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      1 /*
      2  * Mesa 3-D graphics library
      3  * Version:  7.2
      4  *
      5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
      6  *
      7  * Permission is hereby granted, free of charge, to any person obtaining a
      8  * copy of this software and associated documentation files (the "Software"),
      9  * to deal in the Software without restriction, including without limitation
     10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
     11  * and/or sell copies of the Software, and to permit persons to whom the
     12  * Software is furnished to do so, subject to the following conditions:
     13  *
     14  * The above copyright notice and this permission notice shall be included
     15  * in all copies or substantial portions of the Software.
     16  *
     17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
     18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
     19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
     20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
     21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
     22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
     23  *
     24  * Authors:
     25  *    Keith Whitwell <keith (at) tungstengraphics.com>
     26  */
     27 
     28 #include "main/glheader.h"
     29 #include "main/bufferobj.h"
     30 #include "main/compiler.h"
     31 #include "main/context.h"
     32 #include "main/enums.h"
     33 #include "main/mfeatures.h"
     34 #include "main/state.h"
     35 #include "main/vtxfmt.h"
     36 
     37 #include "vbo_context.h"
     38 #include "vbo_noop.h"
     39 
     40 
     41 #if FEATURE_beginend
     42 
     43 
     44 static void
     45 vbo_exec_debug_verts( struct vbo_exec_context *exec )
     46 {
     47    GLuint count = exec->vtx.vert_count;
     48    GLuint i;
     49 
     50    printf("%s: %u vertices %d primitives, %d vertsize\n",
     51 	  __FUNCTION__,
     52 	  count,
     53 	  exec->vtx.prim_count,
     54 	  exec->vtx.vertex_size);
     55 
     56    for (i = 0 ; i < exec->vtx.prim_count ; i++) {
     57       struct _mesa_prim *prim = &exec->vtx.prim[i];
     58       printf("   prim %d: %s%s %d..%d %s %s\n",
     59 	     i,
     60 	     _mesa_lookup_prim_by_nr(prim->mode),
     61 	     prim->weak ? " (weak)" : "",
     62 	     prim->start,
     63 	     prim->start + prim->count,
     64 	     prim->begin ? "BEGIN" : "(wrap)",
     65 	     prim->end ? "END" : "(wrap)");
     66    }
     67 }
     68 
     69 
     70 /*
     71  * NOTE: Need to have calculated primitives by this point -- do it on the fly.
     72  * NOTE: Old 'parity' issue is gone.
     73  */
     74 static GLuint
     75 vbo_copy_vertices( struct vbo_exec_context *exec )
     76 {
     77    GLuint nr = exec->vtx.prim[exec->vtx.prim_count-1].count;
     78    GLuint ovf, i;
     79    GLuint sz = exec->vtx.vertex_size;
     80    GLfloat *dst = exec->vtx.copied.buffer;
     81    const GLfloat *src = (exec->vtx.buffer_map +
     82                          exec->vtx.prim[exec->vtx.prim_count-1].start *
     83                          exec->vtx.vertex_size);
     84 
     85 
     86    switch (exec->ctx->Driver.CurrentExecPrimitive) {
     87    case GL_POINTS:
     88       return 0;
     89    case GL_LINES:
     90       ovf = nr&1;
     91       for (i = 0 ; i < ovf ; i++)
     92 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
     93       return i;
     94    case GL_TRIANGLES:
     95       ovf = nr%3;
     96       for (i = 0 ; i < ovf ; i++)
     97 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
     98       return i;
     99    case GL_QUADS:
    100       ovf = nr&3;
    101       for (i = 0 ; i < ovf ; i++)
    102 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
    103       return i;
    104    case GL_LINE_STRIP:
    105       if (nr == 0) {
    106 	 return 0;
    107       }
    108       else {
    109 	 memcpy( dst, src+(nr-1)*sz, sz * sizeof(GLfloat) );
    110 	 return 1;
    111       }
    112    case GL_LINE_LOOP:
    113    case GL_TRIANGLE_FAN:
    114    case GL_POLYGON:
    115       if (nr == 0) {
    116 	 return 0;
    117       }
    118       else if (nr == 1) {
    119 	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
    120 	 return 1;
    121       }
    122       else {
    123 	 memcpy( dst, src+0, sz * sizeof(GLfloat) );
    124 	 memcpy( dst+sz, src+(nr-1)*sz, sz * sizeof(GLfloat) );
    125 	 return 2;
    126       }
    127    case GL_TRIANGLE_STRIP:
    128       /* no parity issue, but need to make sure the tri is not drawn twice */
    129       if (nr & 1) {
    130 	 exec->vtx.prim[exec->vtx.prim_count-1].count--;
    131       }
    132       /* fallthrough */
    133    case GL_QUAD_STRIP:
    134       switch (nr) {
    135       case 0:
    136          ovf = 0;
    137          break;
    138       case 1:
    139          ovf = 1;
    140          break;
    141       default:
    142          ovf = 2 + (nr & 1);
    143          break;
    144       }
    145       for (i = 0 ; i < ovf ; i++)
    146 	 memcpy( dst+i*sz, src+(nr-ovf+i)*sz, sz * sizeof(GLfloat) );
    147       return i;
    148    case PRIM_OUTSIDE_BEGIN_END:
    149       return 0;
    150    default:
    151       assert(0);
    152       return 0;
    153    }
    154 }
    155 
    156 
    157 
    158 /* TODO: populate these as the vertex is defined:
    159  */
    160 static void
    161 vbo_exec_bind_arrays( struct gl_context *ctx )
    162 {
    163    struct vbo_context *vbo = vbo_context(ctx);
    164    struct vbo_exec_context *exec = &vbo->exec;
    165    struct gl_client_array *arrays = exec->vtx.arrays;
    166    const GLuint count = exec->vtx.vert_count;
    167    const GLuint *map;
    168    GLuint attr;
    169    GLbitfield64 varying_inputs = 0x0;
    170 
    171    /* Install the default (ie Current) attributes first, then overlay
    172     * all active ones.
    173     */
    174    switch (get_program_mode(exec->ctx)) {
    175    case VP_NONE:
    176       for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
    177          exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
    178       }
    179       for (attr = 0; attr < MAT_ATTRIB_MAX; attr++) {
    180          ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
    181          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
    182             &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT+attr];
    183       }
    184       map = vbo->map_vp_none;
    185       break;
    186    case VP_NV:
    187    case VP_ARB:
    188       /* The aliasing of attributes for NV vertex programs has already
    189        * occurred.  NV vertex programs cannot access material values,
    190        * nor attributes greater than VERT_ATTRIB_TEX7.
    191        */
    192       for (attr = 0; attr < VERT_ATTRIB_FF_MAX; attr++) {
    193          exec->vtx.inputs[attr] = &vbo->currval[VBO_ATTRIB_POS+attr];
    194       }
    195       for (attr = 0; attr < VERT_ATTRIB_GENERIC_MAX; attr++) {
    196          ASSERT(VERT_ATTRIB_GENERIC(attr) < Elements(exec->vtx.inputs));
    197          exec->vtx.inputs[VERT_ATTRIB_GENERIC(attr)] =
    198             &vbo->currval[VBO_ATTRIB_GENERIC0+attr];
    199       }
    200       map = vbo->map_vp_arb;
    201 
    202       /* check if VERT_ATTRIB_POS is not read but VERT_BIT_GENERIC0 is read.
    203        * In that case we effectively need to route the data from
    204        * glVertexAttrib(0, val) calls to feed into the GENERIC0 input.
    205        */
    206       if ((ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_POS) == 0 &&
    207           (ctx->VertexProgram._Current->Base.InputsRead & VERT_BIT_GENERIC0)) {
    208          exec->vtx.inputs[VERT_ATTRIB_GENERIC0] = exec->vtx.inputs[0];
    209          exec->vtx.attrsz[VERT_ATTRIB_GENERIC0] = exec->vtx.attrsz[0];
    210          exec->vtx.attrptr[VERT_ATTRIB_GENERIC0] = exec->vtx.attrptr[0];
    211          exec->vtx.attrsz[0] = 0;
    212       }
    213       break;
    214    default:
    215       assert(0);
    216    }
    217 
    218    for (attr = 0; attr < VERT_ATTRIB_MAX ; attr++) {
    219       const GLuint src = map[attr];
    220 
    221       if (exec->vtx.attrsz[src]) {
    222 	 GLsizeiptr offset = (GLbyte *)exec->vtx.attrptr[src] -
    223 	    (GLbyte *)exec->vtx.vertex;
    224 
    225          /* override the default array set above */
    226          ASSERT(attr < Elements(exec->vtx.inputs));
    227          ASSERT(attr < Elements(exec->vtx.arrays)); /* arrays[] */
    228          exec->vtx.inputs[attr] = &arrays[attr];
    229 
    230          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
    231             /* a real buffer obj: Ptr is an offset, not a pointer*/
    232             assert(exec->vtx.bufferobj->Pointer);  /* buf should be mapped */
    233             assert(offset >= 0);
    234             arrays[attr].Ptr = (GLubyte *)exec->vtx.bufferobj->Offset + offset;
    235          }
    236          else {
    237             /* Ptr into ordinary app memory */
    238             arrays[attr].Ptr = (GLubyte *)exec->vtx.buffer_map + offset;
    239          }
    240 	 arrays[attr].Size = exec->vtx.attrsz[src];
    241 	 arrays[attr].StrideB = exec->vtx.vertex_size * sizeof(GLfloat);
    242 	 arrays[attr].Stride = exec->vtx.vertex_size * sizeof(GLfloat);
    243 	 arrays[attr].Type = exec->vtx.attrtype[src];
    244 	 arrays[attr].Integer =
    245                vbo_attrtype_to_integer_flag(exec->vtx.attrtype[src]);
    246          arrays[attr].Format = GL_RGBA;
    247 	 arrays[attr].Enabled = 1;
    248          arrays[attr]._ElementSize = arrays[attr].Size * sizeof(GLfloat);
    249          _mesa_reference_buffer_object(ctx,
    250                                        &arrays[attr].BufferObj,
    251                                        exec->vtx.bufferobj);
    252 	 arrays[attr]._MaxElement = count; /* ??? */
    253 
    254          varying_inputs |= VERT_BIT(attr);
    255       }
    256    }
    257 
    258    _mesa_set_varying_vp_inputs( ctx, varying_inputs );
    259    ctx->NewDriverState |= ctx->DriverFlags.NewArray;
    260 }
    261 
    262 
    263 /**
    264  * Unmap the VBO.  This is called before drawing.
    265  */
    266 static void
    267 vbo_exec_vtx_unmap( struct vbo_exec_context *exec )
    268 {
    269    if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
    270       struct gl_context *ctx = exec->ctx;
    271 
    272       if (ctx->Driver.FlushMappedBufferRange) {
    273          GLintptr offset = exec->vtx.buffer_used - exec->vtx.bufferobj->Offset;
    274          GLsizeiptr length = (exec->vtx.buffer_ptr - exec->vtx.buffer_map) * sizeof(float);
    275 
    276          if (length)
    277             ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
    278                                                exec->vtx.bufferobj);
    279       }
    280 
    281       exec->vtx.buffer_used += (exec->vtx.buffer_ptr -
    282                                 exec->vtx.buffer_map) * sizeof(float);
    283 
    284       assert(exec->vtx.buffer_used <= VBO_VERT_BUFFER_SIZE);
    285       assert(exec->vtx.buffer_ptr != NULL);
    286 
    287       ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
    288       exec->vtx.buffer_map = NULL;
    289       exec->vtx.buffer_ptr = NULL;
    290       exec->vtx.max_vert = 0;
    291    }
    292 }
    293 
    294 
    295 /**
    296  * Map the vertex buffer to begin storing glVertex, glColor, etc data.
    297  */
    298 void
    299 vbo_exec_vtx_map( struct vbo_exec_context *exec )
    300 {
    301    struct gl_context *ctx = exec->ctx;
    302    const GLenum accessRange = GL_MAP_WRITE_BIT |  /* for MapBufferRange */
    303                               GL_MAP_INVALIDATE_RANGE_BIT |
    304                               GL_MAP_UNSYNCHRONIZED_BIT |
    305                               GL_MAP_FLUSH_EXPLICIT_BIT |
    306                               MESA_MAP_NOWAIT_BIT;
    307    const GLenum usage = GL_STREAM_DRAW_ARB;
    308 
    309    if (!_mesa_is_bufferobj(exec->vtx.bufferobj))
    310       return;
    311 
    312    assert(!exec->vtx.buffer_map);
    313    assert(!exec->vtx.buffer_ptr);
    314 
    315    if (VBO_VERT_BUFFER_SIZE > exec->vtx.buffer_used + 1024) {
    316       /* The VBO exists and there's room for more */
    317       if (exec->vtx.bufferobj->Size > 0) {
    318          exec->vtx.buffer_map =
    319             (GLfloat *)ctx->Driver.MapBufferRange(ctx,
    320                                                   exec->vtx.buffer_used,
    321                                                   (VBO_VERT_BUFFER_SIZE -
    322                                                    exec->vtx.buffer_used),
    323                                                   accessRange,
    324                                                   exec->vtx.bufferobj);
    325          exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    326       }
    327       else {
    328          exec->vtx.buffer_ptr = exec->vtx.buffer_map = NULL;
    329       }
    330    }
    331 
    332    if (!exec->vtx.buffer_map) {
    333       /* Need to allocate a new VBO */
    334       exec->vtx.buffer_used = 0;
    335 
    336       if (ctx->Driver.BufferData(ctx, GL_ARRAY_BUFFER_ARB,
    337                                   VBO_VERT_BUFFER_SIZE,
    338                                   NULL, usage, exec->vtx.bufferobj)) {
    339          /* buffer allocation worked, now map the buffer */
    340          exec->vtx.buffer_map =
    341             (GLfloat *)ctx->Driver.MapBufferRange(ctx,
    342                                                   0, VBO_VERT_BUFFER_SIZE,
    343                                                   accessRange,
    344                                                   exec->vtx.bufferobj);
    345       }
    346       else {
    347          _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
    348          exec->vtx.buffer_map = NULL;
    349       }
    350    }
    351 
    352    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    353 
    354    if (!exec->vtx.buffer_map) {
    355       /* out of memory */
    356       _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt_noop );
    357    }
    358    else {
    359       if (_mesa_using_noop_vtxfmt(ctx->Exec)) {
    360          /* The no-op functions are installed so switch back to regular
    361           * functions.  We do this test just to avoid frequent and needless
    362           * calls to _mesa_install_exec_vtxfmt().
    363           */
    364          _mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
    365       }
    366    }
    367 
    368    if (0)
    369       printf("map %d..\n", exec->vtx.buffer_used);
    370 }
    371 
    372 
    373 
    374 /**
    375  * Execute the buffer and save copied verts.
    376  * \param keep_unmapped  if true, leave the VBO unmapped when we're done.
    377  */
    378 void
    379 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean keepUnmapped)
    380 {
    381    if (0)
    382       vbo_exec_debug_verts( exec );
    383 
    384    if (exec->vtx.prim_count &&
    385        exec->vtx.vert_count) {
    386 
    387       exec->vtx.copied.nr = vbo_copy_vertices( exec );
    388 
    389       if (exec->vtx.copied.nr != exec->vtx.vert_count) {
    390 	 struct gl_context *ctx = exec->ctx;
    391 
    392 	 /* Before the update_state() as this may raise _NEW_VARYING_VP_INPUTS
    393           * from _mesa_set_varying_vp_inputs().
    394 	  */
    395 	 vbo_exec_bind_arrays( ctx );
    396 
    397          if (ctx->NewState)
    398             _mesa_update_state( ctx );
    399 
    400          if (_mesa_is_bufferobj(exec->vtx.bufferobj)) {
    401             vbo_exec_vtx_unmap( exec );
    402          }
    403 
    404          if (0)
    405             printf("%s %d %d\n", __FUNCTION__, exec->vtx.prim_count,
    406 		   exec->vtx.vert_count);
    407 
    408 	 vbo_context(ctx)->draw_prims( ctx,
    409 				       exec->vtx.prim,
    410 				       exec->vtx.prim_count,
    411 				       NULL,
    412 				       GL_TRUE,
    413 				       0,
    414 				       exec->vtx.vert_count - 1,
    415 				       NULL);
    416 
    417 	 /* If using a real VBO, get new storage -- unless asked not to.
    418           */
    419          if (_mesa_is_bufferobj(exec->vtx.bufferobj) && !keepUnmapped) {
    420             vbo_exec_vtx_map( exec );
    421          }
    422       }
    423    }
    424 
    425    /* May have to unmap explicitly if we didn't draw:
    426     */
    427    if (keepUnmapped &&
    428        _mesa_is_bufferobj(exec->vtx.bufferobj) &&
    429        exec->vtx.buffer_map) {
    430       vbo_exec_vtx_unmap( exec );
    431    }
    432 
    433    if (keepUnmapped || exec->vtx.vertex_size == 0)
    434       exec->vtx.max_vert = 0;
    435    else
    436       exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
    437                             (exec->vtx.vertex_size * sizeof(GLfloat)));
    438 
    439    exec->vtx.buffer_ptr = exec->vtx.buffer_map;
    440    exec->vtx.prim_count = 0;
    441    exec->vtx.vert_count = 0;
    442 }
    443 
    444 
    445 #endif /* FEATURE_beginend */
    446