1 /************************************************************************** 2 * 3 * Copyright 2009 VMware, Inc. 4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 5 * All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the 9 * "Software"), to deal in the Software without restriction, including 10 * without limitation the rights to use, copy, modify, merge, publish, 11 * distribute, sub license, and/or sell copies of the Software, and to 12 * permit persons to whom the Software is furnished to do so, subject to 13 * the following conditions: 14 * 15 * The above copyright notice and this permission notice (including the 16 * next paragraph) shall be included in all copies or substantial portions 17 * of the Software. 18 * 19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 * 27 **************************************************************************/ 28 29 30 #include "pipe/p_defines.h" 31 #include "tgsi/tgsi_dump.h" 32 #include "tgsi/tgsi_parse.h" 33 #include "util/u_memory.h" 34 #include "draw/draw_context.h" 35 36 #include "lp_context.h" 37 #include "lp_debug.h" 38 #include "lp_state.h" 39 40 41 static void * 42 llvmpipe_create_vs_state(struct pipe_context *pipe, 43 const struct pipe_shader_state *templ) 44 { 45 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 46 struct lp_vertex_shader *state; 47 48 state = CALLOC_STRUCT(lp_vertex_shader); 49 if (state == NULL ) 50 goto fail; 51 52 /* copy shader tokens, the ones passed in will go away. 53 */ 54 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 55 if (state->shader.tokens == NULL) 56 goto fail; 57 58 state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ); 59 if (state->draw_data == NULL) 60 goto fail; 61 62 if (LP_DEBUG & DEBUG_TGSI) { 63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state); 64 tgsi_dump(templ->tokens, 0); 65 } 66 67 return state; 68 69 fail: 70 if (state) { 71 FREE( (void *)state->shader.tokens ); 72 FREE( state->draw_data ); 73 FREE( state ); 74 } 75 return NULL; 76 } 77 78 79 static void 80 llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs) 81 { 82 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 83 const struct lp_vertex_shader *vs = (const struct lp_vertex_shader *)_vs; 84 85 if (llvmpipe->vs == vs) 86 return; 87 88 draw_bind_vertex_shader(llvmpipe->draw, 89 vs ? vs->draw_data : NULL); 90 91 llvmpipe->vs = vs; 92 93 llvmpipe->dirty |= LP_NEW_VS; 94 } 95 96 97 static void 98 llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs) 99 { 100 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe); 101 102 struct lp_vertex_shader *state = 103 (struct lp_vertex_shader *)vs; 104 105 draw_delete_vertex_shader(llvmpipe->draw, state->draw_data); 106 FREE( (void *)state->shader.tokens ); 107 FREE( state ); 108 } 109 110 111 112 void 113 llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe) 114 { 115 llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state; 116 llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state; 117 llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state; 118 } 119