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      1 ;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
      2 
      3 ; Example of a simple geometry shader loading vertex attributes from the
      4 ; ESGS ring buffer
      5 
      6 ; CHECK-LABEL: @main
      7 ; CHECK: BUFFER_LOAD_DWORD
      8 ; CHECK: BUFFER_LOAD_DWORD
      9 ; CHECK: BUFFER_LOAD_DWORD
     10 ; CHECK: BUFFER_LOAD_DWORD
     11 
     12 define void @main([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, [2 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* inreg, [17 x <16 x i8>] addrspace(2)* inreg, i32, i32, i32, i32) #0 {
     13 main_body:
     14   %10 = getelementptr [2 x <16 x i8>] addrspace(2)* %3, i64 0, i32 1
     15   %11 = load <16 x i8> addrspace(2)* %10, !tbaa !0
     16   %12 = shl i32 %6, 2
     17   %13 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 0, i32 0, i32 0, i32 0, i32 0, i32 1, i32 1, i32 0)
     18   %14 = bitcast i32 %13 to float
     19   %15 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 1, i32 0, i32 1, i32 1, i32 0)
     20   %16 = bitcast i32 %15 to float
     21   %17 = call i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8> %11, i32 %12, i32 0, i32 0, i32 0, i32 1, i32 1, i32 1, i32 0)
     22   %18 = bitcast i32 %17 to float
     23   %19 = call i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8> %11, <2 x i32> <i32 0, i32 0>, i32 0, i32 0, i32 1, i32 1, i32 1, i32 1, i32 0)
     24   %20 = bitcast i32 %19 to float
     25   call void @llvm.SI.export(i32 15, i32 0, i32 1, i32 12, i32 0, float %14, float %16, float %18, float %20)
     26   ret void
     27 }
     28 
     29 ; Function Attrs: nounwind readonly
     30 declare i32 @llvm.SI.buffer.load.dword.i32.i32(<16 x i8>, i32, i32, i32, i32, i32, i32, i32, i32) #1
     31 
     32 ; Function Attrs: nounwind readonly
     33 declare i32 @llvm.SI.buffer.load.dword.i32.v2i32(<16 x i8>, <2 x i32>, i32, i32, i32, i32, i32, i32, i32) #1
     34 
     35 declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
     36 
     37 attributes #0 = { "ShaderType"="1" }
     38 attributes #1 = { nounwind readonly }
     39 
     40 !0 = metadata !{metadata !"const", null, i32 1}
     41