1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 6 #define UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 7 8 #include "base/callback.h" 9 #include "base/compiler_specific.h" 10 #include "base/memory/weak_ptr.h" 11 #include "ui/events/platform/platform_event_dispatcher.h" 12 #include "ui/gfx/image/image_skia.h" 13 #include "ui/gfx/native_widget_types.h" 14 #include "ui/gfx/vector2d_f.h" 15 #include "ui/views/widget/desktop_aura/x11_whole_screen_move_loop_delegate.h" 16 17 typedef struct _XDisplay XDisplay; 18 19 namespace aura { 20 class Window; 21 } 22 23 namespace ui { 24 class ScopedEventDispatcher; 25 } 26 27 namespace views { 28 29 class Widget; 30 31 // Runs a nested message loop and grabs the mouse. This is used to implement 32 // dragging. 33 class X11WholeScreenMoveLoop : public ui::PlatformEventDispatcher { 34 public: 35 explicit X11WholeScreenMoveLoop(X11WholeScreenMoveLoopDelegate* delegate); 36 virtual ~X11WholeScreenMoveLoop(); 37 38 // ui:::PlatformEventDispatcher: 39 virtual bool CanDispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 40 virtual uint32_t DispatchEvent(const ui::PlatformEvent& event) OVERRIDE; 41 42 // Runs the nested message loop. While the mouse is grabbed, use |cursor| as 43 // the mouse cursor. Returns true if the move-loop is completed successfully. 44 // If the pointer-grab fails, or the move-loop is canceled by the user (e.g. 45 // by pressing escape), then returns false. 46 bool RunMoveLoop(aura::Window* window, gfx::NativeCursor cursor); 47 48 // Updates the cursor while the move loop is running. 49 void UpdateCursor(gfx::NativeCursor cursor); 50 51 // Ends the RunMoveLoop() that's currently in progress. 52 void EndMoveLoop(); 53 54 // Sets an image to be used during the drag. 55 void SetDragImage(const gfx::ImageSkia& image, gfx::Vector2dF offset); 56 57 private: 58 // Grabs the pointer and keyboard, setting the mouse cursor to |cursor|. 59 // Returns true if the grab was successful. 60 bool GrabPointerAndKeyboard(gfx::NativeCursor cursor); 61 62 // Creates an input-only window to be used during the drag. 63 Window CreateDragInputWindow(XDisplay* display); 64 65 // Creates a window to show the drag image during the drag. 66 void CreateDragImageWindow(); 67 68 // Checks to see if |in_image| is an image that has any visible regions 69 // (defined as having a pixel with alpha > 32). If so, return true. 70 bool CheckIfIconValid(); 71 72 // Dispatch mouse movement event to |delegate_| in a posted task. 73 void DispatchMouseMovement(); 74 75 X11WholeScreenMoveLoopDelegate* delegate_; 76 77 // Are we running a nested message loop from RunMoveLoop()? 78 bool in_move_loop_; 79 scoped_ptr<ui::ScopedEventDispatcher> nested_dispatcher_; 80 81 bool should_reset_mouse_flags_; 82 83 // An invisible InputOnly window . We create this window so we can track the 84 // cursor wherever it goes on screen during a drag, since normal windows 85 // don't receive pointer motion events outside of their bounds. 86 ::Window grab_input_window_; 87 88 base::Closure quit_closure_; 89 90 // Keeps track of whether the move-loop is cancled by the user (e.g. by 91 // pressing escape). 92 bool canceled_; 93 94 // Keeps track of whether we still have a pointer grab at the end of the loop. 95 bool has_grab_; 96 97 // A Widget is created during the drag if there is an image available to be 98 // used during the drag. 99 scoped_ptr<Widget> drag_widget_; 100 gfx::ImageSkia drag_image_; 101 gfx::Vector2dF drag_offset_; 102 XMotionEvent last_xmotion_; 103 base::WeakPtrFactory<X11WholeScreenMoveLoop> weak_factory_; 104 105 DISALLOW_COPY_AND_ASSIGN(X11WholeScreenMoveLoop); 106 }; 107 108 } // namespace views 109 110 #endif // UI_VIEWS_WIDGET_DESKTOP_AURA_X11_WHOLE_SCREEN_MOVE_LOOP_H_ 111