Gallium support code 104 <ul> 105 <li><b>draw</b> - Software vertex processing and primitive assembly 106 module. This includes vertex program execution, clipping, culling 107 and optional stages for drawing wide lines, stippled lines, 108 polygon stippling, two-sided lighting, etc. 109 Intended for use by drivers for hardware that does not have 110 vertex shaders. 111 Geometry shaders will also be implemented in this module. 112 <li><b>cso_cache</b> - Constant State Objects Cache. Used to filter out 113 redundant state changes between state trackers and drivers. 114 <li><b>gallivm</b> - LLVM module for Gallium. For LLVM-based 115 compilation, optimization and code generation for TGSI shaders. 116 Incomplete. 117 <li><b>pipebuffer</b> - utility module for managing buffers 118 <li><b>rbug</b> - Gallium remote debug utility 119 <li><b>rtasm</b> - run-time assembly/machine code generation. 120 Currently there's run-time code generation for x86/SSE, PowerPC 121 and Cell SPU. 122 <li><b>tgsi</b> - TG Shader Infrastructure. Code for encoding, 123 manipulating and interpretting GPU programs. 124 <li><b>translate</b> - module for translating vertex data from one format 125 to another. 126 <li><b>util</b> - assorted utilities for arithmetic, hashing, surface 127 creation, memory management, 2D blitting, simple rendering, etc. 128 </ul> 129 <li><b>state_trackers</b> - 130 <ul> 131 <li><b>dri</b> - Meta state tracker for DRI drivers 132 <li><b>egl</b> - Meta state tracker for EGL drivers 133 <li><b>es</b> - OpenGL ES 1.x and 2.x state trackers 134 <li><b>glx</b> - Meta state tracker for GLX 135 <li><b>vdpau</b> - VDPAU state tracker 136 <li><b>vega</b> - OpenVG 1.x state tracker 137 <li><b>wgl</b> - 138 <li><b>xorg</b> - Meta state tracker for Xorg video drivers 139 </ul> 140 <li><b>winsys</b> - 141 <ul> 142 <li><b>drm</b> - 143 <li><b>gdi</b> - 144 <li><b>xlib</b> - 145 </ul> 146 </ul> 147 </ul> 148 <ul> 149 <li><b>glx</b> - The GLX library code for building libGL. This is used for 150 direct rendering drivers. It will dynamically load one of the 151 xxx_dri.so drivers. 152 </ul> 153 <li><b>progs</b> - OpenGL test and demonstration programs 154 <li><b>lib</b> - where the GL libraries are placed 155 </ul> 156 157 158 </body> 159 </html> 160