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      1 // Copyright 1999-2005 The RE2 Authors.  All Rights Reserved.
      2 // Use of this source code is governed by a BSD-style
      3 // license that can be found in the LICENSE file.
      4 
      5 #include "util/util.h"
      6 #include "re2/stringpiece.h"
      7 
      8 namespace re2 {
      9 
     10 // ----------------------------------------------------------------------
     11 // CEscapeString()
     12 //    Copies 'src' to 'dest', escaping dangerous characters using
     13 //    C-style escape sequences.  'src' and 'dest' should not overlap.
     14 //    Returns the number of bytes written to 'dest' (not including the \0)
     15 //    or -1 if there was insufficient space.
     16 // ----------------------------------------------------------------------
     17 int CEscapeString(const char* src, int src_len, char* dest,
     18                   int dest_len) {
     19   const char* src_end = src + src_len;
     20   int used = 0;
     21 
     22   for (; src < src_end; src++) {
     23     if (dest_len - used < 2)   // Need space for two letter escape
     24       return -1;
     25 
     26     unsigned char c = *src;
     27     switch (c) {
     28       case '\n': dest[used++] = '\\'; dest[used++] = 'n';  break;
     29       case '\r': dest[used++] = '\\'; dest[used++] = 'r';  break;
     30       case '\t': dest[used++] = '\\'; dest[used++] = 't';  break;
     31       case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break;
     32       case '\'': dest[used++] = '\\'; dest[used++] = '\''; break;
     33       case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break;
     34       default:
     35         // Note that if we emit \xNN and the src character after that is a hex
     36         // digit then that digit must be escaped too to prevent it being
     37         // interpreted as part of the character code by C.
     38         if (c < ' ' || c > '~') {
     39           if (dest_len - used < 4) // need space for 4 letter escape
     40             return -1;
     41           sprintf(dest + used, "\\%03o", c);
     42           used += 4;
     43         } else {
     44           dest[used++] = c; break;
     45         }
     46     }
     47   }
     48 
     49   if (dest_len - used < 1)   // make sure that there is room for \0
     50     return -1;
     51 
     52   dest[used] = '\0';   // doesn't count towards return value though
     53   return used;
     54 }
     55 
     56 
     57 // ----------------------------------------------------------------------
     58 // CEscape()
     59 //    Copies 'src' to result, escaping dangerous characters using
     60 //    C-style escape sequences.  'src' and 'dest' should not overlap.
     61 // ----------------------------------------------------------------------
     62 string CEscape(const StringPiece& src) {
     63   const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
     64   char* dest = new char[dest_length];
     65   const int len = CEscapeString(src.data(), src.size(),
     66                                 dest, dest_length);
     67   string s = string(dest, len);
     68   delete[] dest;
     69   return s;
     70 }
     71 
     72 string PrefixSuccessor(const StringPiece& prefix) {
     73   // We can increment the last character in the string and be done
     74   // unless that character is 255, in which case we have to erase the
     75   // last character and increment the previous character, unless that
     76   // is 255, etc. If the string is empty or consists entirely of
     77   // 255's, we just return the empty string.
     78   bool done = false;
     79   string limit(prefix.data(), prefix.size());
     80   int index = limit.length() - 1;
     81   while (!done && index >= 0) {
     82     if ((limit[index]&255) == 255) {
     83       limit.erase(index);
     84       index--;
     85     } else {
     86       limit[index]++;
     87       done = true;
     88     }
     89   }
     90   if (!done) {
     91     return "";
     92   } else {
     93     return limit;
     94   }
     95 }
     96 
     97 }  // namespace re2
     98