1 #ifndef DMQuiltTask_DEFINED 2 #define DMQuiltTask_DEFINED 3 4 #include "DMTask.h" 5 #include "SkBitmap.h" 6 #include "SkString.h" 7 #include "SkTemplates.h" 8 #include "gm.h" 9 10 // Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap. 11 12 namespace DM { 13 14 class QuiltTask : public CpuTask { 15 16 public: 17 QuiltTask(const Task& parent, // QuiltTask must be a child task. Pass its parent here. 18 skiagm::GM*, // GM to run through a picture. Takes ownership. 19 SkBitmap reference); // Bitmap to compare picture replay results to. 20 21 virtual void draw() SK_OVERRIDE; 22 virtual bool shouldSkip() const SK_OVERRIDE; 23 virtual SkString name() const SK_OVERRIDE { return fName; } 24 25 private: 26 const SkString fName; 27 SkAutoTDelete<skiagm::GM> fGM; 28 const SkBitmap fReference; 29 }; 30 31 } // namespace DM 32 33 #endif // DMReplayTask_DEFINED 34