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      1 
      2 /*
      3  * Copyright 2012 Google Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #ifndef SkBitmapHeap_DEFINED
      9 #define SkBitmapHeap_DEFINED
     10 
     11 #include "SkBitmap.h"
     12 #include "SkFlattenable.h"
     13 #include "SkRefCnt.h"
     14 #include "SkTDArray.h"
     15 #include "SkThread.h"
     16 #include "SkTRefArray.h"
     17 
     18 /**
     19  * SkBitmapHeapEntry provides users of SkBitmapHeap (using internal storage) with a means to...
     20  *  (1) get access a bitmap in the heap
     21  *  (2) indicate they are done with bitmap by releasing their reference (if they were an owner).
     22  */
     23 class SkBitmapHeapEntry : SkNoncopyable {
     24 public:
     25     ~SkBitmapHeapEntry();
     26 
     27     int32_t getSlot() { return fSlot; }
     28 
     29     SkBitmap* getBitmap() { return &fBitmap; }
     30 
     31     void releaseRef() {
     32         sk_atomic_dec(&fRefCount);
     33     }
     34 
     35 private:
     36     SkBitmapHeapEntry();
     37 
     38     void addReferences(int count);
     39 
     40     int32_t fSlot;
     41     int32_t fRefCount;
     42 
     43     SkBitmap fBitmap;
     44     // Keep track of the bytes allocated for this bitmap. When replacing the
     45     // bitmap or removing this HeapEntry we know how much memory has been
     46     // reclaimed.
     47     size_t fBytesAllocated;
     48 
     49     friend class SkBitmapHeap;
     50     friend class SkBitmapHeapTester;
     51 };
     52 
     53 
     54 class SkBitmapHeapReader : public SkRefCnt {
     55 public:
     56     SK_DECLARE_INST_COUNT(SkBitmapHeapReader)
     57 
     58     SkBitmapHeapReader() : INHERITED() {}
     59     virtual SkBitmap* getBitmap(int32_t slot) const = 0;
     60     virtual void releaseRef(int32_t slot) = 0;
     61 private:
     62     typedef SkRefCnt INHERITED;
     63 };
     64 
     65 
     66 /**
     67  * TODO: stores immutable bitmaps into a heap
     68  */
     69 class SkBitmapHeap : public SkBitmapHeapReader {
     70 public:
     71     class ExternalStorage : public SkRefCnt {
     72      public:
     73         SK_DECLARE_INST_COUNT(ExternalStorage)
     74 
     75         virtual bool insert(const SkBitmap& bitmap, int32_t slot) = 0;
     76 
     77      private:
     78         typedef SkRefCnt INHERITED;
     79     };
     80 
     81     static const int32_t UNLIMITED_SIZE = -1;
     82     static const int32_t IGNORE_OWNERS  = -1;
     83     static const int32_t INVALID_SLOT   = -1;
     84 
     85     /**
     86      * Constructs a heap that is responsible for allocating and managing its own storage.  In the
     87      * case where we choose to allow the heap to grow indefinitely (i.e. UNLIMITED_SIZE) we
     88      * guarantee that once allocated in the heap a bitmap's index in the heap is immutable.
     89      * Otherwise we guarantee the bitmaps placement in the heap until its owner count goes to zero.
     90      *
     91      * @param preferredSize  Specifies the preferred maximum number of bitmaps to store. This is
     92      *   not a hard limit as it can grow larger if the number of bitmaps in the heap with active
     93      *   owners exceeds this limit.
     94      * @param ownerCount  The number of owners to assign to each inserted bitmap. NOTE: while a
     95      *   bitmap in the heap has a least one owner it can't be removed.
     96      */
     97     SkBitmapHeap(int32_t preferredSize = UNLIMITED_SIZE, int32_t ownerCount = IGNORE_OWNERS);
     98 
     99     /**
    100      * Constructs a heap that defers the responsibility of storing the bitmaps to an external
    101      * function. This is especially useful if the bitmaps will be used in a separate process as the
    102      * external storage can ensure the data is properly shuttled to the appropriate processes.
    103      *
    104      * Our LRU implementation assumes that inserts into the external storage are consumed in the
    105      * order that they are inserted (i.e. SkPipe). This ensures that we don't need to query the
    106      * external storage to see if a slot in the heap is eligible to be overwritten.
    107      *
    108      * @param externalStorage  The class responsible for storing the bitmaps inserted into the heap
    109      * @param heapSize  The maximum size of the heap. Because of the sequential limitation imposed
    110      *   by our LRU implementation we can guarantee that the heap will never grow beyond this size.
    111      */
    112     SkBitmapHeap(ExternalStorage* externalStorage, int32_t heapSize = UNLIMITED_SIZE);
    113 
    114     virtual ~SkBitmapHeap();
    115 
    116     /**
    117      * Makes a shallow copy of all bitmaps currently in the heap and returns them as an array. The
    118      * array indices match their position in the heap.
    119      *
    120      * @return  a ptr to an array of bitmaps or NULL if external storage is being used.
    121      */
    122     SkTRefArray<SkBitmap>* extractBitmaps() const;
    123 
    124     /**
    125      * Retrieves the bitmap from the specified slot in the heap
    126      *
    127      * @return  The bitmap located at that slot or NULL if external storage is being used.
    128      */
    129     virtual SkBitmap* getBitmap(int32_t slot) const SK_OVERRIDE {
    130         SkASSERT(fExternalStorage == NULL);
    131         SkBitmapHeapEntry* entry = getEntry(slot);
    132         if (entry) {
    133             return &entry->fBitmap;
    134         }
    135         return NULL;
    136     }
    137 
    138     /**
    139      * Retrieves the bitmap from the specified slot in the heap
    140      *
    141      * @return  The bitmap located at that slot or NULL if external storage is being used.
    142      */
    143     virtual void releaseRef(int32_t slot) SK_OVERRIDE {
    144         SkASSERT(fExternalStorage == NULL);
    145         if (fOwnerCount != IGNORE_OWNERS) {
    146             SkBitmapHeapEntry* entry = getEntry(slot);
    147             if (entry) {
    148                 entry->releaseRef();
    149             }
    150         }
    151     }
    152 
    153     /**
    154      * Inserts a bitmap into the heap. The stored version of bitmap is guaranteed to be immutable
    155      * and is not dependent on the lifecycle of the provided bitmap.
    156      *
    157      * @param bitmap  the bitmap to be inserted into the heap
    158      * @return  the slot in the heap where the bitmap is stored or INVALID_SLOT if the bitmap could
    159      *          not be added to the heap. If it was added the slot will remain valid...
    160      *            (1) indefinitely if no owner count has been specified.
    161      *            (2) until all owners have called releaseRef on the appropriate SkBitmapHeapEntry*
    162      */
    163     int32_t insert(const SkBitmap& bitmap);
    164 
    165     /**
    166      * Retrieves an entry from the heap at a given slot.
    167      *
    168      * @param slot  the slot in the heap where a bitmap was stored.
    169      * @return  a SkBitmapHeapEntry that wraps the bitmap or NULL if external storage is used.
    170      */
    171     SkBitmapHeapEntry* getEntry(int32_t slot) const {
    172         SkASSERT(slot <= fStorage.count());
    173         if (fExternalStorage != NULL) {
    174             return NULL;
    175         }
    176         return fStorage[slot];
    177     }
    178 
    179     /**
    180      * Returns a count of the number of items currently in the heap
    181      */
    182     int count() const {
    183         SkASSERT(fExternalStorage != NULL ||
    184                  fStorage.count() - fUnusedSlots.count() == fLookupTable.count());
    185         return fLookupTable.count();
    186     }
    187 
    188     /**
    189      * Returns the total number of bytes allocated by the bitmaps in the heap
    190      */
    191     size_t bytesAllocated() const {
    192         return fBytesAllocated;
    193     }
    194 
    195     /**
    196      * Attempt to reduce the storage allocated.
    197      * @param bytesToFree minimum number of bytes that should be attempted to
    198      *   be freed.
    199      * @return number of bytes actually freed.
    200      */
    201     size_t freeMemoryIfPossible(size_t bytesToFree);
    202 
    203     /**
    204      * Defer any increments of owner counts until endAddingOwnersDeferral is called. So if an
    205      * existing SkBitmap is inserted into the SkBitmapHeap, its corresponding SkBitmapHeapEntry will
    206      * not have addReferences called on it, and the client does not need to make a corresponding
    207      * call to releaseRef. Only meaningful if this SkBitmapHeap was created with an owner count not
    208      * equal to IGNORE_OWNERS.
    209      */
    210     void deferAddingOwners();
    211 
    212     /**
    213      * Resume adding references when duplicate SkBitmaps are inserted.
    214      * @param add If true, add references to the SkBitmapHeapEntrys whose SkBitmaps were re-inserted
    215      *            while deferring.
    216      */
    217     void endAddingOwnersDeferral(bool add);
    218 
    219 private:
    220     struct LookupEntry {
    221         LookupEntry(const SkBitmap& bm)
    222         : fGenerationId(bm.getGenerationID())
    223         , fPixelOrigin(bm.pixelRefOrigin())
    224         , fWidth(bm.width())
    225         , fHeight(bm.height())
    226         , fMoreRecentlyUsed(NULL)
    227         , fLessRecentlyUsed(NULL){}
    228 
    229         const uint32_t fGenerationId; // SkPixelRef GenerationID.
    230         const SkIPoint fPixelOrigin;
    231         const uint32_t fWidth;
    232         const uint32_t fHeight;
    233 
    234         // TODO: Generalize the LRU caching mechanism
    235         LookupEntry* fMoreRecentlyUsed;
    236         LookupEntry* fLessRecentlyUsed;
    237 
    238         uint32_t fStorageSlot; // slot of corresponding bitmap in fStorage.
    239 
    240         /**
    241          * Compare two LookupEntry pointers for sorting and searching.
    242          */
    243         static bool Less(const LookupEntry& a, const LookupEntry& b);
    244     };
    245 
    246     /**
    247      * Remove the entry from the lookup table. Also deletes the entry pointed
    248      * to by the table. Therefore, if a pointer to that one was passed in, the
    249      * pointer should no longer be used, since the object to which it points has
    250      * been deleted.
    251      * @return The index in the lookup table of the entry before removal.
    252      */
    253     int removeEntryFromLookupTable(LookupEntry*);
    254 
    255     /**
    256      * Searches for the bitmap in the lookup table and returns the bitmaps index within the table.
    257      * If the bitmap was not already in the table it is added.
    258      *
    259      * @param key    The key to search the lookup table, created from a bitmap.
    260      * @param entry  A pointer to a SkBitmapHeapEntry* that if non-null AND the bitmap is found
    261      *               in the lookup table is populated with the entry from the heap storage.
    262      */
    263     int findInLookupTable(const LookupEntry& key, SkBitmapHeapEntry** entry);
    264 
    265     LookupEntry* findEntryToReplace(const SkBitmap& replacement);
    266     bool copyBitmap(const SkBitmap& originalBitmap, SkBitmap& copiedBitmap);
    267 
    268     /**
    269      * Remove a LookupEntry from the LRU, in preparation for either deleting or appending as most
    270      * recent. Points the LookupEntry's old neighbors at each other, and sets fLeastRecentlyUsed
    271      * (if there is still an entry left). Sets LookupEntry's fMoreRecentlyUsed to NULL and leaves
    272      * its fLessRecentlyUsed unmodified.
    273      */
    274     void removeFromLRU(LookupEntry* entry);
    275 
    276     /**
    277      * Append a LookupEntry to the end of the LRU cache, marking it as the most
    278      * recently used. Assumes that the LookupEntry is already in fLookupTable,
    279      * but is not in the LRU cache. If it is in the cache, removeFromLRU should
    280      * be called first.
    281      */
    282     void appendToLRU(LookupEntry*);
    283 
    284     // searchable index that maps to entries in the heap
    285     SkTDArray<LookupEntry*> fLookupTable;
    286 
    287     // heap storage
    288     SkTDArray<SkBitmapHeapEntry*> fStorage;
    289     // Used to mark slots in fStorage as deleted without actually deleting
    290     // the slot so as not to mess up the numbering.
    291     SkTDArray<int> fUnusedSlots;
    292     ExternalStorage* fExternalStorage;
    293 
    294     LookupEntry* fMostRecentlyUsed;
    295     LookupEntry* fLeastRecentlyUsed;
    296 
    297     const int32_t fPreferredCount;
    298     const int32_t fOwnerCount;
    299     size_t fBytesAllocated;
    300 
    301     bool fDeferAddingOwners;
    302     SkTDArray<int> fDeferredEntries;
    303 
    304     typedef SkBitmapHeapReader INHERITED;
    305 };
    306 
    307 #endif // SkBitmapHeap_DEFINED
    308