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      1 LIBNAME=gd3d10
      2 CPP_SOURCES=d3d10.generated.cpp
      3 LIBRARY_INCLUDES=-I../gd3d1x -I../gd3dapi -I../d3dapi -I../w32api -I../d3d1xstutil/include -I../d3d1xshader/include -I../../../include -I../../../auxiliary -I../../../state_trackers/egl/common
      4 
      5 GEN_D3D10=perl d3d10.pl
      6 
      7 include ../Makefile.inc
      8 
      9 d3d10.generated.o: d3d10_objects.generated.h d3d10_screen.generated.h d3d10_context.generated.h d3d10_misc.generated.h
     10  
     11 d3d10.generated.cpp: ../gd3d11/d3d11.cpp d3d10.pl
     12 	$(GEN_D3D10) $< > $@
     13 d3d10_objects.generated.h: ../gd3d11/d3d11_objects.h d3d10.pl
     14 	$(GEN_D3D10) $< > $@
     15 d3d10_screen.generated.h: ../gd3d11/d3d11_screen.h d3d10.pl
     16 	$(GEN_D3D10) $< > $@
     17 d3d10_context.generated.h: ../gd3d11/d3d11_context.h d3d10.pl
     18 	$(GEN_D3D10) $< > $@
     19 d3d10_misc.generated.h: ../gd3d11/d3d11_misc.h d3d10.pl
     20 	$(GEN_D3D10) $< > $@
     21