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      1 #version 110
      2 
      3 vec4 ftransform();
      4 
      5 /*
      6  * 8.7 - Texture Lookup Functions
      7  * "The built-ins suffixed with "Lod" are only allowed in a vertex shader."
      8  */
      9 vec4 texture1DLod    (sampler1D sampler, float coord, float lod);
     10 vec4 texture1DProjLod(sampler1D sampler, vec2  coord, float lod);
     11 vec4 texture1DProjLod(sampler1D sampler, vec4  coord, float lod);
     12 
     13 vec4 texture2DLod    (sampler2D sampler, vec2 coord, float lod);
     14 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
     15 vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod);
     16 
     17 vec4 texture3DLod    (sampler3D sampler, vec3 coord, float lod);
     18 vec4 texture3DProjLod(sampler3D sampler, vec4 coord, float lod);
     19 
     20 vec4 textureCubeLod  (samplerCube sampler, vec3 coord, float lod);
     21 
     22 vec4 shadow1DLod    (sampler1DShadow sampler, vec3 coord, float lod);
     23 vec4 shadow2DLod    (sampler2DShadow sampler, vec3 coord, float lod);
     24 vec4 shadow1DProjLod(sampler1DShadow sampler, vec4 coord, float lod);
     25 vec4 shadow2DProjLod(sampler2DShadow sampler, vec4 coord, float lod);
     26