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      1 // Copyright 2011 the V8 project authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef V8_FAST_DTOA_H_
      6 #define V8_FAST_DTOA_H_
      7 
      8 namespace v8 {
      9 namespace internal {
     10 
     11 enum FastDtoaMode {
     12   // Computes the shortest representation of the given input. The returned
     13   // result will be the most accurate number of this length. Longer
     14   // representations might be more accurate.
     15   FAST_DTOA_SHORTEST,
     16   // Computes a representation where the precision (number of digits) is
     17   // given as input. The precision is independent of the decimal point.
     18   FAST_DTOA_PRECISION
     19 };
     20 
     21 // FastDtoa will produce at most kFastDtoaMaximalLength digits. This does not
     22 // include the terminating '\0' character.
     23 const int kFastDtoaMaximalLength = 17;
     24 
     25 // Provides a decimal representation of v.
     26 // The result should be interpreted as buffer * 10^(point - length).
     27 //
     28 // Precondition:
     29 //   * v must be a strictly positive finite double.
     30 //
     31 // Returns true if it succeeds, otherwise the result can not be trusted.
     32 // There will be *length digits inside the buffer followed by a null terminator.
     33 // If the function returns true and mode equals
     34 //   - FAST_DTOA_SHORTEST, then
     35 //     the parameter requested_digits is ignored.
     36 //     The result satisfies
     37 //         v == (double) (buffer * 10^(point - length)).
     38 //     The digits in the buffer are the shortest representation possible. E.g.
     39 //     if 0.099999999999 and 0.1 represent the same double then "1" is returned
     40 //     with point = 0.
     41 //     The last digit will be closest to the actual v. That is, even if several
     42 //     digits might correctly yield 'v' when read again, the buffer will contain
     43 //     the one closest to v.
     44 //   - FAST_DTOA_PRECISION, then
     45 //     the buffer contains requested_digits digits.
     46 //     the difference v - (buffer * 10^(point-length)) is closest to zero for
     47 //     all possible representations of requested_digits digits.
     48 //     If there are two values that are equally close, then FastDtoa returns
     49 //     false.
     50 // For both modes the buffer must be large enough to hold the result.
     51 bool FastDtoa(double d,
     52               FastDtoaMode mode,
     53               int requested_digits,
     54               Vector<char> buffer,
     55               int* length,
     56               int* decimal_point);
     57 
     58 } }  // namespace v8::internal
     59 
     60 #endif  // V8_FAST_DTOA_H_
     61