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      1 ;RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
      2 
      3 ; CHECK: @main
      4 ; CHECK-NOT: MOV
      5 define void @main(<4 x float> inreg %reg0) #0 {
      6 entry:
      7   %0 = extractelement <4 x float> %reg0, i32 0
      8   %1 = call float @fabs(float %0)
      9   %2 = fptoui float %1 to i32
     10   %3 = bitcast i32 %2 to float
     11   %4 = insertelement <4 x float> undef, float %3, i32 0
     12   call void @llvm.R600.store.swizzle(<4 x float> %4, i32 0, i32 0)
     13   ret void
     14 }
     15 
     16 declare float @fabs(float ) readnone
     17 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     18 
     19 attributes #0 = { "ShaderType"="0" }