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      1 /*
      2  * Copyright (C) 2011 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #include "base/logging.h"
     18 
     19 #include "core/gl_env.h"
     20 #include "core/vertex_frame.h"
     21 
     22 #include <GLES2/gl2ext.h>
     23 #include <EGL/egl.h>
     24 
     25 namespace android {
     26 namespace filterfw {
     27 
     28 // GL Extensions that are dynamically looked up at runtime
     29 static PFNGLMAPBUFFEROESPROC    GLMapBufferOES    = NULL;
     30 static PFNGLUNMAPBUFFEROESPROC  GLUnmapBufferOES  = NULL;
     31 
     32 VertexFrame::VertexFrame(int size)
     33   : vbo_(0),
     34     size_(size) {
     35 }
     36 
     37 VertexFrame::~VertexFrame() {
     38   glDeleteBuffers(1, &vbo_);
     39 }
     40 
     41 bool VertexFrame::CreateBuffer() {
     42   glGenBuffers(1, &vbo_);
     43   return !GLEnv::CheckGLError("Generating VBO");
     44 }
     45 
     46 bool VertexFrame::WriteData(const uint8_t* data, int size) {
     47   // Create buffer if not created already
     48   const bool first_upload = !HasVBO();
     49   if (first_upload && !CreateBuffer()) {
     50     ALOGE("VertexFrame: Could not create vertex buffer!");
     51     return false;
     52   }
     53 
     54   // Upload the data
     55   glBindBuffer(GL_ARRAY_BUFFER, vbo_);
     56   if (GLEnv::CheckGLError("VBO Bind Buffer"))
     57     return false;
     58 
     59   if (first_upload && size == size_)
     60     glBufferData(GL_ARRAY_BUFFER, size, data, GL_STATIC_DRAW);
     61   else if (!first_upload && size <= size_)
     62     glBufferSubData(GL_ARRAY_BUFFER, 0, size, data);
     63   else {
     64     ALOGE("VertexFrame: Attempting to upload more data (%d bytes) than fits "
     65          "inside the vertex frame (%d bytes)!", size, size_);
     66     return false;
     67   }
     68 
     69   // Make sure it worked
     70   if (GLEnv::CheckGLError("VBO Data Upload"))
     71     return false;
     72 
     73   // Subsequent uploads are now bound to the size given here
     74   size_ = size;
     75 
     76   return true;
     77 }
     78 
     79 int VertexFrame::Size() const {
     80   return size_;
     81 }
     82 
     83 } // namespace filterfw
     84 } // namespace android
     85