1 ;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s 2 3 ; CHECK: @main 4 ; CHECK-NOT: MOV 5 define void @main(<4 x float> inreg %reg0) #0 { 6 entry: 7 %0 = extractelement <4 x float> %reg0, i32 0 8 %1 = call float @fabs(float %0) 9 %2 = fptoui float %1 to i32 10 %3 = bitcast i32 %2 to float 11 %4 = insertelement <4 x float> undef, float %3, i32 0 12 call void @llvm.R600.store.swizzle(<4 x float> %4, i32 0, i32 0) 13 ret void 14 } 15 16 declare float @fabs(float ) readnone 17 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32) 18 19 attributes #0 = { "ShaderType"="0" }