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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/geometry/vector2d.h"
      6 
      7 #include <cmath>
      8 
      9 #include "base/strings/stringprintf.h"
     10 
     11 namespace gfx {
     12 
     13 bool Vector2d::IsZero() const {
     14   return x_ == 0 && y_ == 0;
     15 }
     16 
     17 void Vector2d::Add(const Vector2d& other) {
     18   x_ += other.x_;
     19   y_ += other.y_;
     20 }
     21 
     22 void Vector2d::Subtract(const Vector2d& other) {
     23   x_ -= other.x_;
     24   y_ -= other.y_;
     25 }
     26 
     27 int64 Vector2d::LengthSquared() const {
     28   return static_cast<int64>(x_) * x_ + static_cast<int64>(y_) * y_;
     29 }
     30 
     31 float Vector2d::Length() const {
     32   return static_cast<float>(std::sqrt(static_cast<double>(LengthSquared())));
     33 }
     34 
     35 std::string Vector2d::ToString() const {
     36   return base::StringPrintf("[%d %d]", x_, y_);
     37 }
     38 
     39 }  // namespace gfx
     40