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      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_BOOTANIMATION_H
     18 #define ANDROID_BOOTANIMATION_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <androidfw/AssetManager.h>
     24 #include <utils/Thread.h>
     25 
     26 #include <EGL/egl.h>
     27 #include <GLES/gl.h>
     28 
     29 class SkBitmap;
     30 
     31 namespace android {
     32 
     33 class AudioPlayer;
     34 class Surface;
     35 class SurfaceComposerClient;
     36 class SurfaceControl;
     37 
     38 // ---------------------------------------------------------------------------
     39 
     40 class BootAnimation : public Thread, public IBinder::DeathRecipient
     41 {
     42 public:
     43                 BootAnimation();
     44     virtual     ~BootAnimation();
     45 
     46     sp<SurfaceComposerClient> session() const;
     47 
     48 private:
     49     virtual bool        threadLoop();
     50     virtual status_t    readyToRun();
     51     virtual void        onFirstRef();
     52     virtual void        binderDied(const wp<IBinder>& who);
     53 
     54     struct Texture {
     55         GLint   w;
     56         GLint   h;
     57         GLuint  name;
     58     };
     59 
     60     struct Animation {
     61         struct Frame {
     62             String8 name;
     63             FileMap* map;
     64             mutable GLuint tid;
     65             bool operator < (const Frame& rhs) const {
     66                 return name < rhs.name;
     67             }
     68         };
     69         struct Part {
     70             int count;
     71             int pause;
     72             String8 path;
     73             SortedVector<Frame> frames;
     74             bool playUntilComplete;
     75             float backgroundColor[3];
     76             FileMap* audioFile;
     77         };
     78         int fps;
     79         int width;
     80         int height;
     81         Vector<Part> parts;
     82     };
     83 
     84     status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
     85     status_t initTexture(const Animation::Frame& frame);
     86     bool android();
     87     bool readFile(const char* name, String8& outString);
     88     bool movie();
     89 
     90     void checkExit();
     91 
     92     sp<SurfaceComposerClient>       mSession;
     93     sp<AudioPlayer>                 mAudioPlayer;
     94     AssetManager mAssets;
     95     Texture     mAndroid[2];
     96     int         mWidth;
     97     int         mHeight;
     98     EGLDisplay  mDisplay;
     99     EGLDisplay  mContext;
    100     EGLDisplay  mSurface;
    101     sp<SurfaceControl> mFlingerSurfaceControl;
    102     sp<Surface> mFlingerSurface;
    103     ZipFileRO   *mZip;
    104 };
    105 
    106 // ---------------------------------------------------------------------------
    107 
    108 }; // namespace android
    109 
    110 #endif // ANDROID_BOOTANIMATION_H
    111