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      1 page.title=Testing In-app Billing
      2 parent.title=In-app Billing
      3 parent.link=index.html
      4 page.tags="inapp, billing, iap"
      5 @jd:body
      6 
      7 <div id="qv-wrapper">
      8 <div id="qv">
      9   <h2>In this document</h2>
     10   <ol>
     11     <li><a href="#testing-purchases">Testing In-app Purchases</a></li>
     12     <li><a href="#billing-testing-static">Testing with Static Responses</a></li>
     13     <li><a href="#billing-testing-real">Setting Up for Test Purchases</a></li>
     14     <li><a href="#draft_apps">Draft Apps are No Longer Supported</a></li>
     15   </ol>
     16   <h2>See also</h2>
     17   <ol>
     18     <li><a href="{@docRoot}google/play/billing/billing_overview.html">Overview of In-app
     19     Billing</a></li>
     20   <ol>
     21 </div>
     22 </div>
     23 
     24 <p>The Google Play Developer Console provides several tools that help you test your In-app Billing
     25 implementation:</p>
     26 
     27 <ul>
     28 <li>Test purchases, which let test account users make real purchase your published in-app items,
     29 but without any actual charges to the user accounts.</li>
     30 <li>Static billing responses from Google Play, for testing in early development</p>
     31 </ul>
     32 
     33 <p>To test In-app Billing in an application you must install the application on an Android-powered
     34 device. You cannot use the Android emulator to test In-app Billing.  The device you use for testing
     35 must run a standard version of the Android 1.6 or later platform (API level 4 or higher), and have
     36 the most current version of the Google Play application installed. If a device is not running the
     37 most current Google Play application, your application won't be able to send In-app Billing
     38 requests to Google Play. For general information about how to set up a device for use in
     39 developing Android applications, see <a href="{@docRoot}tools/device.html">Using Hardware
     40 Devices</a>.</p>
     41 
     42 <h2 id="testing-purchases">Testing In-app Purchases</h2>
     43 
     44 <p>When your In-app Billing implementation is ready, you can test purchasing of your in-app SKUs in two ways:</p>
     45 
     46 <ul>
     47 <li><strong>Test purchases</strong>, which let your selected license test users
     48 purchase your in-app products before the app is published, but without any
     49 resulting charges to the user, and </li>
     50 <li><strong>Real purchases</strong>, which let regular users make real purchases
     51 of your in-app products with actual charges to the users payment instruments.
     52 In this case, you can use Google Plays alpha and beta release groups to manage
     53 the users who can make live purchases using your implementation.  </li>
     54 </ul>
     55 
     56 <p>The sections below provide more detail about how to use these approaches for
     57 testing and validation. </p>
     58 
     59 <h3 id="test-purchases">Test Purchases (In-app Billing Sandbox)</h3>
     60 
     61 <p>Test purchases offer a secure, convenient way to enable larger-scale testing
     62 of your In-app Billing implementation during development or in preparation for
     63 launch. They let authorized user accounts make purchases of your in-app products
     64 through Google Play while the app is still unpublished, without incurring any
     65 actual charges to the user accounts.</p>
     66 
     67 <p>Once authorized with testing access, those users can side-load your app and
     68 test the full merchandising, purchase, and fulfillment flow for your products.
     69 Test purchases are real orders and Google Play processes them in the same way as
     70 other orders. When purchases are complete, Google Play prevents the orders from
     71 going to financial processing, ensuring that there are no actual charges to user
     72 accounts, and automatically canceling the completed orders after 14 days. </p>
     73 
     74 <h4 id="setup">Setting up test purchases</h4>
     75 
     76 <p>Its easy to set up test purchases&mdash;any user account can be chosen to be
     77 a test account, and any user of a test account can make test purchases with any
     78 available payment method (even though theres no charge to the payment
     79 method).</p>
     80 
     81 <p>First, upload and publish in-app products that you want testers to be able to
     82 purchase. You can upload and publish in-app products in the Developer Console. 
     83 Note that you can upload and publish your in-app items before you publish the
     84 APK itself.</p>
     85 
     86 <p>Next, create license test accounts for authorized users. In the Developer
     87 Console, go to <strong>Settings</strong> &gt; <strong>Account details</strong>,
     88 then in the License Testing section, add the addresses to <strong>Gmail accounts
     89 with testing access</strong> field. For more information, see <a
     90 href="#billing-testing-test">Setting Up for Test Purchases</a>.</p>
     91 
     92 <p>Once youve added the users as license tester accounts and saved the change,
     93 within 15 minutes those users can begin making test purchases of your in-app
     94 products. You can then distribute your app to your testers and provide a means
     95 of getting feedback. </p>
     96 
     97 <p class="note"><strong>Note</strong>: To make test purchases, the license test
     98 account must be on the users Android device. If the device has more than one
     99 account, the purchase will be made with the account that downloaded the app. If
    100 none of the accounts has downloaded the app, the purchase is made with the first
    101 account.Users can confirm the account that is making a purchase by expanding the
    102 purchase dialog.</p>
    103 
    104 <h4 id="tp-account">Test purchases and developer account</h4>
    105 <p>Authorized license test accounts are associated with your developer account
    106 in Google Play, rather than with a specific APK or package name. Identifying an
    107 account as a test account enables it to purchase any of your in-app products
    108 without being charged. </p>
    109 
    110 <h4 id="purchase-flow">Details of purchase flow</h4>
    111 <p>During a test purchase, users can test the actual merchandising, purchase,
    112 and fulfillment flow in your app.  During purchase, the inapp item is displayed
    113 as a normal item with an actual price. However, Google Play marks test purchases
    114 with a notice across the center of the purchase dialog, for easy identification.
    115 </p>
    116 
    117 <h4 id="cancelling">Cancelling completed test purchases</h4>
    118 <p>Google Play accumulates completed test purchases for each user but does not
    119 pass them on  to financial processing. Over time, it automatically clears out
    120 the purchases by cancelling them. </p>
    121 
    122 <p>In some cases, you might want to manually cancel a test purchase to continue
    123 testing. For cancelling purchases, you have these options:</p>
    124 
    125 <ul>
    126 <li>Wait for the transactions to expire&mdash;Google Play clears completed test
    127 purchases 14 days after their purchase date. </li>
    128 <li>Cancel purchases manually&mdash;you can go to the Google Wallet Merchant
    129 Center, look up the transaction, and then cancel it. You can find transactions
    130 by looking up their order numbers.</li>
    131 </ul>
    132 
    133 <h4 id="requirements">Requirements for using test purchases</h4>
    134 <p>If you plan to use test purchases, please note the requirements and limitations below: </p>
    135 <ul>
    136 <li>Test purchases is only supported for license test accounts when the app is using the In-app Billing v3 API.</li>
    137 <li>Test purchases are only supported for in-app products, not for in-app subscriptions.</li>
    138 </ul>
    139 
    140 <h3 id="transations">Testing with real transactions</h3>
    141 <p>As you prepare to launch an app that uses In-app Billing, you can make use of
    142 Google Play alpha/beta release options to do validation and load testing on your
    143 implementation before distributing the app to all of your users. </p>
    144 
    145 <p>With alpha/beta test groups, real users (chosen by you) can install your app
    146 from Google Play and test your in-app products. They can make real purchases
    147 that result in actual charges to their accounts, using any of their normal
    148 payment methods in Google Play to make purchases. Note that if you include test
    149 license accounts in your alpha and beta distribution groups, those users will
    150 only be able to make test purchases. </p>
    151 
    152 
    153 <h2 id="billing-testing-static">Testing with Static Responses</h2>
    154 
    155 <p>We recommend that you first test your In-app Billing implementation using static responses from
    156 Google Play. This enables you to verify that your application is handling the primary Google
    157 Play responses correctly and that your application is able to verify signatures correctly. You can do this
    158 even if the app hasn't been published yet.</p>
    159 
    160 <p>To test your implementation with static responses, you make an In-app Billing request using a
    161 special item that has a reserved product ID. Each reserved product ID returns a specific static
    162 response from Google Play. No money is transferred when you make In-app Billing requests with the
    163 reserved product IDs. Also, you cannot specify the form of payment when you make a billing request
    164 with a reserved product ID. Figure 1 shows the checkout flow for the reserved item that has the
    165 product ID android.test.purchased.</p>
    166 
    167 <img src="{@docRoot}images/billing_test_flow.png" height="381" id="figure1" />
    168 <p class="img-caption">
    169   <strong>Figure 1.</strong>Wallet flow for the special reserved item android.test.purchased.
    170 </p>
    171 
    172 <p>You do not need to list the reserved products in your application's product list. Google Play
    173 already knows about the reserved product IDs. Also, you do not need to upload your application to
    174 the Developer Console to perform static response tests with the reserved product IDs. You can simply
    175 install your application on a device, log into the device, and make billing requests using the
    176 reserved product IDs.</p>
    177 
    178 <p class="note"><strong>Note:</strong> Previously you could test an app by
    179 uploading an unpublished "draft" version. This functionality is no longer
    180 supported. However, you can test your app with static responses even before you
    181 upload it to the Google Play store. For more information, see <a
    182 href="#draft_apps">Draft Apps are No Longer Supported</a>.
    183 
    184 <p>There are four reserved product IDs for testing static In-app Billing responses:</p>
    185 
    186 <ul>
    187   <li><strong>android.test.purchased</strong>
    188     <p>When you make an In-app Billing request with this product ID, Google Play responds as
    189     though you successfully purchased an item. The response includes a JSON string, which contains
    190     fake purchase information (for example, a fake order ID). In some cases, the JSON string is
    191     signed and the response includes the signature so you can test your signature verification
    192     implementation using these responses.</p>
    193   </li>
    194   <li><strong>android.test.canceled</strong>
    195     <p>When you make an In-app Billing request with this product ID Google Play responds as
    196     though the purchase was canceled. This can occur when an error is encountered in the order
    197     process, such as an invalid credit card, or when you cancel a user's order before it is
    198     charged.</p>
    199   </li>
    200   <li><strong>android.test.refunded</strong>
    201     <p>When you make an In-app Billing request with this product ID, Google Play responds as
    202     though the purchase was refunded. Refunds cannot be initiated through Google Play's in-app
    203     billing service. Refunds must be initiated by you (the merchant). After you process a refund
    204     request through your Google Wallet merchant account, a refund message is sent to your application by
    205     Google Play. This occurs only when Google Play gets notification from Google Wallet that
    206     a refund has been made. For more information about refunds, see <a href="{@docRoot}google/play/billing/v2/api.html#billing-action-notify">Handling
    207 IN_APP_NOTIFY messages</a> and <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153485">In-app Billing
    208 Pricing</a>.</p>
    209   </li>
    210   <li><strong>android.test.item_unavailable</strong>
    211     <p>When you make an In-app Billing request with this product ID, Google Play responds as
    212     though the item being purchased was not listed in your application's product list.</p>
    213   </li>
    214 </ul>
    215 
    216 <p>In some cases, the reserved items may return signed static responses, which
    217 lets you test signature verification in your application. The reserved items
    218 only return signed responses if the user running the application has a <a
    219 href="{@docRoot}distribute/googleplay/start.html">developer</a> or <a
    220 href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">test
    221 account.</a>
    222 
    223 <p>To make an In-app Billing request with a reserved product ID, you simply construct a normal
    224 <code>REQUEST_PURCHASE</code> request, but instead of using a real product ID from your
    225 application's product list you use one of the reserved product IDs.</p>
    226 
    227 <p>To test your application using the reserved product IDs, follow these steps:</p>
    228 
    229 <ol>
    230   <li><strong>Install your application on an Android-powered device.</strong>
    231     <p>You cannot use the emulator to test In-app Billing; you must install your application on a
    232     device to test In-app Billing.</p>
    233     <p>To learn how to install an application on a device, see <a
    234     href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
    235     device</a>.</p>
    236   </li>
    237   <li><strong>Sign in to your device with your developer account.</strong>
    238     <p>You do not need to use a test account if you are testing only with the reserved product
    239     IDs.</p>
    240   </li>
    241   <li><strong>Verify that your device is running a supported version of the Google Play
    242   application or the MyApps application.</strong>
    243     <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
    244     the MyApps application. If your device is running any other version of Android, In-app Billing
    245     requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
    246     version of the Google Play application, see <a
    247     href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
    248     Play</a>.</p>
    249   </li>
    250   <li><strong>Run your application and purchase the reserved product IDs.</strong></li>
    251 </ol>
    252 
    253 <p class="note"><strong>Note</strong>: Making In-app Billing requests with the reserved product IDs
    254 overrides the usual Google Play production system. When you send an In-app Billing request for a
    255 reserved product ID, the quality of service will not be comparable to the production
    256 environment.</p>
    257 
    258 <h2 id="billing-testing-test">Setting Up for Test Purchases</h2>
    259 
    260 <p>After you finish your static response testing, and you verify that signature verification is
    261 working in your application, you can test your In-app Billing implementation by making actual in-app
    262 purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
    263 experience, including the actual purchases from Google Play and the actual checkout flow that
    264 users will experience in your application.</p>
    265 
    266 <p class="note"><strong>Note:</strong> You can do end-to-end testing of your app
    267   by publishing it to an <a
    268   href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
    269   distribution channel</a>. This allows you to publish the app to the Google
    270   Play store, but limit its availability to just the testers you designate. </p>
    271 
    272 <p>To test your In-app Billing implementation with actual in-app purchases, you will need to
    273 register at least one test account on the Google Play Developer Console. You cannot use your
    274 developer account to test the complete in-app purchase process because Google Wallet does not let
    275 you buy items from yourself. If you have not set up test accounts before, see <a
    276 href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">Setting up test
    277 accounts</a>.</p>
    278 
    279 <p>Also, a test account can purchase an item in your product list only if the item is published. The
    280 application does not need to be published, but the item does need to be published.</p>
    281 
    282 <p>To test your In-app Billing implementation with actual purchases, follow these steps:</p>
    283 
    284 <ol>
    285   <li><strong>Upload your application to the <a
    286   href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
    287   distribution channel</a> with the Developer Console.</strong>
    288 
    289    <p class="note"><strong>Note:</strong> Previously you could test an app by
    290     uploading an unpublished "draft" version. This functionality is no longer
    291     supported; instead, you must publish it to the alpha or beta distribution
    292     channel. For more information, see <a href="#draft_apps">Draft Apps are No
    293     Longer Supported</a>.
    294 
    295   </li>
    296   <li><strong>Add items to the application's product list.</strong>
    297     <p>Make sure that you publish the items (the application can remain unpublished). See <a
    298     href="{@docRoot}google/play/billing/billing_admin.html#billing-catalog">Creating a product
    299     list</a> to learn how to do this.</p>
    300   </li>
    301   <li><strong>Install your application on an Android-powered device.</strong>
    302     <p>You cannot use the emulator to test In-app Billing; you must install your application on a
    303     device to test In-app Billing.</p>
    304     <p>To learn how to install an application on a device, see <a
    305     href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
    306     device</a>.</p>
    307   </li>
    308   <li><strong>Verify that your device is running a supported version of the Google Play
    309   application or the MyApps application.</strong>
    310     <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
    311     the MyApps application. If your device is running any other version of Android, In-app Billing
    312     requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
    313     version of the Google Play application, see <a
    314     href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
    315     Play</a>.</p>
    316   </li>
    317   <li><strong>Make in-app purchases in your application.</strong></li>
    318 </ol>
    319 
    320 <p class="note"><strong>Note:</strong> The only way to change the primary account on a device is to
    321 do a factory reset, making sure you log on with your primary account first.</p>
    322 
    323 <p>When you are finished testing your In-app Billing implementation, you are ready to
    324 publish your application on Google Play. You can follow the normal steps for <a
    325 href="{@docRoot}tools/publishing/preparing.html">preparing</a>, <a
    326 href="{@docRoot}tools/publishing/app-signing.html">signing</a>, and <a
    327 href="{@docRoot}distribute/tools/launch-checklist.html">publishing on Google Play</a>.
    328 </p>
    329 
    330 <h2 id="draft_apps">Draft Apps are No Longer Supported</h2>
    331 
    332 <p>Previously, you could publish a "draft" version of your app for testing. This
    333 functionality is no longer supported. Instead, there are two ways you can test
    334 how a pre-release app functions on the Google Play store:</p>
    335 
    336 <ul>
    337 
    338   <li>You can publish an app to the <a
    339   href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
    340   or beta distribution channels</a>. This makes the app available on the Google
    341   Play store, but only to the testers you put on a "whitelist".</li>
    342 
    343   <li>In a few cases, you can test Google Play functionality with an unpublished
    344   app. For example, you can test an unpublished app's in-app billing support by
    345   using <a
    346   href="{@docRoot}google/play/billing/billing_testing.html#billing-testing-static">static
    347   responses</a>, special reserved product IDs that always return a specific
    348   result (like "purchased" or "refunded").</li>
    349 
    350 </ul>
    351