1 page.title=Building Your Project with Gradle 2 3 @jd:body 4 5 <div id="qv-wrapper"> 6 <div id="qv"> 7 <h2>In this document</h2> 8 <ol> 9 <li><a href="#overviewBuild">Overview of the Build System</a> 10 <ol> 11 <li><a href="#buildConf">Build configuration</a></li> 12 <li><a href="#buildConv">Build by convention</a></li> 13 <li><a href="#projectModules">Projects and modules</a></li> 14 <li><a href="#dependencies">Dependencies</a></li> 15 <li><a href="#buildTasks">Build tasks</a></li> 16 <li><a href="#gradleWrapper">The Gradle wrapper</a></li> 17 </ol> 18 </li> 19 <li><a href="#creatingBuilding">Create and Build a Project</a> 20 <ol> 21 <li><a href="#createProject">Create a project</a></li> 22 <li><a href="#projectStructure">Project structure</a></li> 23 <li><a href="#addLibModule">Add a library module</a></li> 24 <li><a href="#buildProject">Build the project</a></li> 25 <li><a href="#buildCmd">Build from the command line</a></li> 26 <li><a href="#buildRelease">Build a release version</a></li> 27 </ol> 28 </li> 29 <li><a href="#configBuild">Configure the Build</a> 30 <ol> 31 <li><a href="#buildFileBasics">Build file basics</a></li> 32 <li><a href="#declareDeps">Declare dependencies</a></li> 33 <li><a href="#runProguard">Run ProGuard</a></li> 34 <li><a href="#configureSigning">Configure signing settings</a></li> 35 <li><a href="#workBuildVariants">Work with build variants</a></li> 36 </ol> 37 </li> 38 <li><a href="#reference">Reference</a></li> 39 </ol> 40 <h2>See also</h2> 41 <ul> 42 <li><a href="{@docRoot}sdk/installing/studio.html"> 43 Getting Started with Android Studio</a></li> 44 <li><a href="{@docRoot}sdk/installing/studio-tips.html"> 45 Android Studio Tips and Tricks</a></li> 46 <li><a href="{@docRoot}sdk/installing/migrate.html"> 47 Migrating from Eclipse</a></li> 48 </div> 49 </div> 50 51 <a class="notice-developers-video" 52 href="https://developers.google.com/events/io/sessions/324603352"> 53 <div> 54 <h3>Video</h3> 55 <p>What's New in Android Developer Tools</p> 56 </div> 57 </a> 58 59 <p>The Android Studio build system is the toolkit you use to build, test, run and package 60 your apps. The build system is independent from Android Studio, so you can invoke it from Android 61 Studio or from the command line. After you write your application, you can use the features 62 of the build system to:</p> 63 64 <ul> 65 <li>Customize, configure, and extend the build process.</li> 66 <li>Create multiple APKs for your app with different features using the same project.</li> 67 <li>Reuse code and resources.</li> 68 </ul> 69 70 <p>The flexibility of the Android Studio build system enables you to achieve all of this without 71 modifying your app's core project files.</p> 72 73 74 <h2 id="overviewBuild">Overview of the Build System</h2> 75 76 <p>The Android Studio build system consists of an Android plugin for <em>Gradle</em>. 77 <a href="http://www.gradle.org/">Gradle</a> is an advanced build toolkit that manages dependencies 78 and allows you to define custom build logic. Many software projects use Gradle to manage their 79 builds. The Android plugin for Gradle does not depend on Android Studio, although Android Studio 80 is fully integrated with it. This means that:</p> 81 82 <ul> 83 <li>You can build your Android apps from the command line on your machine or on machines 84 where Android Studio is not installed (such as continuous integration servers).</li> 85 <li>You can build your Android apps from Android Studio with the same custom build 86 configuration and logic as when you build from the command line.</li> 87 </ul> 88 89 <p>The output of the build is the same whether you are building a project from the command line, 90 on a remote machine, or using Android Studio.</p> 91 92 <h3 id="buildConf">Build configuration</h3> 93 94 <p>The build configuration for your project is defined inside <em>Gradle build files</em>, 95 which are plain text files that use the syntax and options from Gradle and the Android plugin 96 to configure the following aspects of your build:</p> 97 98 <ul> 99 <li><em>Build variants</em>. The build system can generate multiple APKs with different 100 configurations for the same project. This is useful when you want to build different 101 versions of your application without having to create a separate project for each of 102 them.</li> 103 <li><em>Dependencies</em>. The build system manages project dependencies and supports 104 dependencies from your local filesystem and from remote repositories. This prevents you 105 from having to search, download, and copy binary packages for your dependencies into your 106 project directory.</li> 107 <li><em>Manifest entries</em>. The build system enables you to specify values for some 108 elements of the manifest file in the build configuration. These new values override the 109 existing values in the manifest file. This is useful if you want to generate multiple APKs 110 for your project where each of them has a different package name, minimum SDK version, or 111 target SDK version.</li> 112 <li><em>Signing</em>. The build system enables you to specify signing settings in the build 113 configuration, and it can sign your APKs during the build process.</li> 114 <li><em>ProGuard</em>. The build system enables you to specify a different 115 <a href="{@docRoot}tools/help/proguard.html">ProGuard</a> rules 116 file for each build variant. The build system can run ProGuard to obfuscate your classes 117 during the build process.</li> 118 <li><em>Testing</em>. The build system generates a test APK from the test sources in your 119 project, so you do not have to create a separate test project. The build system can run 120 your tests during the build process.</li> 121 </ul> 122 123 <p>Gradle build files use <em>Groovy</em> syntax. 124 <a href="http://groovy.codehaus.org/">Groovy</a> is a dynamic language that you can use to 125 define custom build logic and to interact with the Android-specific elements provided by the 126 Android plugin for Gradle.</p> 127 128 <h3 id="buildConv">Build by convention</h3> 129 130 <p>The Android Studio build system assumes <em>sensible defaults</em> for the project structure 131 and other build options. If your project adheres to these conventions, your Gradle build files are 132 very simple. When some these conventions do not apply to your project, the flexibility of the 133 build system allows you to configure almost every aspect of the build process. For example, if 134 the sources for your project are located in a different directory than the default, you can 135 specify this location in the build file.</p> 136 137 <h3 id="projectModules">Projects and modules</h3> 138 139 <p>A <em>project</em> in Android Studio represents a complete Android app. Android Studio 140 projects consist of one or more modules. A <em>module</em> is a component of your app that you can 141 build, test, or debug independently. Modules contain the source code and resources for your app. 142 Android Studio projects contain three kinds of modules:</p> 143 144 <ul> 145 <li><em>Java library modules</em> contain reusable code. The build system generates a 146 JAR package for Java library modules.</li> 147 <li><em>Android library modules</em> contain reusable Android-specific code and resources. 148 The build system generates an AAR (Android ARchive) package for library modules.</li> 149 <li><em>Android application modules</em> contain application code and may depend on library 150 modules, although many Android apps consists of only one application module. The build 151 system generates an APK package for application modules.</li> 152 </ul> 153 154 <p>Android Studio projects contain a top-level Gradle build file that lists all the modules in 155 the project, and each module contains its own Gradle build file.</p> 156 157 <h3 id="dependencies">Dependencies</h3> 158 159 <p>The Android Studio build system manages project dependencies and supports module dependencies, 160 local binary dependencies, and remote binary dependencies.</p> 161 162 <dl> 163 <dt><em>Module Dependencies</em></dt> 164 <dd><p>A project module can include in its build file a list of other modules it depends on. 165 When you build this module, the build system assembles and includes the required 166 modules.</p></dd> 167 <dt><em>Local Dependencies</em></dt> 168 <dd><p>If you have binary archives in your local filesystem that a module depends on, such as 169 JAR files, you can declare these dependencies in the build file for that 170 module.</p></dd> 171 <dt><em>Remote Dependencies</em></dt> 172 <dd><p>When some of your dependencies are available in a remote repository, you do not have 173 to download them and copy them into your project. The Android Studio build system supports 174 remote <em>Maven</em> dependencies. <a href="http://maven.apache.org/">Maven</a> is a 175 popular software project management tool that helps organize project dependencies using 176 repositories.</p> 177 <p>Many popular software libraries and tools are available in public Maven repositories. 178 For these dependencies you only have to specify their Maven coordinates, which uniquely 179 identify each element in a remote repository. The format for Maven coordinates used in the 180 build system is <code>group:name:version</code>. For example, the Maven coordinates for 181 version 16.0.1 of the Google Guava libraries are 182 <code>com.google.guava:guava:16.0.1</code>.</p> 183 <p>The <a href="http://search.maven.org">Maven Central Repository</a> is widely used to 184 distribute many libraries and tools.</p> 185 </dd> 186 </dl> 187 188 <h3 id="buildTasks">Build tasks</h3> 189 190 <p>The Android Studio build system defines a hierarchical set of build tasks: the top-level 191 tasks invoke the tasks they depend on to produce the necessary outcomes. The build system 192 provides project tasks to build your app and module tasks to build modules independently.</p> 193 194 <p>You can view the list of available tasks and invoke any task from Android Studio and from 195 the command line, as described in 196 <a href="#buildProject">Build the project in Android Studio</a> and and 197 <a href="#buildCmd">Build the project from the command line</a>.</p> 198 199 <h3 id="gradleWrapper">The Gradle wrapper</h3> 200 201 <p>Android Studio projects contain the <em>Gradle wrapper</em>, which consists of:</p> 202 203 <ul> 204 <li>A JAR file</li> 205 <li>A properties file</li> 206 <li>A shell script for Windows platforms</li> 207 <li>A shell script for Mac and Linux platforms</li> 208 </ul> 209 210 <p class="note"><strong>Note:</strong> You should submit all of these files to your source 211 control system.</p> 212 213 <p>Using the Gradle wrapper (instead of the local Gradle installation) ensures that 214 you always run the version of Gradle defined in the properties file. To configure your project 215 to use a newer version of Gradle, edit the properties file and specify the new version there. 216 217 <p>Android Studio reads the properties file from the Gradle wrapper directory inside your project 218 and runs the wrapper from this directory, so you can seamlessly work with multiple projects 219 that require different versions of Gradle.</p> 220 221 <p class="note"><strong>Note:</strong> Android Studio does not use the shell scripts, so any 222 changes you make to them won't work when building from the IDE. You should define your custom 223 logic inside Gradle build files instead.</p> 224 225 <p>You can run the shell scripts to build your project from the command line on your development 226 machine and on other machines where Android Studio is not installed.</p> 227 228 229 <h2 id="creatingBuilding">Create and Build an Android Studio Project</h2> 230 231 <p>This section builds on the concepts presented above and shows you how to:</p> 232 233 <ul> 234 <li>Create projects and modules.</li> 235 <li>Work with the project structure.</li> 236 <li>Edit build files to configure the build process.</li> 237 <li>Build and run your app.</li> 238 </ul> 239 240 <h3 id="createProject">Create a project in Android Studio</h3> 241 242 <p>To create a new project in Android Studio:</p> 243 244 <ol> 245 <li>Click <strong>File</strong> and select <strong>New Project</strong>.</li> 246 <li>In the window that appears, enter "BuildSystemExample" in the <em>Application</em> 247 name field.</li> 248 <li>Leave the rest of the values unchanged and click <strong>Next</strong>.</li> 249 <li>Leave the default icon settings unchanged and click <strong>Next</strong>.</li> 250 <li>Select <em>Blank Activity</em> and click <strong>Next</strong>.</li> 251 <li>Leave the default activity and layout names unchanged and click 252 <strong>Finish</strong>.</li> 253 </ol> 254 255 <p>Figure 1 shows how the Android Studio window looks like after creating the project.</p> 256 257 <img src="{@docRoot}images/tools/as-mainscreen.png" alt="" /> 258 <p class="img-caption"><strong>Figure 1.</strong> Previewing your app.</p> 259 260 <h3 id="projectStructure">The project structure</h3> 261 262 <p>Android Studio projects contain an application module by default (<code>app</code>). 263 Table 1 lists where the main components of your app are located inside this module.</p> 264 265 <p class="table-caption" id="table1"> 266 <strong>Table 1.</strong> Default location of the components in an application module.</p> 267 <table> 268 <tr> 269 <th scope="col">Component</th> 270 <th scope="col">Location</th> 271 </tr> 272 <tr> 273 <td>Source files</td> 274 <td><code>app/src/main/java/<package>/</code></td> 275 </tr> 276 <tr> 277 <td>Resource files</td> 278 <td><code>app/src/main/res/</code></td> 279 </tr> 280 <tr> 281 <td>Manifest file</td> 282 <td><code>app/src/main/AndroidManifest.xml</code></td> 283 </tr> 284 <tr> 285 <td>Build file</td> 286 <td><code>app/build.gradle</code></td> 287 </tr> 288 </table> 289 290 <p>When you add additional modules to your project, the directory structure for each module is 291 similar to the one shown in table 1, replacing <code>app</code> by the name of the module.</p> 292 293 <h3 id="addLibModule">Add a library module</h3> 294 295 <p>This section shows you how to add a library module to your project and how to add this 296 library as a dependency of an application module.</p> 297 298 <h4>Create a new library module</h4> 299 300 <p>It is good development practice to group functionality that you may reuse in other apps inside 301 a library module. To create a library module inside the <code>BuildSystemExample</code> 302 project:</p> 303 304 <ol> 305 <li>Click <strong>File</strong> and select <strong>New Module</strong>.</li> 306 <li>On the window that appears, select <strong>Android Library</strong> and click 307 <strong>Next</strong>.</li> 308 <li>Leave the default module name (<code>lib</code>) unchanged and click 309 <strong>Next</strong>.</li> 310 <li>Select <em>Blank Activity</em> and click <strong>Next</strong>.</li> 311 <li>Type "LibActivity1" on the <em>Activity Name</em> field and click 312 <strong>Finish</strong>.</li> 313 </ol> 314 315 <p>The project now contains two modules, <code>app</code> and <code>lib</code>, with one activity 316 in each module.</p> 317 318 <h4 id="openActFromLib">Open an activity from a library module</h4> 319 320 <p>Library modules contain activities and other logic that one or more application modules reuse. 321 In this example, <code>MainActivity</code> in the app module opens <code>LibActivity1</code> 322 from the <code>lib</code> module. To open <code>LibActivity1</code> from 323 <code>MainActivity</code>:</p> 324 325 <ol> 326 <li> 327 <p>Edit the layout file for <code>MainActivity</code> in the <code>app</code> module. 328 This file is located in <code>app/src/main/res/layout/activity_main.xml</code>. Replace 329 the contents of this file with the following:</p> 330 <p><pre> 331 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" 332 xmlns:tools="http://schemas.android.com/tools" 333 android:layout_width="match_parent" 334 android:layout_height="match_parent" 335 tools:context="com.buildsystemexample.app.MainActivity"> 336 337 <Button 338 android:id="@+id/button1" 339 android:layout_width="wrap_content" 340 android:layout_height="wrap_content" 341 android:text="@string/button1" 342 android:onClick="onButton1Clicked"/> 343 344 </LinearLayout> 345 </pre></p> 346 </li> 347 <li> 348 In this layout file, click on the line that contains 349 <code>android:text="@string/button1"</code> and press <strong>Alt+Enter</strong>. Follow 350 the suggestion from Android Studio to add a string resource with the value 351 "Open LibActivity1". 352 </li> 353 <li> 354 In this layout file, click on the line that contains 355 <code>android:onClick="onButton1Clicked"</code> and press <strong>Alt+Enter</strong>. 356 Follow the suggestion from Android Studio to add the <code>onButton1Clicked</code> 357 method to <code>MainActivity</code>. 358 </li> 359 <li> 360 <p>Copy the following code inside the <code>onButton1Clicked</code> method in 361 <code>MainActivity</code>:</p> 362 <p><pre> 363 public void onButton1Clicked(View view) { 364 Intent intent = new Intent(this, LibActivity1.class); 365 startActivity(intent); 366 }</pre></p> 367 </li> 368 <li> 369 Click on <code>LibActivity1</code> in the first line inside the 370 <code>onButton1Clicked</code> method of <code>MainActivity</code> and press 371 <strong>Alt+Enter</strong>. Follow the suggestion from Android Studio to add an import 372 for <code>LibActivity1</code> from the lib module. 373 </li> 374 </ol> 375 376 <p>When the user taps the <strong>Open LibActivity1</strong> button on <code>MainActivity</code> 377 (from the <code>app</code> module), <code>LibActivity1</code> (from the <code>lib</code> module) 378 starts.</p> 379 380 <h4>Add a dependency on a library module</h4> 381 382 <p>The <code>app</code> module now depends on the <code>lib</code> module, but the build system 383 does not know about this yet. Edit the build file for the <code>app</code> module ( 384 <code>app/build.gradle</code>) and add a dependency on the <code>lib</code> module:</p> 385 386 <pre> 387 ... 388 dependencies { 389 ... 390 compile project(":lib") 391 } 392 </pre> 393 394 <p>The <code>lib</code> module can still be built and tested independently, and the build system 395 creates an AAR package for it that you could reuse in other projects.</p> 396 397 <h3 id="buildProject">Build the project in Android Studio</h3> 398 399 <p>To build the project on Android Studio, click <strong>Build</strong> and select 400 <strong>Make Project</strong>. The status bar at the bottom of the window shows the current 401 progress of the build:</p> 402 403 <p><code>Gradle: Executing tasks: [:app:assembleDebug, :lib:bundleDebug]</code></p> 404 405 <p class="note">If your project uses product flavors, Android Studio invokes the task for the 406 selected build variant. For more information, see <a href="#workBuildVariants">Work with build 407 variants.</a></p> 408 409 <p>Click <img src="{@docRoot}images/tools/as-gradlebutton.png" alt="" 410 style="vertical-align:bottom;margin:0;"/> on the bottom 411 right part of the window to show the <em>Gradle Console</em>, as shown in figure 2.</p> 412 413 <img src="{@docRoot}images/tools/as-gradleconsole.png" alt="" /> 414 <p class="img-caption"><strong>Figure 2.</strong> The Gradle Console in Android Studio.</p> 415 416 <p>The Gradle Console shows the build tasks and subtasks that the build system runs for 417 Android Studio. If the build fails, you can find more details on the console. To hide the Gradle 418 Console, click <img src="{@docRoot}images/tools/as-gradlebutton.png" alt="" 419 style="vertical-align:bottom;margin:0;"/> again.</p> 420 421 <p>To view the list of all available build tasks in Android Studio, click <strong>Gradle</strong> 422 on the right side of the IDE window. The <em>Gradle tasks</em> panel appears as shown in 423 figure 3. Double-click any build task to run it in Android Studio. To hide the <em>Gradle tasks</em> 424 panel, click <strong>Gradle</strong> again.</p> 425 426 <img src="{@docRoot}images/tools/as-gradlepanel.png" alt="" /> 427 <p class="img-caption"><strong>Figure 3.</strong> The list of build tasks in Android Studio.</p> 428 429 430 <h3 id="buildCmd">Build the project from the command line</h3> 431 432 <p>To build the project from the command line, open a terminal window and navigate to the project 433 root. On Windows platforms, type this command:</p> 434 435 <pre> 436 > gradlew.bat assembleDebug 437 </pre> 438 439 <p>On Mac OS and Linux platforms, type these commands:</p> 440 441 <pre> 442 $ chmod +x gradlew 443 $ ./gradlew assembleDebug 444 </pre> 445 446 <p>The first command (<code>chmod</code>) adds the execution permission to the Gradle wrapper 447 script and is only necessary the first time you build this project from the command line.</p> 448 449 <p>The output of <code>gradlew</code> is similar to the output in the Gradle Console from 450 figure 2.</p> 451 452 <p>The <code>assembleDebug</code> build task builds the debug version of your app and signs it 453 with the default local certificate, so that you can install it on the emulator and on real devices 454 for debugging purposes.</p> 455 456 <p>After you build the project, the output APK for the app module is located in 457 <code>app/build/outputs/apk/</code>, and the output AAR for the lib module is located in 458 <code>lib/build/outputs/libs/</code>.</p> 459 460 <p>To see a list of all available build tasks for your project, type this command:</p> 461 462 <pre> 463 $ ./gradlew tasks 464 </pre> 465 466 467 <h3 id="buildRelease">Build a release version</h3> 468 469 <p>You can build the release version of your application from the command line or using Android 470 Studio. To build it from the command line, invoke the <code>assembleRelease</code> build task using 471 the Gradle wrapper script (<code>gradlew assembleRelease</code>). To build it from Android 472 Studio:</p> 473 474 <ol> 475 <li>Click <strong>Gradle</strong> on the right side of the IDE window.</li> 476 <li>On the <em>All tasks</em> section of the sidebar that appears, expand 477 <strong>BuildSystemExample</strong>.</li> 478 <li>Expand <strong>:app</strong> and double-click <strong>assembleRelease</strong>.</li> 479 </ol> 480 481 <p>You can use this procedure to invoke any build task from Android Studio.</p> 482 483 484 485 <h2 id="configBuild">Configure the Build</h2> 486 487 <p>This section uses the <code>BuildSystemExample</code> project from the previous section and 488 shows you how to:</p> 489 490 <ul> 491 <li>Use the syntax from the Android plugin for Gradle in build files.</li> 492 <li>Declare dependencies.</li> 493 <li>Configure ProGuard settings.</li> 494 <li>Configure signing settings.</li> 495 <li>Work with build variants.</li> 496 </ul> 497 498 <h3 id="buildFileBasics">Build file basics</h3> 499 500 <p>Android Studio projects contain a top-level build file and a build file for each module. The 501 build files are called <code>build.gradle</code>, and they are plain text files that use 502 <a href="http://groovy.codehaus.org">Groovy</a> syntax to configure the build with the elements 503 provided by the Android plugin for Gradle. In most cases, you only need to edit the build files 504 at the module level. For example, the build file for the app module in the 505 <code>BuildSystemExample</code> project looks like this:</p> 506 507 <pre> 508 apply plugin: 'android' 509 510 android { 511 compileSdkVersion 19 512 buildToolsVersion "19.0.0" 513 514 defaultConfig { 515 minSdkVersion 8 516 targetSdkVersion 19 517 versionCode 1 518 versionName "1.0" 519 } 520 buildTypes { 521 release { 522 runProguard true 523 proguardFiles getDefaultProguardFile('proguard-android.txt'), \ 524 'proguard-rules.txt' 525 } 526 } 527 } 528 529 dependencies { 530 compile project(":lib") 531 compile 'com.android.support:appcompat-v7:19.0.1' 532 compile fileTree(dir: 'libs', include: ['*.jar']) 533 } 534 </pre> 535 536 <p><code>apply plugin: 'android'</code> applies the Android plugin for Gradle to this build. 537 This adds Android-specific build tasks to the top-level build tasks and makes the 538 <code>android {...}</code> element available to specify Android-specific build options.</p> 539 540 <p><code>android {...}</code> configures all the Android-specific build options:</p> 541 542 <ul> 543 <li>The <code>compileSdkVersion</code> property specifies the compilation target.</li> 544 <li><p>The <code>buildToolsVersion</code> property specifies what version of the build tools 545 to use. To install several versions of the build tools, use the SDK Manager.</p> 546 <p class="note"><strong>Note:</strong> Always use a build tools version whose major 547 revision number is higher or equal to that of your compilation target and target SDK.</p> 548 </li> 549 <li><p>The <code>defaultConfig</code> element configures core settings and 550 entries in the manifest file (<code>AndroidManifest.xml</code>) dynamically from the 551 build system. The values in <code>defaultConfig</code> override those in the manifest 552 file.</p> 553 <p>The configuration specified in the <code>defaultConfig</code> element applies 554 to all build variants, unless the configuration for a build variant overrides some 555 of these values.</p> 556 </li> 557 <li>The <code>buildTypes</code> element controls how to build and package your app. 558 By default, the build system defines two build types: <em>debug</em> and 559 <em>release</em>. The debug build type includes debugging symbols and is signed with 560 the debug key. The release build type is not signed by default. 561 In this example the build file configures the release version to use 562 ProGuard.</li> 563 </ul> 564 565 <p>The <code>dependencies</code> element is outside and after the <code>android</code> element. 566 This element declares the dependencies for this module. Dependencies are covered in the following 567 sections.</p> 568 569 <p class="note"><strong>Note:</strong> When you make changes to the build files in your project, 570 Android Studio requires a project sync to import the build configuration changes. Click 571 <strong>Sync Now</strong> on the yellow notification bar that appears for Android Studio 572 to import the changes.</p> 573 574 <img src="{@docRoot}images/tools/as-gradlesync.png" alt="" /> 575 <p class="img-caption"><strong>Figure 4.</strong> Sync the project in Android Studio.</p> 576 577 <h3 id="declareDeps">Declare dependencies</h3> 578 579 <p>The <code>app</code> module in <code>BuildSystemExample</code> declares three 580 dependencies:</p> 581 582 <pre> 583 ... 584 dependencies { 585 // Module dependency 586 compile project(":lib") 587 588 // Remote binary dependency 589 compile 'com.android.support:appcompat-v7:19.0.1' 590 591 // Local binary dependency 592 compile fileTree(dir: 'libs', include: ['*.jar']) 593 } 594 </pre> 595 596 <p>Each of these dependencies is described below. The build system adds all the 597 <code>compile</code> dependencies to the compilation classpath and includes them in the final 598 package.</p> 599 600 <h4>Module dependencies</h4> 601 602 <p>The <code>app</code> module depends on the <code>lib</code> module, because 603 <code>MainActivity</code> launches <code>LibActivity1</code> as described in 604 <a href="#openActFromLib">Open an Activity from a Library Module</a>.</p> 605 606 <p><code>compile project(":lib")</code> declares a dependency on the <code>lib</code> 607 module of <code>BuildSystemExample</code>. When you build the <code>app</code> module, 608 the build system assembles and includes the <code>lib</code> module.</p> 609 610 <h4>Remote binary dependencies</h4> 611 612 <p>The <code>app</code> and <code>lib</code> modules both use the <code>ActionBarActivity</code> 613 class from the Android Support Library, so these modules depend on it.</p> 614 615 <p><code>compile 'com.android.support:appcompat-v7:19.0.1'</code> declares a dependency on 616 version 19.0.1 of the Android Support Library by specifying its Maven coordinates. The Android Support 617 Library is available in the <em>Android Repository</em> package of the Android SDK. If your 618 SDK installation does not have this package, download and install it using the SDK Manager.</p> 619 620 Android Studio configures 621 projects to use the Maven Central Repository by default. (This configuration is included in the 622 top-level build file for the project.)</p> 623 624 <h4>Local binary dependencies</h4> 625 626 <p>The modules in <code>BuildSystemExample</code> do not use any binary dependencies from the 627 local file system. If you have modules that require local binary dependencies, copy the JAR 628 files for these dependencies into <code><moduleName>/libs</code> inside your project.</p> 629 630 <p><code>compile fileTree(dir: 'libs', include: ['*.jar'])</code> tells the build system that any 631 JAR file inside <code>app/libs</code> is a dependency and should be included in the compilation 632 classpath and in the final package.</p> 633 634 <p>For more information about dependencies in Gradle, see 635 <a href="http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html">Dependency 636 Management Basics</a> in the Gradle User Guide.</p> 637 638 <h3 id="runProguard">Run ProGuard</h3> 639 640 <p>The build system can run 641 <a href="http://developer.android.com/tools/help/proguard.html">ProGuard</a> to obfuscate your 642 classes during the build process. In <code>BuildSystemExample</code>, modify the build file for 643 the app module to run ProGuard for the release build:</p> 644 645 <pre> 646 ... 647 android { 648 ... 649 buildTypes { 650 release { 651 runProguard true 652 proguardFiles getDefaultProguardFile('proguard-android.txt'), \ 653 'proguard-rules.txt' 654 } 655 } 656 } 657 ... 658 </pre> 659 660 <p><code>getDefaultProguardFile('proguard-android.txt')</code> obtains the default ProGuard 661 settings from the Android SDK installation. Android Studio adds the module-specific rules file 662 <code>proguard-rules.txt</code> at the root of the module, where you can add custom ProGuard 663 rules.</p> 664 665 <h3 id="configureSigning">Configure signing settings</h3> 666 667 <p>The debug and the release versions of the app differ on whether the application can be 668 debugged on secure devices and on how the APK is signed. The build system signs the debug 669 version with a default key and certificate using known credentials to avoid a password prompt at 670 build time. The build system does not sign the release version unless you explicitly define a 671 signing configuration for this build.</p> 672 673 <p>To sign the release version of <code>BuildSystemExample</code>:</p> 674 675 <ol> 676 <li><p>Copy your release key to the root directory of the <code>app</code> module 677 (<code>app/</code>).</p> 678 <p>This ensures that the build system can find your key when you move the location of your 679 project or when you build the project on a different machine. If you do not have a release 680 key, you can generate one as described in 681 <a href="{@docRoot}tools/publishing/app-signing.html">Signing your Applications</a>.</p> 682 </li> 683 <li><p>Add the signing configuration to the build file for the <code>app</code> module:</p> 684 <p><pre> 685 ... 686 android { 687 ... 688 defaultConfig { ... } 689 signingConfigs { 690 release { 691 storeFile file("myreleasekey.keystore") 692 storePassword "password" 693 keyAlias "MyReleaseKey" 694 keyPassword "password" 695 } 696 } 697 buildTypes { 698 release { 699 ... 700 signingConfig signingConfigs.release 701 } 702 } 703 } 704 ... 705 </pre></p> 706 </li> 707 <li>Invoke the <code>assembleRelease</code> build task from Android Studio or from the command 708 line.</li> 709 </ol> 710 711 <p>The package in <code>app/build/apk/app-release.apk</code> is now signed with your release key.</p> 712 713 <p class="note"><strong>Note:</strong> Including the passwords for your release key and keystore 714 inside the build file is not a good security practice. Alternatively, you can configure the build 715 file to obtain these passwords from environment variables or have the build process prompt you 716 for these passwords.</p> 717 718 <p>To obtain these passwords from environment variables:</p> 719 720 <pre> 721 storePassword System.getenv("KSTOREPWD") 722 keyPassword System.getenv("KEYPWD") 723 </pre> 724 725 <p>To have the build process prompt you for these passwords if you are invoking the build from 726 the command line:</p> 727 728 <pre> 729 storePassword System.console().readLine("\nKeystore password: ") 730 keyPassword System.console().readLIne("\nKey password: ") 731 </pre> 732 733 <h3 id="workBuildVariants">Work with build variants</h3> 734 735 <p>This section describes how the build system can help you create different versions of the same 736 application from a single project. This is useful when you have a demo version and a paid version 737 of your app, or if you want to distribute multiple APKs for different device configurations on 738 Google Play.</p> 739 740 <p>The build system uses <em>product flavors</em> to create different versions of your app. Each 741 version of your app can have different features or device requirements. The build system generates 742 a different APK for each version of your app.</p> 743 744 <h4>Build variants</h4> 745 746 <p>Each version of your app is represented in the build system by a <em>build variant</em>. 747 Build variants are combinations of build types and product flavor configurations. Android Studio 748 projects define two build types (<em>debug</em> and <em>release</em>) and no product flavors by 749 default. These projects consists of two build variants, debug and release, and the build system 750 generates an APK for each.</p> 751 752 <p>The exercise in this section defines two product flavors, <em>demo</em> and <em>full</em>. 753 This generates four build variants:</p> 754 755 <ul> 756 <li>demo-debug</li> 757 <li>demo-release</li> 758 <li>full-debug</li> 759 <li>full-release</li> 760 </ul> 761 762 <p>In this case the build system creates four APKs, one for each of these build variants.</p> 763 764 <p>Some projects have complex combinations of features along more than one dimension, but they 765 still represent the same app. For example, in addition to having a demo and a full version of the 766 app, some games may contain binaries specific to a particular CPU/ABI. The flexibility of 767 the build system makes it possible to generate the following build variants for such a project:</p> 768 769 <ul> 770 <li>x86-demo-debug</li> 771 <li>x86-demo-release</li> 772 <li>x86-full-debug</li> 773 <li>x86-full-release</li> 774 <li>arm-demo-debug</li> 775 <li>arm-demo-release</li> 776 <li>arm-full-debug</li> 777 <li>arm-full-release</li> 778 <li>mips-demo-debug</li> 779 <li>mips-demo-release</li> 780 <li>mips-full-debug</li> 781 <li>mips-full-release</li> 782 </ul> 783 784 <p>This project would consist of two build types (<em>debug</em> and <em>release</em>) 785 and two <em>dimensions</em> of product flavors, one for app type (demo or full) and one for 786 CPU/ABI (x86, ARM, or MIPS). For more information on flavor dimensions, see the 787 <a href="http://tools.android.com/tech-docs/new-build-system/user-guide">Gradle Plugin User 788 Guide</a>.</p> 789 790 <h4>Source directories</h4> 791 792 <p>To build each version of your app, the build system combines source code and 793 resources from:</p> 794 795 <ul> 796 <li><code>src/main/</code> - the main source directory (common to all variants)</li> 797 <li><code>src/<buildType>/</code> - the build type source directory</li> 798 <li><code>src/<flavorName>/</code> - the flavor source directory</li> 799 </ul> 800 801 <p>The number of flavor source directories used in the build depends on the flavor configuration 802 of your project:</p> 803 <ul> 804 <li><p>For projects that do not define any flavors, the build system does not use any 805 flavor source directories. For example, to generate the <em>release</em> build variant 806 in projects with no flavors, the build system uses:</p> 807 <ul> 808 <li><code>src/main/</code></li> 809 <li><code>src/release/</code> (build type)</li> 810 </ul> 811 </li> 812 <li><p>For projects that define a set of flavors, the build system uses one flavor source 813 directory. For example, to generate the <em>full-debug</em> build variant in the example 814 in this section, the build system uses:</p> 815 <ul> 816 <li><code>src/main/</code></li> 817 <li><code>src/debug/</code> (build type)</li> 818 <li><code>src/full/</code> (flavor)</li> 819 </ul> 820 </li> 821 <li><p>For projects that use flavor dimensions, the build system uses one flavor source 822 directory per dimension. For example, to generate the <em>arm-demo-release</em> build 823 variant in the previous example, the build system uses:</p> 824 <ul> 825 <li><code>src/main/</code></li> 826 <li><code>src/release/</code> (build type)</li> 827 <li><code>src/demo/</code> (flavor - app type dimension)</li> 828 <li><code>src/arm/</code> (flavor - ABI dimension)</li> 829 </ul> 830 </li> 831 </ul> 832 833 <p class="note"><strong>Note:</strong> The build type and flavor source directories are optional, 834 and Android Studio does not create these directories for you. The build system does not use them 835 if they are not present.</p> 836 837 <p>The source code from these directories is used together to generate the output for a build 838 variant. You can have classes with the same name in different directories as long as those 839 directories are not used together in the same variant. The exercise in this section shows you 840 how to create different versions of the same activity class in different variants.</p> 841 842 <p>The build system merges all the manifests into a single manifest, so each build variant 843 can define different components or permissions in the final manifest.</p> 844 845 <p>The build system merges all the resources from the all the source directories. If different 846 folders contain resources with the same name for a build variant, the priority order is the 847 following: build type resources override those from the product flavor, which override the 848 resources in the main source directory.</p> 849 850 <p class="note"><strong>Note:</strong> Build variants enable you to reuse common activities, 851 application logic, and resources across different versions of your app.</p> 852 853 <h4>Product flavors in BuildSystemExample</h4> 854 855 <p>To create different versions of your app:</p> 856 857 <ol> 858 <li>Define product flavors in the build file.</li> 859 <li>Create additional source directories for each flavor.</li> 860 <li>Add the flavor-specific sources to your project.</li> 861 </ol> 862 863 <p>The rest of this section walks you through these steps in detail using the 864 <code>BuildSystemExample</code> project. You create two flavors of the 865 <code>BuildSystemExample</code> app, a demo flavor and a full flavor. Both flavors share 866 <code>MainActivity</code>, to which you add a new button to launch a new activity, 867 <code>SecondActivity</code>. This new activity is different for each flavor, so you simulate a 868 situation where the new activity would have more features in the full flavor than in the demo 869 flavor. At the end of the exercise, you end up with two different APKs, one for each flavor.</p> 870 871 <h4>Define product flavors in the build file</h4> 872 873 <p>To define two product flavors, edit the build file for the app module to add the following 874 configuration:</p> 875 876 <pre> 877 ... 878 android { 879 ... 880 defaultConfig { ... } 881 signingConfigs { ... } 882 buildTypes { ... } 883 productFlavors { 884 demo { 885 applicationId "com.buildsystemexample.app.demo" 886 versionName "1.0-demo" 887 } 888 full { 889 applicationId "com.buildsystemexample.app.full" 890 versionName "1.0-full" 891 } 892 } 893 } 894 ... 895 </pre> 896 897 <p>The product flavor definitions support the same properties as the <code>defaultConfig</code> 898 element. The base configuration for all flavors is specified in <code>defaultConfig</code>, and each 899 flavor can override any value. The build file above uses the <code>applicationId</code> property 900 to assign a different package name to each flavor: since each flavor definition creates a 901 different app, they each need a distinct package name.</p> 902 903 <p class="note"><strong>Note:</strong> To distribute your app using 904 <a href="{@docRoot}google/play/publishing/multiple-apks.html">Multiple APK Support</a> in 905 Google Play, assign the same package name to all variants and give each variant a different 906 <code>versionCode</code>. To distribute different variants of your app as separate apps in Google 907 Play, assign a different package name to each variant.</p> 908 909 <h4>Add additional source directories for each flavor</h4> 910 911 <p>Now you create source folders and add a <code>SecondActivity</code> to each flavor. To create 912 the source directory structure for the demo flavor:</p> 913 914 <ol> 915 <li>On the <em>Project</em> panel, expand <strong>BuildSystemExample</strong>, and then expand 916 the <strong>app</strong> directory.</li> 917 <li>Right click the <strong>src</strong> directory under <em>app</em> and select 918 <strong>New</strong> > <strong>Directory</strong>.</li> 919 <li>Enter "demo" as the name of the new directory and click <strong>OK</strong>.</li> 920 <li><p>Similarly, create the following directories:</p> 921 <ul> 922 <li><code>app/src/demo/java</code></li> 923 <li><code>app/src/demo/res</code></li> 924 <li><code>app/src/demo/res/layout</code></li> 925 <li><code>app/src/demo/res/values</code></li> 926 </ul> 927 </li> 928 </ol> 929 930 <p>The resulting directory structure looks like figure 5.</p> 931 932 <img src="{@docRoot}images/tools/as-demoflavordirs.png" alt="" /> 933 <p class="img-caption"><strong>Figure 5.</strong> New source directories for the demo flavor.</p> 934 935 <h4>Add a new activity to each flavor</h4> 936 937 <p>To add <code>SecondActivity</code> to the <code>demo</code> flavor:</p> 938 939 <ol> 940 <li>On the <em>Project</em> panel, right click on the <strong>app</strong> module and select 941 <strong>New</strong> > <strong>Activity</strong>.</li> 942 <li>Select <strong>Blank Activity</strong> and click <strong>Next</strong>.</li> 943 <li>Enter "SecondActivity" as the activity name.</li> 944 <li>Enter "com.buildsystemexample.app" as the package name and click 945 <strong>Finish</strong>.</li> 946 <li>Right click on the <strong>java</strong> directory under <em>app/src/demo</em> and select 947 <strong>New</strong> > <strong>Package</strong>.</li> 948 <li>Enter "com.buildsystemexample.app" as the package name and click <strong>OK</strong>.</li> 949 <li>Drag <strong>SecondActivity</strong> and drop it under the new package in 950 <em>app/src/demo/java</em>.</li> 951 <li>Accept the default values and click <strong>Refactor</strong>.</li> 952 </ol> 953 954 <p>To add the layout for <code>SecondActivity</code> and a strings resource to the demo flavor:</p> 955 956 <ol> 957 <li>Drag <strong>activity_second.xml</strong> from <em>app/src/main/res/layout</em> and drop it 958 inside <em>app/src/demo/res/layout</em>.</li> 959 <li>Accept the default values on the window that appears and click <code>OK</code>.</li> 960 <li>Copy <strong>strings.xml</strong> from <em>app/src/main/res</em> into 961 <em>app/src/demo/res</em>.</li> 962 <li><p>Replace the contents of the new copy of <code>strings.xml</code> with the 963 following:</p> 964 <p><pre> 965 <?xml version="1.0" encoding="utf-8"?> 966 <resources> 967 <string name="hello_world">Demo version only.</string> 968 </resources> 969 </pre></p> 970 </li> 971 </ol> 972 973 <p>Now you add source folders and <code>SecondActivity</code> to the full flavor by making a copy 974 of the <code>demo</code> flavor:</p> 975 976 <ol> 977 <li>On the <em>Project</em> panel, right click on the <strong>demo</strong> directory under 978 <em>app/src</em> and select <strong>Copy</strong>.</li> 979 <li>Right-click on the <strong>src/</strong> directory under <em>app/</em> and select 980 <strong>Paste</strong>.</li> 981 <li>On the window that appears, enter "full" as the new name and click <strong>OK</strong>.</li> 982 <li><p>Replace the contents of <strong>strings.xml</strong> under <em>src/full/res/values</em> 983 with the following:</p> 984 <p><pre> 985 <?xml version="1.0" encoding="utf-8"?> 986 <resources> 987 <string name="hello_world">This is the full version!</string> 988 </resources> 989 </pre></p> 990 </li> 991 </ol> 992 993 <p class="note"><strong>Note:</strong> From this point on, you could develop 994 <code>SecondActivity</code> independently inside each 995 flavor. You can add more features to this activity in the <code>full</code> flavor.</p> 996 997 <p>To work on files from a particular flavor, click on <strong>Build Variants</strong> on the left 998 of the IDE window and select the flavor you want to modify in the <em>Build Variants</em> panel, 999 as shown in figure 5. Android Studio may show errors in source files from flavors other than the 1000 one selected in the <em>Build Variants</em> panel, but this does not affect the outcome of the 1001 build.</p> 1002 1003 <img src="{@docRoot}images/tools/as-buildvariants.png" alt="" /> 1004 <p class="img-caption"><strong>Figure 6.</strong> The Build Variants panel.</p> 1005 1006 <h4>Launch a flavor-specific activity from the main activity</h4> 1007 1008 <p>Since the flavor-specific activity (<code>SecondActivity</code>) has the same package name and 1009 activity name in both flavors, you can launch it from the main activity, which is common to all 1010 flavors. To modify the main activity:</p> 1011 1012 <ol> 1013 <li><p>Edit <code>activity_main.xml</code> and add a new button to 1014 <code>MainActivity</code>:</p> 1015 <p><pre> 1016 <LinearLayout ...> 1017 ... 1018 <Button 1019 android:id="@+id/button2" 1020 android:layout_width="wrap_content" 1021 android:layout_height="wrap_content" 1022 android:text="@string/button2" 1023 android:onClick="onButton2Clicked"/> 1024 </LinearLayout> 1025 </pre></p> 1026 </li> 1027 <li>Click on the areas marked in red in the layout file and press <strong>Alt</strong>+ 1028 <strong>Enter</strong>. Follow the suggestions from Android Studio to add a new string 1029 resource with value Open Second Activity and an <code>onButton2Clicked</code> method to 1030 <code>MainActivity</code>.</li> 1031 <li><p>Add the following code to the <code>onButton2Clicked</code> method of 1032 <code>MainActivity</code>:</p> 1033 <p><pre> 1034 public void onButton2Clicked(View view) { 1035 Intent intent = new Intent(this, SecondActivity.class); 1036 startActivity(intent); 1037 } 1038 </pre></p> 1039 </li> 1040 <li><p>Edit the app's manifest to include a reference to <code>SecondActivity</code>:</p> 1041 <p><pre> 1042 <manifest ...> 1043 <application ...> 1044 ... 1045 <activity 1046 android:name="com.buildsystemexample.app.SecondActivity" 1047 android:label="@string/title_activity_second" > 1048 </activity> 1049 </application> 1050 </manifest> 1051 </pre></p> 1052 </li> 1053 </ol> 1054 1055 <h4>Build output</h4> 1056 1057 <p>The <code>BuildSystemExample</code> app is now complete. To build it, invoke the 1058 <code>assemble</code> task from Android Studio or from the command line.</p> 1059 1060 <p>The build generates an APK for each build variant: 1061 the <code>app/build/apk/</code> directory contains packages named 1062 <code>app-<flavor>-<buildtype>.apk</code>; for example, <code>app-full-release.apk</code> and 1063 <code>app-demo-debug.apk</code>.</p> 1064 1065 1066 <h2 id="reference">Reference</h2> 1067 1068 <p>The build system is very flexible and has more features than those described here. For a 1069 complete reference, see the 1070 <a href="http://tools.android.com/tech-docs/new-build-system/user-guide">Android Plugin for Gradle 1071 User Guide</a>.</p> 1072