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      1 page.title=APK Expansion Files
      2 page.metaDescription=If your app needs more than the 50MB APK max, use free APK expansion files from Google Play.
      3 page.tags="apk size, apk max, large assets"
      4 @jd:body
      5 
      6 
      7 <div id="qv-wrapper">
      8 <div id="qv">
      9 <h2>Quickview</h2>
     10 <ul>
     11   <li>Recommended for most apps that exceed the 50MB APK limit</li>
     12   <li>You can provide up to 4GB of additional data for each APK</li>
     13   <li>Google Play hosts and serves the expansion files at no charge</li>
     14   <li>The files can be any file type you want and are saved to the device's shared storage</li>
     15 </ul>
     16 
     17 <h2>In this document</h2>
     18 <ol>
     19   <li><a href="#Overview">Overview</a>
     20     <ol>
     21       <li><a href="#Filename">File name format</a></li>
     22       <li><a href="#StorageLocation">Storage location</a></li>
     23       <li><a href="#DownloadProcess">Download process</a></li>
     24       <li><a href="#Checklist">Development checklist</a></li>
     25     </ol>
     26   </li>
     27   <li><a href="#Rules">Rules and Limitations</a></li>
     28   <li><a href="#Downloading">Downloading the Expansion Files</a>
     29     <ol>
     30       <li><a href="#AboutLibraries">About the Downloader Library</a></li>
     31       <li><a href="#Preparing">Preparing to use the Downloader Library</a></li>
     32       <li><a href="#Permissions">Declaring user permissions</a></li>
     33       <li><a href="#DownloaderService">Implementing the downloader service</a></li>
     34       <li><a href="#AlarmReceiver">Implementing the alarm receiver</a></li>
     35       <li><a href="#Download">Starting the download</a></li>
     36       <li><a href="#Progress">Receiving download progress</a></li>
     37     </ol>
     38   </li>
     39   <li><a href="#ExpansionPolicy">Using APKExpansionPolicy</a></li>
     40   <li><a href="#ReadingTheFile">Reading the Expansion File</a>
     41     <ol>
     42       <li><a href="#GettingFilenames">Getting the file names</a></li>
     43       <li><a href="#ZipLib">Using the APK Expansion Zip Library</a></li>
     44     </ol>
     45   </li>
     46   <li><a href="#Testing">Testing Your Expansion Files</a>
     47     <ol>
     48       <li><a href="#TestingReading">Testing file reads</a></li>
     49       <li><a href="#TestingReading">Testing file downloads</a></li>
     50     </ol>
     51   </li>
     52   <li><a href="#Updating">Updating Your Application</a></li>
     53 </ol>
     54 
     55 <h2>See also</h2>
     56 <ol>
     57   <li><a href="{@docRoot}google/play/licensing/index.html">Application Licensing</a></li>
     58   <li><a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple
     59 APK Support</a></li>
     60 </ol>
     61 </div>
     62 </div>
     63 
     64 
     65 
     66 <p>Google Play currently requires that your APK file be no more than 50MB. For most
     67 applications, this is plenty of space for all the application's code and assets.
     68 However, some apps need more space for high-fidelity graphics, media files, or other large assets.
     69 Previously, if your app exceeded 50MB, you had to host and download the additional resources
     70 yourself when the user opens the app. Hosting and serving the extra files can be costly, and the
     71 user experience is often less than ideal. To make this process easier for you and more pleasant
     72 for users, Google Play allows you to attach two large expansion files that supplement your
     73 APK.</p>
     74 
     75 <p>Google Play hosts the expansion files for your application and serves them to the device at
     76 no cost to you. The expansion files are saved to the device's shared storage location (the
     77 SD card or USB-mountable partition; also known as the "external" storage) where your app can access
     78 them. On most devices, Google Play downloads the expansion file(s) at the same time it
     79 downloads the APK, so your application has everything it needs when the user opens it for the
     80 first time. In some cases, however, your application must download the files from Google Play
     81 when your application starts.</p>
     82 
     83 
     84 
     85 <h2 id="Overview">Overview</h2>
     86 
     87 <p>Each time you upload an APK using the Google Play Developer Console, you have the option to
     88 add one or two expansion files to the APK. Each file can be up to 2GB and it can be any format you
     89 choose, but we recommend you use a compressed file to conserve bandwidth during the download.
     90 Conceptually, each expansion file plays a different role:</p>
     91 
     92 <ul>
     93   <li>The <strong>main</strong> expansion file is the
     94 primary expansion file for additional resources required by your application.</li>
     95   <li>The <strong>patch</strong> expansion file is optional and intended for small updates to the
     96 main expansion file.</li>
     97 </ul>
     98 
     99 <p>While you can use the two expansion files any way you wish, we recommend that the main
    100 expansion file deliver the primary assets and should rarely if ever updated; the patch expansion
    101 file should be smaller and serve as a patch carrier, getting updated with each major
    102 release or as necessary.</p>
    103 
    104 <p>However, even if your application update requires only a new patch expansion file, you still must
    105 upload a new APK with an updated <a
    106 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code
    107 versionCode}</a> in the manifest. (The
    108 Developer Console does not allow you to upload an expansion file to an existing APK.)</p>
    109 
    110 <p class="note"><strong>Note:</strong> The patch expansion file is semantically the same as the
    111 main expansion file&mdash;you can use each file any way you want. The system does
    112 not use the patch expansion file to perform patching for your app. You must perform patching
    113 yourself or be able to distinguish between the two files.</p>
    114 
    115 
    116 
    117 <h3 id="Filename">File name format</h3>
    118 
    119 <p>Each expansion file you upload can be any format you choose (ZIP, PDF, MP4, etc.). You can also
    120 use the <a href="{@docRoot}tools/help/jobb.html">JOBB</a> tool to encapsulate and encrypt a set
    121 of resource files and subsequent patches for that set. Regardless of the file type, Google Play
    122 considers them opaque binary blobs and renames the files using the following scheme:</p>
    123 
    124 <pre class="classic no-pretty-print">
    125 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    126 </pre>
    127 
    128 <p>There are three components to this scheme:</p>
    129 
    130 <dl>
    131   <dt>{@code main} or {@code patch}</dt>
    132     <dd>Specifies whether the file is the main or patch expansion file. There can be
    133 only one main file and one patch file for each APK.</dd>
    134   <dt>{@code &lt;expansion-version&gt;}</dt>
    135     <dd>This is an integer that matches the version code of the APK with which the expansion is
    136 <em>first</em> associated (it matches the application's <a
    137 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code android:versionCode}</a>
    138 value).
    139     <p>"First" is emphasized because although the Developer Console allows you to
    140 re-use an uploaded expansion file with a new APK, the expansion file's name does not change&mdash;it
    141 retains the version applied to it when you first uploaded the file.</p></dd>
    142   <dt>{@code &lt;package-name&gt;}</dt>
    143     <dd>Your application's Java-style package name.</dd>
    144 </dl>
    145 
    146 <p>For example, suppose your APK version is 314159 and your package name is com.example.app. If you
    147 upload a main expansion file, the file is renamed to:</p>
    148 <pre class="classic no-pretty-print">main.314159.com.example.app.obb</pre>
    149 
    150 
    151 <h3 id="StorageLocation">Storage location</h3>
    152 
    153 <p>When Google Play downloads your expansion files to a device, it saves them to the system's
    154 shared storage location. To ensure proper behavior, you must not delete, move, or rename the
    155 expansion files. In the event that your application must perform the download from Google Play
    156 itself, you must save the files to the exact same location.</p>
    157 
    158 <p>The specific location for your expansion files is:</p>
    159 
    160 <pre class="classic no-pretty-print">
    161 &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/
    162 </pre>
    163 
    164 <ul>
    165   <li>{@code &lt;shared-storage&gt;} is the path to the shared storage space, available from
    166 {@link android.os.Environment#getExternalStorageDirectory()}.</li>
    167   <li>{@code &lt;package-name&gt;} is your application's Java-style package name, available
    168 from {@link android.content.Context#getPackageName()}.</li>
    169 </ul>
    170 
    171 <p>For each application, there are never more than two expansion files in this directory.
    172 One is the main expansion file and the other is the patch expansion file (if necessary). Previous
    173 versions are overwritten when you update your application with new expansion files.</p>
    174 
    175 <p>If you must unpack the contents of your expansion files, <strong>do not</strong> delete the
    176 {@code .obb} expansion files afterwards and <strong>do not</strong> save the unpacked data
    177 in the same directory. You should save your unpacked files in the directory
    178 specified by {@link android.content.Context#getExternalFilesDir getExternalFilesDir()}. However,
    179 if possible, it's best if you use an expansion file format that allows you to read directly from
    180 the file instead of requiring you to unpack the data. For example, we've provided a library
    181 project called the <a href="#ZipLib">APK Expansion Zip Library</a> that reads your data directly
    182 from the ZIP file.</p>
    183 
    184 <p class="note"><strong>Note:</strong> Unlike APK files, any files saved on the shared storage can
    185 be read by the user and other applications.</p>
    186 
    187 <p class="note"><strong>Tip:</strong> If you're packaging media files into a ZIP, you can use media
    188 playback calls on the files with offset and length controls (such as {@link
    189 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
    190 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}) without the
    191 need to unpack your ZIP. In order for this to work, you must not perform additional compression on
    192 the media files when creating the ZIP packages. For example, when using the <code>zip</code> tool,
    193 you should use the <code>-n</code> option to specify the file suffixes that should not be
    194 compressed: <br/>
    195 <code>zip -n .mp4;.ogg main_expansion media_files</code></p>
    196 
    197 
    198 <h3 id="DownloadProcess">Download process</h3>
    199 
    200 <p>Most of the time, Google Play downloads and saves your expansion files at the same time it
    201 downloads the APK to the device. However, in some cases Google Play
    202 cannot download the expansion files or the user might have deleted previously downloaded expansion
    203 files. To handle these situations, your app must be able to download the files
    204 itself when the main activity starts, using a URL provided by Google Play.</p>
    205 
    206 <p>The download process from a high level looks like this:</p>
    207 
    208 <ol>
    209   <li>User selects to install your app from Google Play.</li>
    210   <li>If Google Play is able to download the expansion files (which is the case for most
    211 devices), it downloads them along with the APK.
    212      <p>If Google Play is unable to download the expansion files, it downloads the
    213 APK only.</p>
    214   </li>
    215   <li>When the user launches your application, your app must check whether the expansion files are
    216 already saved on the device.
    217     <ol>
    218       <li>If yes, your app is ready to go.</li>
    219       <li>If no, your app must download the expansion files over HTTP from Google Play. Your app
    220 must send a request to the Google Play client using the Google Play's <a
    221 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service, which
    222 responds with the name, file size, and URL for each expansion file. With this information, you then
    223 download the files and save them to the proper <a href="#StorageLocation">storage location</a>.</li>
    224     </ol>
    225   </li>
    226 </ol>
    227 
    228 <p class="caution"><strong>Caution:</strong> It is critical that you include the necessary code to
    229 download the expansion files from Google Play in the event that the files are not already on the
    230 device when your application starts. As discussed in the following section about <a
    231 href="#Downloading">Downloading the Expansion Files</a>, we've made a library available to you that
    232 greatly simplifies this process and performs the download from a service with a minimal amount of
    233 code from you.</p>
    234 
    235 
    236 
    237 
    238 <h3 id="Checklist">Development checklist</h3>
    239 
    240 <p>Here's a summary of the tasks you should perform to use expansion files with your
    241 application:</p>
    242 
    243 <ol>
    244   <li>First determine whether your application absolutely requires more than 50MB per installation.
    245 Space is precious and you should keep your total application size as small as possible. If your app
    246 uses more than 50MB in order to provide multiple versions of your graphic assets for multiple screen
    247 densities, consider instead publishing <a
    248 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in which each APK
    249 contains only the assets required for the screens that it targets.</li>
    250   <li>Determine which application resources to separate from your APK and package them in a
    251 file to use as the main expansion file.
    252     <p>Normally, you should only use the second patch expansion file when performing updates to
    253 the main expansion file. However, if your resources exceed the 2GB limit for the main
    254 expansion file, you can use the patch file for the rest of your assets.</p>
    255   </li>
    256   <li>Develop your application such that it uses the resources from your expansion files in the
    257 device's <a href="#StorageLocation">shared storage location</a>.
    258     <p>Remember that you must not delete, move, or rename the expansion files.</p>
    259     <p>If your application doesn't demand a specific format, we suggest you create ZIP files for
    260 your expansion files, then read them using the <a href="#ZipLib">APK Expansion Zip
    261 Library</a>.</p>
    262   </li>
    263   <li>Add logic to your application's main activity that checks whether the expansion files
    264 are on the device upon start-up. If the files are not on the device, use Google Play's <a
    265 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service to request URLs
    266 for the expansion files, then download and save them.
    267     <p>To greatly reduce the amount of code you must write and ensure a good user experience
    268 during the download, we recommend you use the <a href="#AboutLibraries">Downloader
    269 Library</a> to implement your download behavior.</p>
    270     <p>If you build your own download service instead of using the library, be aware that you
    271 must not change the name of the expansion files and must save them to the proper
    272 <a href="#StorageLocation">storage location</a>.</p></li>
    273 </ol>
    274 
    275 <p>Once you've finished your application development, follow the guide to <a href="#Testing">Testing
    276 Your Expansion Files</a>.</p>
    277 
    278 
    279 
    280 
    281 
    282 
    283 <h2 id="Rules">Rules and Limitations</h2>
    284 
    285 <p>Adding APK expansion files is a feature available when you upload your application using the
    286 Developer Console. When uploading your application for the first time or updating an
    287 application that uses expansion files, you must be aware of the following rules and limitations:</p>
    288 
    289 <ol type="I">
    290   <li>Each expansion file can be no more than 2GB.</li>
    291   <li>In order to download your expansion files from Google Play, <strong>the user must have
    292 acquired your application from Google Play</strong>. Google Play will not
    293 provide the URLs for your expansion files if the application was installed by other means.</li>
    294   <li>When performing the download from within your application, the URL that Google Play
    295 provides for each file is unique for every download and each one expires shortly after it is given
    296 to your application.</li>
    297   <li>If you update your application with a new APK or upload <a
    298 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> for the same
    299 application, you can select expansion files that you've uploaded for a previous APK. <strong>The
    300 expansion file's name does not change</strong>&mdash;it retains the version received by the APK to
    301 which the file was originally associated.</li>
    302   <li>If you use expansion files in combination with <a
    303 href="{@docRoot}google/play/publishing/multiple-apks.html">multiple APKs</a> in order to
    304 provide different expansion files for different devices, you still must upload separate APKs
    305 for each device in order to provide a unique  <a
    306 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a>
    307 value and declare different <a href="{@docRoot}google/play/filters.html">filters</a> for
    308 each APK.</li>
    309   <li>You cannot issue an update to your application by changing the expansion files
    310 alone&mdash;<strong>you must upload a new APK</strong> to update your app. If your changes only
    311 concern the assets in your expansion files, you can update your APK simply by changing the <a
    312 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> (and
    313 perhaps also the <a href="{@docRoot}guide/topics/manifest/manifest-element.html#vname">{@code
    314 versionName}</a>).</p></li>
    315   <li><strong>Do not save other data into your <code>obb/</code>
    316 directory</strong>. If you must unpack some data, save it into the location specified by {@link
    317 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
    318   <li><strong>Do not delete or rename the {@code .obb} expansion file</strong> (unless you're
    319 performing an update). Doing so will cause Google Play (or your app itself) to repeatedly
    320 download the expansion file.</li>
    321   <li>When updating an expansion file manually, you must delete the previous expansion file.</li>
    322 </ol>
    323 
    324 
    325 
    326 
    327 
    328 
    329 
    330 
    331 
    332 <h2 id="Downloading">Downloading the Expansion Files</h2>
    333 
    334 <p>In most cases, Google Play downloads and saves your expansion files to the device at the same
    335 time it installs or updates the APK. This way, the expansion files are available when your
    336 application launches for the first time. However, in some cases your app must download the
    337 expansion files itself by requesting them from a URL provided to you in a response
    338 from Google Play's <a
    339 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service.</p>
    340 
    341 <p>The basic logic you need to download your expansion files is the following:</p>
    342 
    343 <ol>
    344   <li>When your application starts, look for the expansion files on the <a
    345 href="#StorageLocation">shared storage location</a> (in the
    346 <code>Android/obb/&lt;package-name&gt;/</code> directory).
    347     <ol type="a">
    348       <li>If the expansion files are there, you're all set and your application can continue.</li>
    349       <li>If the expansion files are <em>not</em> there:
    350         <ol>
    351           <li>Perform a request using Google Play's <a
    352 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> to get your
    353 app's expansion file names, sizes, and URLs.</li>
    354           <li>Use the URLs provided by Google Play to download the expansion files and save
    355 the expansion files. You <strong>must</strong> save the files to the <a
    356 href="#StorageLocation">shared storage location</a>
    357 (<code>Android/obb/&lt;package-name&gt;/</code>) and use the exact file name provided
    358 by Google Play's response.
    359             <p class="note"><strong>Note:</strong> The URL that Google Play provides for your
    360 expansion files is unique for every download and each one expires shortly after it is given to
    361 your application.</p>
    362           </li>
    363         </ol>
    364       </li>
    365     </ol>
    366   </li>
    367 </ol>
    368 
    369 
    370 <p>If your application is free (not a paid app), then you probably haven't used the <a
    371 href="{@docRoot}google/play/licensing/index.html">Application Licensing</a> service. It's primarily
    372 designed for you to enforce
    373 licensing policies for your application and ensure that the user has the right to
    374 use your app (he or she rightfully paid for it on Google Play). In order to facilitate the
    375 expansion file functionality, the licensing service has been enhanced to provide a response
    376 to your application that includes the URL of your application's expansion files that are hosted
    377 on Google Play. So, even if your application is free for users, you need to include the
    378 License Verification Library (LVL) to use APK expansion files. Of course, if your application
    379 is free, you don't need to enforce license verification&mdash;you simply need the
    380 library to perform the request that returns the URL of your expansion files.</p>
    381 
    382 <p class="note"><strong>Note:</strong> Whether your application is free or not, Google Play
    383 returns the expansion file URLs only if the user acquired your application from Google Play.</p>
    384 
    385 <p>In addition to the LVL, you need a set of code that downloads the expansion files
    386 over an HTTP connection and saves them to the proper location on the device's shared storage.
    387 As you build this procedure into your application, there are several issues you should take into
    388 consideration:</p>
    389 
    390 <ul>
    391   <li>The device might not have enough space for the expansion files, so you should check
    392 before beginning the download and warn the user if there's not enough space.</li>
    393   <li>File downloads should occur in a background service in order to avoid blocking the user
    394 interaction and allow the user to leave your app while the download completes.</li>
    395   <li>A variety of errors might occur during the request and download that you must
    396 gracefully handle.</li>
    397   <li>Network connectivity can change during the download, so you should handle such changes and
    398 if interrupted, resume the download when possible.</li>
    399   <li>While the download occurs in the background, you should provide a notification that
    400 indicates the download progress, notifies the user when it's done, and takes the user back to
    401 your application when selected.</li>
    402 </ul>
    403 
    404 
    405 <p>To simplify this work for you, we've built the <a href="#AboutLibraries">Downloader Library</a>,
    406 which requests the expansion file URLs through the licensing service, downloads the expansion files,
    407 performs all of the tasks listed above, and even allows your activity to pause and resume the
    408 download. By adding the Downloader Library and a few code hooks to your application, almost all the
    409 work to download the expansion files is already coded for you. As such, in order to provide the best
    410 user experience with minimal effort on your behalf, we recommend you use the Downloader Library to
    411 download your expansion files. The information in the following sections explain how to integrate
    412 the library into your application.</p>
    413 
    414 <p>If you'd rather develop your own solution to download the expansion files using the Google
    415 Play URLs, you must follow the <a href="{@docRoot}google/play/licensing/index.html">Application
    416 Licensing</a> documentation to perform a license request, then retrieve the expansion file names,
    417 sizes, and URLs from the response extras. You should use the <a href="#ExpansionPolicy">{@code
    418 APKExpansionPolicy}</a> class (included in the License Verification Library) as your licensing
    419 policy, which captures the expansion file names, sizes, and URLs from the licensing service..</p>
    420 
    421 
    422 
    423 <h3 id="AboutLibraries">About the Downloader Library</h3>
    424 
    425 <p>To use APK expansion files with your application and provide the best user experience with
    426 minimal effort on your behalf, we recommend you use the Downloader Library that's included in the
    427 Google Play APK Expansion Library package. This library downloads your expansion files in a
    428 background service, shows a user notification with the download status, handles network
    429 connectivity loss, resumes the download when possible, and more.</p>
    430 
    431 <p>To implement expansion file downloads using the Downloader Library, all you need to do is:</p>
    432 
    433 <ul>
    434   <li>Extend a special {@link android.app.Service} subclass and {@link
    435 android.content.BroadcastReceiver} subclass that each require just a few
    436 lines of code from you.</li>
    437   <li>Add some logic to your main activity that checks whether the expansion files have
    438 already been downloaded and, if not, invokes the download process and displays a
    439 progress UI.</li>
    440   <li>Implement a callback interface with a few methods in your main activity that
    441 receives updates about the download progress.</li>
    442 </ul>
    443 
    444 <p>The following sections explain how to set up your app using the Downloader Library.</p>
    445 
    446 
    447 <h3 id="Preparing">Preparing to use the Downloader Library</h3>
    448 
    449 <p>To use the Downloader Library, you need to
    450 download two packages from the SDK Manager and add the appropriate libraries to your
    451 application.</p>
    452 
    453 <p>First, open the <a href="{@docRoot}sdk/exploring.html">Android SDK Manager</a>, expand
    454 <em>Extras</em> and download:</p>
    455 <ul>
    456   <li><em>Google Play Licensing Library package</em></li>
    457   <li><em>Google Play APK Expansion Library package</em></li>
    458 </ul>
    459 
    460 <p>If you're using Eclipse, create a project for each library and add it to your app:</p>
    461 <ol>
    462   <li>Create a new Library Project for the License Verification Library and Downloader
    463 Library. For each library:
    464     <ol>
    465       <li>Begin a new Android project.</li>
    466       <li>Select <strong>Create project from existing
    467 source</strong> and choose the library from the {@code &lt;sdk&gt;/extras/google/} directory
    468 ({@code market_licensing/} for the License Verification Library or {@code
    469 market_apk_expansion/downloader_library/} for the Downloader Library).</li>
    470       <li>Specify a <em>Project Name</em> such as "Google Play License Library" and "Google Play
    471 Downloader
    472 Library"</li>
    473       <li>Click <strong>Finish</strong>.</li>
    474     </ol>
    475 <p class="note"><strong>Note:</strong> The Downloader Library depends on the License
    476 Verification Library. Be sure to add the License
    477 Verification Library to the Downloader Library's project properties (same process as
    478 steps 2 and 3 below).</p>
    479   </li>
    480   <li>Right-click the Android project in which you want to use APK expansion files and
    481 select <strong>Properties</strong>.</li>
    482   <li>In the <em>Library</em> panel, click <strong>Add</strong> to select and add each of the
    483 libraries to your application.</li>
    484 </ol>
    485 
    486 <p>Or, from a command line, update your project to include the libraries:</p>
    487 <ol>
    488   <li>Change directories to the <code>&lt;sdk&gt;/tools/</code> directory.</li>
    489   <li>Execute <code>android update project</code> with the {@code --library} option to add both the
    490 LVL and the Downloader Library to your project. For example:
    491 <pre class="no-pretty-print">
    492 android update project --path ~/Android/MyApp \
    493 --library ~/android_sdk/extras/google/market_licensing \
    494 --library ~/android_sdk/extras/google/market_apk_expansion/downloader_library
    495 </pre>
    496   </li>
    497 </ol>
    498 
    499 <p>With both the License Verification Library and Downloader Library added to your
    500 application, you'll be able to quickly integrate the ability to download expansion files from
    501 Google Play. The format that you choose for the expansion files and how you read them
    502 from the shared storage is a separate implementation that you should consider based on your
    503 application needs.</p>
    504 
    505 <p class="note"><strong>Tip:</strong> The Apk Expansion package includes a sample
    506 application
    507 that shows how to use the Downloader Library in an app. The sample uses a third library
    508 available in the Apk Expansion package called the APK Expansion Zip Library. If
    509 you plan on
    510 using ZIP files for your expansion files, we suggest you also add the APK Expansion Zip Library to
    511 your application. For more information, see the section below
    512 about <a href="#ZipLib">Using the APK Expansion Zip Library</a>.</p>
    513 
    514 
    515 
    516 <h3 id="Permissions">Declaring user permissions</h3>
    517 
    518 <p>In order to download the expansion files, the Downloader Library
    519 requires several permissions that you must declare in your application's manifest file. They
    520 are:</p>
    521 
    522 <pre>
    523 &lt;manifest ...>
    524     &lt;!-- Required to access Google Play Licensing -->
    525     &lt;uses-permission android:name="com.android.vending.CHECK_LICENSE" />
    526 
    527     &lt;!-- Required to download files from Google Play -->
    528     &lt;uses-permission android:name="android.permission.INTERNET" />
    529 
    530     &lt;!-- Required to keep CPU alive while downloading files
    531         (NOT to keep screen awake) -->
    532     &lt;uses-permission android:name="android.permission.WAKE_LOCK" />
    533 
    534     &lt;!-- Required to poll the state of the network connection
    535         and respond to changes -->
    536     &lt;uses-permission
    537         android:name="android.permission.ACCESS_NETWORK_STATE" />
    538 
    539     &lt;!-- Required to check whether Wi-Fi is enabled -->
    540     &lt;uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
    541 
    542     &lt;!-- Required to read and write the expansion files on shared storage -->
    543     &lt;uses-permission
    544         android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    545     ...
    546 &lt;/manifest>
    547 </pre>
    548 
    549 <p class="note"><strong>Note:</strong> By default, the Downloader Library requires API
    550 level 4, but the APK Expansion Zip Library requires API level 5.</p>
    551 
    552 
    553 <h3 id="DownloaderService">Implementing the downloader service</h3>
    554 
    555 <p>In order to perform downloads in the background, the Downloader Library provides its
    556 own {@link android.app.Service} subclass called {@code DownloaderService} that you should extend. In
    557 addition to downloading the expansion files for you, the {@code DownloaderService} also:</p>
    558 
    559 <ul>
    560   <li>Registers a {@link android.content.BroadcastReceiver} that listens for changes to the
    561 device's network connectivity (the {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION}
    562 broadcast) in order to pause the download when necessary (such as due to connectivity loss) and
    563 resume the download when possible (connectivity is acquired).</li>
    564   <li>Schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm to retry the download for
    565 cases in which the service gets killed.</li>
    566   <li>Builds a custom {@link android.app.Notification} that displays the download progress and
    567 any errors or state changes.</li>
    568   <li>Allows your application to manually pause and resume the download.</li>
    569   <li>Verifies that the shared storage is mounted and available, that the files don't already exist,
    570 and that there is enough space, all before downloading the expansion files. Then notifies the user
    571 if any of these are not true.</li>
    572 </ul>
    573 
    574 <p>All you need to do is create a class in your application that extends the {@code
    575 DownloaderService} class and override three methods to provide specific application details:</p>
    576 
    577 <dl>
    578   <dt>{@code getPublicKey()}</dt>
    579     <dd>This must return a string that is the Base64-encoded RSA public key for your publisher
    580 account, available from the profile page on the Developer Console (see <a
    581 href="{@docRoot}google/play/licensing/setting-up.html">Setting Up for Licensing</a>).</dd>
    582   <dt>{@code getSALT()}</dt>
    583     <dd>This must return an array of random bytes that the licensing {@code Policy} uses to
    584 create an <a
    585 href="{@docRoot}google/play/licensing/adding-licensing.html#impl-Obfuscator">{@code
    586 Obfuscator}</a>. The salt ensures that your obfuscated {@link android.content.SharedPreferences}
    587 file in which your licensing data is saved will be unique and non-discoverable.</dd>
    588   <dt>{@code getAlarmReceiverClassName()}</dt>
    589     <dd>This must return the class name of the {@link android.content.BroadcastReceiver} in
    590 your application that should receive the alarm indicating that the download should be
    591 restarted (which might happen if the downloader service unexpectedly stops).</dd>
    592 </dl>
    593 
    594 <p>For example, here's a complete implementation of {@code DownloaderService}:</p>
    595 
    596 <pre>
    597 public class SampleDownloaderService extends DownloaderService {
    598     // You must use the public key belonging to your publisher account
    599     public static final String BASE64_PUBLIC_KEY = "YourLVLKey";
    600     // You should also modify this salt
    601     public static final byte[] SALT = new byte[] { 1, 42, -12, -1, 54, 98,
    602             -100, -12, 43, 2, -8, -4, 9, 5, -106, -107, -33, 45, -1, 84
    603     };
    604 
    605     &#64;Override
    606     public String getPublicKey() {
    607         return BASE64_PUBLIC_KEY;
    608     }
    609 
    610     &#64;Override
    611     public byte[] getSALT() {
    612         return SALT;
    613     }
    614 
    615     &#64;Override
    616     public String getAlarmReceiverClassName() {
    617         return SampleAlarmReceiver.class.getName();
    618     }
    619 }
    620 </pre>
    621 
    622 <p class="caution"><strong>Notice:</strong> You must update the {@code BASE64_PUBLIC_KEY} value
    623 to be the public key belonging to your publisher account. You can find the key in the Developer
    624 Console under your profile information. This is necessary even when testing
    625 your downloads.</p>
    626 
    627 <p>Remember to declare the service in your manifest file:</p>
    628 <pre>
    629 &lt;application ...>
    630     &lt;service android:name=".SampleDownloaderService" />
    631     ...
    632 &lt;/application>
    633 </pre>
    634 
    635 
    636 
    637 <h3 id="AlarmReceiver">Implementing the alarm receiver</h3>
    638 
    639 <p>In order to monitor the progress of the file downloads and restart the download if necessary, the
    640 {@code DownloaderService} schedules an {@link android.app.AlarmManager#RTC_WAKEUP} alarm that
    641 delivers an {@link android.content.Intent} to a {@link android.content.BroadcastReceiver} in your
    642 application. You must define the {@link android.content.BroadcastReceiver} to call an API
    643 from the Downloader Library that checks the status of the download and restarts
    644 it if necessary.</p>
    645 
    646 <p>You simply need to override the {@link android.content.BroadcastReceiver#onReceive
    647 onReceive()} method to call {@code
    648 DownloaderClientMarshaller.startDownloadServiceIfRequired()}.</p>
    649 
    650 <p>For example:</p>
    651 
    652 <pre>
    653 public class SampleAlarmReceiver extends BroadcastReceiver {
    654     &#64;Override
    655     public void onReceive(Context context, Intent intent) {
    656         try {
    657             DownloaderClientMarshaller.startDownloadServiceIfRequired(context,
    658                 intent, SampleDownloaderService.class);
    659         } catch (NameNotFoundException e) {
    660             e.printStackTrace();
    661         }
    662     }
    663 }
    664 </pre>
    665 
    666 <p>Notice that this is the class for which you must return the name
    667 in your service's {@code getAlarmReceiverClassName()} method (see the previous section).</p>
    668 
    669 <p>Remember to declare the receiver in your manifest file:</p>
    670 <pre>
    671 &lt;application ...>
    672     &lt;receiver android:name=".SampleAlarmReceiver" />
    673     ...
    674 &lt;/application>
    675 </pre>
    676 
    677 
    678 
    679 <h3 id="Download">Starting the download</h3>
    680 
    681 <p>The main activity in your application (the one started by your launcher icon) is
    682 responsible for verifying whether the expansion files are already on the device and initiating
    683 the download if they are not.</p>
    684 
    685 <p>Starting the download using the Downloader Library requires the following
    686 procedures:</p>
    687 
    688 <ol>
    689   <li>Check whether the files have been downloaded.
    690     <p>The Downloader Library includes some APIs in the {@code Helper} class to
    691 help with this process:</p>
    692   <ul>
    693     <li>{@code getExpansionAPKFileName(Context, c, boolean mainFile, int
    694 versionCode)}</li>
    695     <li>{@code doesFileExist(Context c, String fileName, long fileSize)}</li>
    696   </ul>
    697     <p>For example, the sample app provided in the Apk Expansion package calls the
    698 following method in the activity's {@link android.app.Activity#onCreate onCreate()} method to check
    699 whether the expansion files already exist on the device:</p>
    700 
    701 <pre>
    702 boolean expansionFilesDelivered() {
    703     for (XAPKFile xf : xAPKS) {
    704         String fileName = Helpers.getExpansionAPKFileName(this, xf.mIsBase,
    705             xf.mFileVersion);
    706         if (!Helpers.doesFileExist(this, fileName, xf.mFileSize, false))
    707             return false;
    708     }
    709     return true;
    710 }
    711 </pre>
    712 
    713     <p>In this case, each {@code XAPKFile} object holds the version number and file size of a known
    714 expansion file and a boolean as to whether it's the main expansion file. (See the sample
    715 application's {@code SampleDownloaderActivity} class for details.)</p>
    716     <p>If this method returns false, then the application must begin the download.</p>
    717   </li>
    718   <li>Start the download by calling the static method {@code
    719 DownloaderClientMarshaller.startDownloadServiceIfRequired(Context c, PendingIntent
    720 notificationClient, Class&lt;?> serviceClass)}.
    721     <p>The method takes the following parameters:</p>
    722     <ul>
    723       <li><code>context</code>: Your application's {@link android.content.Context}.</li>
    724       <li><code>notificationClient</code>: A {@link android.app.PendingIntent} to start your main
    725 activity. This is used in the {@link android.app.Notification} that the {@code DownloaderService}
    726 creates to show the download progress. When the user selects the notification, the system
    727 invokes the {@link android.app.PendingIntent} you supply here and should open the activity
    728 that shows the download progress (usually the same activity that started the download).</li>
    729       <li><code>serviceClass</code>: The {@link java.lang.Class} object for your implementation of
    730 {@code DownloaderService}, required to start the service and begin the download if necessary.</li>
    731     </ul>
    732     <p>The method returns an integer that indicates
    733 whether or not the download is required. Possible values are:</p>
    734     <ul>
    735       <li>{@code NO_DOWNLOAD_REQUIRED}: Returned if the files already
    736 exist or a download is already in progress.</li>
    737       <li>{@code LVL_CHECK_REQUIRED}: Returned if a license verification is
    738 required in order to acquire the expansion file URLs.</li>
    739       <li>{@code DOWNLOAD_REQUIRED}: Returned if the expansion file URLs are already known,
    740 but have not been downloaded.</li>
    741     </ul>
    742     <p>The behavior for {@code LVL_CHECK_REQUIRED} and {@code DOWNLOAD_REQUIRED} are essentially the
    743 same and you normally don't need to be concerned about them. In your main activity that calls {@code
    744 startDownloadServiceIfRequired()}, you can simply check whether or not the response is {@code
    745 NO_DOWNLOAD_REQUIRED}. If the response is anything <em>other than</em> {@code NO_DOWNLOAD_REQUIRED},
    746 the Downloader Library begins the download and you should update your activity UI to
    747 display the download progress (see the next step). If the response <em>is</em> {@code
    748 NO_DOWNLOAD_REQUIRED}, then the files are available and your application can start.</p>
    749     <p>For example:</p>
    750 
    751 <pre>
    752 &#64;Override
    753 public void onCreate(Bundle savedInstanceState) {
    754     // Check if expansion files are available before going any further
    755     if (!expansionFilesDelivered()) {
    756         // Build an Intent to start this activity from the Notification
    757         Intent notifierIntent = new Intent(this, MainActivity.getClass());
    758         notifierIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK |
    759                                 Intent.FLAG_ACTIVITY_CLEAR_TOP);
    760         ...
    761         PendingIntent pendingIntent = PendingIntent.getActivity(this, 0,
    762                 notifierIntent, PendingIntent.FLAG_UPDATE_CURRENT);
    763 
    764         // Start the download service (if required)
    765         int startResult =
    766             DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    767                         pendingIntent, SampleDownloaderService.class);
    768         // If download has started, initialize this activity to show
    769         // download progress
    770         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    771             // This is where you do set up to display the download
    772             // progress (next step)
    773             ...
    774             return;
    775         } // If the download wasn't necessary, fall through to start the app
    776     }
    777     startApp(); // Expansion files are available, start the app
    778 }
    779 </pre>
    780 
    781   </li>
    782   <li>When the {@code startDownloadServiceIfRequired()} method returns anything <em>other
    783 than</em> {@code NO_DOWNLOAD_REQUIRED}, create an instance of {@code IStub} by
    784 calling {@code DownloaderClientMarshaller.CreateStub(IDownloaderClient client, Class&lt;?>
    785 downloaderService)}. The {@code IStub} provides a binding between your activity to the downloader
    786 service such that your activity receives callbacks about the download progress.
    787     <p>In order to instantiate your {@code IStub} by calling {@code CreateStub()}, you must pass it
    788 an implementation of the {@code IDownloaderClient} interface and your {@code DownloaderService}
    789 implementation. The next section about <a href="#Progress">Receiving download progress</a> discusses
    790 the {@code IDownloaderClient} interface, which you should usually implement in your {@link
    791 android.app.Activity} class so you can update the activity UI when the download state changes.</p>
    792     <p>We recommend that you call {@code
    793 CreateStub()} to instantiate your {@code IStub} during your activity's {@link
    794 android.app.Activity#onCreate onCreate()} method, after {@code startDownloadServiceIfRequired()}
    795 starts the download. </p>
    796     <p>For example, in the previous code sample for {@link android.app.Activity#onCreate
    797 onCreate()}, you can respond to the {@code startDownloadServiceIfRequired()} result like this:</p>
    798 
    799 <pre>
    800         // Start the download service (if required)
    801         int startResult =
    802             DownloaderClientMarshaller.startDownloadServiceIfRequired(this,
    803                         pendingIntent, SampleDownloaderService.class);
    804         // If download has started, initialize activity to show progress
    805         if (startResult != DownloaderClientMarshaller.NO_DOWNLOAD_REQUIRED) {
    806             // Instantiate a member instance of IStub
    807             mDownloaderClientStub = DownloaderClientMarshaller.CreateStub(this,
    808                     SampleDownloaderService.class);
    809             // Inflate layout that shows download progress
    810             setContentView(R.layout.downloader_ui);
    811             return;
    812         }
    813 </pre>
    814 
    815     <p>After the {@link android.app.Activity#onCreate onCreate()} method returns, your activity
    816 receives a call to {@link android.app.Activity#onResume onResume()}, which is where you should then
    817 call {@code connect()} on the {@code IStub}, passing it your application's {@link
    818 android.content.Context}. Conversely, you should call
    819 {@code disconnect()} in your activity's {@link android.app.Activity#onStop onStop()} callback.</p>
    820 <pre>
    821 &#64;Override
    822 protected void onResume() {
    823     if (null != mDownloaderClientStub) {
    824         mDownloaderClientStub.connect(this);
    825     }
    826     super.onResume();
    827 }
    828 
    829 &#64;Override
    830 protected void onStop() {
    831     if (null != mDownloaderClientStub) {
    832         mDownloaderClientStub.disconnect(this);
    833     }
    834     super.onStop();
    835 }
    836 </pre>
    837     <p>Calling {@code connect()} on the {@code IStub} binds your activity to the {@code
    838 DownloaderService} such that your activity receives callbacks regarding changes to the download
    839 state through the {@code IDownloaderClient} interface.</p>
    840   </li>
    841 </ol>
    842 
    843 
    844 
    845 <h3 id="Progress">Receiving download progress</h3>
    846 
    847 <p>To receive updates regarding the download progress and to interact with the {@code
    848 DownloaderService}, you must implement the Downloader Library's {@code IDownloaderClient} interface.
    849 Usually, the activity you use to start the download should implement this interface in order to
    850 display the download progress and send requests to the service.</p>
    851 
    852 <p>The required interface methods for {@code IDownloaderClient} are:</p>
    853 
    854 <dl>
    855   <dt>{@code onServiceConnected(Messenger m)}</dt>
    856     <dd>After you instantiate the {@code IStub} in your activity, you'll receive a call to this
    857 method, which passes a {@link android.os.Messenger} object that's connected with your instance
    858 of {@code DownloaderService}. To send requests to the service, such as to pause and resume
    859 downloads, you must call {@code DownloaderServiceMarshaller.CreateProxy()} to receive the {@code
    860 IDownloaderService} interface connected to the service.
    861     <p>A recommended implementation looks like this:</p>
    862 <pre>
    863 private IDownloaderService mRemoteService;
    864 ...
    865 
    866 &#64;Override
    867 public void onServiceConnected(Messenger m) {
    868     mRemoteService = DownloaderServiceMarshaller.CreateProxy(m);
    869     mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
    870 }
    871 </pre>
    872     <p>With the {@code IDownloaderService} object initialized, you can send commands to the
    873 downloader service, such as to pause and resume the download ({@code requestPauseDownload()}
    874 and {@code requestContinueDownload()}).</p>
    875 </dd>
    876   <dt>{@code onDownloadStateChanged(int newState)}</dt>
    877     <dd>The download service calls this when a change in download state occurs, such as the
    878 download begins or completes.
    879       <p>The <code>newState</code> value will be one of several possible values specified in
    880 by one of the {@code IDownloaderClient} class's {@code STATE_*} constants.</p>
    881       <p>To provide a useful message to your users, you can request a corresponding string
    882 for each state by calling {@code Helpers.getDownloaderStringResourceIDFromState()}. This
    883 returns the resource ID for one of the strings bundled with the Downloader
    884 Library. For example, the string "Download paused because you are roaming" corresponds to {@code
    885 STATE_PAUSED_ROAMING}.</p></dd>
    886   <dt>{@code onDownloadProgress(DownloadProgressInfo progress)}</dt>
    887     <dd>The download service calls this to deliver a {@code DownloadProgressInfo} object,
    888 which describes various information about the download progress, including estimated time remaining,
    889 current speed, overall progress, and total so you can update the download progress UI.</dd>
    890 </dl>
    891 <p class="note"><strong>Tip:</strong> For examples of these callbacks that update the download
    892 progress UI, see the {@code SampleDownloaderActivity} in the sample app provided with the
    893 Apk Expansion package.</p>
    894 
    895 <p>Some public methods for the {@code IDownloaderService} interface you might find useful are:</p>
    896 
    897 <dl>
    898   <dt>{@code requestPauseDownload()}</dt>
    899     <dd>Pauses the download.</dd>
    900   <dt>{@code requestContinueDownload()}</dt>
    901     <dd>Resumes a paused download.</dd>
    902   <dt>{@code setDownloadFlags(int flags)}</dt>
    903     <dd>Sets user preferences for network types on which its OK to download the files. The
    904 current implementation supports one flag, {@code FLAGS_DOWNLOAD_OVER_CELLULAR}, but you can add
    905 others. By default, this flag is <em>not</em> enabled, so the user must be on Wi-Fi to download
    906 expansion files. You might want to provide a user preference to enable downloads over
    907 the cellular network. In which case, you can call:
    908 <pre>
    909 mRemoteService
    910     .setDownloadFlags(IDownloaderService.FLAGS_DOWNLOAD_OVER_CELLULAR);
    911 </pre>
    912 </dd>
    913 </dl>
    914 
    915 
    916 
    917 
    918 <h2 id="ExpansionPolicy">Using APKExpansionPolicy</h2>
    919 
    920 <p>If you decide to build your own downloader service instead of using the Google Play
    921 <a href="#AboutLibraries">Downloader Library</a>, you should still use the {@code
    922 APKExpansionPolicy} that's provided in the License Verification Library. The {@code
    923 APKExpansionPolicy} class is nearly identical to {@code ServerManagedPolicy} (available in the
    924 Google Play License Verification Library) but includes additional handling for the APK expansion
    925 file response extras.</p>
    926 
    927 <p class="note"><strong>Note:</strong> If you <em>do use</em> the <a
    928 href="#AboutLibraries">Downloader Library</a> as discussed in the previous section, the
    929 library performs all interaction with the {@code APKExpansionPolicy} so you don't have to use
    930 this class directly.</p>
    931 
    932 <p>The class includes methods to help you get the necessary information about the available
    933 expansion files:</p>
    934 
    935 <ul>
    936   <li>{@code getExpansionURLCount()}</li>
    937   <li>{@code getExpansionURL(int index)}</li>
    938   <li>{@code getExpansionFileName(int index)}</li>
    939   <li>{@code getExpansionFileSize(int index)}</li>
    940 </ul>
    941 
    942 <p>For more information about how to use the {@code APKExpansionPolicy} when you're <em>not</em>
    943 using the <a
    944 href="#AboutLibraries">Downloader Library</a>, see the documentation for <a
    945 href="{@docRoot}google/play/licensing/adding-licensing.html">Adding Licensing to Your App</a>,
    946 which explains how to implement a license policy such as this one.</p>
    947 
    948 
    949 
    950 
    951 
    952 
    953 
    954 <h2 id="ReadingTheFile">Reading the Expansion File</h2>
    955 
    956 <p>Once your APK expansion files are saved on the device, how you read your files
    957 depends on the type of file you've used. As discussed in the <a href="#Overview">overview</a>, your
    958 expansion files can be any kind of file you
    959 want, but are renamed using a particular <a href="#Filename">file name format</a> and are saved to
    960 {@code &lt;shared-storage&gt;/Android/obb/&lt;package-name&gt;/}.</p>
    961 
    962 <p>Regardless of how you read your files, you should always first check that the external
    963 storage is available for reading. There's a chance that the user has the storage mounted to a
    964 computer over USB or has actually removed the SD card.</p>
    965 
    966 <p class="note"><strong>Note:</strong> When your application starts, you should always check whether
    967 the external storage space is available and readable by calling {@link
    968 android.os.Environment#getExternalStorageState()}. This returns one of several possible strings
    969 that represent the state of the external storage. In order for it to be readable by your
    970 application, the return value must be {@link android.os.Environment#MEDIA_MOUNTED}.</p>
    971 
    972 
    973 <h3 id="GettingFilenames">Getting the file names</h3>
    974 
    975 <p>As described in the <a href="#Overview">overview</a>, your APK expansion files are saved
    976 using a specific file name format:</p>
    977 
    978 <pre class="classic no-pretty-print">
    979 [main|patch].&lt;expansion-version&gt;.&lt;package-name&gt;.obb
    980 </pre>
    981 
    982 <p>To get the location and names of your expansion files, you should use the
    983 {@link android.os.Environment#getExternalStorageDirectory()} and {@link
    984 android.content.Context#getPackageName()} methods to construct the path to your files.</p>
    985 
    986 <p>Here's a method you can use in your application to get an array containing the complete path
    987 to both your expansion files:</p>
    988 
    989 <pre>
    990 // The shared path to all app expansion files
    991 private final static String EXP_PATH = "/Android/obb/";
    992 
    993 static String[] getAPKExpansionFiles(Context ctx, int mainVersion,
    994       int patchVersion) {
    995     String packageName = ctx.getPackageName();
    996     Vector&lt;String> ret = new Vector&lt;String>();
    997     if (Environment.getExternalStorageState()
    998           .equals(Environment.MEDIA_MOUNTED)) {
    999         // Build the full path to the app's expansion files
   1000         File root = Environment.getExternalStorageDirectory();
   1001         File expPath = new File(root.toString() + EXP_PATH + packageName);
   1002 
   1003         // Check that expansion file path exists
   1004         if (expPath.exists()) {
   1005             if ( mainVersion > 0 ) {
   1006                 String strMainPath = expPath + File.separator + "main." +
   1007                         mainVersion + "." + packageName + ".obb";
   1008                 File main = new File(strMainPath);
   1009                 if ( main.isFile() ) {
   1010                         ret.add(strMainPath);
   1011                 }
   1012             }
   1013             if ( patchVersion > 0 ) {
   1014                 String strPatchPath = expPath + File.separator + "patch." +
   1015                         mainVersion + "." + packageName + ".obb";
   1016                 File main = new File(strPatchPath);
   1017                 if ( main.isFile() ) {
   1018                         ret.add(strPatchPath);
   1019                 }
   1020             }
   1021         }
   1022     }
   1023     String[] retArray = new String[ret.size()];
   1024     ret.toArray(retArray);
   1025     return retArray;
   1026 }
   1027 </pre>
   1028 
   1029 <p>You can call this method by passing it your application {@link android.content.Context}
   1030 and the desired expansion file's version.</p>
   1031 
   1032 <p>There are many ways you could determine the expansion file version number. One simple way is to
   1033 save the version in a {@link android.content.SharedPreferences} file when the download begins, by
   1034 querying the expansion file name with the {@code APKExpansionPolicy} class's {@code
   1035 getExpansionFileName(int index)} method. You can then get the version code by reading the {@link
   1036 android.content.SharedPreferences} file when you want to access the expansion
   1037 file.</p>
   1038 
   1039 <p>For more information about reading from the shared storage, see the <a
   1040 href="{@docRoot}guide/topics/data/data-storage.html#filesExternal">Data Storage</a>
   1041 documentation.</p>
   1042 
   1043 
   1044 
   1045 <h3 id="ZipLib">Using the APK Expansion Zip Library</h3>
   1046 
   1047 <div class="sidebox-wrapper">
   1048 <div class="sidebox">
   1049   <h3>Reading media files from a ZIP</h3>
   1050   <p>If you're using your expansion files to store media files, a ZIP file still allows you to
   1051 use Android media playback calls that provide offset and length controls (such as {@link
   1052 android.media.MediaPlayer#setDataSource(FileDescriptor,long,long) MediaPlayer.setDataSource()} and
   1053 {@link android.media.SoundPool#load(FileDescriptor,long,long,int) SoundPool.load()}). In order for
   1054 this to work, you must not perform additional compression on the media files when creating the ZIP
   1055 packages. For example, when using the <code>zip</code> tool, you should use the <code>-n</code>
   1056 option to specify the file suffixes that should not be compressed:</p>
   1057 <p><code>zip -n .mp4;.ogg main_expansion media_files</code></p>
   1058 </div>
   1059 </div>
   1060 
   1061 <p>The Google Market Apk Expansion package includes a library called the APK
   1062 Expansion Zip Library (located in {@code
   1063 &lt;sdk>/extras/google/google_market_apk_expansion/zip_file/}). This is an optional library that
   1064 helps you read your expansion
   1065 files when they're saved as ZIP files. Using this library allows you to easily read resources from
   1066 your ZIP expansion files as a virtual file system.</p>
   1067 
   1068 <p>The APK Expansion Zip Library includes the following classes and APIs:</p>
   1069 
   1070 <dl>
   1071   <dt>{@code APKExpansionSupport}</dt>
   1072     <dd>Provides some methods to access expansion file names and ZIP files:
   1073 
   1074       <dl style="margin-top:1em">
   1075         <dt>{@code getAPKExpansionFiles()}</dt>
   1076           <dd>The same method shown above that returns the complete file path to both expansion
   1077 files.</dd>
   1078         <dt>{@code getAPKExpansionZipFile(Context ctx, int mainVersion, int
   1079 patchVersion)}</dt>
   1080           <dd>Returns a {@code ZipResourceFile} representing the sum of both the main file and
   1081 patch file. That is, if you specify both the <code>mainVersion</code> and the
   1082 <code>patchVersion</code>, this returns a {@code ZipResourceFile} that provides read access to
   1083 all the data, with the patch file's data merged on top of the main file.</dd>
   1084       </dl>
   1085     </dd>
   1086 
   1087   <dt>{@code ZipResourceFile}</dt>
   1088     <dd>Represents a ZIP file on the shared storage and performs all the work to provide a virtual
   1089 file system based on your ZIP files. You can get an instance using {@code
   1090 APKExpansionSupport.getAPKExpansionZipFile()} or with the {@code ZipResourceFile} by passing it the
   1091 path to your expansion file. This class includes a variety of useful methods, but you generally
   1092 don't need to access most of them. A couple of important methods are:
   1093 
   1094       <dl style="margin-top:1em">
   1095         <dt>{@code getInputStream(String assetPath)}</dt>
   1096           <dd>Provides an {@link java.io.InputStream} to read a file within the ZIP file. The
   1097 <code>assetPath</code> must be the path to the desired file, relative to
   1098 the root of the ZIP file contents.</dd>
   1099         <dt>{@code getAssetFileDescriptor(String assetPath)}</dt>
   1100           <dd>Provides an {@link android.content.res.AssetFileDescriptor} for a file within the
   1101 ZIP file. The <code>assetPath</code> must be the path to the desired file, relative to
   1102 the root of the ZIP file contents. This is useful for certain Android APIs that require  an {@link
   1103 android.content.res.AssetFileDescriptor}, such as some {@link android.media.MediaPlayer} APIs.</dd>
   1104       </dl>
   1105     </dd>
   1106 
   1107   <dt>{@code APEZProvider}</dt>
   1108     <dd>Most applications don't need to use this class. This class defines a {@link
   1109 android.content.ContentProvider} that marshals the data from the ZIP files through a content
   1110 provider {@link android.net.Uri} in order to provide file access for certain Android APIs that
   1111 expect {@link android.net.Uri} access to media files. For example, this is useful if you want to
   1112 play a video with {@link android.widget.VideoView#setVideoURI VideoView.setVideoURI()}.</p></dd>
   1113 </dl>
   1114 
   1115 <h4>Reading from a ZIP file</h4>
   1116 
   1117 <p>When using the APK Expansion Zip Library, reading a file from your ZIP usually requires the
   1118 following:</p>
   1119 
   1120 <pre>
   1121 // Get a ZipResourceFile representing a merger of both the main and patch files
   1122 ZipResourceFile expansionFile =
   1123     APKExpansionSupport.getAPKExpansionZipFile(appContext,
   1124         mainVersion, patchVersion);
   1125 
   1126 // Get an input stream for a known file inside the expansion file ZIPs
   1127 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1128 </pre>
   1129 
   1130 <p>The above code provides access to any file that exists in either your main expansion file or
   1131 patch expansion file, by reading from a merged map of all the files from both files. All you
   1132 need to provide the {@code getAPKExpansionFile()} method is your application {@code
   1133 android.content.Context} and the version number for both the main expansion file and patch
   1134 expansion file.</p>
   1135 
   1136 <p>If you'd rather read from a specific expansion file, you can use the {@code
   1137 ZipResourceFile} constructor with the path to the desired expansion file:</p>
   1138 
   1139 <pre>
   1140 // Get a ZipResourceFile representing a specific expansion file
   1141 ZipResourceFile expansionFile = new ZipResourceFile(filePathToMyZip);
   1142 
   1143 // Get an input stream for a known file inside the expansion file ZIPs
   1144 InputStream fileStream = expansionFile.getInputStream(pathToFileInsideZip);
   1145 </pre>
   1146 
   1147 <p>For more information about using this library for your expansion files, look at
   1148 the sample application's {@code SampleDownloaderActivity} class, which includes additional code to
   1149 verify the downloaded files using CRC. Beware that if you use this sample as the basis for
   1150 your own implementation, it requires that you <strong>declare the byte size of your expansion
   1151 files</strong> in the {@code xAPKS} array.</p>
   1152 
   1153 
   1154 
   1155 
   1156 <h2 id="Testing">Testing Your Expansion Files</h2>
   1157 
   1158 <p>Before publishing your application, there are two things you should test: Reading the
   1159 expansion files and downloading the files.</p>
   1160 
   1161 
   1162 <h3 id="TestingReading">Testing file reads</h3>
   1163 
   1164 <p>Before you upload your application to Google Play, you
   1165 should test your application's ability to read the files from the shared storage. All you need to do
   1166 is add the files to the appropriate location on the device shared storage and launch your
   1167 application:</p>
   1168 
   1169 <ol>
   1170   <li>On your device, create the appropriate directory on the shared storage where Google
   1171 Play will save your files.
   1172   <p>For example, if your package name is {@code com.example.android}, you need to create
   1173 the directory {@code Android/obb/com.example.android/} on the shared storage space. (Plug in
   1174 your test device to your computer to mount the shared storage and manually create this
   1175 directory.)</p>
   1176   </li>
   1177   <li>Manually add the expansion files to that directory. Be sure that you rename your files to
   1178 match the <a href="#Filename">file name format</a> that Google Play will use.
   1179   <p>For example, regardless of the file type, the main expansion file for the {@code
   1180 com.example.android} application should be {@code main.0300110.com.example.android.obb}.
   1181 The version code can be whatever value you want. Just remember:</p>
   1182   <ul>
   1183     <li>The main expansion file always starts with {@code main} and the patch file starts with
   1184 {@code patch}.</li>
   1185     <li>The package name always matches that of the APK to which the file is attached on
   1186 Google Play.
   1187   </ul>
   1188   </li>
   1189   <li>Now that the expansion file(s) are on the device, you can install and run your application to
   1190 test your expansion file(s).</li>
   1191 </ol>
   1192 
   1193 <p>Here are some reminders about handling the expansion files:</p>
   1194 <ul>
   1195   <li><strong>Do not delete or rename</strong> the {@code .obb} expansion files (even if you unpack
   1196 the data to a different location). Doing so will cause Google Play (or your app itself) to
   1197 repeatedly download the expansion file.</li>
   1198   <li><strong>Do not save other data into your <code>obb/</code>
   1199 directory</strong>. If you must unpack some data, save it into the location specified by {@link
   1200 android.content.Context#getExternalFilesDir getExternalFilesDir()}.</li>
   1201 </ul>
   1202 
   1203 
   1204 
   1205 <h3 id="TestingReading">Testing file downloads</h3>
   1206 
   1207 <p>Because your application must sometimes manually download the expansion files when it first
   1208 opens, it's important that you test this process to be sure your application can successfully query
   1209 for the URLs, download the files, and save them to the device.</p>
   1210 
   1211 <p>To test your application's implementation of the manual download procedure,
   1212 you can publish it to the alpha or beta channel, so it will only be available to
   1213 authorized testers.
   1214 If everything works as expected, your application should begin downloading the expansion
   1215 files as soon as the main activity starts.</p>
   1216 
   1217 <p class="note"><strong>Note:</strong> Previously you could test an app by
   1218 uploading an unpublished "draft" version. This functionality is no longer
   1219 supported; instead, you must publish it to the alpha or beta distribution
   1220 channel. For more information, see <a
   1221 href="{@docRoot}google/play/billing/billing_testing.html#draft_apps">Draft Apps
   1222 are No Longer Supported</a>.
   1223 
   1224 <h2 id="Updating">Updating Your Application</h2>
   1225 
   1226 <p>One of the great benefits to using expansion files on Google Play is the ability to
   1227 update your application without re-downloading all of the original assets. Because Google Play
   1228 allows you to provide two expansion files with each APK, you can use the second file as a "patch"
   1229 that provides updates and new assets. Doing so avoids the
   1230 need to re-download the main expansion file which could be large and expensive for users.</p>
   1231 
   1232 <p>The patch expansion file is technically the same as the main expansion file and neither
   1233 the Android system nor Google Play perform actual patching between your main and patch expansion
   1234 files. Your application code must perform any necessary patches itself.</p>
   1235 
   1236 <p>If you use ZIP files as your expansion files, the <a href="#ZipLib">APK Expansion Zip
   1237 Library</a> that's included with the Apk Expansion package includes the ability to merge
   1238 your
   1239 patch file with the main expansion file.</p>
   1240 
   1241 <p class="note"><strong>Note:</strong> Even if you only need to make changes to the patch
   1242 expansion file, you must still update the APK in order for Google Play to perform an update.
   1243 If you don't require code changes in the application, you should simply update the <a
   1244 href="{@docRoot}guide/topics/manifest/manifest-element.html#vcode">{@code versionCode}</a> in the
   1245 manifest.</p>
   1246 
   1247 <p>As long as you don't change the main expansion file that's associated with the APK
   1248 in the Developer Console, users who previously installed your application will not
   1249 download the main expansion file. Existing users receive only the updated APK and the new patch
   1250 expansion file (retaining the previous main expansion file).</p>
   1251 
   1252 <p>Here are a few issues to keep in mind regarding updates to expansion files:</p>
   1253 
   1254 <ul>
   1255   <li>There can be only two expansion files for your application at a time. One main expansion
   1256 file and one patch expansion file. During an update to a file, Google Play deletes the
   1257 previous version (and so must your application when performing manual updates).</li>
   1258   <li>When adding a patch expansion file, the Android system does not actually patch your
   1259 application or main expansion file. You must design your application to support the patch data.
   1260 However, the Apk Expansion package includes a library for using ZIP files
   1261 as expansion files, which merges the data from the patch file into the main expansion file so
   1262 you can easily read all the expansion file data.</li>
   1263 </ul>
   1264 
   1265 
   1266 
   1267 <!-- Tools are not ready.
   1268 
   1269 <h3>Using OBB tool and APIs</h3>
   1270 
   1271 <pre>
   1272 $ mkobb.sh -d /data/myfiles -k my_secret_key -o /data/data.obb
   1273 $ obbtool a -n com.example.myapp -v 1 -s seed_from_mkobb /data/data.obb
   1274 </pre>
   1275 
   1276 <pre>
   1277 storage = (StorageManager) getSystemService( STORAGE_SERVICE );
   1278 storage.mountObb( obbFilepath, "my_secret_key", myListener );
   1279 obbContentPath = storage.getMountedObbPath( obbFilepath );
   1280 </pre>
   1281 -->
   1282