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      1 /*
      2  * Copyright 2006 The Android Open Source Project
      3  *
      4  * Use of this source code is governed by a BSD-style license that can be
      5  * found in the LICENSE file.
      6  */
      7 
      8 #include "SkBitmapProcShader.h"
      9 #include "SkEmptyShader.h"
     10 #include "SkReadBuffer.h"
     11 #include "SkMallocPixelRef.h"
     12 #include "SkPaint.h"
     13 #include "SkPicture.h"
     14 #include "SkPictureShader.h"
     15 #include "SkScalar.h"
     16 #include "SkShader.h"
     17 #include "SkThread.h"
     18 #include "SkWriteBuffer.h"
     19 
     20 //#define SK_TRACK_SHADER_LIFETIME
     21 
     22 #ifdef SK_TRACK_SHADER_LIFETIME
     23     static int32_t gShaderCounter;
     24 #endif
     25 
     26 static inline void inc_shader_counter() {
     27 #ifdef SK_TRACK_SHADER_LIFETIME
     28     int32_t prev = sk_atomic_inc(&gShaderCounter);
     29     SkDebugf("+++ shader counter %d\n", prev + 1);
     30 #endif
     31 }
     32 static inline void dec_shader_counter() {
     33 #ifdef SK_TRACK_SHADER_LIFETIME
     34     int32_t prev = sk_atomic_dec(&gShaderCounter);
     35     SkDebugf("--- shader counter %d\n", prev - 1);
     36 #endif
     37 }
     38 
     39 SkShader::SkShader(const SkMatrix* localMatrix) {
     40     inc_shader_counter();
     41     if (localMatrix) {
     42         fLocalMatrix = *localMatrix;
     43     } else {
     44         fLocalMatrix.reset();
     45     }
     46 }
     47 
     48 SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) {
     49     inc_shader_counter();
     50     if (buffer.readBool()) {
     51         buffer.readMatrix(&fLocalMatrix);
     52     } else {
     53         fLocalMatrix.reset();
     54     }
     55 }
     56 
     57 SkShader::~SkShader() {
     58     dec_shader_counter();
     59 }
     60 
     61 void SkShader::flatten(SkWriteBuffer& buffer) const {
     62     this->INHERITED::flatten(buffer);
     63     bool hasLocalM = !fLocalMatrix.isIdentity();
     64     buffer.writeBool(hasLocalM);
     65     if (hasLocalM) {
     66         buffer.writeMatrix(fLocalMatrix);
     67     }
     68 }
     69 
     70 bool SkShader::computeTotalInverse(const ContextRec& rec, SkMatrix* totalInverse) const {
     71     SkMatrix total;
     72     total.setConcat(*rec.fMatrix, fLocalMatrix);
     73 
     74     const SkMatrix* m = &total;
     75     if (rec.fLocalMatrix) {
     76         total.setConcat(*m, *rec.fLocalMatrix);
     77         m = &total;
     78     }
     79     return m->invert(totalInverse);
     80 }
     81 
     82 SkShader::Context* SkShader::createContext(const ContextRec& rec, void* storage) const {
     83     if (!this->computeTotalInverse(rec, NULL)) {
     84         return NULL;
     85     }
     86     return this->onCreateContext(rec, storage);
     87 }
     88 
     89 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const {
     90     return NULL;
     91 }
     92 
     93 size_t SkShader::contextSize() const {
     94     return 0;
     95 }
     96 
     97 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec)
     98     : fShader(shader), fCTM(*rec.fMatrix)
     99 {
    100     // Because the context parameters must be valid at this point, we know that the matrix is
    101     // invertible.
    102     SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse));
    103     fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
    104 
    105     fPaintAlpha = rec.fPaint->getAlpha();
    106 }
    107 
    108 SkShader::Context::~Context() {}
    109 
    110 SkShader::Context::ShadeProc SkShader::Context::asAShadeProc(void** ctx) {
    111     return NULL;
    112 }
    113 
    114 #include "SkColorPriv.h"
    115 
    116 void SkShader::Context::shadeSpan16(int x, int y, uint16_t span16[], int count) {
    117     SkASSERT(span16);
    118     SkASSERT(count > 0);
    119     SkASSERT(this->canCallShadeSpan16());
    120 
    121     // basically, if we get here, the subclass screwed up
    122     SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented");
    123 }
    124 
    125 #define kTempColorQuadCount 6   // balance between speed (larger) and saving stack-space
    126 #define kTempColorCount     (kTempColorQuadCount << 2)
    127 
    128 #ifdef SK_CPU_BENDIAN
    129     #define SkU32BitShiftToByteOffset(shift)    (3 - ((shift) >> 3))
    130 #else
    131     #define SkU32BitShiftToByteOffset(shift)    ((shift) >> 3)
    132 #endif
    133 
    134 void SkShader::Context::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
    135     SkASSERT(count > 0);
    136 
    137     SkPMColor   colors[kTempColorCount];
    138 
    139     while ((count -= kTempColorCount) >= 0) {
    140         this->shadeSpan(x, y, colors, kTempColorCount);
    141         x += kTempColorCount;
    142 
    143         const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
    144         int quads = kTempColorQuadCount;
    145         do {
    146             U8CPU a0 = srcA[0];
    147             U8CPU a1 = srcA[4];
    148             U8CPU a2 = srcA[8];
    149             U8CPU a3 = srcA[12];
    150             srcA += 4*4;
    151             *alpha++ = SkToU8(a0);
    152             *alpha++ = SkToU8(a1);
    153             *alpha++ = SkToU8(a2);
    154             *alpha++ = SkToU8(a3);
    155         } while (--quads != 0);
    156     }
    157     SkASSERT(count < 0);
    158     SkASSERT(count + kTempColorCount >= 0);
    159     if (count += kTempColorCount) {
    160         this->shadeSpan(x, y, colors, count);
    161 
    162         const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
    163         do {
    164             *alpha++ = *srcA;
    165             srcA += 4;
    166         } while (--count != 0);
    167     }
    168 #if 0
    169     do {
    170         int n = count;
    171         if (n > kTempColorCount)
    172             n = kTempColorCount;
    173         SkASSERT(n > 0);
    174 
    175         this->shadeSpan(x, y, colors, n);
    176         x += n;
    177         count -= n;
    178 
    179         const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
    180         do {
    181             *alpha++ = *srcA;
    182             srcA += 4;
    183         } while (--n != 0);
    184     } while (count > 0);
    185 #endif
    186 }
    187 
    188 SkShader::Context::MatrixClass SkShader::Context::ComputeMatrixClass(const SkMatrix& mat) {
    189     MatrixClass mc = kLinear_MatrixClass;
    190 
    191     if (mat.hasPerspective()) {
    192         if (mat.fixedStepInX(0, NULL, NULL)) {
    193             mc = kFixedStepInX_MatrixClass;
    194         } else {
    195             mc = kPerspective_MatrixClass;
    196         }
    197     }
    198     return mc;
    199 }
    200 
    201 //////////////////////////////////////////////////////////////////////////////
    202 
    203 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, TileMode*) const {
    204     return kNone_BitmapType;
    205 }
    206 
    207 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
    208     return kNone_GradientType;
    209 }
    210 
    211 bool SkShader::asNewEffect(GrContext* context, const SkPaint& paint,
    212                            const SkMatrix* localMatrixOrNull, GrColor* grColor,
    213                            GrEffectRef** grEffect)  const {
    214     return false;
    215 }
    216 
    217 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
    218     return NULL;
    219 }
    220 
    221 SkShader* SkShader::CreateEmptyShader() {
    222     return SkNEW(SkEmptyShader);
    223 }
    224 
    225 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy,
    226                                        const SkMatrix* localMatrix) {
    227     return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
    228 }
    229 
    230 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
    231                                        const SkMatrix* localMatrix) {
    232     return SkPictureShader::Create(src, tmx, tmy, localMatrix);
    233 }
    234 
    235 #ifndef SK_IGNORE_TO_STRING
    236 void SkShader::toString(SkString* str) const {
    237     if (!fLocalMatrix.isIdentity()) {
    238         str->append(" ");
    239         fLocalMatrix.toString(str);
    240     }
    241 }
    242 #endif
    243 
    244 //////////////////////////////////////////////////////////////////////////////
    245 
    246 #include "SkColorShader.h"
    247 #include "SkUtils.h"
    248 
    249 SkColorShader::SkColorShader(SkColor c)
    250     : fColor(c) {
    251 }
    252 
    253 bool SkColorShader::isOpaque() const {
    254     return SkColorGetA(fColor) == 255;
    255 }
    256 
    257 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
    258     // V25_COMPATIBILITY_CODE We had a boolean to make the color shader inherit the paint's
    259     // color. We don't support that any more.
    260     if (b.isVersionLT(SkReadBuffer::kColorShaderNoBool_Version)) {
    261         if (b.readBool()) {
    262             SkDEBUGFAIL("We shouldn't have pictures that recorded the inherited case.");
    263             fColor = SK_ColorWHITE;
    264             return;
    265         }
    266     }
    267     fColor = b.readColor();
    268 }
    269 
    270 void SkColorShader::flatten(SkWriteBuffer& buffer) const {
    271     this->INHERITED::flatten(buffer);
    272     buffer.writeColor(fColor);
    273 }
    274 
    275 uint32_t SkColorShader::ColorShaderContext::getFlags() const {
    276     return fFlags;
    277 }
    278 
    279 uint8_t SkColorShader::ColorShaderContext::getSpan16Alpha() const {
    280     return SkGetPackedA32(fPMColor);
    281 }
    282 
    283 SkShader::Context* SkColorShader::onCreateContext(const ContextRec& rec, void* storage) const {
    284     return SkNEW_PLACEMENT_ARGS(storage, ColorShaderContext, (*this, rec));
    285 }
    286 
    287 SkColorShader::ColorShaderContext::ColorShaderContext(const SkColorShader& shader,
    288                                                       const ContextRec& rec)
    289     : INHERITED(shader, rec)
    290 {
    291     SkColor color = shader.fColor;
    292     unsigned a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(rec.fPaint->getAlpha()));
    293 
    294     unsigned r = SkColorGetR(color);
    295     unsigned g = SkColorGetG(color);
    296     unsigned b = SkColorGetB(color);
    297 
    298     // we want this before we apply any alpha
    299     fColor16 = SkPack888ToRGB16(r, g, b);
    300 
    301     if (a != 255) {
    302         r = SkMulDiv255Round(r, a);
    303         g = SkMulDiv255Round(g, a);
    304         b = SkMulDiv255Round(b, a);
    305     }
    306     fPMColor = SkPackARGB32(a, r, g, b);
    307 
    308     fFlags = kConstInY32_Flag;
    309     if (255 == a) {
    310         fFlags |= kOpaqueAlpha_Flag;
    311         if (rec.fPaint->isDither() == false) {
    312             fFlags |= kHasSpan16_Flag;
    313         }
    314     }
    315 }
    316 
    317 void SkColorShader::ColorShaderContext::shadeSpan(int x, int y, SkPMColor span[], int count) {
    318     sk_memset32(span, fPMColor, count);
    319 }
    320 
    321 void SkColorShader::ColorShaderContext::shadeSpan16(int x, int y, uint16_t span[], int count) {
    322     sk_memset16(span, fColor16, count);
    323 }
    324 
    325 void SkColorShader::ColorShaderContext::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
    326     memset(alpha, SkGetPackedA32(fPMColor), count);
    327 }
    328 
    329 // if we had a asAColor method, that would be more efficient...
    330 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
    331                                               TileMode modes[]) const {
    332     return kNone_BitmapType;
    333 }
    334 
    335 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
    336     if (info) {
    337         if (info->fColors && info->fColorCount >= 1) {
    338             info->fColors[0] = fColor;
    339         }
    340         info->fColorCount = 1;
    341         info->fTileMode = SkShader::kRepeat_TileMode;
    342     }
    343     return kColor_GradientType;
    344 }
    345 
    346 #if SK_SUPPORT_GPU
    347 
    348 #include "SkGr.h"
    349 
    350 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint,
    351                                 const SkMatrix* localMatrix, GrColor* grColor,
    352                                 GrEffectRef** grEffect) const {
    353     *grEffect = NULL;
    354     SkColor skColor = fColor;
    355     U8CPU newA = SkMulDiv255Round(SkColorGetA(fColor), paint.getAlpha());
    356     *grColor = SkColor2GrColor(SkColorSetA(skColor, newA));
    357     return true;
    358 }
    359 
    360 #else
    361 
    362 bool SkColorShader::asNewEffect(GrContext* context, const SkPaint& paint,
    363                                      const SkMatrix* localMatrix, GrColor* grColor,
    364                                      GrEffectRef** grEffect) const {
    365     SkDEBUGFAIL("Should not call in GPU-less build");
    366     return false;
    367 }
    368 
    369 #endif
    370 
    371 #ifndef SK_IGNORE_TO_STRING
    372 void SkColorShader::toString(SkString* str) const {
    373     str->append("SkColorShader: (");
    374 
    375     str->append("Color: ");
    376     str->appendHex(fColor);
    377 
    378     this->INHERITED::toString(str);
    379 
    380     str->append(")");
    381 }
    382 #endif
    383 
    384 ///////////////////////////////////////////////////////////////////////////////
    385 
    386 #ifndef SK_IGNORE_TO_STRING
    387 #include "SkEmptyShader.h"
    388 
    389 void SkEmptyShader::toString(SkString* str) const {
    390     str->append("SkEmptyShader: (");
    391 
    392     this->INHERITED::toString(str);
    393 
    394     str->append(")");
    395 }
    396 #endif
    397