Home | History | Annotate | Download | only in vega
      1 /**************************************************************************
      2  *
      3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
      4  *
      5  * Permission is hereby granted, free of charge, to any person obtaining a
      6  * copy of this software and associated documentation files (the
      7  * "Software"), to deal in the Software without restriction, including
      8  * without limitation the rights to use, copy, modify, merge, publish,
      9  * distribute, sub license, and/or sell copies of the Software, and to
     10  * permit persons to whom the Software is furnished to do so, subject to
     11  * the following conditions:
     12  *
     13  * The above copyright notice and this permission notice (including the
     14  * next paragraph) shall be included in all copies or substantial portions
     15  * of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
     19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
     20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
     21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
     22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
     23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     24  *
     25  **************************************************************************/
     26 
     27 #ifndef SHADER_H
     28 #define SHADER_H
     29 
     30 #include "VG/openvg.h"
     31 
     32 struct shader;
     33 struct vg_paint;
     34 struct vg_context;
     35 struct vg_image;
     36 struct matrix;
     37 
     38 struct shader *shader_create(struct vg_context *context);
     39 void shader_destroy(struct shader *shader);
     40 
     41 void shader_set_color_transform(struct shader *shader, VGboolean set);
     42 
     43 void shader_set_masking(struct shader *shader, VGboolean set);
     44 VGboolean shader_is_masking(struct shader *shader);
     45 
     46 void shader_set_paint(struct shader *shader, struct vg_paint *paint);
     47 struct vg_paint *shader_paint(struct shader *shader);
     48 
     49 void shader_set_image_mode(struct shader *shader, VGImageMode image_mode);
     50 VGImageMode shader_image_mode(struct shader *shader);
     51 
     52 void shader_set_drawing_image(struct shader *shader, VGboolean drawing_image);
     53 VGboolean shader_drawing_image(struct shader *shader);
     54 
     55 void shader_set_image(struct shader *shader, struct vg_image *img);
     56 
     57 void shader_set_surface_matrix(struct shader *shader,
     58                                const struct matrix *mat);
     59 void shader_set_paint_matrix(struct shader *shader, const struct matrix *mat);
     60 
     61 void shader_bind(struct shader *shader);
     62 
     63 #endif
     64