1 /* 2 ** 3 ** Copyright 2009, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 // This source file is automatically generated 19 20 package android.opengl; 21 22 /** OpenGL ES 2.0 23 */ 24 public class GLES20 { 25 public static final int GL_ACTIVE_TEXTURE = 0x84E0; 26 public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; 27 public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; 28 public static final int GL_COLOR_BUFFER_BIT = 0x00004000; 29 public static final int GL_FALSE = 0; 30 public static final int GL_TRUE = 1; 31 public static final int GL_POINTS = 0x0000; 32 public static final int GL_LINES = 0x0001; 33 public static final int GL_LINE_LOOP = 0x0002; 34 public static final int GL_LINE_STRIP = 0x0003; 35 public static final int GL_TRIANGLES = 0x0004; 36 public static final int GL_TRIANGLE_STRIP = 0x0005; 37 public static final int GL_TRIANGLE_FAN = 0x0006; 38 public static final int GL_ZERO = 0; 39 public static final int GL_ONE = 1; 40 public static final int GL_SRC_COLOR = 0x0300; 41 public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; 42 public static final int GL_SRC_ALPHA = 0x0302; 43 public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; 44 public static final int GL_DST_ALPHA = 0x0304; 45 public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; 46 public static final int GL_DST_COLOR = 0x0306; 47 public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; 48 public static final int GL_SRC_ALPHA_SATURATE = 0x0308; 49 public static final int GL_FUNC_ADD = 0x8006; 50 public static final int GL_BLEND_EQUATION = 0x8009; 51 public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ 52 public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; 53 public static final int GL_FUNC_SUBTRACT = 0x800A; 54 public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; 55 public static final int GL_BLEND_DST_RGB = 0x80C8; 56 public static final int GL_BLEND_SRC_RGB = 0x80C9; 57 public static final int GL_BLEND_DST_ALPHA = 0x80CA; 58 public static final int GL_BLEND_SRC_ALPHA = 0x80CB; 59 public static final int GL_CONSTANT_COLOR = 0x8001; 60 public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; 61 public static final int GL_CONSTANT_ALPHA = 0x8003; 62 public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; 63 public static final int GL_BLEND_COLOR = 0x8005; 64 public static final int GL_ARRAY_BUFFER = 0x8892; 65 public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; 66 public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; 67 public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; 68 public static final int GL_STREAM_DRAW = 0x88E0; 69 public static final int GL_STATIC_DRAW = 0x88E4; 70 public static final int GL_DYNAMIC_DRAW = 0x88E8; 71 public static final int GL_BUFFER_SIZE = 0x8764; 72 public static final int GL_BUFFER_USAGE = 0x8765; 73 public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; 74 public static final int GL_FRONT = 0x0404; 75 public static final int GL_BACK = 0x0405; 76 public static final int GL_FRONT_AND_BACK = 0x0408; 77 public static final int GL_TEXTURE_2D = 0x0DE1; 78 public static final int GL_CULL_FACE = 0x0B44; 79 public static final int GL_BLEND = 0x0BE2; 80 public static final int GL_DITHER = 0x0BD0; 81 public static final int GL_STENCIL_TEST = 0x0B90; 82 public static final int GL_DEPTH_TEST = 0x0B71; 83 public static final int GL_SCISSOR_TEST = 0x0C11; 84 public static final int GL_POLYGON_OFFSET_FILL = 0x8037; 85 public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; 86 public static final int GL_SAMPLE_COVERAGE = 0x80A0; 87 public static final int GL_NO_ERROR = 0; 88 public static final int GL_INVALID_ENUM = 0x0500; 89 public static final int GL_INVALID_VALUE = 0x0501; 90 public static final int GL_INVALID_OPERATION = 0x0502; 91 public static final int GL_OUT_OF_MEMORY = 0x0505; 92 public static final int GL_CW = 0x0900; 93 public static final int GL_CCW = 0x0901; 94 public static final int GL_LINE_WIDTH = 0x0B21; 95 public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; 96 public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; 97 public static final int GL_CULL_FACE_MODE = 0x0B45; 98 public static final int GL_FRONT_FACE = 0x0B46; 99 public static final int GL_DEPTH_RANGE = 0x0B70; 100 public static final int GL_DEPTH_WRITEMASK = 0x0B72; 101 public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; 102 public static final int GL_DEPTH_FUNC = 0x0B74; 103 public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; 104 public static final int GL_STENCIL_FUNC = 0x0B92; 105 public static final int GL_STENCIL_FAIL = 0x0B94; 106 public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; 107 public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; 108 public static final int GL_STENCIL_REF = 0x0B97; 109 public static final int GL_STENCIL_VALUE_MASK = 0x0B93; 110 public static final int GL_STENCIL_WRITEMASK = 0x0B98; 111 public static final int GL_STENCIL_BACK_FUNC = 0x8800; 112 public static final int GL_STENCIL_BACK_FAIL = 0x8801; 113 public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; 114 public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; 115 public static final int GL_STENCIL_BACK_REF = 0x8CA3; 116 public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; 117 public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; 118 public static final int GL_VIEWPORT = 0x0BA2; 119 public static final int GL_SCISSOR_BOX = 0x0C10; 120 public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; 121 public static final int GL_COLOR_WRITEMASK = 0x0C23; 122 public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; 123 public static final int GL_PACK_ALIGNMENT = 0x0D05; 124 public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; 125 public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; 126 public static final int GL_SUBPIXEL_BITS = 0x0D50; 127 public static final int GL_RED_BITS = 0x0D52; 128 public static final int GL_GREEN_BITS = 0x0D53; 129 public static final int GL_BLUE_BITS = 0x0D54; 130 public static final int GL_ALPHA_BITS = 0x0D55; 131 public static final int GL_DEPTH_BITS = 0x0D56; 132 public static final int GL_STENCIL_BITS = 0x0D57; 133 public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; 134 public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; 135 public static final int GL_TEXTURE_BINDING_2D = 0x8069; 136 public static final int GL_SAMPLE_BUFFERS = 0x80A8; 137 public static final int GL_SAMPLES = 0x80A9; 138 public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; 139 public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; 141 public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; 142 public static final int GL_DONT_CARE = 0x1100; 143 public static final int GL_FASTEST = 0x1101; 144 public static final int GL_NICEST = 0x1102; 145 public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; 146 public static final int GL_BYTE = 0x1400; 147 public static final int GL_UNSIGNED_BYTE = 0x1401; 148 public static final int GL_SHORT = 0x1402; 149 public static final int GL_UNSIGNED_SHORT = 0x1403; 150 public static final int GL_INT = 0x1404; 151 public static final int GL_UNSIGNED_INT = 0x1405; 152 public static final int GL_FLOAT = 0x1406; 153 public static final int GL_FIXED = 0x140C; 154 public static final int GL_DEPTH_COMPONENT = 0x1902; 155 public static final int GL_ALPHA = 0x1906; 156 public static final int GL_RGB = 0x1907; 157 public static final int GL_RGBA = 0x1908; 158 public static final int GL_LUMINANCE = 0x1909; 159 public static final int GL_LUMINANCE_ALPHA = 0x190A; 160 public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; 161 public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; 162 public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; 163 public static final int GL_FRAGMENT_SHADER = 0x8B30; 164 public static final int GL_VERTEX_SHADER = 0x8B31; 165 public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; 166 public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; 167 public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; 168 public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; 169 public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; 170 public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; 171 public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; 172 public static final int GL_SHADER_TYPE = 0x8B4F; 173 public static final int GL_DELETE_STATUS = 0x8B80; 174 public static final int GL_LINK_STATUS = 0x8B82; 175 public static final int GL_VALIDATE_STATUS = 0x8B83; 176 public static final int GL_ATTACHED_SHADERS = 0x8B85; 177 public static final int GL_ACTIVE_UNIFORMS = 0x8B86; 178 public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; 179 public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; 180 public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; 181 public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; 182 public static final int GL_CURRENT_PROGRAM = 0x8B8D; 183 public static final int GL_NEVER = 0x0200; 184 public static final int GL_LESS = 0x0201; 185 public static final int GL_EQUAL = 0x0202; 186 public static final int GL_LEQUAL = 0x0203; 187 public static final int GL_GREATER = 0x0204; 188 public static final int GL_NOTEQUAL = 0x0205; 189 public static final int GL_GEQUAL = 0x0206; 190 public static final int GL_ALWAYS = 0x0207; 191 public static final int GL_KEEP = 0x1E00; 192 public static final int GL_REPLACE = 0x1E01; 193 public static final int GL_INCR = 0x1E02; 194 public static final int GL_DECR = 0x1E03; 195 public static final int GL_INVERT = 0x150A; 196 public static final int GL_INCR_WRAP = 0x8507; 197 public static final int GL_DECR_WRAP = 0x8508; 198 public static final int GL_VENDOR = 0x1F00; 199 public static final int GL_RENDERER = 0x1F01; 200 public static final int GL_VERSION = 0x1F02; 201 public static final int GL_EXTENSIONS = 0x1F03; 202 public static final int GL_NEAREST = 0x2600; 203 public static final int GL_LINEAR = 0x2601; 204 public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; 205 public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; 206 public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; 207 public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; 208 public static final int GL_TEXTURE_MAG_FILTER = 0x2800; 209 public static final int GL_TEXTURE_MIN_FILTER = 0x2801; 210 public static final int GL_TEXTURE_WRAP_S = 0x2802; 211 public static final int GL_TEXTURE_WRAP_T = 0x2803; 212 public static final int GL_TEXTURE = 0x1702; 213 public static final int GL_TEXTURE_CUBE_MAP = 0x8513; 214 public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; 215 public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; 216 public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; 217 public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; 218 public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; 219 public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; 220 public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; 221 public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; 222 public static final int GL_TEXTURE0 = 0x84C0; 223 public static final int GL_TEXTURE1 = 0x84C1; 224 public static final int GL_TEXTURE2 = 0x84C2; 225 public static final int GL_TEXTURE3 = 0x84C3; 226 public static final int GL_TEXTURE4 = 0x84C4; 227 public static final int GL_TEXTURE5 = 0x84C5; 228 public static final int GL_TEXTURE6 = 0x84C6; 229 public static final int GL_TEXTURE7 = 0x84C7; 230 public static final int GL_TEXTURE8 = 0x84C8; 231 public static final int GL_TEXTURE9 = 0x84C9; 232 public static final int GL_TEXTURE10 = 0x84CA; 233 public static final int GL_TEXTURE11 = 0x84CB; 234 public static final int GL_TEXTURE12 = 0x84CC; 235 public static final int GL_TEXTURE13 = 0x84CD; 236 public static final int GL_TEXTURE14 = 0x84CE; 237 public static final int GL_TEXTURE15 = 0x84CF; 238 public static final int GL_TEXTURE16 = 0x84D0; 239 public static final int GL_TEXTURE17 = 0x84D1; 240 public static final int GL_TEXTURE18 = 0x84D2; 241 public static final int GL_TEXTURE19 = 0x84D3; 242 public static final int GL_TEXTURE20 = 0x84D4; 243 public static final int GL_TEXTURE21 = 0x84D5; 244 public static final int GL_TEXTURE22 = 0x84D6; 245 public static final int GL_TEXTURE23 = 0x84D7; 246 public static final int GL_TEXTURE24 = 0x84D8; 247 public static final int GL_TEXTURE25 = 0x84D9; 248 public static final int GL_TEXTURE26 = 0x84DA; 249 public static final int GL_TEXTURE27 = 0x84DB; 250 public static final int GL_TEXTURE28 = 0x84DC; 251 public static final int GL_TEXTURE29 = 0x84DD; 252 public static final int GL_TEXTURE30 = 0x84DE; 253 public static final int GL_TEXTURE31 = 0x84DF; 254 public static final int GL_REPEAT = 0x2901; 255 public static final int GL_CLAMP_TO_EDGE = 0x812F; 256 public static final int GL_MIRRORED_REPEAT = 0x8370; 257 public static final int GL_FLOAT_VEC2 = 0x8B50; 258 public static final int GL_FLOAT_VEC3 = 0x8B51; 259 public static final int GL_FLOAT_VEC4 = 0x8B52; 260 public static final int GL_INT_VEC2 = 0x8B53; 261 public static final int GL_INT_VEC3 = 0x8B54; 262 public static final int GL_INT_VEC4 = 0x8B55; 263 public static final int GL_BOOL = 0x8B56; 264 public static final int GL_BOOL_VEC2 = 0x8B57; 265 public static final int GL_BOOL_VEC3 = 0x8B58; 266 public static final int GL_BOOL_VEC4 = 0x8B59; 267 public static final int GL_FLOAT_MAT2 = 0x8B5A; 268 public static final int GL_FLOAT_MAT3 = 0x8B5B; 269 public static final int GL_FLOAT_MAT4 = 0x8B5C; 270 public static final int GL_SAMPLER_2D = 0x8B5E; 271 public static final int GL_SAMPLER_CUBE = 0x8B60; 272 public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; 273 public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; 274 public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; 275 public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; 276 public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; 277 public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; 278 public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; 279 public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; 280 public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; 281 public static final int GL_COMPILE_STATUS = 0x8B81; 282 public static final int GL_INFO_LOG_LENGTH = 0x8B84; 283 public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; 284 public static final int GL_SHADER_COMPILER = 0x8DFA; 285 public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; 286 public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; 287 public static final int GL_LOW_FLOAT = 0x8DF0; 288 public static final int GL_MEDIUM_FLOAT = 0x8DF1; 289 public static final int GL_HIGH_FLOAT = 0x8DF2; 290 public static final int GL_LOW_INT = 0x8DF3; 291 public static final int GL_MEDIUM_INT = 0x8DF4; 292 public static final int GL_HIGH_INT = 0x8DF5; 293 public static final int GL_FRAMEBUFFER = 0x8D40; 294 public static final int GL_RENDERBUFFER = 0x8D41; 295 public static final int GL_RGBA4 = 0x8056; 296 public static final int GL_RGB5_A1 = 0x8057; 297 public static final int GL_RGB565 = 0x8D62; 298 public static final int GL_DEPTH_COMPONENT16 = 0x81A5; 299 // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no 300 // token with value 0x1901. 301 // 302 @Deprecated 303 public static final int GL_STENCIL_INDEX = 0x1901; 304 public static final int GL_STENCIL_INDEX8 = 0x8D48; 305 public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; 306 public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; 307 public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; 308 public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; 309 public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; 310 public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; 311 public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; 312 public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; 313 public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; 314 public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; 315 public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; 316 public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; 317 public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; 318 public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; 319 public static final int GL_DEPTH_ATTACHMENT = 0x8D00; 320 public static final int GL_STENCIL_ATTACHMENT = 0x8D20; 321 public static final int GL_NONE = 0; 322 public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; 323 public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; 324 public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; 325 public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; 326 public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; 327 public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; 328 public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; 329 public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; 330 public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; 331 332 native private static void _nativeClassInit(); 333 static { 334 _nativeClassInit(); 335 } 336