Home | History | Annotate | Download | only in surfaceflinger
      1 /*
      2  * Copyright (C) 2007 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_SURFACE_FLINGER_H
     18 #define ANDROID_SURFACE_FLINGER_H
     19 
     20 #include <stdint.h>
     21 #include <sys/types.h>
     22 
     23 #include <EGL/egl.h>
     24 
     25 /*
     26  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ >
     27  */
     28 
     29 #include <cutils/compiler.h>
     30 
     31 #include <utils/Atomic.h>
     32 #include <utils/Errors.h>
     33 #include <utils/KeyedVector.h>
     34 #include <utils/RefBase.h>
     35 #include <utils/SortedVector.h>
     36 #include <utils/threads.h>
     37 
     38 #include <binder/IMemory.h>
     39 
     40 #include <ui/PixelFormat.h>
     41 #include <ui/mat4.h>
     42 
     43 #include <gui/ISurfaceComposer.h>
     44 #include <gui/ISurfaceComposerClient.h>
     45 
     46 #include <hardware/hwcomposer_defs.h>
     47 
     48 #include <private/gui/LayerState.h>
     49 
     50 #include "Barrier.h"
     51 #include "DisplayDevice.h"
     52 #include "DispSync.h"
     53 #include "FrameTracker.h"
     54 #include "MessageQueue.h"
     55 
     56 #include "DisplayHardware/HWComposer.h"
     57 #include "Effects/Daltonizer.h"
     58 
     59 namespace android {
     60 
     61 // ---------------------------------------------------------------------------
     62 
     63 class Client;
     64 class DisplayEventConnection;
     65 class EventThread;
     66 class IGraphicBufferAlloc;
     67 class Layer;
     68 class LayerDim;
     69 class Surface;
     70 class RenderEngine;
     71 class EventControlThread;
     72 
     73 // ---------------------------------------------------------------------------
     74 
     75 enum {
     76     eTransactionNeeded        = 0x01,
     77     eTraversalNeeded          = 0x02,
     78     eDisplayTransactionNeeded = 0x04,
     79     eTransactionMask          = 0x07
     80 };
     81 
     82 class SurfaceFlinger : public BnSurfaceComposer,
     83                        private IBinder::DeathRecipient,
     84                        private HWComposer::EventHandler
     85 {
     86 public:
     87     static char const* getServiceName() ANDROID_API {
     88         return "SurfaceFlinger";
     89     }
     90 
     91     SurfaceFlinger() ANDROID_API;
     92 
     93     // must be called before clients can connect
     94     void init() ANDROID_API;
     95 
     96     // starts SurfaceFlinger main loop in the current thread
     97     void run() ANDROID_API;
     98 
     99     enum {
    100         EVENT_VSYNC = HWC_EVENT_VSYNC
    101     };
    102 
    103     // post an asynchronous message to the main thread
    104     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    105 
    106     // post a synchronous message to the main thread
    107     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0);
    108 
    109     // force full composition on all displays
    110     void repaintEverything();
    111 
    112     // returns the default Display
    113     sp<const DisplayDevice> getDefaultDisplayDevice() const {
    114         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]);
    115     }
    116 
    117     // utility function to delete a texture on the main thread
    118     void deleteTextureAsync(uint32_t texture);
    119 
    120     // enable/disable h/w composer event
    121     // TODO: this should be made accessible only to EventThread
    122     void eventControl(int disp, int event, int enabled);
    123 
    124     // called on the main thread by MessageQueue when an internal message
    125     // is received
    126     // TODO: this should be made accessible only to MessageQueue
    127     void onMessageReceived(int32_t what);
    128 
    129     // for debugging only
    130     // TODO: this should be made accessible only to HWComposer
    131     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id);
    132 
    133     RenderEngine& getRenderEngine() const {
    134         return *mRenderEngine;
    135     }
    136 
    137 private:
    138     friend class Client;
    139     friend class DisplayEventConnection;
    140     friend class Layer;
    141     friend class MonitoredProducer;
    142 
    143     // This value is specified in number of frames.  Log frame stats at most
    144     // every half hour.
    145     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 };
    146 
    147     // We're reference counted, never destroy SurfaceFlinger directly
    148     virtual ~SurfaceFlinger();
    149 
    150     /* ------------------------------------------------------------------------
    151      * Internal data structures
    152      */
    153 
    154     class LayerVector : public SortedVector< sp<Layer> > {
    155     public:
    156         LayerVector();
    157         LayerVector(const LayerVector& rhs);
    158         virtual int do_compare(const void* lhs, const void* rhs) const;
    159     };
    160 
    161     struct DisplayDeviceState {
    162         DisplayDeviceState();
    163         DisplayDeviceState(DisplayDevice::DisplayType type);
    164         bool isValid() const { return type >= 0; }
    165         bool isMainDisplay() const { return type == DisplayDevice::DISPLAY_PRIMARY; }
    166         bool isVirtualDisplay() const { return type >= DisplayDevice::DISPLAY_VIRTUAL; }
    167         DisplayDevice::DisplayType type;
    168         sp<IGraphicBufferProducer> surface;
    169         uint32_t layerStack;
    170         Rect viewport;
    171         Rect frame;
    172         uint8_t orientation;
    173         uint32_t width, height;
    174         String8 displayName;
    175         bool isSecure;
    176     };
    177 
    178     struct State {
    179         LayerVector layersSortedByZ;
    180         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays;
    181     };
    182 
    183     /* ------------------------------------------------------------------------
    184      * IBinder interface
    185      */
    186     virtual status_t onTransact(uint32_t code, const Parcel& data,
    187         Parcel* reply, uint32_t flags);
    188     virtual status_t dump(int fd, const Vector<String16>& args);
    189 
    190     /* ------------------------------------------------------------------------
    191      * ISurfaceComposer interface
    192      */
    193     virtual sp<ISurfaceComposerClient> createConnection();
    194     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
    195     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure);
    196     virtual void destroyDisplay(const sp<IBinder>& display);
    197     virtual sp<IBinder> getBuiltInDisplay(int32_t id);
    198     virtual void setTransactionState(const Vector<ComposerState>& state,
    199             const Vector<DisplayState>& displays, uint32_t flags);
    200     virtual void bootFinished();
    201     virtual bool authenticateSurfaceTexture(
    202         const sp<IGraphicBufferProducer>& bufferProducer) const;
    203     virtual sp<IDisplayEventConnection> createDisplayEventConnection();
    204     virtual status_t captureScreen(const sp<IBinder>& display,
    205             const sp<IGraphicBufferProducer>& producer,
    206             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    207             uint32_t minLayerZ, uint32_t maxLayerZ,
    208             bool useIdentityTransform, ISurfaceComposer::Rotation rotation);
    209     virtual status_t getDisplayStats(const sp<IBinder>& display,
    210             DisplayStatInfo* stats);
    211     virtual status_t getDisplayConfigs(const sp<IBinder>& display,
    212             Vector<DisplayInfo>* configs);
    213     virtual int getActiveConfig(const sp<IBinder>& display);
    214     virtual void setPowerMode(const sp<IBinder>& display, int mode);
    215     virtual status_t setActiveConfig(const sp<IBinder>& display, int id);
    216     virtual status_t clearAnimationFrameStats();
    217     virtual status_t getAnimationFrameStats(FrameStats* outStats) const;
    218 
    219     /* ------------------------------------------------------------------------
    220      * DeathRecipient interface
    221      */
    222     virtual void binderDied(const wp<IBinder>& who);
    223 
    224     /* ------------------------------------------------------------------------
    225      * RefBase interface
    226      */
    227     virtual void onFirstRef();
    228 
    229     /* ------------------------------------------------------------------------
    230      * HWComposer::EventHandler interface
    231      */
    232     virtual void onVSyncReceived(int type, nsecs_t timestamp);
    233     virtual void onHotplugReceived(int disp, bool connected);
    234 
    235     /* ------------------------------------------------------------------------
    236      * Message handling
    237      */
    238     void waitForEvent();
    239     void signalTransaction();
    240     void signalLayerUpdate();
    241     void signalRefresh();
    242 
    243     // called on the main thread in response to initializeDisplays()
    244     void onInitializeDisplays();
    245     // called on the main thread in response to setActiveConfig()
    246     void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode);
    247     // called on the main thread in response to setPowerMode()
    248     void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode);
    249 
    250     void handleMessageTransaction();
    251     void handleMessageInvalidate();
    252     void handleMessageRefresh();
    253 
    254     void handleTransaction(uint32_t transactionFlags);
    255     void handleTransactionLocked(uint32_t transactionFlags);
    256 
    257     void updateCursorAsync();
    258 
    259     /* handlePageFilp: this is were we latch a new buffer
    260      * if available and compute the dirty region.
    261      */
    262     void handlePageFlip();
    263 
    264     /* ------------------------------------------------------------------------
    265      * Transactions
    266      */
    267     uint32_t getTransactionFlags(uint32_t flags);
    268     uint32_t peekTransactionFlags(uint32_t flags);
    269     uint32_t setTransactionFlags(uint32_t flags);
    270     void commitTransaction();
    271     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
    272     uint32_t setDisplayStateLocked(const DisplayState& s);
    273 
    274     /* ------------------------------------------------------------------------
    275      * Layer management
    276      */
    277     status_t createLayer(const String8& name, const sp<Client>& client,
    278             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
    279             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp);
    280 
    281     status_t createNormalLayer(const sp<Client>& client, const String8& name,
    282             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format,
    283             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp,
    284             sp<Layer>* outLayer);
    285 
    286     status_t createDimLayer(const sp<Client>& client, const String8& name,
    287             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle,
    288             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer);
    289 
    290     // called in response to the window-manager calling
    291     // ISurfaceComposerClient::destroySurface()
    292     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle);
    293 
    294     // called when all clients have released all their references to
    295     // this layer meaning it is entirely safe to destroy all
    296     // resources associated to this layer.
    297     status_t onLayerDestroyed(const wp<Layer>& layer);
    298 
    299     // remove a layer from SurfaceFlinger immediately
    300     status_t removeLayer(const sp<Layer>& layer);
    301 
    302     // add a layer to SurfaceFlinger
    303     void addClientLayer(const sp<Client>& client,
    304             const sp<IBinder>& handle,
    305             const sp<IGraphicBufferProducer>& gbc,
    306             const sp<Layer>& lbc);
    307 
    308     /* ------------------------------------------------------------------------
    309      * Boot animation, on/off animations and screen capture
    310      */
    311 
    312     void startBootAnim();
    313 
    314     void renderScreenImplLocked(
    315             const sp<const DisplayDevice>& hw,
    316             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    317             uint32_t minLayerZ, uint32_t maxLayerZ,
    318             bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation);
    319 
    320     status_t captureScreenImplLocked(
    321             const sp<const DisplayDevice>& hw,
    322             const sp<IGraphicBufferProducer>& producer,
    323             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight,
    324             uint32_t minLayerZ, uint32_t maxLayerZ,
    325             bool useIdentityTransform, Transform::orientation_flags rotation);
    326 
    327     /* ------------------------------------------------------------------------
    328      * EGL
    329      */
    330     size_t getMaxTextureSize() const;
    331     size_t getMaxViewportDims() const;
    332 
    333     /* ------------------------------------------------------------------------
    334      * Display and layer stack management
    335      */
    336     // called when starting, or restarting after system_server death
    337     void initializeDisplays();
    338 
    339     // Create an IBinder for a builtin display and add it to current state
    340     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type);
    341 
    342     // NOTE: can only be called from the main thread or with mStateLock held
    343     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const {
    344         return mDisplays.valueFor(dpy);
    345     }
    346 
    347     // NOTE: can only be called from the main thread or with mStateLock held
    348     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) {
    349         return mDisplays.valueFor(dpy);
    350     }
    351 
    352     // mark a region of a layer stack dirty. this updates the dirty
    353     // region of all screens presenting this layer stack.
    354     void invalidateLayerStack(uint32_t layerStack, const Region& dirty);
    355 
    356     // allocate a h/w composer display id
    357     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type);
    358 
    359     /* ------------------------------------------------------------------------
    360      * H/W composer
    361      */
    362 
    363     HWComposer& getHwComposer() const { return *mHwc; }
    364 
    365     /* ------------------------------------------------------------------------
    366      * Compositing
    367      */
    368     void invalidateHwcGeometry();
    369     static void computeVisibleRegions(
    370             const LayerVector& currentLayers, uint32_t layerStack,
    371             Region& dirtyRegion, Region& opaqueRegion);
    372 
    373     void preComposition();
    374     void postComposition();
    375     void rebuildLayerStacks();
    376     void setUpHWComposer();
    377     void doComposition();
    378     void doDebugFlashRegions();
    379     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion);
    380 
    381     // compose surfaces for display hw. this fails if using GL and the surface
    382     // has been destroyed and is no longer valid.
    383     bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty);
    384 
    385     void postFramebuffer();
    386     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const;
    387 
    388     /* ------------------------------------------------------------------------
    389      * Display management
    390      */
    391 
    392     /* ------------------------------------------------------------------------
    393      * VSync
    394      */
    395      void enableHardwareVsync();
    396      void disableHardwareVsync(bool makeUnavailable);
    397      void resyncToHardwareVsync(bool makeAvailable);
    398 
    399     /* ------------------------------------------------------------------------
    400      * Debugging & dumpsys
    401      */
    402     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    403     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    404     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result);
    405     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const;
    406     bool startDdmConnection();
    407     static void appendSfConfigString(String8& result);
    408     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr,
    409             const sp<const DisplayDevice>& hw,
    410             uint32_t minLayerZ, uint32_t maxLayerZ);
    411 
    412     void logFrameStats();
    413 
    414     /* ------------------------------------------------------------------------
    415      * Attributes
    416      */
    417 
    418     // access must be protected by mStateLock
    419     mutable Mutex mStateLock;
    420     State mCurrentState;
    421     volatile int32_t mTransactionFlags;
    422     Condition mTransactionCV;
    423     bool mTransactionPending;
    424     bool mAnimTransactionPending;
    425     Vector< sp<Layer> > mLayersPendingRemoval;
    426     SortedVector< wp<IBinder> > mGraphicBufferProducerList;
    427 
    428     // protected by mStateLock (but we could use another lock)
    429     bool mLayersRemoved;
    430 
    431     // access must be protected by mInvalidateLock
    432     volatile int32_t mRepaintEverything;
    433 
    434     // constant members (no synchronization needed for access)
    435     HWComposer* mHwc;
    436     RenderEngine* mRenderEngine;
    437     nsecs_t mBootTime;
    438     bool mGpuToCpuSupported;
    439     sp<EventThread> mEventThread;
    440     sp<EventThread> mSFEventThread;
    441     sp<EventControlThread> mEventControlThread;
    442     EGLContext mEGLContext;
    443     EGLDisplay mEGLDisplay;
    444     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES];
    445 
    446     // Can only accessed from the main thread, these members
    447     // don't need synchronization
    448     State mDrawingState;
    449     bool mVisibleRegionsDirty;
    450     bool mHwWorkListDirty;
    451     bool mAnimCompositionPending;
    452 
    453     // this may only be written from the main thread with mStateLock held
    454     // it may be read from other threads with mStateLock held
    455     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays;
    456 
    457     // don't use a lock for these, we don't care
    458     int mDebugRegion;
    459     int mDebugDDMS;
    460     int mDebugDisableHWC;
    461     int mDebugDisableTransformHint;
    462     volatile nsecs_t mDebugInSwapBuffers;
    463     nsecs_t mLastSwapBufferTime;
    464     volatile nsecs_t mDebugInTransaction;
    465     nsecs_t mLastTransactionTime;
    466     bool mBootFinished;
    467 
    468     // these are thread safe
    469     mutable MessageQueue mEventQueue;
    470     FrameTracker mAnimFrameTracker;
    471     DispSync mPrimaryDispSync;
    472 
    473     // protected by mDestroyedLayerLock;
    474     mutable Mutex mDestroyedLayerLock;
    475     Vector<Layer const *> mDestroyedLayers;
    476 
    477     // protected by mHWVsyncLock
    478     Mutex mHWVsyncLock;
    479     bool mPrimaryHWVsyncEnabled;
    480     bool mHWVsyncAvailable;
    481 
    482     /* ------------------------------------------------------------------------
    483      * Feature prototyping
    484      */
    485 
    486     Daltonizer mDaltonizer;
    487     bool mDaltonize;
    488 
    489     mat4 mColorMatrix;
    490     bool mHasColorMatrix;
    491 };
    492 
    493 }; // namespace android
    494 
    495 #endif // ANDROID_SURFACE_FLINGER_H
    496