1 objects.txt syntax 2 ------------------ 3 4 To cover all the naming hacks that were previously in objects.h needed some 5 kind of hacks in objects.txt. 6 7 The basic syntax for adding an object is as follows: 8 9 1 2 3 4 : shortName : Long Name 10 11 If the long name doesn't contain spaces, or no short name 12 exists, the long name is used as basis for the base name 13 in C. Otherwise, the short name is used. 14 15 The base name (let's call it 'base') will then be used to 16 create the C macros SN_base, LN_base, NID_base and OBJ_base. 17 18 Note that if the base name contains spaces, dashes or periods, 19 those will be converte to underscore. 20 21 Then there are some extra commands: 22 23 !Alias foo 1 2 3 4 24 25 This juts makes a name foo for an OID. The C macro 26 OBJ_foo will be created as a result. 27 28 !Cname foo 29 30 This makes sure that the name foo will be used as base name 31 in C. 32 33 !module foo 34 1 2 3 4 : shortName : Long Name 35 !global 36 37 The !module command was meant to define a kind of modularity. 38 What it does is to make sure the module name is prepended 39 to the base name. !global turns this off. This construction 40 is not recursive. 41 42 Lines starting with # are treated as comments, as well as any line starting 43 with ! and not matching the commands above. 44 45