1 page.title=Device Compatibility 2 excludeFromSuggestions=true 3 @jd:body 4 5 <div id="qv-wrapper"> 6 <div id="qv"> 7 <h2>In this document</h2> 8 <ol> 9 <li><a href="#defined">What Does "Compatibility" Mean?</a></li> 10 <li><a href="#how">Controlling Your App's Availability to Devices</a> 11 <ol> 12 <li><a href="#Features">Device features</a></li> 13 <li><a href="#Versions">Platform version</a></li> 14 <li><a href="#Screens">Screen configuration</a></li> 15 </ol> 16 </li> 17 <li><a href="#filtering">Controlling Your App's Availability for Business Reasons</a></li> 18 </ol> 19 20 <h2>See also</h2> 21 <ol> 22 <li><a 23 href="{@docRoot}google/play/filters.html">Filtering on Google Play</a></li> 24 <li><a 25 href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></li> 26 <li><a href="http://source.android.com/compatibility/index.html" class="external-link"> 27 Android Compatibility</a></li> 28 </ol> 29 30 31 </div> </div> 32 33 <p>Android is designed to run on many different types of devices, from phones 34 to tablets and televisions. As a developer, 35 the range of devices provides a huge potential audience for your app. In order for your app 36 to be successful on all these devices, it should tolerate some feature variability 37 and provide a flexible user interface that adapts to different screen 38 configurations.</p> 39 40 <p>To facilitate your effort toward that goal, Android provides a dynamic app framework in which 41 you can provide configuration-specific <a href="{@docRoot}guide/topics/resources/overview.html" 42 >app resources</a> in static files (such as different XML layouts 43 for different screen sizes). Android then loads the appropriate resources based on 44 the current device configuration. So with some forethought to your app design and some additional 45 app resources, you can publish a single application package (APK) that provides an optimized user 46 experience on a variety of devices. 47 48 <p>If necessary, however, you can specify your app's feature requirements and control 49 which types of devices can install your app from Google Play Store. This page explains how you can 50 control which devices have access to your apps, and how to prepare your apps to make sure they 51 reach the right audience. For more information about how you can make your app adapt 52 to different devices, read <a href="{@docRoot}training/basics/supporting-devices/index.html" 53 >Supporting Different Devices</a>.</p> 54 55 56 57 <h2 id="defined">What Does "Compatibility" Mean?</h2> 58 59 <p>As you read more about Android development, you'll probably encounter the term "compatibility" 60 in various situations. There are two types of compatibility: <em>device compatibility</em> 61 and <em>app compatibility</em>. 62 63 <p>Because Android is an open source project, any hardware manufacturer can build a device 64 that runs the Android operating system. Yet, a <b>device is "Android compatible"</b> only if 65 it can correctly run apps written for the 66 <em>Android execution environment</em>. The exact details of the Android execution 67 environment are defined by the <a href="http://source.android.com/compatibility/overview.html" 68 class="external-link">Android compatibility program</a> and each device must pass the Compatibility 69 Test Suite (CTS) in order to be considered compatible.</p> 70 71 <p>As an app developer, you don't need to worry about whether a device is Android compatible, because 72 only devices that are Android compatible include Google Play Store. So you can rest assured that 73 users who install your app from Google Play Store are using an Android compatible device.</p> 74 75 76 <p>However, you do need to consider whether your <b>app is compatible</b> with each potential 77 device configuration. Because Android runs on a wide range of device configurations, some features are not 78 available on all devices. For example, some devices may not include a 79 compass sensor. If your app's core functionality requires the use 80 of a compass sensor, then your app is compatible only with devices that 81 include a compass sensor.</p> 82 83 84 85 86 <h2 id="how">Controlling Your App's Availability to Devices</h2> 87 88 <p>Android supports a variety of features your app can leverage through platform APIs. Some 89 features are hardware-based (such as a compass sensor), some are software-based (such as app 90 widgets), and some are dependent on the platform version. Not every device supports every feature, 91 so you may need to control your app's availability to devices based on your app's required 92 features.</p> 93 94 95 <p>To achieve the largest user-base possible for your app, you should strive to support as many 96 device configurations as possible using a single APK. In most situations, you can do so by 97 disabling optional features at runtime and <a 98 href="{@docRoot}guide/topics/resources/providing-resources.html">providing app resources</a> 99 with alternatives for different configurations (such as different layouts for different 100 screen sizes). 101 If necessary, however, you can restrict your app's availability to devices through Google Play 102 Store based on the following device characteristics:</p> 103 104 <ul> 105 <li><a href="#Features">Device features</a> 106 <li><a href="#Version">Platform version</a> 107 <li><a href="#Screens">Screen configuration</a> 108 </ul> 109 110 111 <h3 id="Features">Device features</h3> 112 113 <p>In order for you to manage your apps availability based on device features, 114 Android defines <em>feature IDs</em> for any hardware or software feature 115 that may not be available on all devices. For instance, the 116 feature ID for the compass sensor is {@link 117 android.content.pm.PackageManager#FEATURE_SENSOR_COMPASS} and the feature ID for app widgets 118 is {@link android.content.pm.PackageManager#FEATURE_APP_WIDGETS}.</p> 119 120 <p>If necessary, you can prevent users from installing your app when their devices don't provide a 121 given feature by declaring it with a <a href= 122 "{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> 123 element in your app's <a href="{@docRoot}guide/topics/manifest/manifest-intro.html">manifest 124 file</a>.</p> 125 126 <p>For example, if your app does not make sense on a device that lacks a compass sensor, 127 you can declare the compass sensor as required with the following manifest tag:</p> 128 129 <pre> 130 <manifest ... > 131 <uses-feature android:name="android.hardware.sensor.compass" 132 android:required="true" /> 133 ... 134 </manifest> 135 </pre> 136 137 <p>Google Play Store compares the features your app requires to the features available on 138 each user's device to determine whether your app is compatible with each device. 139 If the device does not provide all the features your app requires, the user cannot install 140 your app.</p> 141 142 <p>However, if your app's primary functionality does not <em>require</em> 143 a device feature, you should set the <a href= 144 "{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> 145 attribute to {@code "false"} and check 146 for the device feature at runtime. If the app feature is not available on the current device, 147 gracefully degrade the corresponding app feature. For example, you can query whether 148 a feature is available by calling 149 {@link android.content.pm.PackageManager#hasSystemFeature hasSystemFeature()} like this:</p> 150 151 <pre> 152 PackageManager pm = getPackageManager(); 153 if (!pm.hasSystemFeature(PackageManager.FEATURE_SENSOR_COMPASS)) { 154 // This device does not have a compass, turn off the compass feature 155 disableCompassFeature(); 156 } 157 </pre> 158 159 <p>For information about all the filters you can 160 use to control the availability of your app to users through Google Play Store, see the 161 <a href="{@docRoot}google/play/filters.html">Filters on Google Play</a> 162 document.</p> 163 164 <p class="note"><strong>Note:</strong> Some <a href= 165 "{@docRoot}guide/topics/security/permissions.html">system permissions</a> implicitly require the 166 availability of a device feature. For example, if your app requests permission to access to {@link 167 android.Manifest.permission#BLUETOOTH}, this implicitly requires the {@link 168 android.content.pm.PackageManager#FEATURE_BLUETOOTH} device feature. You can disable filtering based 169 on this feature and make your app available to devices without Bluetooth by setting the <a href= 170 "{@docRoot}guide/topics/manifest/uses-feature-element.html#required">{@code required}</a> attribute 171 to {@code "false"} in the <a href= 172 "{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code <uses-feature>}</a> tag. 173 For more information about implicitly required device features, read <a href= 174 "{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions">Permissions that Imply 175 Feature Requirements</a>.</p> 176 177 178 179 180 181 182 183 <h3 id="Versions">Platform version</h3> 184 185 <p>Different devices may run different versions of the Android platform, 186 such as Android 4.0 or Android 4.4. Each successive platform version often adds new APIs not 187 available in the previous version. To indicate which set of APIs are available, each 188 platform version specifies an <a 189 href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API level</a>. For instance, 190 Android 1.0 is API level 1 and Android 4.4 is API level 19.</p> 191 192 <p>The API level allows you to declare the minimum version with which your app is 193 compatible, using the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code 194 <uses-sdk>}</a> manifest tag and its <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a> attribute.</p> 195 196 <p>For example, the <a href="{@docRoot}guide/topics/providers/calendar-provider.html">Calendar 197 Provider</a> APIs were added in Android 4.0 (API level 14). If your app cannot function without 198 these APIs, you should declare API level 14 as your app's minimum supported 199 version like this:</p> 200 201 <pre> 202 <manifest ... > 203 <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="19" /> 204 ... 205 </manifest> 206 </pre> 207 208 <p>The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 209 minSdkVersion}</a> attribute declares the minimum version with which your app is compatible 210 and the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 211 targetSdkVersion}</a> attribute declares the highest version on which you've optimized 212 your app.</p> 213 214 <p>Each successive version of Android provides compatibility for apps that were built using 215 the APIs from previous platform versions, so your app should always be compitible with future 216 versions of Android while using the documented Android APIs.</p> 217 218 <p class="note"><strong>Note:</strong> 219 The <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 220 targetSdkVersion}</a> attribute does not prevent your app from being installed on platform 221 versions that are higher than the specified value, 222 but it is important because it indicates to the system whether your 223 app should inherit behavior changes in newer versions. If you don't update the 224 <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code 225 targetSdkVersion}</a> to the latest version, the system assumes that your 226 app requires some backward-compatibility behaviors when running on the latest version. 227 For example, among the <a href="{@docRoot}about/versions/android-4.4.html#Behaviors" 228 >behavior changes in Android 4.4</a>, alarms created with the {@link android.app.AlarmManager} APIs 229 are now inexact by default so the system can batch app alarms and preserve system power, 230 but the system will retain the previous API behavior for your app if your target API level 231 is lower than "19".</p> 232 233 <p>However, if your app uses APIs added in a more recent 234 platform version, but does not require them for its primary functionality, 235 you should check the API level at runtime and gracefully degrade 236 the corresponding features when the API level is too low. In this case, 237 set the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code 238 minSdkVersion}</a> to the lowest value possible for your app's primary functionality, 239 then compare the current system's version, {@link android.os.Build.VERSION#SDK_INT}, to one the 240 codename constants in {@link android.os.Build.VERSION_CODES} that corresponds to the 241 API level you want to check. For example:</p> 242 243 <pre> 244 if (Build.VERSION.SDK_INT < Build.VERSION_CODES.HONEYCOMB) { 245 // Running on something older than API level 11, so disable 246 // the drag/drop features that use {@link android.content.ClipboardManager} APIs 247 disableDragAndDrop(); 248 } 249 </pre> 250 251 252 253 254 255 256 <h3 id="Screens">Screen configuration</h3> 257 258 <p>Android runs on devices of various sizes, from phones to tablets and TVs. 259 In order to categorize devices by their screen type, Android defines two characteristics for 260 each device: screen size (the physical size of the screen) and screen density (the physical 261 density of the pixels on the screen, known as <acronym title="dots per inch">DPI</acronym>). 262 To simplify the different configurations, Android generalizes these variants into groups that make 263 them easier to target:</p> 264 265 <ul> 266 <li>Four generalized sizes: small, normal, large, and xlarge.</li> 267 <li>And several generalized densities: mdpi (medium), hdpi (hdpi), xhdpi (extra high), 268 xxhdpi (extra-extra high), and others.</li> 269 </ul> 270 271 <p>By default, your app is compatible with all screen sizes and densities, 272 because the system makes the appropriate adjustments to your UI layout and image 273 resources as necessary for each screen. However, you should optimize the user experience for each 274 screen configuration by adding specialized layouts for different screen sizes and 275 optimized bitmap images for common screen densities.</p> 276 277 <p>For information about how to create alternative resources for different screens 278 and how to restrict your app to certain screen sizes when necessary, read <a 279 href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting Different Screens</a>. 280 </p> 281 282 283 284 285 286 287 288 289 <h2 id="filtering">Controlling Your App's Availability for Business Reasons</h2> 290 291 <p>In addition to restricting your app's availability based on device characteristics, 292 its possible you may need to restrict your apps availability for 293 business or legal reasons. For instance, an app that displays train schedules 294 for the London Underground is unlikely to be useful to users outside the United 295 Kingdom. For this type of situation, Google Play Store provides 296 filtering options in the developer console that allow you to control your apps 297 availability for non-technical reasons such as the user's locale or wireless carrier.</p> 298 299 <p>Filtering for technical compatibility (such as required hardware components) 300 is always based on information contained within your APK file. But 301 filtering for non-technical reasons (such as geographic locale) is always 302 handled in the Google Play developer console.</p> 303 304 305 306 307 308 309 <div class="next-docs"> 310 <div class="col-6"> 311 <h2 class="norule">Continue reading about:</h2> 312 <dl> 313 <dt><a 314 href="{@docRoot}guide/topics/resources/providing-resources.html">Providing Resources</a></dt> 315 <dd>Information about how Android apps are structured to separate app resources from the 316 app code, including how you can provide alternative resources for specific device 317 configurations. 318 </dd> 319 <dt><a href="{@docRoot}google/play/filters.html">Filters on Google Play</a></dt> 320 <dd>Information about the different ways that Google Play Store can prevent your app 321 from being installed on different devices.</dd> 322 </dl> 323 </div> 324 <div class="col-6"> 325 <h2 class="norule">You might also be interested in:</h2> 326 <dl> 327 <dt><a href="{@docRoot}guide/topics/security/permissions.html" 328 >System Permissions</a></dt> 329 <dd>How Android restricts app access to certain APIs with a permission system that requires 330 the user's consent for your app to use those APIs.</dd> 331 </dl> 332 </div> 333 </div> 334