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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/compositor/float_animation_curve_adapter.h"
      6 
      7 namespace ui {
      8 
      9 FloatAnimationCurveAdapter::FloatAnimationCurveAdapter(
     10     gfx::Tween::Type tween_type,
     11     float initial_value,
     12     float target_value,
     13     base::TimeDelta duration)
     14     : tween_type_(tween_type),
     15       initial_value_(initial_value),
     16       target_value_(target_value),
     17       duration_(duration) {
     18 }
     19 
     20 double FloatAnimationCurveAdapter::Duration() const {
     21   return duration_.InSecondsF();
     22 }
     23 
     24 scoped_ptr<cc::AnimationCurve> FloatAnimationCurveAdapter::Clone() const {
     25   scoped_ptr<FloatAnimationCurveAdapter> to_return(
     26       new FloatAnimationCurveAdapter(tween_type_,
     27                                      initial_value_,
     28                                      target_value_,
     29                                      duration_));
     30   return to_return.PassAs<cc::AnimationCurve>();
     31 }
     32 
     33 float FloatAnimationCurveAdapter::GetValue(double t) const {
     34   if (t >= duration_.InSecondsF())
     35     return target_value_;
     36   if (t <= 0.0)
     37     return initial_value_;
     38   double progress = t / duration_.InSecondsF();
     39   return gfx::Tween::FloatValueBetween(
     40       gfx::Tween::CalculateValue(tween_type_, progress),
     41       initial_value_,
     42       target_value_);
     43 }
     44 
     45 }  // namespace ui
     46