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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/geometry/point3_f.h"
      6 
      7 #include "base/strings/stringprintf.h"
      8 
      9 namespace gfx {
     10 
     11 std::string Point3F::ToString() const {
     12   return base::StringPrintf("%f,%f,%f", x_, y_, z_);
     13 }
     14 
     15 Point3F operator+(const Point3F& lhs, const Vector3dF& rhs) {
     16   float x = lhs.x() + rhs.x();
     17   float y = lhs.y() + rhs.y();
     18   float z = lhs.z() + rhs.z();
     19   return Point3F(x, y, z);
     20 }
     21 
     22 // Subtract a vector from a point, producing a new point offset by the vector's
     23 // inverse.
     24 Point3F operator-(const Point3F& lhs, const Vector3dF& rhs) {
     25   float x = lhs.x() - rhs.x();
     26   float y = lhs.y() - rhs.y();
     27   float z = lhs.z() - rhs.z();
     28   return Point3F(x, y, z);
     29 }
     30 
     31 // Subtract one point from another, producing a vector that represents the
     32 // distances between the two points along each axis.
     33 Vector3dF operator-(const Point3F& lhs, const Point3F& rhs) {
     34   float x = lhs.x() - rhs.x();
     35   float y = lhs.y() - rhs.y();
     36   float z = lhs.z() - rhs.z();
     37   return Vector3dF(x, y, z);
     38 }
     39 
     40 }  // namespace gfx
     41