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      1 /**********************************************************
      2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
      3  *
      4  * Permission is hereby granted, free of charge, to any person
      5  * obtaining a copy of this software and associated documentation
      6  * files (the "Software"), to deal in the Software without
      7  * restriction, including without limitation the rights to use, copy,
      8  * modify, merge, publish, distribute, sublicense, and/or sell copies
      9  * of the Software, and to permit persons to whom the Software is
     10  * furnished to do so, subject to the following conditions:
     11  *
     12  * The above copyright notice and this permission notice shall be
     13  * included in all copies or substantial portions of the Software.
     14  *
     15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
     16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
     18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
     19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
     20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
     22  * SOFTWARE.
     23  *
     24  **********************************************************/
     25 
     26 #include "util/u_inlines.h"
     27 #include "pipe/p_defines.h"
     28 #include "util/u_math.h"
     29 #include "util/u_memory.h"
     30 
     31 #include "svga_context.h"
     32 #include "svga_hw_reg.h"
     33 
     34 
     35 static INLINE unsigned
     36 svga_translate_compare_func(unsigned func)
     37 {
     38    switch (func) {
     39    case PIPE_FUNC_NEVER:     return SVGA3D_CMP_NEVER;
     40    case PIPE_FUNC_LESS:      return SVGA3D_CMP_LESS;
     41    case PIPE_FUNC_LEQUAL:    return SVGA3D_CMP_LESSEQUAL;
     42    case PIPE_FUNC_GREATER:   return SVGA3D_CMP_GREATER;
     43    case PIPE_FUNC_GEQUAL:    return SVGA3D_CMP_GREATEREQUAL;
     44    case PIPE_FUNC_NOTEQUAL:  return SVGA3D_CMP_NOTEQUAL;
     45    case PIPE_FUNC_EQUAL:     return SVGA3D_CMP_EQUAL;
     46    case PIPE_FUNC_ALWAYS:    return SVGA3D_CMP_ALWAYS;
     47    default:
     48       assert(0);
     49       return SVGA3D_CMP_ALWAYS;
     50    }
     51 }
     52 
     53 static INLINE unsigned
     54 svga_translate_stencil_op(unsigned op)
     55 {
     56    switch (op) {
     57    case PIPE_STENCIL_OP_KEEP:      return SVGA3D_STENCILOP_KEEP;
     58    case PIPE_STENCIL_OP_ZERO:      return SVGA3D_STENCILOP_ZERO;
     59    case PIPE_STENCIL_OP_REPLACE:   return SVGA3D_STENCILOP_REPLACE;
     60    case PIPE_STENCIL_OP_INCR:      return SVGA3D_STENCILOP_INCRSAT;
     61    case PIPE_STENCIL_OP_DECR:      return SVGA3D_STENCILOP_DECRSAT;
     62    case PIPE_STENCIL_OP_INCR_WRAP: return SVGA3D_STENCILOP_INCR;
     63    case PIPE_STENCIL_OP_DECR_WRAP: return SVGA3D_STENCILOP_DECR;
     64    case PIPE_STENCIL_OP_INVERT:    return SVGA3D_STENCILOP_INVERT;
     65    default:
     66       assert(0);
     67       return SVGA3D_STENCILOP_KEEP;
     68    }
     69 }
     70 
     71 
     72 static void *
     73 svga_create_depth_stencil_state(struct pipe_context *pipe,
     74 				const struct pipe_depth_stencil_alpha_state *templ)
     75 {
     76    struct svga_depth_stencil_state *ds = CALLOC_STRUCT( svga_depth_stencil_state );
     77 
     78    /* Don't try to figure out CW/CCW correspondence with
     79     * stencil[0]/[1] at this point.  Presumably this can change as
     80     * back/front face are modified.
     81     */
     82    ds->stencil[0].enabled = templ->stencil[0].enabled;
     83    if (ds->stencil[0].enabled) {
     84       ds->stencil[0].func  = svga_translate_compare_func(templ->stencil[0].func);
     85       ds->stencil[0].fail  = svga_translate_stencil_op(templ->stencil[0].fail_op);
     86       ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op);
     87       ds->stencil[0].pass  = svga_translate_stencil_op(templ->stencil[0].zpass_op);
     88 
     89       /* SVGA3D has one ref/mask/writemask triple shared between front &
     90        * back face stencil.  We really need two:
     91        */
     92       ds->stencil_mask      = templ->stencil[0].valuemask & 0xff;
     93       ds->stencil_writemask = templ->stencil[0].writemask & 0xff;
     94    }
     95 
     96 
     97    ds->stencil[1].enabled = templ->stencil[1].enabled;
     98    if (templ->stencil[1].enabled) {
     99       ds->stencil[1].func   = svga_translate_compare_func(templ->stencil[1].func);
    100       ds->stencil[1].fail   = svga_translate_stencil_op(templ->stencil[1].fail_op);
    101       ds->stencil[1].zfail  = svga_translate_stencil_op(templ->stencil[1].zfail_op);
    102       ds->stencil[1].pass   = svga_translate_stencil_op(templ->stencil[1].zpass_op);
    103 
    104       ds->stencil_mask      = templ->stencil[1].valuemask & 0xff;
    105       ds->stencil_writemask = templ->stencil[1].writemask & 0xff;
    106    }
    107 
    108 
    109    ds->zenable = templ->depth.enabled;
    110    if (ds->zenable) {
    111       ds->zfunc = svga_translate_compare_func(templ->depth.func);
    112       ds->zwriteenable = templ->depth.writemask;
    113    }
    114 
    115    ds->alphatestenable = templ->alpha.enabled;
    116    if (ds->alphatestenable) {
    117       ds->alphafunc = svga_translate_compare_func(templ->alpha.func);
    118       ds->alpharef = templ->alpha.ref_value;
    119    }
    120 
    121    return ds;
    122 }
    123 
    124 static void svga_bind_depth_stencil_state(struct pipe_context *pipe,
    125                                           void *depth_stencil)
    126 {
    127    struct svga_context *svga = svga_context(pipe);
    128 
    129    svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil;
    130    svga->dirty |= SVGA_NEW_DEPTH_STENCIL;
    131 }
    132 
    133 static void svga_delete_depth_stencil_state(struct pipe_context *pipe,
    134                                             void *depth_stencil)
    135 {
    136    FREE(depth_stencil);
    137 }
    138 
    139 
    140 static void svga_set_stencil_ref( struct pipe_context *pipe,
    141                                   const struct pipe_stencil_ref *stencil_ref )
    142 {
    143    struct svga_context *svga = svga_context(pipe);
    144 
    145    svga->curr.stencil_ref = *stencil_ref;
    146 
    147    svga->dirty |= SVGA_NEW_STENCIL_REF;
    148 }
    149 
    150 static void
    151 svga_set_sample_mask(struct pipe_context *pipe,
    152                      unsigned sample_mask)
    153 {
    154 }
    155 
    156 
    157 void svga_init_depth_stencil_functions( struct svga_context *svga )
    158 {
    159    svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state;
    160    svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state;
    161    svga->pipe.delete_depth_stencil_alpha_state = svga_delete_depth_stencil_state;
    162 
    163    svga->pipe.set_stencil_ref = svga_set_stencil_ref;
    164    svga->pipe.set_sample_mask = svga_set_sample_mask;
    165 }
    166 
    167 
    168 
    169 
    170