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      1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/keyboard/keyboard_controller.h"
      6 
      7 #include "base/bind.h"
      8 #include "base/command_line.h"
      9 #include "base/memory/scoped_ptr.h"
     10 #include "base/message_loop/message_loop.h"
     11 #include "testing/gtest/include/gtest/gtest.h"
     12 #include "ui/aura/client/focus_client.h"
     13 #include "ui/aura/layout_manager.h"
     14 #include "ui/aura/test/aura_test_helper.h"
     15 #include "ui/aura/test/event_generator.h"
     16 #include "ui/aura/test/test_window_delegate.h"
     17 #include "ui/aura/window.h"
     18 #include "ui/aura/window_event_dispatcher.h"
     19 #include "ui/base/ime/dummy_text_input_client.h"
     20 #include "ui/base/ime/input_method.h"
     21 #include "ui/base/ime/input_method_factory.h"
     22 #include "ui/base/ime/text_input_client.h"
     23 #include "ui/base/ime/text_input_focus_manager.h"
     24 #include "ui/base/ui_base_switches_util.h"
     25 #include "ui/compositor/compositor.h"
     26 #include "ui/compositor/layer_type.h"
     27 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
     28 #include "ui/compositor/test/context_factories_for_test.h"
     29 #include "ui/compositor/test/layer_animator_test_controller.h"
     30 #include "ui/gfx/geometry/rect.h"
     31 #include "ui/keyboard/keyboard_controller_observer.h"
     32 #include "ui/keyboard/keyboard_controller_proxy.h"
     33 #include "ui/keyboard/keyboard_switches.h"
     34 #include "ui/keyboard/keyboard_util.h"
     35 #include "ui/wm/core/default_activation_client.h"
     36 
     37 namespace keyboard {
     38 namespace {
     39 
     40 // Steps a layer animation until it is completed. Animations must be enabled.
     41 void RunAnimationForLayer(ui::Layer* layer) {
     42   // Animations must be enabled for stepping to work.
     43   ASSERT_NE(ui::ScopedAnimationDurationScaleMode::duration_scale_mode(),
     44             ui::ScopedAnimationDurationScaleMode::ZERO_DURATION);
     45 
     46   ui::LayerAnimatorTestController controller(layer->GetAnimator());
     47   // Multiple steps are required to complete complex animations.
     48   // TODO(vollick): This should not be necessary. crbug.com/154017
     49   while (controller.animator()->is_animating()) {
     50     controller.StartThreadedAnimationsIfNeeded();
     51     base::TimeTicks step_time = controller.animator()->last_step_time();
     52     controller.animator()->Step(step_time +
     53                                 base::TimeDelta::FromMilliseconds(1000));
     54   }
     55 }
     56 
     57 // An event handler that focuses a window when it is clicked/touched on. This is
     58 // used to match the focus manger behaviour in ash and views.
     59 class TestFocusController : public ui::EventHandler {
     60  public:
     61   explicit TestFocusController(aura::Window* root)
     62       : root_(root) {
     63     root_->AddPreTargetHandler(this);
     64   }
     65 
     66   virtual ~TestFocusController() {
     67     root_->RemovePreTargetHandler(this);
     68   }
     69 
     70  private:
     71   // Overridden from ui::EventHandler:
     72   virtual void OnEvent(ui::Event* event) OVERRIDE {
     73     aura::Window* target = static_cast<aura::Window*>(event->target());
     74     if (event->type() == ui::ET_MOUSE_PRESSED ||
     75         event->type() == ui::ET_TOUCH_PRESSED) {
     76       aura::client::GetFocusClient(target)->FocusWindow(target);
     77     }
     78   }
     79 
     80   aura::Window* root_;
     81   DISALLOW_COPY_AND_ASSIGN(TestFocusController);
     82 };
     83 
     84 class TestKeyboardControllerProxy : public KeyboardControllerProxy {
     85  public:
     86   TestKeyboardControllerProxy()
     87       : input_method_(
     88             ui::CreateInputMethod(NULL, gfx::kNullAcceleratedWidget)) {}
     89 
     90   virtual ~TestKeyboardControllerProxy() {
     91     // Destroy the window before the delegate.
     92     window_.reset();
     93   }
     94 
     95   // Overridden from KeyboardControllerProxy:
     96   virtual bool HasKeyboardWindow() const OVERRIDE { return window_; }
     97   virtual aura::Window* GetKeyboardWindow() OVERRIDE {
     98     if (!window_) {
     99       window_.reset(new aura::Window(&delegate_));
    100       window_->Init(aura::WINDOW_LAYER_NOT_DRAWN);
    101       window_->set_owned_by_parent(false);
    102     }
    103     return window_.get();
    104   }
    105   virtual content::BrowserContext* GetBrowserContext() OVERRIDE { return NULL; }
    106   virtual ui::InputMethod* GetInputMethod() OVERRIDE {
    107     return input_method_.get();
    108   }
    109   virtual void RequestAudioInput(content::WebContents* web_contents,
    110       const content::MediaStreamRequest& request,
    111       const content::MediaResponseCallback& callback) OVERRIDE { return; }
    112   virtual void LoadSystemKeyboard() OVERRIDE {};
    113   virtual void ReloadKeyboardIfNeeded() OVERRIDE {};
    114 
    115  private:
    116   scoped_ptr<aura::Window> window_;
    117   aura::test::TestWindowDelegate delegate_;
    118   scoped_ptr<ui::InputMethod> input_method_;
    119 
    120   DISALLOW_COPY_AND_ASSIGN(TestKeyboardControllerProxy);
    121 };
    122 
    123 // Keeps a count of all the events a window receives.
    124 class EventObserver : public ui::EventHandler {
    125  public:
    126   EventObserver() {}
    127   virtual ~EventObserver() {}
    128 
    129   int GetEventCount(ui::EventType type) {
    130     return event_counts_[type];
    131   }
    132 
    133  private:
    134   // Overridden from ui::EventHandler:
    135   virtual void OnEvent(ui::Event* event) OVERRIDE {
    136     ui::EventHandler::OnEvent(event);
    137     event_counts_[event->type()]++;
    138   }
    139 
    140   std::map<ui::EventType, int> event_counts_;
    141   DISALLOW_COPY_AND_ASSIGN(EventObserver);
    142 };
    143 
    144 class KeyboardContainerObserver : public aura::WindowObserver {
    145  public:
    146   explicit KeyboardContainerObserver(aura::Window* window) : window_(window) {
    147     window_->AddObserver(this);
    148   }
    149   virtual ~KeyboardContainerObserver() {
    150     window_->RemoveObserver(this);
    151   }
    152 
    153  private:
    154   virtual void OnWindowVisibilityChanged(aura::Window* window,
    155                                          bool visible) OVERRIDE {
    156     if (!visible)
    157       base::MessageLoop::current()->Quit();
    158   }
    159 
    160   aura::Window* window_;
    161 
    162   DISALLOW_COPY_AND_ASSIGN(KeyboardContainerObserver);
    163 };
    164 
    165 }  // namespace
    166 
    167 class KeyboardControllerTest : public testing::Test {
    168  public:
    169   KeyboardControllerTest() {}
    170   virtual ~KeyboardControllerTest() {}
    171 
    172   virtual void SetUp() OVERRIDE {
    173     // The ContextFactory must exist before any Compositors are created.
    174     bool enable_pixel_output = false;
    175     ui::ContextFactory* context_factory =
    176         ui::InitializeContextFactoryForTests(enable_pixel_output);
    177 
    178     aura_test_helper_.reset(new aura::test::AuraTestHelper(&message_loop_));
    179     aura_test_helper_->SetUp(context_factory);
    180     new wm::DefaultActivationClient(aura_test_helper_->root_window());
    181     ui::SetUpInputMethodFactoryForTesting();
    182     if (::switches::IsTextInputFocusManagerEnabled())
    183       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
    184     focus_controller_.reset(new TestFocusController(root_window()));
    185     proxy_ = new TestKeyboardControllerProxy();
    186     controller_.reset(new KeyboardController(proxy_));
    187   }
    188 
    189   virtual void TearDown() OVERRIDE {
    190     controller_.reset();
    191     focus_controller_.reset();
    192     if (::switches::IsTextInputFocusManagerEnabled())
    193       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(NULL);
    194     aura_test_helper_->TearDown();
    195     ui::TerminateContextFactoryForTests();
    196   }
    197 
    198   aura::Window* root_window() { return aura_test_helper_->root_window(); }
    199   KeyboardControllerProxy* proxy() { return proxy_; }
    200   KeyboardController* controller() { return controller_.get(); }
    201 
    202   void ShowKeyboard() {
    203     test_text_input_client_.reset(
    204         new ui::DummyTextInputClient(ui::TEXT_INPUT_TYPE_TEXT));
    205     SetFocus(test_text_input_client_.get());
    206   }
    207 
    208  protected:
    209   void SetFocus(ui::TextInputClient* client) {
    210     ui::InputMethod* input_method = proxy()->GetInputMethod();
    211     if (::switches::IsTextInputFocusManagerEnabled()) {
    212       ui::TextInputFocusManager::GetInstance()->FocusTextInputClient(client);
    213       input_method->OnTextInputTypeChanged(client);
    214     } else {
    215       input_method->SetFocusedTextInputClient(client);
    216     }
    217     if (client && client->GetTextInputType() != ui::TEXT_INPUT_TYPE_NONE) {
    218       input_method->ShowImeIfNeeded();
    219       if (proxy_->GetKeyboardWindow()->bounds().height() == 0) {
    220         // Set initial bounds for test keyboard window.
    221         proxy_->GetKeyboardWindow()->SetBounds(
    222             KeyboardBoundsFromWindowBounds(
    223                 controller()->GetContainerWindow()->bounds(), 100));
    224       }
    225     }
    226   }
    227 
    228   bool WillHideKeyboard() {
    229     return controller_->WillHideKeyboard();
    230   }
    231 
    232   base::MessageLoopForUI message_loop_;
    233   scoped_ptr<aura::test::AuraTestHelper> aura_test_helper_;
    234   scoped_ptr<TestFocusController> focus_controller_;
    235 
    236  private:
    237   KeyboardControllerProxy* proxy_;
    238   scoped_ptr<KeyboardController> controller_;
    239   scoped_ptr<ui::TextInputClient> test_text_input_client_;
    240   DISALLOW_COPY_AND_ASSIGN(KeyboardControllerTest);
    241 };
    242 
    243 TEST_F(KeyboardControllerTest, KeyboardSize) {
    244   aura::Window* container(controller()->GetContainerWindow());
    245   aura::Window* keyboard(proxy()->GetKeyboardWindow());
    246   container->SetBounds(gfx::Rect(0, 0, 200, 100));
    247 
    248   container->AddChild(keyboard);
    249   const gfx::Rect& before_bounds = keyboard->bounds();
    250   // The initial keyboard should be positioned at the bottom of container and
    251   // has 0 height.
    252   ASSERT_EQ(gfx::Rect(0, 100, 200, 0), before_bounds);
    253 
    254   gfx::Rect new_bounds(
    255       before_bounds.x(), before_bounds.y() - 50,
    256       before_bounds.width(), 50);
    257 
    258   keyboard->SetBounds(new_bounds);
    259   ASSERT_EQ(new_bounds, keyboard->bounds());
    260 
    261   // Mock a screen rotation.
    262   container->SetBounds(gfx::Rect(0, 0, 100, 200));
    263   // The above call should resize keyboard to new width while keeping the old
    264   // height.
    265   ASSERT_EQ(gfx::Rect(0, 150, 100, 50), keyboard->bounds());
    266 }
    267 
    268 // Tests that tapping/clicking inside the keyboard does not give it focus.
    269 TEST_F(KeyboardControllerTest, ClickDoesNotFocusKeyboard) {
    270   const gfx::Rect& root_bounds = root_window()->bounds();
    271   aura::test::EventCountDelegate delegate;
    272   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
    273   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
    274   window->SetBounds(root_bounds);
    275   root_window()->AddChild(window.get());
    276   window->Show();
    277   window->Focus();
    278 
    279   aura::Window* keyboard_container(controller()->GetContainerWindow());
    280   keyboard_container->SetBounds(root_bounds);
    281 
    282   root_window()->AddChild(keyboard_container);
    283   keyboard_container->Show();
    284 
    285   ShowKeyboard();
    286 
    287   EXPECT_TRUE(window->IsVisible());
    288   EXPECT_TRUE(keyboard_container->IsVisible());
    289   EXPECT_TRUE(window->HasFocus());
    290   EXPECT_FALSE(keyboard_container->HasFocus());
    291 
    292   // Click on the keyboard. Make sure the keyboard receives the event, but does
    293   // not get focus.
    294   EventObserver observer;
    295   keyboard_container->AddPreTargetHandler(&observer);
    296 
    297   aura::test::EventGenerator generator(root_window());
    298   generator.MoveMouseTo(proxy()->GetKeyboardWindow()->bounds().CenterPoint());
    299   generator.ClickLeftButton();
    300   EXPECT_TRUE(window->HasFocus());
    301   EXPECT_FALSE(keyboard_container->HasFocus());
    302   EXPECT_EQ("0 0", delegate.GetMouseButtonCountsAndReset());
    303   EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_PRESSED));
    304   EXPECT_EQ(1, observer.GetEventCount(ui::ET_MOUSE_RELEASED));
    305 
    306   // Click outside of the keyboard. It should reach the window behind.
    307   generator.MoveMouseTo(gfx::Point());
    308   generator.ClickLeftButton();
    309   EXPECT_EQ("1 1", delegate.GetMouseButtonCountsAndReset());
    310   keyboard_container->RemovePreTargetHandler(&observer);
    311 }
    312 
    313 TEST_F(KeyboardControllerTest, EventHitTestingInContainer) {
    314   const gfx::Rect& root_bounds = root_window()->bounds();
    315   aura::test::EventCountDelegate delegate;
    316   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
    317   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
    318   window->SetBounds(root_bounds);
    319   root_window()->AddChild(window.get());
    320   window->Show();
    321   window->Focus();
    322 
    323   aura::Window* keyboard_container(controller()->GetContainerWindow());
    324   keyboard_container->SetBounds(root_bounds);
    325 
    326   root_window()->AddChild(keyboard_container);
    327   keyboard_container->Show();
    328 
    329   ShowKeyboard();
    330 
    331   EXPECT_TRUE(window->IsVisible());
    332   EXPECT_TRUE(keyboard_container->IsVisible());
    333   EXPECT_TRUE(window->HasFocus());
    334   EXPECT_FALSE(keyboard_container->HasFocus());
    335 
    336   // Make sure hit testing works correctly while the keyboard is visible.
    337   aura::Window* keyboard_window = proxy()->GetKeyboardWindow();
    338   ui::EventTarget* root = root_window();
    339   ui::EventTargeter* targeter = root->GetEventTargeter();
    340   gfx::Point location = keyboard_window->bounds().CenterPoint();
    341   ui::MouseEvent mouse1(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
    342                         ui::EF_NONE);
    343   EXPECT_EQ(keyboard_window, targeter->FindTargetForEvent(root, &mouse1));
    344 
    345   location.set_y(keyboard_window->bounds().y() - 5);
    346   ui::MouseEvent mouse2(ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE,
    347                         ui::EF_NONE);
    348   EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse2));
    349 }
    350 
    351 TEST_F(KeyboardControllerTest, KeyboardWindowCreation) {
    352   const gfx::Rect& root_bounds = root_window()->bounds();
    353   aura::test::EventCountDelegate delegate;
    354   scoped_ptr<aura::Window> window(new aura::Window(&delegate));
    355   window->Init(aura::WINDOW_LAYER_NOT_DRAWN);
    356   window->SetBounds(root_bounds);
    357   root_window()->AddChild(window.get());
    358   window->Show();
    359   window->Focus();
    360 
    361   aura::Window* keyboard_container(controller()->GetContainerWindow());
    362   keyboard_container->SetBounds(root_bounds);
    363 
    364   root_window()->AddChild(keyboard_container);
    365   keyboard_container->Show();
    366 
    367   EXPECT_FALSE(proxy()->HasKeyboardWindow());
    368 
    369   ui::EventTarget* root = root_window();
    370   ui::EventTargeter* targeter = root->GetEventTargeter();
    371   gfx::Point location(root_window()->bounds().width() / 2,
    372                       root_window()->bounds().height() - 10);
    373   ui::MouseEvent mouse(
    374       ui::ET_MOUSE_MOVED, location, location, ui::EF_NONE, ui::EF_NONE);
    375   EXPECT_EQ(window.get(), targeter->FindTargetForEvent(root, &mouse));
    376   EXPECT_FALSE(proxy()->HasKeyboardWindow());
    377 
    378   EXPECT_EQ(
    379       controller()->GetContainerWindow(),
    380       controller()->GetContainerWindow()->GetEventHandlerForPoint(location));
    381   EXPECT_FALSE(proxy()->HasKeyboardWindow());
    382 }
    383 
    384 TEST_F(KeyboardControllerTest, VisibilityChangeWithTextInputTypeChange) {
    385   const gfx::Rect& root_bounds = root_window()->bounds();
    386 
    387   ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
    388   ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
    389   ui::DummyTextInputClient input_client_2(ui::TEXT_INPUT_TYPE_TEXT);
    390   ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
    391   ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
    392 
    393   aura::Window* keyboard_container(controller()->GetContainerWindow());
    394   scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
    395       new KeyboardContainerObserver(keyboard_container));
    396   keyboard_container->SetBounds(root_bounds);
    397   root_window()->AddChild(keyboard_container);
    398 
    399   SetFocus(&input_client_0);
    400 
    401   EXPECT_TRUE(keyboard_container->IsVisible());
    402 
    403   SetFocus(&no_input_client_0);
    404   // Keyboard should not immediately hide itself. It is delayed to avoid layout
    405   // flicker when the focus of input field quickly change.
    406   EXPECT_TRUE(keyboard_container->IsVisible());
    407   EXPECT_TRUE(WillHideKeyboard());
    408   // Wait for hide keyboard to finish.
    409   base::MessageLoop::current()->Run();
    410   EXPECT_FALSE(keyboard_container->IsVisible());
    411 
    412   SetFocus(&input_client_1);
    413   EXPECT_TRUE(keyboard_container->IsVisible());
    414 
    415   // Schedule to hide keyboard.
    416   SetFocus(&no_input_client_1);
    417   EXPECT_TRUE(WillHideKeyboard());
    418   // Cancel keyboard hide.
    419   SetFocus(&input_client_2);
    420 
    421   EXPECT_FALSE(WillHideKeyboard());
    422   EXPECT_TRUE(keyboard_container->IsVisible());
    423 }
    424 
    425 TEST_F(KeyboardControllerTest, AlwaysVisibleWhenLocked) {
    426   const gfx::Rect& root_bounds = root_window()->bounds();
    427 
    428   ui::DummyTextInputClient input_client_0(ui::TEXT_INPUT_TYPE_TEXT);
    429   ui::DummyTextInputClient input_client_1(ui::TEXT_INPUT_TYPE_TEXT);
    430   ui::DummyTextInputClient no_input_client_0(ui::TEXT_INPUT_TYPE_NONE);
    431   ui::DummyTextInputClient no_input_client_1(ui::TEXT_INPUT_TYPE_NONE);
    432 
    433   aura::Window* keyboard_container(controller()->GetContainerWindow());
    434   scoped_ptr<KeyboardContainerObserver> keyboard_container_observer(
    435       new KeyboardContainerObserver(keyboard_container));
    436   keyboard_container->SetBounds(root_bounds);
    437   root_window()->AddChild(keyboard_container);
    438 
    439   SetFocus(&input_client_0);
    440 
    441   EXPECT_TRUE(keyboard_container->IsVisible());
    442 
    443   // Lock keyboard.
    444   controller()->set_lock_keyboard(true);
    445 
    446   SetFocus(&no_input_client_0);
    447   // Keyboard should not try to hide itself as it is locked.
    448   EXPECT_TRUE(keyboard_container->IsVisible());
    449   EXPECT_FALSE(WillHideKeyboard());
    450 
    451   SetFocus(&input_client_1);
    452   EXPECT_TRUE(keyboard_container->IsVisible());
    453 
    454   // Unlock keyboard.
    455   controller()->set_lock_keyboard(false);
    456 
    457   // Keyboard should hide when focus on no input client.
    458   SetFocus(&no_input_client_1);
    459   EXPECT_TRUE(WillHideKeyboard());
    460 
    461   // Wait for hide keyboard to finish.
    462   base::MessageLoop::current()->Run();
    463   EXPECT_FALSE(keyboard_container->IsVisible());
    464 }
    465 
    466 class KeyboardControllerAnimationTest : public KeyboardControllerTest,
    467                                         public KeyboardControllerObserver {
    468  public:
    469   KeyboardControllerAnimationTest() {}
    470   virtual ~KeyboardControllerAnimationTest() {}
    471 
    472   virtual void SetUp() OVERRIDE {
    473     // We cannot short-circuit animations for this test.
    474     ui::ScopedAnimationDurationScaleMode normal_duration_mode(
    475         ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
    476 
    477     KeyboardControllerTest::SetUp();
    478 
    479     const gfx::Rect& root_bounds = root_window()->bounds();
    480     keyboard_container()->SetBounds(root_bounds);
    481     root_window()->AddChild(keyboard_container());
    482     controller()->AddObserver(this);
    483   }
    484 
    485   virtual void TearDown() OVERRIDE {
    486     controller()->RemoveObserver(this);
    487     KeyboardControllerTest::TearDown();
    488   }
    489 
    490  protected:
    491   // KeyboardControllerObserver overrides
    492   virtual void OnKeyboardBoundsChanging(const gfx::Rect& new_bounds) OVERRIDE {
    493     notified_bounds_ = new_bounds;
    494   }
    495 
    496   const gfx::Rect& notified_bounds() { return notified_bounds_; }
    497 
    498   aura::Window* keyboard_container() {
    499     return controller()->GetContainerWindow();
    500   }
    501 
    502   aura::Window* keyboard_window() {
    503     return proxy()->GetKeyboardWindow();
    504   }
    505 
    506  private:
    507   gfx::Rect notified_bounds_;
    508 
    509   DISALLOW_COPY_AND_ASSIGN(KeyboardControllerAnimationTest);
    510 };
    511 
    512 // Tests virtual keyboard has correct show and hide animation.
    513 TEST_F(KeyboardControllerAnimationTest, ContainerAnimation) {
    514   ui::Layer* layer = keyboard_container()->layer();
    515   ShowKeyboard();
    516 
    517   // Keyboard container and window should immediately become visible before
    518   // animation starts.
    519   EXPECT_TRUE(keyboard_container()->IsVisible());
    520   EXPECT_TRUE(keyboard_window()->IsVisible());
    521   float show_start_opacity = layer->opacity();
    522   gfx::Transform transform;
    523   transform.Translate(0, keyboard_window()->bounds().height());
    524   EXPECT_EQ(transform, layer->transform());
    525   EXPECT_EQ(gfx::Rect(), notified_bounds());
    526 
    527   RunAnimationForLayer(layer);
    528   EXPECT_TRUE(keyboard_container()->IsVisible());
    529   EXPECT_TRUE(keyboard_window()->IsVisible());
    530   float show_end_opacity = layer->opacity();
    531   EXPECT_LT(show_start_opacity, show_end_opacity);
    532   EXPECT_EQ(gfx::Transform(), layer->transform());
    533   // KeyboardController should notify the bounds of keyboard window to its
    534   // observers after show animation finished.
    535   EXPECT_EQ(keyboard_window()->bounds(), notified_bounds());
    536 
    537   // Directly hide keyboard without delay.
    538   controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
    539   EXPECT_TRUE(keyboard_container()->IsVisible());
    540   EXPECT_TRUE(keyboard_container()->layer()->visible());
    541   EXPECT_TRUE(keyboard_window()->IsVisible());
    542   float hide_start_opacity = layer->opacity();
    543   // KeyboardController should notify the bounds of keyboard window to its
    544   // observers before hide animation starts.
    545   EXPECT_EQ(gfx::Rect(), notified_bounds());
    546 
    547   RunAnimationForLayer(layer);
    548   EXPECT_FALSE(keyboard_container()->IsVisible());
    549   EXPECT_FALSE(keyboard_container()->layer()->visible());
    550   EXPECT_FALSE(keyboard_window()->IsVisible());
    551   float hide_end_opacity = layer->opacity();
    552   EXPECT_GT(hide_start_opacity, hide_end_opacity);
    553   EXPECT_EQ(transform, layer->transform());
    554   EXPECT_EQ(gfx::Rect(), notified_bounds());
    555 }
    556 
    557 // Show keyboard during keyboard hide animation should abort the hide animation
    558 // and the keyboard should animate in.
    559 // Test for crbug.com/333284.
    560 TEST_F(KeyboardControllerAnimationTest, ContainerShowWhileHide) {
    561   ui::Layer* layer = keyboard_container()->layer();
    562   ShowKeyboard();
    563   RunAnimationForLayer(layer);
    564 
    565   controller()->HideKeyboard(KeyboardController::HIDE_REASON_AUTOMATIC);
    566   // Before hide animation finishes, show keyboard again.
    567   ShowKeyboard();
    568   RunAnimationForLayer(layer);
    569   EXPECT_TRUE(keyboard_container()->IsVisible());
    570   EXPECT_TRUE(keyboard_window()->IsVisible());
    571   EXPECT_EQ(1.0, layer->opacity());
    572   EXPECT_EQ(gfx::Transform(), layer->transform());
    573 }
    574 
    575 class KeyboardControllerUsabilityTest : public KeyboardControllerTest {
    576  public:
    577   KeyboardControllerUsabilityTest() {}
    578   virtual ~KeyboardControllerUsabilityTest() {}
    579 
    580   virtual void SetUp() OVERRIDE {
    581     CommandLine::ForCurrentProcess()->AppendSwitch(
    582         switches::kKeyboardUsabilityExperiment);
    583     KeyboardControllerTest::SetUp();
    584   }
    585 
    586  private:
    587   DISALLOW_COPY_AND_ASSIGN(KeyboardControllerUsabilityTest);
    588 };
    589 
    590 TEST_F(KeyboardControllerUsabilityTest, KeyboardAlwaysVisibleInUsabilityTest) {
    591   const gfx::Rect& root_bounds = root_window()->bounds();
    592 
    593   ui::DummyTextInputClient input_client(ui::TEXT_INPUT_TYPE_TEXT);
    594   ui::DummyTextInputClient no_input_client(ui::TEXT_INPUT_TYPE_NONE);
    595 
    596   aura::Window* keyboard_container(controller()->GetContainerWindow());
    597   keyboard_container->SetBounds(root_bounds);
    598   root_window()->AddChild(keyboard_container);
    599 
    600   SetFocus(&input_client);
    601   EXPECT_TRUE(keyboard_container->IsVisible());
    602 
    603   SetFocus(&no_input_client);
    604   // Keyboard should not hide itself after lost focus.
    605   EXPECT_TRUE(keyboard_container->IsVisible());
    606   EXPECT_FALSE(WillHideKeyboard());
    607 }
    608 
    609 }  // namespace keyboard
    610