1 /* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #define LOG_TAG "SRGB_test" 18 //#define LOG_NDEBUG 0 19 20 #include "GLTest.h" 21 22 #include <gui/CpuConsumer.h> 23 #include <gui/Surface.h> 24 #include <gui/SurfaceComposerClient.h> 25 26 #include <EGL/egl.h> 27 #include <EGL/eglext.h> 28 #include <GLES3/gl3.h> 29 30 #include <android/native_window.h> 31 32 #include <gtest/gtest.h> 33 34 namespace android { 35 36 class SRGBTest : public ::testing::Test { 37 protected: 38 // Class constants 39 enum { 40 DISPLAY_WIDTH = 512, 41 DISPLAY_HEIGHT = 512, 42 PIXEL_SIZE = 4, // bytes or components 43 DISPLAY_SIZE = DISPLAY_WIDTH * DISPLAY_HEIGHT * PIXEL_SIZE, 44 ALPHA_VALUE = 223, // should be in [0, 255] 45 TOLERANCE = 1, 46 }; 47 static const char SHOW_DEBUG_STRING[]; 48 49 SRGBTest() : 50 mInputSurface(), mCpuConsumer(), mLockedBuffer(), 51 mEglDisplay(EGL_NO_DISPLAY), mEglConfig(), 52 mEglContext(EGL_NO_CONTEXT), mEglSurface(EGL_NO_SURFACE), 53 mComposerClient(), mSurfaceControl(), mOutputSurface() { 54 } 55 56 virtual ~SRGBTest() { 57 if (mEglDisplay != EGL_NO_DISPLAY) { 58 if (mEglSurface != EGL_NO_SURFACE) { 59 eglDestroySurface(mEglDisplay, mEglSurface); 60 } 61 if (mEglContext != EGL_NO_CONTEXT) { 62 eglDestroyContext(mEglDisplay, mEglContext); 63 } 64 eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 65 EGL_NO_CONTEXT); 66 eglTerminate(mEglDisplay); 67 } 68 } 69 70 virtual void SetUp() { 71 sp<IGraphicBufferProducer> producer; 72 sp<IGraphicBufferConsumer> consumer; 73 BufferQueue::createBufferQueue(&producer, &consumer); 74 ASSERT_EQ(NO_ERROR, consumer->setDefaultBufferSize( 75 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 76 mCpuConsumer = new CpuConsumer(consumer, 1); 77 String8 name("CpuConsumer_for_SRGBTest"); 78 mCpuConsumer->setName(name); 79 mInputSurface = new Surface(producer); 80 81 ASSERT_NO_FATAL_FAILURE(createEGLSurface(mInputSurface.get())); 82 ASSERT_NO_FATAL_FAILURE(createDebugSurface()); 83 } 84 85 virtual void TearDown() { 86 ASSERT_NO_FATAL_FAILURE(copyToDebugSurface()); 87 ASSERT_TRUE(mLockedBuffer.data != NULL); 88 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); 89 } 90 91 static float linearToSRGB(float l) { 92 if (l <= 0.0031308f) { 93 return l * 12.92f; 94 } else { 95 return 1.055f * pow(l, (1 / 2.4f)) - 0.055f; 96 } 97 } 98 99 static float srgbToLinear(float s) { 100 if (s <= 0.04045) { 101 return s / 12.92f; 102 } else { 103 return pow(((s + 0.055f) / 1.055f), 2.4f); 104 } 105 } 106 107 static uint8_t srgbToLinear(uint8_t u) { 108 float f = u / 255.0f; 109 return static_cast<uint8_t>(srgbToLinear(f) * 255.0f + 0.5f); 110 } 111 112 void fillTexture(bool writeAsSRGB) { 113 uint8_t* textureData = new uint8_t[DISPLAY_SIZE]; 114 115 for (int y = 0; y < DISPLAY_HEIGHT; ++y) { 116 for (int x = 0; x < DISPLAY_WIDTH; ++x) { 117 float realValue = static_cast<float>(x) / (DISPLAY_WIDTH - 1); 118 realValue *= ALPHA_VALUE / 255.0f; // Premultiply by alpha 119 if (writeAsSRGB) { 120 realValue = linearToSRGB(realValue); 121 } 122 123 int offset = (y * DISPLAY_WIDTH + x) * PIXEL_SIZE; 124 for (int c = 0; c < 3; ++c) { 125 uint8_t intValue = static_cast<uint8_t>( 126 realValue * 255.0f + 0.5f); 127 textureData[offset + c] = intValue; 128 } 129 textureData[offset + 3] = ALPHA_VALUE; 130 } 131 } 132 133 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, 134 DISPLAY_WIDTH, DISPLAY_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, 135 textureData); 136 ASSERT_EQ(GL_NO_ERROR, glGetError()); 137 138 delete[] textureData; 139 } 140 141 void initShaders() { 142 static const char vertexSource[] = 143 "attribute vec4 vPosition;\n" 144 "varying vec2 texCoords;\n" 145 "void main() {\n" 146 " texCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n" 147 " gl_Position = vPosition;\n" 148 "}\n"; 149 150 static const char fragmentSource[] = 151 "precision mediump float;\n" 152 "uniform sampler2D texSampler;\n" 153 "varying vec2 texCoords;\n" 154 "void main() {\n" 155 " gl_FragColor = texture2D(texSampler, texCoords);\n" 156 "}\n"; 157 158 GLuint program; 159 { 160 SCOPED_TRACE("Creating shader program"); 161 ASSERT_NO_FATAL_FAILURE(GLTest::createProgram( 162 vertexSource, fragmentSource, &program)); 163 } 164 165 GLint positionHandle = glGetAttribLocation(program, "vPosition"); 166 ASSERT_EQ(GL_NO_ERROR, glGetError()); 167 ASSERT_NE(-1, positionHandle); 168 169 GLint samplerHandle = glGetUniformLocation(program, "texSampler"); 170 ASSERT_EQ(GL_NO_ERROR, glGetError()); 171 ASSERT_NE(-1, samplerHandle); 172 173 static const GLfloat vertices[] = { 174 -1.0f, 1.0f, 175 -1.0f, -1.0f, 176 1.0f, -1.0f, 177 1.0f, 1.0f, 178 }; 179 180 glVertexAttribPointer(positionHandle, 2, GL_FLOAT, GL_FALSE, 0, vertices); 181 ASSERT_EQ(GL_NO_ERROR, glGetError()); 182 glEnableVertexAttribArray(positionHandle); 183 ASSERT_EQ(GL_NO_ERROR, glGetError()); 184 185 glUseProgram(program); 186 ASSERT_EQ(GL_NO_ERROR, glGetError()); 187 glUniform1i(samplerHandle, 0); 188 ASSERT_EQ(GL_NO_ERROR, glGetError()); 189 190 GLuint textureHandle; 191 glGenTextures(1, &textureHandle); 192 ASSERT_EQ(GL_NO_ERROR, glGetError()); 193 glBindTexture(GL_TEXTURE_2D, textureHandle); 194 ASSERT_EQ(GL_NO_ERROR, glGetError()); 195 196 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 197 ASSERT_EQ(GL_NO_ERROR, glGetError()); 198 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 199 ASSERT_EQ(GL_NO_ERROR, glGetError()); 200 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 201 ASSERT_EQ(GL_NO_ERROR, glGetError()); 202 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 203 ASSERT_EQ(GL_NO_ERROR, glGetError()); 204 } 205 206 void drawTexture(bool asSRGB, GLint x, GLint y, GLsizei width, 207 GLsizei height) { 208 ASSERT_NO_FATAL_FAILURE(fillTexture(asSRGB)); 209 glViewport(x, y, width, height); 210 ASSERT_EQ(GL_NO_ERROR, glGetError()); 211 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); 212 ASSERT_EQ(GL_NO_ERROR, glGetError()); 213 } 214 215 void checkLockedBuffer(PixelFormat format) { 216 ASSERT_EQ(mLockedBuffer.format, format); 217 ASSERT_EQ(mLockedBuffer.width, DISPLAY_WIDTH); 218 ASSERT_EQ(mLockedBuffer.height, DISPLAY_HEIGHT); 219 } 220 221 static bool withinTolerance(int a, int b) { 222 int diff = a - b; 223 return diff >= 0 ? diff <= TOLERANCE : -diff <= TOLERANCE; 224 } 225 226 // Primary producer and consumer 227 sp<Surface> mInputSurface; 228 sp<CpuConsumer> mCpuConsumer; 229 CpuConsumer::LockedBuffer mLockedBuffer; 230 231 EGLDisplay mEglDisplay; 232 EGLConfig mEglConfig; 233 EGLContext mEglContext; 234 EGLSurface mEglSurface; 235 236 // Auxiliary display output 237 sp<SurfaceComposerClient> mComposerClient; 238 sp<SurfaceControl> mSurfaceControl; 239 sp<Surface> mOutputSurface; 240 241 private: 242 void createEGLSurface(Surface* inputSurface) { 243 mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); 244 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 245 ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay); 246 247 EXPECT_TRUE(eglInitialize(mEglDisplay, NULL, NULL)); 248 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 249 250 static const EGLint configAttribs[] = { 251 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, 252 EGL_RENDERABLE_TYPE, EGL_OPENGL_ES3_BIT_KHR, 253 EGL_RED_SIZE, 8, 254 EGL_GREEN_SIZE, 8, 255 EGL_BLUE_SIZE, 8, 256 EGL_ALPHA_SIZE, 8, 257 EGL_NONE }; 258 259 EGLint numConfigs = 0; 260 EXPECT_TRUE(eglChooseConfig(mEglDisplay, configAttribs, &mEglConfig, 1, 261 &numConfigs)); 262 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 263 ASSERT_GT(numConfigs, 0); 264 265 static const EGLint contextAttribs[] = { 266 EGL_CONTEXT_CLIENT_VERSION, 3, 267 EGL_NONE } ; 268 269 mEglContext = eglCreateContext(mEglDisplay, mEglConfig, EGL_NO_CONTEXT, 270 contextAttribs); 271 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 272 ASSERT_NE(EGL_NO_CONTEXT, mEglContext); 273 274 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, 275 inputSurface, NULL); 276 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 277 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 278 279 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 280 mEglContext)); 281 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 282 } 283 284 void createDebugSurface() { 285 if (getenv(SHOW_DEBUG_STRING) == NULL) return; 286 287 mComposerClient = new SurfaceComposerClient; 288 ASSERT_EQ(NO_ERROR, mComposerClient->initCheck()); 289 290 mSurfaceControl = mComposerClient->createSurface( 291 String8("SRGBTest Surface"), DISPLAY_WIDTH, DISPLAY_HEIGHT, 292 PIXEL_FORMAT_RGBA_8888); 293 294 ASSERT_TRUE(mSurfaceControl != NULL); 295 ASSERT_TRUE(mSurfaceControl->isValid()); 296 297 SurfaceComposerClient::openGlobalTransaction(); 298 ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(0x7FFFFFFF)); 299 ASSERT_EQ(NO_ERROR, mSurfaceControl->show()); 300 SurfaceComposerClient::closeGlobalTransaction(); 301 302 ANativeWindow_Buffer outBuffer; 303 ARect inOutDirtyBounds; 304 mOutputSurface = mSurfaceControl->getSurface(); 305 mOutputSurface->lock(&outBuffer, &inOutDirtyBounds); 306 uint8_t* bytePointer = reinterpret_cast<uint8_t*>(outBuffer.bits); 307 for (int y = 0; y < outBuffer.height; ++y) { 308 int rowOffset = y * outBuffer.stride; // pixels 309 for (int x = 0; x < outBuffer.width; ++x) { 310 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes 311 for (int c = 0; c < PIXEL_SIZE; ++c) { 312 int offset = colOffset + c; 313 bytePointer[offset] = ((c + 1) * 56) - 1; 314 } 315 } 316 } 317 mOutputSurface->unlockAndPost(); 318 } 319 320 void copyToDebugSurface() { 321 if (!mOutputSurface.get()) return; 322 323 size_t bufferSize = mLockedBuffer.height * mLockedBuffer.stride * 324 PIXEL_SIZE; 325 326 ANativeWindow_Buffer outBuffer; 327 ARect outBufferBounds; 328 mOutputSurface->lock(&outBuffer, &outBufferBounds); 329 ASSERT_EQ(mLockedBuffer.width, outBuffer.width); 330 ASSERT_EQ(mLockedBuffer.height, outBuffer.height); 331 ASSERT_EQ(mLockedBuffer.stride, outBuffer.stride); 332 333 if (mLockedBuffer.format == outBuffer.format) { 334 memcpy(outBuffer.bits, mLockedBuffer.data, bufferSize); 335 } else { 336 ASSERT_EQ(mLockedBuffer.format, PIXEL_FORMAT_sRGB_A_8888); 337 ASSERT_EQ(outBuffer.format, PIXEL_FORMAT_RGBA_8888); 338 uint8_t* outPointer = reinterpret_cast<uint8_t*>(outBuffer.bits); 339 for (int y = 0; y < outBuffer.height; ++y) { 340 int rowOffset = y * outBuffer.stride; // pixels 341 for (int x = 0; x < outBuffer.width; ++x) { 342 int colOffset = (rowOffset + x) * PIXEL_SIZE; // bytes 343 344 // RGB are converted 345 for (int c = 0; c < (PIXEL_SIZE - 1); ++c) { 346 outPointer[colOffset + c] = srgbToLinear( 347 mLockedBuffer.data[colOffset + c]); 348 } 349 350 // Alpha isn't converted 351 outPointer[colOffset + 3] = 352 mLockedBuffer.data[colOffset + 3]; 353 } 354 } 355 } 356 mOutputSurface->unlockAndPost(); 357 358 int sleepSeconds = atoi(getenv(SHOW_DEBUG_STRING)); 359 sleep(sleepSeconds); 360 } 361 }; 362 363 const char SRGBTest::SHOW_DEBUG_STRING[] = "DEBUG_OUTPUT_SECONDS"; 364 365 TEST_F(SRGBTest, GLRenderFromSRGBTexture) { 366 ASSERT_NO_FATAL_FAILURE(initShaders()); 367 368 // The RGB texture is displayed in the top half 369 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, DISPLAY_HEIGHT / 2, 370 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); 371 372 // The SRGB texture is displayed in the bottom half 373 ASSERT_NO_FATAL_FAILURE(drawTexture(true, 0, 0, 374 DISPLAY_WIDTH, DISPLAY_HEIGHT / 2)); 375 376 eglSwapBuffers(mEglDisplay, mEglSurface); 377 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 378 379 // Lock 380 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 381 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); 382 383 // Compare a pixel in the middle of each texture 384 int midSRGBOffset = (DISPLAY_HEIGHT / 4) * mLockedBuffer.stride * 385 PIXEL_SIZE; 386 int midRGBOffset = midSRGBOffset * 3; 387 midRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 388 midSRGBOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 389 for (int c = 0; c < PIXEL_SIZE; ++c) { 390 int expectedValue = mLockedBuffer.data[midRGBOffset + c]; 391 int actualValue = mLockedBuffer.data[midSRGBOffset + c]; 392 ASSERT_PRED2(withinTolerance, expectedValue, actualValue); 393 } 394 395 // mLockedBuffer is unlocked in TearDown so we can copy data from it to 396 // the debug surface if necessary 397 } 398 399 TEST_F(SRGBTest, RenderToSRGBSurface) { 400 ASSERT_NO_FATAL_FAILURE(initShaders()); 401 402 // By default, the first buffer we write into will be RGB 403 404 // Render an RGB texture across the whole surface 405 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, 406 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 407 eglSwapBuffers(mEglDisplay, mEglSurface); 408 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 409 410 // Lock 411 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 412 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_RGBA_8888)); 413 414 // Save the values of the middle pixel for later comparison against SRGB 415 uint8_t values[PIXEL_SIZE] = {}; 416 int middleOffset = (DISPLAY_HEIGHT / 2) * mLockedBuffer.stride * 417 PIXEL_SIZE; 418 middleOffset += (DISPLAY_WIDTH / 2) * PIXEL_SIZE; 419 for (int c = 0; c < PIXEL_SIZE; ++c) { 420 values[c] = mLockedBuffer.data[middleOffset + c]; 421 } 422 423 // Unlock 424 ASSERT_EQ(NO_ERROR, mCpuConsumer->unlockBuffer(mLockedBuffer)); 425 426 // Switch to SRGB window surface 427 #define EGL_GL_COLORSPACE_KHR EGL_VG_COLORSPACE 428 #define EGL_GL_COLORSPACE_SRGB_KHR EGL_VG_COLORSPACE_sRGB 429 430 static const int srgbAttribs[] = { 431 EGL_GL_COLORSPACE_KHR, EGL_GL_COLORSPACE_SRGB_KHR, 432 EGL_NONE, 433 }; 434 435 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, 436 mEglContext)); 437 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 438 439 EXPECT_TRUE(eglDestroySurface(mEglDisplay, mEglSurface)); 440 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 441 442 mEglSurface = eglCreateWindowSurface(mEglDisplay, mEglConfig, 443 mInputSurface.get(), srgbAttribs); 444 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 445 ASSERT_NE(EGL_NO_SURFACE, mEglSurface); 446 447 EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, 448 mEglContext)); 449 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 450 451 // Render the texture again 452 ASSERT_NO_FATAL_FAILURE(drawTexture(false, 0, 0, 453 DISPLAY_WIDTH, DISPLAY_HEIGHT)); 454 eglSwapBuffers(mEglDisplay, mEglSurface); 455 ASSERT_EQ(EGL_SUCCESS, eglGetError()); 456 457 // Lock 458 ASSERT_EQ(NO_ERROR, mCpuConsumer->lockNextBuffer(&mLockedBuffer)); 459 460 // Make sure we actually got the SRGB buffer on the consumer side 461 ASSERT_NO_FATAL_FAILURE(checkLockedBuffer(PIXEL_FORMAT_sRGB_A_8888)); 462 463 // Verify that the stored value is the same, accounting for RGB/SRGB 464 for (int c = 0; c < PIXEL_SIZE; ++c) { 465 // The alpha value should be equivalent before linear->SRGB 466 float rgbAsSRGB = (c == 3) ? values[c] / 255.0f : 467 linearToSRGB(values[c] / 255.0f); 468 int expectedValue = rgbAsSRGB * 255.0f + 0.5f; 469 int actualValue = mLockedBuffer.data[middleOffset + c]; 470 ASSERT_PRED2(withinTolerance, expectedValue, actualValue); 471 } 472 473 // mLockedBuffer is unlocked in TearDown so we can copy data from it to 474 // the debug surface if necessary 475 } 476 477 } // namespace android 478