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      1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* ***** BEGIN LICENSE BLOCK *****
      3  * Version: MPL 1.1/GPL 2.0/LGPL 2.1
      4  *
      5  * The contents of this file are subject to the Mozilla Public License Version
      6  * 1.1 (the "License"); you may not use this file except in compliance with
      7  * the License. You may obtain a copy of the License at
      8  * http://www.mozilla.org/MPL/
      9  *
     10  * Software distributed under the License is distributed on an "AS IS" basis,
     11  * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
     12  * for the specific language governing rights and limitations under the
     13  * License.
     14  *
     15  * The Original Code is mozilla.org code.
     16  *
     17  * The Initial Developer of the Original Code is
     18  * Netscape Communications Corporation.
     19  * Portions created by the Initial Developer are Copyright (C) 2002
     20  * the Initial Developer. All Rights Reserved.
     21  *
     22  * Contributor(s):
     23  *
     24  * Alternatively, the contents of this file may be used under the terms of
     25  * either the GNU General Public License Version 2 or later (the "GPL"), or
     26  * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
     27  * in which case the provisions of the GPL or the LGPL are applicable instead
     28  * of those above. If you wish to allow use of your version of this file only
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     32  * and other provisions required by the GPL or the LGPL. If you do not delete
     33  * the provisions above, a recipient may use your version of this file under
     34  * the terms of any one of the MPL, the GPL or the LGPL.
     35  *
     36  * ***** END LICENSE BLOCK ***** */
     37 
     38 
     39 #import "NSScreen+Utils.h"
     40 
     41 
     42 @implementation NSScreen (CHScreenAdditions)
     43 
     44 + (NSScreen*)screenForPoint:(NSPoint)point
     45 {
     46 	NSArray* screens = [NSScreen screens];
     47 	NSEnumerator* screenEnum = [screens objectEnumerator];
     48 	NSScreen* screen;
     49 
     50 	while ( (screen = [screenEnum nextObject]) ) {
     51 		NSRect frame = [screen frame];
     52 		if (NSPointInRect(point, frame))
     53 			break;
     54 	}
     55 
     56 	return screen;
     57 }
     58 
     59 @end
     60