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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 
      9 #include "GrClipMaskManager.h"
     10 #include "GrAAConvexPathRenderer.h"
     11 #include "GrAAHairLinePathRenderer.h"
     12 #include "GrAARectRenderer.h"
     13 #include "GrDrawTargetCaps.h"
     14 #include "GrGpu.h"
     15 #include "GrPaint.h"
     16 #include "GrPathRenderer.h"
     17 #include "GrRenderTarget.h"
     18 #include "GrStencilBuffer.h"
     19 #include "GrSWMaskHelper.h"
     20 #include "effects/GrTextureDomain.h"
     21 #include "effects/GrConvexPolyEffect.h"
     22 #include "effects/GrRRectEffect.h"
     23 #include "SkRasterClip.h"
     24 #include "SkStrokeRec.h"
     25 #include "SkTLazy.h"
     26 
     27 #define GR_AA_CLIP 1
     28 
     29 typedef SkClipStack::Element Element;
     30 
     31 using namespace GrReducedClip;
     32 
     33 ////////////////////////////////////////////////////////////////////////////////
     34 namespace {
     35 // set up the draw state to enable the aa clipping mask. Besides setting up the
     36 // stage matrix this also alters the vertex layout
     37 void setup_drawstate_aaclip(GrGpu* gpu,
     38                             GrTexture* result,
     39                             const SkIRect &devBound) {
     40     GrDrawState* drawState = gpu->drawState();
     41     SkASSERT(drawState);
     42 
     43     SkMatrix mat;
     44     // We want to use device coords to compute the texture coordinates. We set our matrix to be
     45     // equal to the view matrix followed by an offset to the devBound, and then a scaling matrix to
     46     // normalized coords. We apply this matrix to the vertex positions rather than local coords.
     47     mat.setIDiv(result->width(), result->height());
     48     mat.preTranslate(SkIntToScalar(-devBound.fLeft),
     49                      SkIntToScalar(-devBound.fTop));
     50     mat.preConcat(drawState->getViewMatrix());
     51 
     52     SkIRect domainTexels = SkIRect::MakeWH(devBound.width(), devBound.height());
     53     // This could be a long-lived effect that is cached with the alpha-mask.
     54     drawState->addCoverageEffect(
     55         GrTextureDomainEffect::Create(result,
     56                                       mat,
     57                                       GrTextureDomain::MakeTexelDomain(result, domainTexels),
     58                                       GrTextureDomain::kDecal_Mode,
     59                                       GrTextureParams::kNone_FilterMode,
     60                                       kPosition_GrCoordSet))->unref();
     61 }
     62 
     63 bool path_needs_SW_renderer(GrContext* context,
     64                             GrGpu* gpu,
     65                             const SkPath& origPath,
     66                             const SkStrokeRec& stroke,
     67                             bool doAA) {
     68     // the gpu alpha mask will draw the inverse paths as non-inverse to a temp buffer
     69     SkTCopyOnFirstWrite<SkPath> path(origPath);
     70     if (path->isInverseFillType()) {
     71         path.writable()->toggleInverseFillType();
     72     }
     73     // last (false) parameter disallows use of the SW path renderer
     74     GrPathRendererChain::DrawType type = doAA ?
     75                                          GrPathRendererChain::kColorAntiAlias_DrawType :
     76                                          GrPathRendererChain::kColor_DrawType;
     77 
     78     return NULL == context->getPathRenderer(*path, stroke, gpu, false, type);
     79 }
     80 
     81 }
     82 
     83 /*
     84  * This method traverses the clip stack to see if the GrSoftwarePathRenderer
     85  * will be used on any element. If so, it returns true to indicate that the
     86  * entire clip should be rendered in SW and then uploaded en masse to the gpu.
     87  */
     88 bool GrClipMaskManager::useSWOnlyPath(const ElementList& elements) {
     89 
     90     // TODO: generalize this function so that when
     91     // a clip gets complex enough it can just be done in SW regardless
     92     // of whether it would invoke the GrSoftwarePathRenderer.
     93     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
     94 
     95     for (ElementList::Iter iter(elements.headIter()); iter.get(); iter.next()) {
     96         const Element* element = iter.get();
     97         // rects can always be drawn directly w/o using the software path
     98         // Skip rrects once we're drawing them directly.
     99         if (Element::kRect_Type != element->getType()) {
    100             SkPath path;
    101             element->asPath(&path);
    102             if (path_needs_SW_renderer(this->getContext(), fGpu, path, stroke, element->isAA())) {
    103                 return true;
    104             }
    105         }
    106     }
    107     return false;
    108 }
    109 
    110 bool GrClipMaskManager::installClipEffects(const ElementList& elements,
    111                                            GrDrawState::AutoRestoreEffects* are,
    112                                            const SkVector& clipToRTOffset,
    113                                            const SkRect* drawBounds) {
    114 
    115     GrDrawState* drawState = fGpu->drawState();
    116     SkRect boundsInClipSpace;
    117     if (NULL != drawBounds) {
    118         boundsInClipSpace = *drawBounds;
    119         boundsInClipSpace.offset(-clipToRTOffset.fX, -clipToRTOffset.fY);
    120     }
    121 
    122     are->set(drawState);
    123     GrRenderTarget* rt = drawState->getRenderTarget();
    124     ElementList::Iter iter(elements);
    125 
    126     bool setARE = false;
    127     bool failed = false;
    128 
    129     while (NULL != iter.get()) {
    130         SkRegion::Op op = iter.get()->getOp();
    131         bool invert;
    132         bool skip = false;
    133         switch (op) {
    134             case SkRegion::kReplace_Op:
    135                 SkASSERT(iter.get() == elements.head());
    136                 // Fallthrough, handled same as intersect.
    137             case SkRegion::kIntersect_Op:
    138                 invert = false;
    139                 if (NULL != drawBounds && iter.get()->contains(boundsInClipSpace)) {
    140                     skip = true;
    141                 }
    142                 break;
    143             case SkRegion::kDifference_Op:
    144                 invert = true;
    145                 // We don't currently have a cheap test for whether a rect is fully outside an
    146                 // element's primitive, so don't attempt to set skip.
    147                 break;
    148             default:
    149                 failed = true;
    150                 break;
    151         }
    152         if (failed) {
    153             break;
    154         }
    155 
    156         if (!skip) {
    157             GrEffectEdgeType edgeType;
    158             if (GR_AA_CLIP && iter.get()->isAA()) {
    159                 if (rt->isMultisampled()) {
    160                     // Coverage based AA clips don't place nicely with MSAA.
    161                     failed = true;
    162                     break;
    163                 }
    164                 edgeType = invert ? kInverseFillAA_GrEffectEdgeType : kFillAA_GrEffectEdgeType;
    165             } else {
    166                 edgeType = invert ? kInverseFillBW_GrEffectEdgeType : kFillBW_GrEffectEdgeType;
    167             }
    168             SkAutoTUnref<GrEffectRef> effect;
    169             switch (iter.get()->getType()) {
    170                 case SkClipStack::Element::kPath_Type:
    171                     effect.reset(GrConvexPolyEffect::Create(edgeType, iter.get()->getPath(),
    172                         &clipToRTOffset));
    173                     break;
    174                 case SkClipStack::Element::kRRect_Type: {
    175                     SkRRect rrect = iter.get()->getRRect();
    176                     rrect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
    177                     effect.reset(GrRRectEffect::Create(edgeType, rrect));
    178                     break;
    179                 }
    180                 case SkClipStack::Element::kRect_Type: {
    181                     SkRect rect = iter.get()->getRect();
    182                     rect.offset(clipToRTOffset.fX, clipToRTOffset.fY);
    183                     effect.reset(GrConvexPolyEffect::Create(edgeType, rect));
    184                     break;
    185                 }
    186                 default:
    187                     break;
    188             }
    189             if (effect) {
    190                 if (!setARE) {
    191                     are->set(fGpu->drawState());
    192                     setARE = true;
    193                 }
    194                 fGpu->drawState()->addCoverageEffect(effect);
    195             } else {
    196                 failed = true;
    197                 break;
    198             }
    199         }
    200         iter.next();
    201     }
    202 
    203     if (failed) {
    204         are->set(NULL);
    205     }
    206 
    207     return !failed;
    208 }
    209 
    210 ////////////////////////////////////////////////////////////////////////////////
    211 // sort out what kind of clip mask needs to be created: alpha, stencil,
    212 // scissor, or entirely software
    213 bool GrClipMaskManager::setupClipping(const GrClipData* clipDataIn,
    214                                       GrDrawState::AutoRestoreEffects* are,
    215                                       const SkRect* devBounds) {
    216     fCurrClipMaskType = kNone_ClipMaskType;
    217 
    218     ElementList elements(16);
    219     int32_t genID;
    220     InitialState initialState;
    221     SkIRect clipSpaceIBounds;
    222     bool requiresAA;
    223 
    224     GrDrawState* drawState = fGpu->drawState();
    225 
    226     const GrRenderTarget* rt = drawState->getRenderTarget();
    227     // GrDrawTarget should have filtered this for us
    228     SkASSERT(NULL != rt);
    229 
    230     bool ignoreClip = !drawState->isClipState() || clipDataIn->fClipStack->isWideOpen();
    231 
    232     if (!ignoreClip) {
    233         SkIRect clipSpaceRTIBounds = SkIRect::MakeWH(rt->width(), rt->height());
    234         clipSpaceRTIBounds.offset(clipDataIn->fOrigin);
    235         ReduceClipStack(*clipDataIn->fClipStack,
    236                         clipSpaceRTIBounds,
    237                         &elements,
    238                         &genID,
    239                         &initialState,
    240                         &clipSpaceIBounds,
    241                         &requiresAA);
    242         if (elements.isEmpty()) {
    243             if (kAllIn_InitialState == initialState) {
    244                 ignoreClip = clipSpaceIBounds == clipSpaceRTIBounds;
    245             } else {
    246                 return false;
    247             }
    248         }
    249     }
    250 
    251     if (ignoreClip) {
    252         fGpu->disableScissor();
    253         this->setGpuStencil();
    254         return true;
    255     }
    256 
    257     // An element count of 4 was chosen because of the common pattern in Blink of:
    258     //   isect RR
    259     //   diff  RR
    260     //   isect convex_poly
    261     //   isect convex_poly
    262     // when drawing rounded div borders. This could probably be tuned based on a
    263     // configuration's relative costs of switching RTs to generate a mask vs
    264     // longer shaders.
    265     if (elements.count() <= 4) {
    266         SkVector clipToRTOffset = { SkIntToScalar(-clipDataIn->fOrigin.fX),
    267                                     SkIntToScalar(-clipDataIn->fOrigin.fY) };
    268         if (elements.isEmpty() ||
    269             (requiresAA && this->installClipEffects(elements, are, clipToRTOffset, devBounds))) {
    270             SkIRect scissorSpaceIBounds(clipSpaceIBounds);
    271             scissorSpaceIBounds.offset(-clipDataIn->fOrigin);
    272             if (NULL == devBounds ||
    273                 !SkRect::Make(scissorSpaceIBounds).contains(*devBounds)) {
    274                 fGpu->enableScissor(scissorSpaceIBounds);
    275             } else {
    276                 fGpu->disableScissor();
    277             }
    278             this->setGpuStencil();
    279             return true;
    280         }
    281     }
    282 
    283 #if GR_AA_CLIP
    284     // If MSAA is enabled we can do everything in the stencil buffer.
    285     if (0 == rt->numSamples() && requiresAA) {
    286         GrTexture* result = NULL;
    287 
    288         if (this->useSWOnlyPath(elements)) {
    289             // The clip geometry is complex enough that it will be more efficient to create it
    290             // entirely in software
    291             result = this->createSoftwareClipMask(genID,
    292                                                   initialState,
    293                                                   elements,
    294                                                   clipSpaceIBounds);
    295         } else {
    296             result = this->createAlphaClipMask(genID,
    297                                                initialState,
    298                                                elements,
    299                                                clipSpaceIBounds);
    300         }
    301 
    302         if (NULL != result) {
    303             // The mask's top left coord should be pinned to the rounded-out top left corner of
    304             // clipSpace bounds. We determine the mask's position WRT to the render target here.
    305             SkIRect rtSpaceMaskBounds = clipSpaceIBounds;
    306             rtSpaceMaskBounds.offset(-clipDataIn->fOrigin);
    307             are->set(fGpu->drawState());
    308             setup_drawstate_aaclip(fGpu, result, rtSpaceMaskBounds);
    309             fGpu->disableScissor();
    310             this->setGpuStencil();
    311             return true;
    312         }
    313         // if alpha clip mask creation fails fall through to the non-AA code paths
    314     }
    315 #endif // GR_AA_CLIP
    316 
    317     // Either a hard (stencil buffer) clip was explicitly requested or an anti-aliased clip couldn't
    318     // be created. In either case, free up the texture in the anti-aliased mask cache.
    319     // TODO: this may require more investigation. Ganesh performs a lot of utility draws (e.g.,
    320     // clears, InOrderDrawBuffer playbacks) that hit the stencil buffer path. These may be
    321     // "incorrectly" clearing the AA cache.
    322     fAACache.reset();
    323 
    324     // use the stencil clip if we can't represent the clip as a rectangle.
    325     SkIPoint clipSpaceToStencilSpaceOffset = -clipDataIn->fOrigin;
    326     this->createStencilClipMask(genID,
    327                                 initialState,
    328                                 elements,
    329                                 clipSpaceIBounds,
    330                                 clipSpaceToStencilSpaceOffset);
    331 
    332     // This must occur after createStencilClipMask. That function may change the scissor. Also, it
    333     // only guarantees that the stencil mask is correct within the bounds it was passed, so we must
    334     // use both stencil and scissor test to the bounds for the final draw.
    335     SkIRect scissorSpaceIBounds(clipSpaceIBounds);
    336     scissorSpaceIBounds.offset(clipSpaceToStencilSpaceOffset);
    337     fGpu->enableScissor(scissorSpaceIBounds);
    338     this->setGpuStencil();
    339     return true;
    340 }
    341 
    342 #define VISUALIZE_COMPLEX_CLIP 0
    343 
    344 #if VISUALIZE_COMPLEX_CLIP
    345     #include "SkRandom.h"
    346     SkRandom gRandom;
    347     #define SET_RANDOM_COLOR drawState->setColor(0xff000000 | gRandom.nextU());
    348 #else
    349     #define SET_RANDOM_COLOR
    350 #endif
    351 
    352 namespace {
    353 
    354 ////////////////////////////////////////////////////////////////////////////////
    355 // set up the OpenGL blend function to perform the specified
    356 // boolean operation for alpha clip mask creation
    357 void setup_boolean_blendcoeffs(GrDrawState* drawState, SkRegion::Op op) {
    358 
    359     switch (op) {
    360         case SkRegion::kReplace_Op:
    361             drawState->setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
    362             break;
    363         case SkRegion::kIntersect_Op:
    364             drawState->setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
    365             break;
    366         case SkRegion::kUnion_Op:
    367             drawState->setBlendFunc(kOne_GrBlendCoeff, kISC_GrBlendCoeff);
    368             break;
    369         case SkRegion::kXOR_Op:
    370             drawState->setBlendFunc(kIDC_GrBlendCoeff, kISC_GrBlendCoeff);
    371             break;
    372         case SkRegion::kDifference_Op:
    373             drawState->setBlendFunc(kZero_GrBlendCoeff, kISC_GrBlendCoeff);
    374             break;
    375         case SkRegion::kReverseDifference_Op:
    376             drawState->setBlendFunc(kIDC_GrBlendCoeff, kZero_GrBlendCoeff);
    377             break;
    378         default:
    379             SkASSERT(false);
    380             break;
    381     }
    382 }
    383 
    384 }
    385 
    386 ////////////////////////////////////////////////////////////////////////////////
    387 bool GrClipMaskManager::drawElement(GrTexture* target,
    388                                     const SkClipStack::Element* element,
    389                                     GrPathRenderer* pr) {
    390     GrDrawState* drawState = fGpu->drawState();
    391 
    392     drawState->setRenderTarget(target->asRenderTarget());
    393 
    394     // TODO: Draw rrects directly here.
    395     switch (element->getType()) {
    396         case Element::kEmpty_Type:
    397             SkDEBUGFAIL("Should never get here with an empty element.");
    398             break;
    399         case Element::kRect_Type:
    400             // TODO: Do rects directly to the accumulator using a aa-rect GrEffect that covers the
    401             // entire mask bounds and writes 0 outside the rect.
    402             if (element->isAA()) {
    403                 getContext()->getAARectRenderer()->fillAARect(fGpu,
    404                                                               fGpu,
    405                                                               element->getRect(),
    406                                                               SkMatrix::I(),
    407                                                               element->getRect(),
    408                                                               false);
    409             } else {
    410                 fGpu->drawSimpleRect(element->getRect(), NULL);
    411             }
    412             return true;
    413         default: {
    414             SkPath path;
    415             element->asPath(&path);
    416             if (path.isInverseFillType()) {
    417                 path.toggleInverseFillType();
    418             }
    419             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    420             if (NULL == pr) {
    421                 GrPathRendererChain::DrawType type;
    422                 type = element->isAA() ? GrPathRendererChain::kColorAntiAlias_DrawType :
    423                                          GrPathRendererChain::kColor_DrawType;
    424                 pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
    425             }
    426             if (NULL == pr) {
    427                 return false;
    428             }
    429             pr->drawPath(path, stroke, fGpu, element->isAA());
    430             break;
    431         }
    432     }
    433     return true;
    434 }
    435 
    436 bool GrClipMaskManager::canStencilAndDrawElement(GrTexture* target,
    437                                                  const SkClipStack::Element* element,
    438                                                  GrPathRenderer** pr) {
    439     GrDrawState* drawState = fGpu->drawState();
    440     drawState->setRenderTarget(target->asRenderTarget());
    441 
    442     if (Element::kRect_Type == element->getType()) {
    443         return true;
    444     } else {
    445         // We shouldn't get here with an empty clip element.
    446         SkASSERT(Element::kEmpty_Type != element->getType());
    447         SkPath path;
    448         element->asPath(&path);
    449         if (path.isInverseFillType()) {
    450             path.toggleInverseFillType();
    451         }
    452         SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    453         GrPathRendererChain::DrawType type = element->isAA() ?
    454             GrPathRendererChain::kStencilAndColorAntiAlias_DrawType :
    455             GrPathRendererChain::kStencilAndColor_DrawType;
    456         *pr = this->getContext()->getPathRenderer(path, stroke, fGpu, false, type);
    457         return NULL != *pr;
    458     }
    459 }
    460 
    461 void GrClipMaskManager::mergeMask(GrTexture* dstMask,
    462                                   GrTexture* srcMask,
    463                                   SkRegion::Op op,
    464                                   const SkIRect& dstBound,
    465                                   const SkIRect& srcBound) {
    466     GrDrawState::AutoViewMatrixRestore avmr;
    467     GrDrawState* drawState = fGpu->drawState();
    468     SkAssertResult(avmr.setIdentity(drawState));
    469     GrDrawState::AutoRestoreEffects are(drawState);
    470 
    471     drawState->setRenderTarget(dstMask->asRenderTarget());
    472 
    473     setup_boolean_blendcoeffs(drawState, op);
    474 
    475     SkMatrix sampleM;
    476     sampleM.setIDiv(srcMask->width(), srcMask->height());
    477 
    478     drawState->addColorEffect(
    479         GrTextureDomainEffect::Create(srcMask,
    480                                       sampleM,
    481                                       GrTextureDomain::MakeTexelDomain(srcMask, srcBound),
    482                                       GrTextureDomain::kDecal_Mode,
    483                                       GrTextureParams::kNone_FilterMode))->unref();
    484     fGpu->drawSimpleRect(SkRect::Make(dstBound), NULL);
    485 }
    486 
    487 // get a texture to act as a temporary buffer for AA clip boolean operations
    488 // TODO: given the expense of createTexture we may want to just cache this too
    489 void GrClipMaskManager::getTemp(int width, int height, GrAutoScratchTexture* temp) {
    490     if (NULL != temp->texture()) {
    491         // we've already allocated the temp texture
    492         return;
    493     }
    494 
    495     GrTextureDesc desc;
    496     desc.fFlags = kRenderTarget_GrTextureFlagBit|kNoStencil_GrTextureFlagBit;
    497     desc.fWidth = width;
    498     desc.fHeight = height;
    499     desc.fConfig = kAlpha_8_GrPixelConfig;
    500 
    501     temp->set(this->getContext(), desc);
    502 }
    503 
    504 ////////////////////////////////////////////////////////////////////////////////
    505 // Return the texture currently in the cache if it exists. Otherwise, return NULL
    506 GrTexture* GrClipMaskManager::getCachedMaskTexture(int32_t elementsGenID,
    507                                                    const SkIRect& clipSpaceIBounds) {
    508     bool cached = fAACache.canReuse(elementsGenID, clipSpaceIBounds);
    509     if (!cached) {
    510         return NULL;
    511     }
    512 
    513     return fAACache.getLastMask();
    514 }
    515 
    516 ////////////////////////////////////////////////////////////////////////////////
    517 // Allocate a texture in the texture cache. This function returns the texture
    518 // allocated (or NULL on error).
    519 GrTexture* GrClipMaskManager::allocMaskTexture(int32_t elementsGenID,
    520                                                const SkIRect& clipSpaceIBounds,
    521                                                bool willUpload) {
    522     // Since we are setting up the cache we should free up the
    523     // currently cached mask so it can be reused.
    524     fAACache.reset();
    525 
    526     GrTextureDesc desc;
    527     desc.fFlags = willUpload ? kNone_GrTextureFlags : kRenderTarget_GrTextureFlagBit;
    528     desc.fWidth = clipSpaceIBounds.width();
    529     desc.fHeight = clipSpaceIBounds.height();
    530     desc.fConfig = kRGBA_8888_GrPixelConfig;
    531     if (willUpload || this->getContext()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
    532         // We would always like A8 but it isn't supported on all platforms
    533         desc.fConfig = kAlpha_8_GrPixelConfig;
    534     }
    535 
    536     fAACache.acquireMask(elementsGenID, desc, clipSpaceIBounds);
    537     return fAACache.getLastMask();
    538 }
    539 
    540 ////////////////////////////////////////////////////////////////////////////////
    541 // Create a 8-bit clip mask in alpha
    542 GrTexture* GrClipMaskManager::createAlphaClipMask(int32_t elementsGenID,
    543                                                   InitialState initialState,
    544                                                   const ElementList& elements,
    545                                                   const SkIRect& clipSpaceIBounds) {
    546     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    547 
    548     // First, check for cached texture
    549     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
    550     if (NULL != result) {
    551         fCurrClipMaskType = kAlpha_ClipMaskType;
    552         return result;
    553     }
    554 
    555     // There's no texture in the cache. Let's try to allocate it then.
    556     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, false);
    557     if (NULL == result) {
    558         fAACache.reset();
    559         return NULL;
    560     }
    561 
    562     // The top-left of the mask corresponds to the top-left corner of the bounds.
    563     SkVector clipToMaskOffset = {
    564         SkIntToScalar(-clipSpaceIBounds.fLeft),
    565         SkIntToScalar(-clipSpaceIBounds.fTop)
    566     };
    567     // The texture may be larger than necessary, this rect represents the part of the texture
    568     // we populate with a rasterization of the clip.
    569     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
    570 
    571     // Set the matrix so that rendered clip elements are transformed to mask space from clip space.
    572     SkMatrix translate;
    573     translate.setTranslate(clipToMaskOffset);
    574     GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &translate);
    575 
    576     GrDrawState* drawState = fGpu->drawState();
    577 
    578     // We're drawing a coverage mask and want coverage to be run through the blend function.
    579     drawState->enableState(GrDrawState::kCoverageDrawing_StateBit);
    580 
    581     // The scratch texture that we are drawing into can be substantially larger than the mask. Only
    582     // clear the part that we care about.
    583     fGpu->clear(&maskSpaceIBounds,
    584                 kAllIn_InitialState == initialState ? 0xffffffff : 0x00000000,
    585                 true,
    586                 result->asRenderTarget());
    587 
    588     // When we use the stencil in the below loop it is important to have this clip installed.
    589     // The second pass that zeros the stencil buffer renders the rect maskSpaceIBounds so the first
    590     // pass must not set values outside of this bounds or stencil values outside the rect won't be
    591     // cleared.
    592     GrDrawTarget::AutoClipRestore acr(fGpu, maskSpaceIBounds);
    593     drawState->enableState(GrDrawState::kClip_StateBit);
    594 
    595     GrAutoScratchTexture temp;
    596     // walk through each clip element and perform its set op
    597     for (ElementList::Iter iter = elements.headIter(); iter.get(); iter.next()) {
    598         const Element* element = iter.get();
    599         SkRegion::Op op = element->getOp();
    600         bool invert = element->isInverseFilled();
    601 
    602         if (invert || SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
    603             GrPathRenderer* pr = NULL;
    604             bool useTemp = !this->canStencilAndDrawElement(result, element, &pr);
    605             GrTexture* dst;
    606             // This is the bounds of the clip element in the space of the alpha-mask. The temporary
    607             // mask buffer can be substantially larger than the actually clip stack element. We
    608             // touch the minimum number of pixels necessary and use decal mode to combine it with
    609             // the accumulator.
    610             SkIRect maskSpaceElementIBounds;
    611 
    612             if (useTemp) {
    613                 if (invert) {
    614                     maskSpaceElementIBounds = maskSpaceIBounds;
    615                 } else {
    616                     SkRect elementBounds = element->getBounds();
    617                     elementBounds.offset(clipToMaskOffset);
    618                     elementBounds.roundOut(&maskSpaceElementIBounds);
    619                 }
    620 
    621                 this->getTemp(maskSpaceIBounds.fRight, maskSpaceIBounds.fBottom, &temp);
    622                 if (NULL == temp.texture()) {
    623                     fAACache.reset();
    624                     return NULL;
    625                 }
    626                 dst = temp.texture();
    627                 // clear the temp target and set blend to replace
    628                 fGpu->clear(&maskSpaceElementIBounds,
    629                             invert ? 0xffffffff : 0x00000000,
    630                             true,
    631                             dst->asRenderTarget());
    632                 setup_boolean_blendcoeffs(drawState, SkRegion::kReplace_Op);
    633 
    634             } else {
    635                 // draw directly into the result with the stencil set to make the pixels affected
    636                 // by the clip shape be non-zero.
    637                 dst = result;
    638                 GR_STATIC_CONST_SAME_STENCIL(kStencilInElement,
    639                                              kReplace_StencilOp,
    640                                              kReplace_StencilOp,
    641                                              kAlways_StencilFunc,
    642                                              0xffff,
    643                                              0xffff,
    644                                              0xffff);
    645                 drawState->setStencil(kStencilInElement);
    646                 setup_boolean_blendcoeffs(drawState, op);
    647             }
    648 
    649             drawState->setAlpha(invert ? 0x00 : 0xff);
    650 
    651             if (!this->drawElement(dst, element, pr)) {
    652                 fAACache.reset();
    653                 return NULL;
    654             }
    655 
    656             if (useTemp) {
    657                 // Now draw into the accumulator using the real operation and the temp buffer as a
    658                 // texture
    659                 this->mergeMask(result,
    660                                 temp.texture(),
    661                                 op,
    662                                 maskSpaceIBounds,
    663                                 maskSpaceElementIBounds);
    664             } else {
    665                 // Draw to the exterior pixels (those with a zero stencil value).
    666                 drawState->setAlpha(invert ? 0xff : 0x00);
    667                 GR_STATIC_CONST_SAME_STENCIL(kDrawOutsideElement,
    668                                              kZero_StencilOp,
    669                                              kZero_StencilOp,
    670                                              kEqual_StencilFunc,
    671                                              0xffff,
    672                                              0x0000,
    673                                              0xffff);
    674                 drawState->setStencil(kDrawOutsideElement);
    675                 fGpu->drawSimpleRect(clipSpaceIBounds);
    676                 drawState->disableStencil();
    677             }
    678         } else {
    679             // all the remaining ops can just be directly draw into the accumulation buffer
    680             drawState->setAlpha(0xff);
    681             setup_boolean_blendcoeffs(drawState, op);
    682             this->drawElement(result, element);
    683         }
    684     }
    685 
    686     fCurrClipMaskType = kAlpha_ClipMaskType;
    687     return result;
    688 }
    689 
    690 ////////////////////////////////////////////////////////////////////////////////
    691 // Create a 1-bit clip mask in the stencil buffer. 'devClipBounds' are in device
    692 // (as opposed to canvas) coordinates
    693 bool GrClipMaskManager::createStencilClipMask(int32_t elementsGenID,
    694                                               InitialState initialState,
    695                                               const ElementList& elements,
    696                                               const SkIRect& clipSpaceIBounds,
    697                                               const SkIPoint& clipSpaceToStencilOffset) {
    698 
    699     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    700 
    701     GrDrawState* drawState = fGpu->drawState();
    702     SkASSERT(drawState->isClipState());
    703 
    704     GrRenderTarget* rt = drawState->getRenderTarget();
    705     SkASSERT(NULL != rt);
    706 
    707     // TODO: dynamically attach a SB when needed.
    708     GrStencilBuffer* stencilBuffer = rt->getStencilBuffer();
    709     if (NULL == stencilBuffer) {
    710         return false;
    711     }
    712 
    713     if (stencilBuffer->mustRenderClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset)) {
    714 
    715         stencilBuffer->setLastClip(elementsGenID, clipSpaceIBounds, clipSpaceToStencilOffset);
    716 
    717         // Set the matrix so that rendered clip elements are transformed from clip to stencil space.
    718         SkVector translate = {
    719             SkIntToScalar(clipSpaceToStencilOffset.fX),
    720             SkIntToScalar(clipSpaceToStencilOffset.fY)
    721         };
    722         SkMatrix matrix;
    723         matrix.setTranslate(translate);
    724         GrDrawTarget::AutoGeometryAndStatePush agasp(fGpu, GrDrawTarget::kReset_ASRInit, &matrix);
    725         drawState = fGpu->drawState();
    726 
    727         drawState->setRenderTarget(rt);
    728 
    729         // We set the current clip to the bounds so that our recursive draws are scissored to them.
    730         SkIRect stencilSpaceIBounds(clipSpaceIBounds);
    731         stencilSpaceIBounds.offset(clipSpaceToStencilOffset);
    732         GrDrawTarget::AutoClipRestore acr(fGpu, stencilSpaceIBounds);
    733         drawState->enableState(GrDrawState::kClip_StateBit);
    734 
    735 #if !VISUALIZE_COMPLEX_CLIP
    736         drawState->enableState(GrDrawState::kNoColorWrites_StateBit);
    737 #endif
    738 
    739         int clipBit = stencilBuffer->bits();
    740         SkASSERT((clipBit <= 16) && "Ganesh only handles 16b or smaller stencil buffers");
    741         clipBit = (1 << (clipBit-1));
    742 
    743         fGpu->clearStencilClip(stencilSpaceIBounds, kAllIn_InitialState == initialState);
    744 
    745         // walk through each clip element and perform its set op
    746         // with the existing clip.
    747         for (ElementList::Iter iter(elements.headIter()); NULL != iter.get(); iter.next()) {
    748             const Element* element = iter.get();
    749             bool fillInverted = false;
    750             // enabled at bottom of loop
    751             drawState->disableState(GrGpu::kModifyStencilClip_StateBit);
    752             // if the target is MSAA then we want MSAA enabled when the clip is soft
    753             if (rt->isMultisampled()) {
    754                 drawState->setState(GrDrawState::kHWAntialias_StateBit, element->isAA());
    755             }
    756 
    757             // This will be used to determine whether the clip shape can be rendered into the
    758             // stencil with arbitrary stencil settings.
    759             GrPathRenderer::StencilSupport stencilSupport;
    760 
    761             SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
    762 
    763             SkRegion::Op op = element->getOp();
    764 
    765             GrPathRenderer* pr = NULL;
    766             SkPath clipPath;
    767             if (Element::kRect_Type == element->getType()) {
    768                 stencilSupport = GrPathRenderer::kNoRestriction_StencilSupport;
    769                 fillInverted = false;
    770             } else {
    771                 element->asPath(&clipPath);
    772                 fillInverted = clipPath.isInverseFillType();
    773                 if (fillInverted) {
    774                     clipPath.toggleInverseFillType();
    775                 }
    776                 pr = this->getContext()->getPathRenderer(clipPath,
    777                                                          stroke,
    778                                                          fGpu,
    779                                                          false,
    780                                                          GrPathRendererChain::kStencilOnly_DrawType,
    781                                                          &stencilSupport);
    782                 if (NULL == pr) {
    783                     return false;
    784                 }
    785             }
    786 
    787             int passes;
    788             GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
    789 
    790             bool canRenderDirectToStencil =
    791                 GrPathRenderer::kNoRestriction_StencilSupport == stencilSupport;
    792             bool canDrawDirectToClip; // Given the renderer, the element,
    793                                       // fill rule, and set operation can
    794                                       // we render the element directly to
    795                                       // stencil bit used for clipping.
    796             canDrawDirectToClip = GrStencilSettings::GetClipPasses(op,
    797                                                                    canRenderDirectToStencil,
    798                                                                    clipBit,
    799                                                                    fillInverted,
    800                                                                    &passes,
    801                                                                    stencilSettings);
    802 
    803             // draw the element to the client stencil bits if necessary
    804             if (!canDrawDirectToClip) {
    805                 GR_STATIC_CONST_SAME_STENCIL(gDrawToStencil,
    806                                              kIncClamp_StencilOp,
    807                                              kIncClamp_StencilOp,
    808                                              kAlways_StencilFunc,
    809                                              0xffff,
    810                                              0x0000,
    811                                              0xffff);
    812                 SET_RANDOM_COLOR
    813                 if (Element::kRect_Type == element->getType()) {
    814                     *drawState->stencil() = gDrawToStencil;
    815                     fGpu->drawSimpleRect(element->getRect(), NULL);
    816                 } else {
    817                     if (!clipPath.isEmpty()) {
    818                         if (canRenderDirectToStencil) {
    819                             *drawState->stencil() = gDrawToStencil;
    820                             pr->drawPath(clipPath, stroke, fGpu, false);
    821                         } else {
    822                             pr->stencilPath(clipPath, stroke, fGpu);
    823                         }
    824                     }
    825                 }
    826             }
    827 
    828             // now we modify the clip bit by rendering either the clip
    829             // element directly or a bounding rect of the entire clip.
    830             drawState->enableState(GrGpu::kModifyStencilClip_StateBit);
    831             for (int p = 0; p < passes; ++p) {
    832                 *drawState->stencil() = stencilSettings[p];
    833                 if (canDrawDirectToClip) {
    834                     if (Element::kRect_Type == element->getType()) {
    835                         SET_RANDOM_COLOR
    836                         fGpu->drawSimpleRect(element->getRect(), NULL);
    837                     } else {
    838                         SET_RANDOM_COLOR
    839                         pr->drawPath(clipPath, stroke, fGpu, false);
    840                     }
    841                 } else {
    842                     SET_RANDOM_COLOR
    843                     // The view matrix is setup to do clip space -> stencil space translation, so
    844                     // draw rect in clip space.
    845                     fGpu->drawSimpleRect(SkRect::Make(clipSpaceIBounds), NULL);
    846                 }
    847             }
    848         }
    849     }
    850     // set this last because recursive draws may overwrite it back to kNone.
    851     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
    852     fCurrClipMaskType = kStencil_ClipMaskType;
    853     return true;
    854 }
    855 
    856 
    857 // mapping of clip-respecting stencil funcs to normal stencil funcs
    858 // mapping depends on whether stencil-clipping is in effect.
    859 static const GrStencilFunc
    860     gSpecialToBasicStencilFunc[2][kClipStencilFuncCount] = {
    861     {// Stencil-Clipping is DISABLED,  we are effectively always inside the clip
    862         // In the Clip Funcs
    863         kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
    864         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
    865         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
    866         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
    867         // Special in the clip func that forces user's ref to be 0.
    868         kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
    869                                       // make ref 0 and do normal nequal.
    870     },
    871     {// Stencil-Clipping is ENABLED
    872         // In the Clip Funcs
    873         kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
    874                                       // eq stencil clip bit, mask
    875                                       // out user bits.
    876 
    877         kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
    878                                       // add stencil bit to mask and ref
    879 
    880         kLess_StencilFunc,            // kLessIfInClip_StencilFunc
    881         kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
    882                                       // for both of these we can add
    883                                       // the clip bit to the mask and
    884                                       // ref and compare as normal
    885         // Special in the clip func that forces user's ref to be 0.
    886         kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
    887                                       // make ref have only the clip bit set
    888                                       // and make comparison be less
    889                                       // 10..0 < 1..user_bits..
    890     }
    891 };
    892 
    893 namespace {
    894 // Sets the settings to clip against the stencil buffer clip while ignoring the
    895 // client bits.
    896 const GrStencilSettings& basic_apply_stencil_clip_settings() {
    897     // stencil settings to use when clip is in stencil
    898     GR_STATIC_CONST_SAME_STENCIL_STRUCT(gSettings,
    899         kKeep_StencilOp,
    900         kKeep_StencilOp,
    901         kAlwaysIfInClip_StencilFunc,
    902         0x0000,
    903         0x0000,
    904         0x0000);
    905     return *GR_CONST_STENCIL_SETTINGS_PTR_FROM_STRUCT_PTR(&gSettings);
    906 }
    907 }
    908 
    909 void GrClipMaskManager::setGpuStencil() {
    910     // We make two copies of the StencilSettings here (except in the early
    911     // exit scenario. One copy from draw state to the stack var. Then another
    912     // from the stack var to the gpu. We could make this class hold a ptr to
    913     // GrGpu's fStencilSettings and eliminate the stack copy here.
    914 
    915     const GrDrawState& drawState = fGpu->getDrawState();
    916 
    917     // use stencil for clipping if clipping is enabled and the clip
    918     // has been written into the stencil.
    919     GrClipMaskManager::StencilClipMode clipMode;
    920     if (this->isClipInStencil() && drawState.isClipState()) {
    921         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
    922         // We can't be modifying the clip and respecting it at the same time.
    923         SkASSERT(!drawState.isStateFlagEnabled(
    924                     GrGpu::kModifyStencilClip_StateBit));
    925     } else if (drawState.isStateFlagEnabled(
    926                     GrGpu::kModifyStencilClip_StateBit)) {
    927         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
    928     } else {
    929         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
    930     }
    931 
    932     GrStencilSettings settings;
    933     // The GrGpu client may not be using the stencil buffer but we may need to
    934     // enable it in order to respect a stencil clip.
    935     if (drawState.getStencil().isDisabled()) {
    936         if (GrClipMaskManager::kRespectClip_StencilClipMode == clipMode) {
    937             settings = basic_apply_stencil_clip_settings();
    938         } else {
    939             fGpu->disableStencil();
    940             return;
    941         }
    942     } else {
    943         settings = drawState.getStencil();
    944     }
    945 
    946     // TODO: dynamically attach a stencil buffer
    947     int stencilBits = 0;
    948     GrStencilBuffer* stencilBuffer =
    949         drawState.getRenderTarget()->getStencilBuffer();
    950     if (NULL != stencilBuffer) {
    951         stencilBits = stencilBuffer->bits();
    952     }
    953 
    954     SkASSERT(fGpu->caps()->stencilWrapOpsSupport() || !settings.usesWrapOp());
    955     SkASSERT(fGpu->caps()->twoSidedStencilSupport() || !settings.isTwoSided());
    956     this->adjustStencilParams(&settings, clipMode, stencilBits);
    957     fGpu->setStencilSettings(settings);
    958 }
    959 
    960 void GrClipMaskManager::adjustStencilParams(GrStencilSettings* settings,
    961                                             StencilClipMode mode,
    962                                             int stencilBitCnt) {
    963     SkASSERT(stencilBitCnt > 0);
    964 
    965     if (kModifyClip_StencilClipMode == mode) {
    966         // We assume that this clip manager itself is drawing to the GrGpu and
    967         // has already setup the correct values.
    968         return;
    969     }
    970 
    971     unsigned int clipBit = (1 << (stencilBitCnt - 1));
    972     unsigned int userBits = clipBit - 1;
    973 
    974     GrStencilSettings::Face face = GrStencilSettings::kFront_Face;
    975     bool twoSided = fGpu->caps()->twoSidedStencilSupport();
    976 
    977     bool finished = false;
    978     while (!finished) {
    979         GrStencilFunc func = settings->func(face);
    980         uint16_t writeMask = settings->writeMask(face);
    981         uint16_t funcMask = settings->funcMask(face);
    982         uint16_t funcRef = settings->funcRef(face);
    983 
    984         SkASSERT((unsigned) func < kStencilFuncCount);
    985 
    986         writeMask &= userBits;
    987 
    988         if (func >= kBasicStencilFuncCount) {
    989             int respectClip = kRespectClip_StencilClipMode == mode;
    990             if (respectClip) {
    991                 // The GrGpu class should have checked this
    992                 SkASSERT(this->isClipInStencil());
    993                 switch (func) {
    994                     case kAlwaysIfInClip_StencilFunc:
    995                         funcMask = clipBit;
    996                         funcRef = clipBit;
    997                         break;
    998                     case kEqualIfInClip_StencilFunc:
    999                     case kLessIfInClip_StencilFunc:
   1000                     case kLEqualIfInClip_StencilFunc:
   1001                         funcMask = (funcMask & userBits) | clipBit;
   1002                         funcRef  = (funcRef  & userBits) | clipBit;
   1003                         break;
   1004                     case kNonZeroIfInClip_StencilFunc:
   1005                         funcMask = (funcMask & userBits) | clipBit;
   1006                         funcRef = clipBit;
   1007                         break;
   1008                     default:
   1009                         SkFAIL("Unknown stencil func");
   1010                 }
   1011             } else {
   1012                 funcMask &= userBits;
   1013                 funcRef &= userBits;
   1014             }
   1015             const GrStencilFunc* table =
   1016                 gSpecialToBasicStencilFunc[respectClip];
   1017             func = table[func - kBasicStencilFuncCount];
   1018             SkASSERT(func >= 0 && func < kBasicStencilFuncCount);
   1019         } else {
   1020             funcMask &= userBits;
   1021             funcRef &= userBits;
   1022         }
   1023 
   1024         settings->setFunc(face, func);
   1025         settings->setWriteMask(face, writeMask);
   1026         settings->setFuncMask(face, funcMask);
   1027         settings->setFuncRef(face, funcRef);
   1028 
   1029         if (GrStencilSettings::kFront_Face == face) {
   1030             face = GrStencilSettings::kBack_Face;
   1031             finished = !twoSided;
   1032         } else {
   1033             finished = true;
   1034         }
   1035     }
   1036     if (!twoSided) {
   1037         settings->copyFrontSettingsToBack();
   1038     }
   1039 }
   1040 
   1041 ////////////////////////////////////////////////////////////////////////////////
   1042 GrTexture* GrClipMaskManager::createSoftwareClipMask(int32_t elementsGenID,
   1043                                                      GrReducedClip::InitialState initialState,
   1044                                                      const GrReducedClip::ElementList& elements,
   1045                                                      const SkIRect& clipSpaceIBounds) {
   1046     SkASSERT(kNone_ClipMaskType == fCurrClipMaskType);
   1047 
   1048     GrTexture* result = this->getCachedMaskTexture(elementsGenID, clipSpaceIBounds);
   1049     if (NULL != result) {
   1050         return result;
   1051     }
   1052 
   1053     // The mask texture may be larger than necessary. We round out the clip space bounds and pin
   1054     // the top left corner of the resulting rect to the top left of the texture.
   1055     SkIRect maskSpaceIBounds = SkIRect::MakeWH(clipSpaceIBounds.width(), clipSpaceIBounds.height());
   1056 
   1057     GrSWMaskHelper helper(this->getContext());
   1058 
   1059     SkMatrix matrix;
   1060     matrix.setTranslate(SkIntToScalar(-clipSpaceIBounds.fLeft),
   1061                         SkIntToScalar(-clipSpaceIBounds.fTop));
   1062     helper.init(maskSpaceIBounds, &matrix);
   1063 
   1064     helper.clear(kAllIn_InitialState == initialState ? 0xFF : 0x00);
   1065 
   1066     SkStrokeRec stroke(SkStrokeRec::kFill_InitStyle);
   1067 
   1068     for (ElementList::Iter iter(elements.headIter()) ; NULL != iter.get(); iter.next()) {
   1069 
   1070         const Element* element = iter.get();
   1071         SkRegion::Op op = element->getOp();
   1072 
   1073         if (SkRegion::kIntersect_Op == op || SkRegion::kReverseDifference_Op == op) {
   1074             // Intersect and reverse difference require modifying pixels outside of the geometry
   1075             // that is being "drawn". In both cases we erase all the pixels outside of the geometry
   1076             // but leave the pixels inside the geometry alone. For reverse difference we invert all
   1077             // the pixels before clearing the ones outside the geometry.
   1078             if (SkRegion::kReverseDifference_Op == op) {
   1079                 SkRect temp = SkRect::Make(clipSpaceIBounds);
   1080                 // invert the entire scene
   1081                 helper.draw(temp, SkRegion::kXOR_Op, false, 0xFF);
   1082             }
   1083 
   1084             SkPath clipPath;
   1085             element->asPath(&clipPath);
   1086             clipPath.toggleInverseFillType();
   1087             helper.draw(clipPath, stroke, SkRegion::kReplace_Op, element->isAA(), 0x00);
   1088 
   1089             continue;
   1090         }
   1091 
   1092         // The other ops (union, xor, diff) only affect pixels inside
   1093         // the geometry so they can just be drawn normally
   1094         if (Element::kRect_Type == element->getType()) {
   1095             helper.draw(element->getRect(), op, element->isAA(), 0xFF);
   1096         } else {
   1097             SkPath path;
   1098             element->asPath(&path);
   1099             helper.draw(path, stroke, op, element->isAA(), 0xFF);
   1100         }
   1101     }
   1102 
   1103     // Allocate clip mask texture
   1104     result = this->allocMaskTexture(elementsGenID, clipSpaceIBounds, true);
   1105     if (NULL == result) {
   1106         fAACache.reset();
   1107         return NULL;
   1108     }
   1109     helper.toTexture(result);
   1110 
   1111     fCurrClipMaskType = kAlpha_ClipMaskType;
   1112     return result;
   1113 }
   1114 
   1115 ////////////////////////////////////////////////////////////////////////////////
   1116 void GrClipMaskManager::releaseResources() {
   1117     fAACache.releaseResources();
   1118 }
   1119 
   1120 void GrClipMaskManager::setGpu(GrGpu* gpu) {
   1121     fGpu = gpu;
   1122     fAACache.setContext(gpu->getContext());
   1123 }
   1124 
   1125 void GrClipMaskManager::adjustPathStencilParams(GrStencilSettings* settings) {
   1126     const GrDrawState& drawState = fGpu->getDrawState();
   1127     GrClipMaskManager::StencilClipMode clipMode;
   1128     if (this->isClipInStencil() && drawState.isClipState()) {
   1129         clipMode = GrClipMaskManager::kRespectClip_StencilClipMode;
   1130         // We can't be modifying the clip and respecting it at the same time.
   1131         SkASSERT(!drawState.isStateFlagEnabled(
   1132                     GrGpu::kModifyStencilClip_StateBit));
   1133     } else if (drawState.isStateFlagEnabled(
   1134                     GrGpu::kModifyStencilClip_StateBit)) {
   1135         clipMode = GrClipMaskManager::kModifyClip_StencilClipMode;
   1136     } else {
   1137         clipMode = GrClipMaskManager::kIgnoreClip_StencilClipMode;
   1138     }
   1139 
   1140     // TODO: dynamically attach a stencil buffer
   1141     int stencilBits = 0;
   1142     GrStencilBuffer* stencilBuffer =
   1143         drawState.getRenderTarget()->getStencilBuffer();
   1144     if (NULL != stencilBuffer) {
   1145         stencilBits = stencilBuffer->bits();
   1146         this->adjustStencilParams(settings, clipMode, stencilBits);
   1147     }
   1148 }
   1149