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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/compositor/layer_animator_collection.h"
      6 
      7 #include <set>
      8 
      9 #include "base/time/time.h"
     10 #include "ui/compositor/layer_animator.h"
     11 #include "ui/gfx/frame_time.h"
     12 
     13 namespace ui {
     14 
     15 LayerAnimatorCollection::LayerAnimatorCollection(
     16     LayerAnimatorCollectionDelegate* delegate)
     17     : delegate_(delegate),
     18       last_tick_time_(gfx::FrameTime::Now()) {
     19 }
     20 
     21 LayerAnimatorCollection::~LayerAnimatorCollection() {
     22 }
     23 
     24 void LayerAnimatorCollection::StartAnimator(
     25     scoped_refptr<LayerAnimator> animator) {
     26   DCHECK_EQ(0U, animators_.count(animator));
     27   if (!animators_.size())
     28     last_tick_time_ = gfx::FrameTime::Now();
     29   animators_.insert(animator);
     30   if (delegate_)
     31     delegate_->ScheduleAnimationForLayerCollection();
     32 }
     33 
     34 void LayerAnimatorCollection::StopAnimator(
     35     scoped_refptr<LayerAnimator> animator) {
     36   DCHECK_GT(animators_.count(animator), 0U);
     37   animators_.erase(animator);
     38 }
     39 
     40 bool LayerAnimatorCollection::HasActiveAnimators() const {
     41   return !animators_.empty();
     42 }
     43 
     44 void LayerAnimatorCollection::Progress(base::TimeTicks now) {
     45   last_tick_time_ = now;
     46   std::set<scoped_refptr<LayerAnimator> > list = animators_;
     47   for (std::set<scoped_refptr<LayerAnimator> >::iterator iter = list.begin();
     48        iter != list.end();
     49        ++iter) {
     50     // Make sure the animator is still valid.
     51     if (animators_.count(*iter) > 0)
     52       (*iter)->Step(now);
     53   }
     54 }
     55 
     56 }  // namespace ui
     57