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      1 //=====================================================
      2 // File   :  main.cpp
      3 // Author :  L. Plagne <laurent.plagne (at) edf.fr)>
      4 // Copyright (C) EDF R&D,  lun sep 30 14:23:30 CEST 2002
      5 //=====================================================
      6 //
      7 // This program is free software; you can redistribute it and/or
      8 // modify it under the terms of the GNU General Public License
      9 // as published by the Free Software Foundation; either version 2
     10 // of the License, or (at your option) any later version.
     11 //
     12 // This program is distributed in the hope that it will be useful,
     13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
     14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     15 // GNU General Public License for more details.
     16 // You should have received a copy of the GNU General Public License
     17 // along with this program; if not, write to the Free Software
     18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
     19 //
     20 #include "utilities.h"
     21 #include "blitz_interface.hh"
     22 #include "blitz_LU_solve_interface.hh"
     23 #include "bench.hh"
     24 #include "action_matrix_vector_product.hh"
     25 #include "action_matrix_matrix_product.hh"
     26 #include "action_axpy.hh"
     27 #include "action_lu_solve.hh"
     28 #include "action_ata_product.hh"
     29 #include "action_aat_product.hh"
     30 #include "action_atv_product.hh"
     31 
     32 BTL_MAIN;
     33 
     34 int main()
     35 {
     36 
     37   bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
     38   bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT);
     39 
     40   bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
     41   bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
     42   bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT);
     43 
     44   bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT);
     45 
     46   //bench<Action_lu_solve<blitz_LU_solve_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT);
     47 
     48   return 0;
     49 }
     50 
     51 
     52