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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_
      6 #define UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_
      7 
      8 #include "base/gtest_prod_util.h"
      9 #include "base/memory/scoped_ptr.h"
     10 #include "ui/base/layout.h"
     11 #include "ui/gfx/image/image_skia.h"
     12 #include "ui/views/controls/button/custom_button.h"
     13 
     14 namespace views {
     15 
     16 class Painter;
     17 
     18 // An image button.
     19 
     20 // Note that this type of button is not focusable by default and will not be
     21 // part of the focus chain.  Call SetFocusable(true) to make it part of the
     22 // focus chain.
     23 
     24 class VIEWS_EXPORT ImageButton : public CustomButton {
     25  public:
     26   static const char kViewClassName[];
     27 
     28   enum HorizontalAlignment {
     29     ALIGN_LEFT = 0,
     30     ALIGN_CENTER,
     31     ALIGN_RIGHT
     32   };
     33 
     34   enum VerticalAlignment {
     35     ALIGN_TOP = 0,
     36     ALIGN_MIDDLE,
     37     ALIGN_BOTTOM
     38   };
     39 
     40   explicit ImageButton(ButtonListener* listener);
     41   virtual ~ImageButton();
     42 
     43   // Returns the image for a given |state|.
     44   virtual const gfx::ImageSkia& GetImage(ButtonState state) const;
     45 
     46   // Set the image the button should use for the provided state.
     47   virtual void SetImage(ButtonState state, const gfx::ImageSkia* image);
     48 
     49   // Set the background details.
     50   void SetBackground(SkColor color,
     51                      const gfx::ImageSkia* image,
     52                      const gfx::ImageSkia* mask);
     53 
     54   // Sets how the image is laid out within the button's bounds.
     55   void SetImageAlignment(HorizontalAlignment h_align,
     56                          VerticalAlignment v_align);
     57 
     58   void SetFocusPainter(scoped_ptr<Painter> focus_painter);
     59 
     60   // Sets preferred size, so it could be correctly positioned in layout even if
     61   // it is NULL.
     62   void SetPreferredSize(const gfx::Size& preferred_size) {
     63     preferred_size_ = preferred_size;
     64   }
     65 
     66   // Whether we should draw our images resources horizontally flipped.
     67   void SetDrawImageMirrored(bool mirrored) {
     68     draw_image_mirrored_ = mirrored;
     69   }
     70 
     71   // Overridden from View:
     72   virtual gfx::Size GetPreferredSize() const OVERRIDE;
     73   virtual const char* GetClassName() const OVERRIDE;
     74   virtual void OnPaint(gfx::Canvas* canvas) OVERRIDE;
     75 
     76  protected:
     77   // Overridden from View:
     78   virtual void OnFocus() OVERRIDE;
     79   virtual void OnBlur() OVERRIDE;
     80 
     81   // Returns the image to paint. This is invoked from paint and returns a value
     82   // from images.
     83   virtual gfx::ImageSkia GetImageToPaint();
     84 
     85   // Updates button background for |scale_factor|.
     86   void UpdateButtonBackground(ui::ScaleFactor scale_factor);
     87 
     88   Painter* focus_painter() { return focus_painter_.get(); }
     89 
     90   // The images used to render the different states of this button.
     91   gfx::ImageSkia images_[STATE_COUNT];
     92 
     93   gfx::ImageSkia background_image_;
     94 
     95  private:
     96   FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, Basics);
     97   FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, ImagePositionWithBorder);
     98   FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, LeftAlignedMirrored);
     99   FRIEND_TEST_ALL_PREFIXES(ImageButtonTest, RightAlignedMirrored);
    100 
    101   // Returns the correct position of the image for painting.
    102   gfx::Point ComputeImagePaintPosition(const gfx::ImageSkia& image);
    103 
    104   // Image alignment.
    105   HorizontalAlignment h_alignment_;
    106   VerticalAlignment v_alignment_;
    107   gfx::Size preferred_size_;
    108 
    109   // Whether we draw our resources horizontally flipped. This can happen in the
    110   // linux titlebar, where image resources were designed to be flipped so a
    111   // small curved corner in the close button designed to fit into the frame
    112   // resources.
    113   bool draw_image_mirrored_;
    114 
    115   scoped_ptr<Painter> focus_painter_;
    116 
    117   DISALLOW_COPY_AND_ASSIGN(ImageButton);
    118 };
    119 
    120 ////////////////////////////////////////////////////////////////////////////////
    121 //
    122 // ToggleImageButton
    123 //
    124 // A toggle-able ImageButton.  It swaps out its graphics when toggled.
    125 //
    126 ////////////////////////////////////////////////////////////////////////////////
    127 class VIEWS_EXPORT ToggleImageButton : public ImageButton {
    128  public:
    129   explicit ToggleImageButton(ButtonListener* listener);
    130   virtual ~ToggleImageButton();
    131 
    132   // Change the toggled state.
    133   void SetToggled(bool toggled);
    134 
    135   // Like ImageButton::SetImage(), but to set the graphics used for the
    136   // "has been toggled" state.  Must be called for each button state
    137   // before the button is toggled.
    138   void SetToggledImage(ButtonState state, const gfx::ImageSkia* image);
    139 
    140   // Set the tooltip text displayed when the button is toggled.
    141   void SetToggledTooltipText(const base::string16& tooltip);
    142 
    143   // Overridden from ImageButton:
    144   virtual const gfx::ImageSkia& GetImage(ButtonState state) const OVERRIDE;
    145   virtual void SetImage(ButtonState state,
    146                         const gfx::ImageSkia* image) OVERRIDE;
    147 
    148   // Overridden from View:
    149   virtual bool GetTooltipText(const gfx::Point& p,
    150                               base::string16* tooltip) const OVERRIDE;
    151   virtual void GetAccessibleState(ui::AXViewState* state) OVERRIDE;
    152 
    153  private:
    154   // The parent class's images_ member is used for the current images,
    155   // and this array is used to hold the alternative images.
    156   // We swap between the two when toggling.
    157   gfx::ImageSkia alternate_images_[STATE_COUNT];
    158 
    159   // True if the button is currently toggled.
    160   bool toggled_;
    161 
    162   // The parent class's tooltip_text_ is displayed when not toggled, and
    163   // this one is shown when toggled.
    164   base::string16 toggled_tooltip_text_;
    165 
    166   DISALLOW_COPY_AND_ASSIGN(ToggleImageButton);
    167 };
    168 
    169 }  // namespace views
    170 
    171 #endif  // UI_VIEWS_CONTROLS_BUTTON_IMAGE_BUTTON_H_
    172