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      1 ; RUN: llc < %s -march=r600 -mcpu=rv710 | FileCheck %s
      2 ; RUN: llc < %s -march=r600 -mcpu=rv730 | FileCheck %s
      3 ; RUN: llc < %s -march=r600 -mcpu=rv770 | FileCheck %s
      4 ; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
      5 ; RUN: llc < %s -march=r600 -mcpu=redwood | FileCheck %s
      6 ; RUN: llc < %s -march=r600 -mcpu=sumo | FileCheck %s
      7 ; RUN: llc < %s -march=r600 -mcpu=juniper | FileCheck %s
      8 ; RUN: llc < %s -march=r600 -mcpu=cypress | FileCheck %s
      9 ; RUN: llc < %s -march=r600 -mcpu=barts | FileCheck %s
     10 ; RUN: llc < %s -march=r600 -mcpu=turks | FileCheck %s
     11 ; RUN: llc < %s -march=r600 -mcpu=caicos | FileCheck %s
     12 ; RUN: llc < %s -march=r600 -mcpu=cayman | FileCheck %s
     13 
     14 ; r700+ supports 16 fetches in a clause
     15 ; CHECK: @fetch_limits_r700
     16 ; CHECK: Fetch clause
     17 ; CHECK: Fetch clause
     18 
     19 define void @fetch_limits_r700() #0 {
     20 entry:
     21   %0 = load <4 x float> addrspace(8)* null
     22   %1 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 1)
     23   %2 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
     24   %3 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
     25   %4 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
     26   %5 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
     27   %6 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
     28   %7 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
     29   %8 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 8)
     30   %9 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 9)
     31   %10 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 10)
     32   %11 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 11)
     33   %12 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 12)
     34   %13 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 13)
     35   %14 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 14)
     36   %15 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 15)
     37   %16 = load <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>] addrspace(8)* null, i64 0, i32 16)
     38   %res0 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %0, i32 0, i32 0, i32 1)
     39   %res1 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %1, i32 0, i32 0, i32 1)
     40   %res2 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %2, i32 0, i32 0, i32 1)
     41   %res3 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %3, i32 0, i32 0, i32 1)
     42   %res4 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %4, i32 0, i32 0, i32 1)
     43   %res5 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %5, i32 0, i32 0, i32 1)
     44   %res6 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %6, i32 0, i32 0, i32 1)
     45   %res7 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %7, i32 0, i32 0, i32 1)
     46   %res8 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %8, i32 0, i32 0, i32 1)
     47   %res9 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %9, i32 0, i32 0, i32 1)
     48   %res10 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %10, i32 0, i32 0, i32 1)
     49   %res11 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %11, i32 0, i32 0, i32 1)
     50   %res12 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %12, i32 0, i32 0, i32 1)
     51   %res13 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %13, i32 0, i32 0, i32 1)
     52   %res14 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %14, i32 0, i32 0, i32 1)
     53   %res15 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %15, i32 0, i32 0, i32 1)
     54   %res16 = call <4 x float> @llvm.AMDGPU.tex(<4 x float> %16, i32 0, i32 0, i32 1)
     55   %a = fadd <4 x float> %res0, %res1
     56   %b = fadd <4 x float> %res2, %res3
     57   %c = fadd <4 x float> %res4, %res5
     58   %d = fadd <4 x float> %res6, %res7
     59   %e = fadd <4 x float> %res8, %res9
     60   %f = fadd <4 x float> %res10, %res11
     61   %g = fadd <4 x float> %res12, %res13
     62   %h = fadd <4 x float> %res14, %res15
     63   %i = fadd <4 x float> %res16, %a
     64 
     65   %bc = fadd <4 x float> %b, %c
     66   %de = fadd <4 x float> %d, %e
     67   %fg = fadd <4 x float> %f, %g
     68   %hi = fadd <4 x float> %h, %i
     69 
     70   %bcde = fadd <4 x float> %bc, %de
     71   %fghi = fadd <4 x float> %fg, %hi
     72 
     73   %bcdefghi = fadd <4 x float> %bcde, %fghi
     74   call void @llvm.R600.store.swizzle(<4 x float> %bcdefghi, i32 0, i32 1)
     75   ret void
     76 }
     77 
     78 attributes #0 = { "ShaderType"="0" } ; Pixel Shader
     79 
     80 declare <4 x float> @llvm.AMDGPU.tex(<4 x float>, i32, i32, i32) readnone
     81 declare void @llvm.R600.store.swizzle(<4 x float>, i32, i32)
     82