1 #ifndef DMGpuGMTask_DEFINED 2 #define DMGpuGMTask_DEFINED 3 4 #include "DMExpectations.h" 5 #include "DMGpuSupport.h" 6 #include "DMReporter.h" 7 #include "DMTask.h" 8 #include "DMTaskRunner.h" 9 #include "SkBitmap.h" 10 #include "SkString.h" 11 #include "SkTemplates.h" 12 #include "gm.h" 13 14 // This is the main entry point for drawing GMs with the GPU. 15 16 namespace DM { 17 18 class GpuGMTask : public GpuTask { 19 public: 20 GpuGMTask(const char* config, 21 Reporter*, 22 TaskRunner*, 23 skiagm::GMRegistry::Factory, 24 const Expectations&, 25 GrContextFactory::GLContextType, 26 int sampleCount); 27 28 virtual void draw(GrContextFactory*) SK_OVERRIDE; 29 virtual bool shouldSkip() const SK_OVERRIDE; 30 virtual SkString name() const SK_OVERRIDE { return fName; } 31 32 private: 33 SkAutoTDelete<skiagm::GM> fGM; 34 const SkString fName; 35 const Expectations& fExpectations; 36 const GrContextFactory::GLContextType fContextType; 37 const int fSampleCount; 38 }; 39 40 } // namespace DM 41 42 #endif // DMGpuGMTask_DEFINED 43