#include "SDL.h"
void SDL_FreeWAV(Uint8 *audio_buf);
After a WAVE file has been opened with SDL_LoadWAV its data can eventually be freed with SDL_FreeWAV. audio_buf is a pointer to the buffer created by SDL_LoadWAV.
SDL_LoadWAV
created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58