1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29 #include "pipe/p_screen.h" 30 #include "util/u_memory.h" 31 #include "lp_debug.h" 32 #include "lp_fence.h" 33 34 35 /** 36 * Create a new fence object. 37 * 38 * The rank will be the number of bins in the scene. Whenever a rendering 39 * thread hits a fence command, it'll increment the fence counter. When 40 * the counter == the rank, the fence is finished. 41 * 42 * \param rank the expected finished value of the fence counter. 43 */ 44 struct lp_fence * 45 lp_fence_create(unsigned rank) 46 { 47 static int fence_id; 48 struct lp_fence *fence = CALLOC_STRUCT(lp_fence); 49 50 if (!fence) 51 return NULL; 52 53 pipe_reference_init(&fence->reference, 1); 54 55 pipe_mutex_init(fence->mutex); 56 pipe_condvar_init(fence->signalled); 57 58 fence->id = fence_id++; 59 fence->rank = rank; 60 61 if (LP_DEBUG & DEBUG_FENCE) 62 debug_printf("%s %d\n", __FUNCTION__, fence->id); 63 64 return fence; 65 } 66 67 68 /** Destroy a fence. Called when refcount hits zero. */ 69 void 70 lp_fence_destroy(struct lp_fence *fence) 71 { 72 if (LP_DEBUG & DEBUG_FENCE) 73 debug_printf("%s %d\n", __FUNCTION__, fence->id); 74 75 pipe_mutex_destroy(fence->mutex); 76 pipe_condvar_destroy(fence->signalled); 77 FREE(fence); 78 } 79 80 81 /** 82 * Called by the rendering threads to increment the fence counter. 83 * When the counter == the rank, the fence is finished. 84 */ 85 void 86 lp_fence_signal(struct lp_fence *fence) 87 { 88 if (LP_DEBUG & DEBUG_FENCE) 89 debug_printf("%s %d\n", __FUNCTION__, fence->id); 90 91 pipe_mutex_lock(fence->mutex); 92 93 fence->count++; 94 assert(fence->count <= fence->rank); 95 96 if (LP_DEBUG & DEBUG_FENCE) 97 debug_printf("%s count=%u rank=%u\n", __FUNCTION__, 98 fence->count, fence->rank); 99 100 /* Wakeup all threads waiting on the mutex: 101 */ 102 pipe_condvar_broadcast(fence->signalled); 103 104 pipe_mutex_unlock(fence->mutex); 105 } 106 107 boolean 108 lp_fence_signalled(struct lp_fence *f) 109 { 110 return f->count == f->rank; 111 } 112 113 void 114 lp_fence_wait(struct lp_fence *f) 115 { 116 if (LP_DEBUG & DEBUG_FENCE) 117 debug_printf("%s %d\n", __FUNCTION__, f->id); 118 119 pipe_mutex_lock(f->mutex); 120 assert(f->issued); 121 while (f->count < f->rank) { 122 pipe_condvar_wait(f->signalled, f->mutex); 123 } 124 pipe_mutex_unlock(f->mutex); 125 } 126 127 128