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      1 /*-------------------------------------------------------------------------
      2  * drawElements Quality Program Tester Core
      3  * ----------------------------------------
      4  *
      5  * Copyright 2014 The Android Open Source Project
      6  *
      7  * Licensed under the Apache License, Version 2.0 (the "License");
      8  * you may not use this file except in compliance with the License.
      9  * You may obtain a copy of the License at
     10  *
     11  *      http://www.apache.org/licenses/LICENSE-2.0
     12  *
     13  * Unless required by applicable law or agreed to in writing, software
     14  * distributed under the License is distributed on an "AS IS" BASIS,
     15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     16  * See the License for the specific language governing permissions and
     17  * limitations under the License.
     18  *
     19  *//*!
     20  * \file
     21  * \brief Bilinear image comparison.
     22  *//*--------------------------------------------------------------------*/
     23 
     24 #include "tcuBilinearImageCompare.hpp"
     25 #include "tcuTexture.hpp"
     26 #include "tcuTextureUtil.hpp"
     27 #include "tcuRGBA.hpp"
     28 
     29 namespace tcu
     30 {
     31 
     32 namespace
     33 {
     34 
     35 enum
     36 {
     37 	NUM_SUBPIXEL_BITS	= 8	//!< Number of subpixel bits used when doing bilinear interpolation.
     38 };
     39 
     40 // \todo [2013-03-26 pyry] Big-endian architectures?
     41 
     42 template<int Channel>
     43 static inline deUint8 getChannel (deUint32 color)
     44 {
     45 	return (deUint8)((color >> (Channel*8)) & 0xff);
     46 }
     47 
     48 inline deUint32 readRGBA8Raw (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
     49 {
     50 	return *(const deUint32*)((const deUint8*)src.getDataPtr() + y*src.getRowPitch() + x*4);
     51 }
     52 
     53 inline RGBA readRGBA8 (const ConstPixelBufferAccess& src, deUint32 x, deUint32 y)
     54 {
     55 	deUint32 raw = readRGBA8Raw(src, x, y);
     56 	deUint32 res = 0;
     57 
     58 	res |= getChannel<0>(raw) << RGBA::RED_SHIFT;
     59 	res |= getChannel<1>(raw) << RGBA::GREEN_SHIFT;
     60 	res |= getChannel<2>(raw) << RGBA::BLUE_SHIFT;
     61 	res |= getChannel<3>(raw) << RGBA::ALPHA_SHIFT;
     62 
     63 	return RGBA(res);
     64 }
     65 
     66 inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p10, deUint8 p11)
     67 {
     68 	const deUint32 fx0		= (1u<<NUM_SUBPIXEL_BITS) - fx1;
     69 	const deUint32 fy0		= (1u<<NUM_SUBPIXEL_BITS) - fy1;
     70 	const deUint32 half		= 1u<<(NUM_SUBPIXEL_BITS*2 - 1);
     71 	const deUint32 sum		= fx0*fy0*p00 + fx1*fy0*p10 + fx0*fy1*p01 + fx1*fy1*p11;
     72 	const deUint32 rounded	= (sum + half) >> (NUM_SUBPIXEL_BITS*2);
     73 
     74 	DE_ASSERT(de::inRange<deUint32>(rounded, 0, 0xff));
     75 	return (deUint8)rounded;
     76 }
     77 
     78 RGBA bilinearSampleRGBA8 (const ConstPixelBufferAccess& access, deUint32 u, deUint32 v)
     79 {
     80 	deUint32	x0		= u>>NUM_SUBPIXEL_BITS;
     81 	deUint32	y0		= v>>NUM_SUBPIXEL_BITS;
     82 	deUint32	x1		= x0+1; //de::min(x0+1, (deUint32)(access.getWidth()-1));
     83 	deUint32	y1		= y0+1; //de::min(y0+1, (deUint32)(access.getHeight()-1));
     84 
     85 	DE_ASSERT(x1 < (deUint32)access.getWidth());
     86 	DE_ASSERT(y1 < (deUint32)access.getHeight());
     87 
     88 	deUint32	fx1		= u-(x0<<NUM_SUBPIXEL_BITS);
     89 	deUint32	fy1		= v-(y0<<NUM_SUBPIXEL_BITS);
     90 
     91 	deUint32	p00		= readRGBA8Raw(access, x0, y0);
     92 	deUint32	p10		= readRGBA8Raw(access, x1, y0);
     93 	deUint32	p01		= readRGBA8Raw(access, x0, y1);
     94 	deUint32	p11		= readRGBA8Raw(access, x1, y1);
     95 
     96 	deUint32	res		= 0;
     97 
     98 	res |= interpolateChannel(fx1, fy1, getChannel<0>(p00), getChannel<0>(p01), getChannel<0>(p10), getChannel<0>(p11)) << RGBA::RED_SHIFT;
     99 	res |= interpolateChannel(fx1, fy1, getChannel<1>(p00), getChannel<1>(p01), getChannel<1>(p10), getChannel<1>(p11)) << RGBA::GREEN_SHIFT;
    100 	res |= interpolateChannel(fx1, fy1, getChannel<2>(p00), getChannel<2>(p01), getChannel<2>(p10), getChannel<2>(p11)) << RGBA::BLUE_SHIFT;
    101 	res |= interpolateChannel(fx1, fy1, getChannel<3>(p00), getChannel<3>(p01), getChannel<3>(p10), getChannel<3>(p11)) << RGBA::ALPHA_SHIFT;
    102 
    103 	return RGBA(res);
    104 }
    105 
    106 bool comparePixelRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const RGBA threshold, int x, int y)
    107 {
    108 	const RGBA resPix = readRGBA8(result, (deUint32)x, (deUint32)y);
    109 
    110 	// Step 1: Compare result pixel to 3x3 neighborhood pixels in reference.
    111 	{
    112 		const deUint32	x0		= (deUint32)de::max(x-1, 0);
    113 		const deUint32	x1		= (deUint32)x;
    114 		const deUint32	x2		= (deUint32)de::min(x+1, reference.getWidth()-1);
    115 		const deUint32	y0		= (deUint32)de::max(y-1, 0);
    116 		const deUint32	y1		= (deUint32)y;
    117 		const deUint32	y2		= (deUint32)de::min(y+1, reference.getHeight()-1);
    118 
    119 		if (compareThreshold(resPix, readRGBA8(reference, x1, y1), threshold) ||
    120 			compareThreshold(resPix, readRGBA8(reference, x0, y1), threshold) ||
    121 			compareThreshold(resPix, readRGBA8(reference, x2, y1), threshold) ||
    122 			compareThreshold(resPix, readRGBA8(reference, x0, y0), threshold) ||
    123 			compareThreshold(resPix, readRGBA8(reference, x1, y0), threshold) ||
    124 			compareThreshold(resPix, readRGBA8(reference, x2, y0), threshold) ||
    125 			compareThreshold(resPix, readRGBA8(reference, x0, y2), threshold) ||
    126 			compareThreshold(resPix, readRGBA8(reference, x1, y2), threshold) ||
    127 			compareThreshold(resPix, readRGBA8(reference, x2, y2), threshold))
    128 			return true;
    129 	}
    130 
    131 	// Step 2: Compare using bilinear sampling.
    132 	{
    133 		// \todo [pyry] Optimize sample positions!
    134 		static const deUint32 s_offsets[][2] =
    135 		{
    136 			{ 226, 186 },
    137 			{ 335, 235 },
    138 			{ 279, 334 },
    139 			{ 178, 272 },
    140 			{ 112, 202 },
    141 			{ 306, 117 },
    142 			{ 396, 299 },
    143 			{ 206, 382 },
    144 			{ 146,  96 },
    145 			{ 423, 155 },
    146 			{ 361, 412 },
    147 			{  84, 339 },
    148 			{  48, 130 },
    149 			{ 367,  43 },
    150 			{ 455, 367 },
    151 			{ 105, 439 },
    152 			{  83,  46 },
    153 			{ 217,  24 },
    154 			{ 461,  71 },
    155 			{ 450, 459 },
    156 			{ 239, 469 },
    157 			{  67, 267 },
    158 			{ 459, 255 },
    159 			{  13, 416 },
    160 			{  10, 192 },
    161 			{ 141, 502 },
    162 			{ 503, 304 },
    163 			{ 380, 506 }
    164 		};
    165 
    166 		for (int sampleNdx = 0; sampleNdx < DE_LENGTH_OF_ARRAY(s_offsets); sampleNdx++)
    167 		{
    168 			const int u = ((x-1)<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][0];
    169 			const int v = ((y-1)<<NUM_SUBPIXEL_BITS) + (int)s_offsets[sampleNdx][1];
    170 
    171 			if (!de::inBounds(u, 0, (reference.getWidth()-1)<<NUM_SUBPIXEL_BITS) ||
    172 				!de::inBounds(v, 0, (reference.getHeight()-1)<<NUM_SUBPIXEL_BITS))
    173 				continue;
    174 
    175 			if (compareThreshold(resPix, bilinearSampleRGBA8(reference, (deUint32)u, (deUint32)v), threshold))
    176 				return true;
    177 		}
    178 	}
    179 
    180 	return false;
    181 }
    182 
    183 bool bilinearCompareRGBA8 (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold)
    184 {
    185 	DE_ASSERT(reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8) &&
    186 			  result.getFormat()	== TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8));
    187 
    188 	// Clear error mask first to green (faster this way).
    189 	clear(errorMask, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
    190 
    191 	bool allOk = true;
    192 
    193 	for (int y = 0; y < reference.getHeight(); y++)
    194 	{
    195 		for (int x = 0; x < reference.getWidth(); x++)
    196 		{
    197 			if (!comparePixelRGBA8(reference, result, threshold, x, y) &&
    198 				!comparePixelRGBA8(result, reference, threshold, x, y))
    199 			{
    200 				allOk = false;
    201 				errorMask.setPixel(Vec4(1.0f, 0.0f, 0.0f, 1.0f), x, y);
    202 			}
    203 		}
    204 	}
    205 
    206 	return allOk;
    207 }
    208 
    209 } // anonymous
    210 
    211 bool bilinearCompare (const ConstPixelBufferAccess& reference, const ConstPixelBufferAccess& result, const PixelBufferAccess& errorMask, const RGBA threshold)
    212 {
    213 	DE_ASSERT(reference.getWidth()	== result.getWidth()	&&
    214 			  reference.getHeight()	== result.getHeight()	&&
    215 			  reference.getDepth()	== result.getDepth()	&&
    216 			  reference.getFormat()	== result.getFormat());
    217 	DE_ASSERT(reference.getWidth()	== errorMask.getWidth()		&&
    218 			  reference.getHeight()	== errorMask.getHeight()	&&
    219 			  reference.getDepth()	== errorMask.getDepth());
    220 
    221 	if (reference.getFormat() == TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8))
    222 		return bilinearCompareRGBA8(reference, result, errorMask, threshold);
    223 	else
    224 		throw InternalError("Unsupported format for bilinear comparison");
    225 }
    226 
    227 } // tcu
    228