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      1 /*
      2     SDL - Simple DirectMedia Layer
      3     Copyright (C) 1997-2012 Sam Lantinga
      4 
      5     This library is free software; you can redistribute it and/or
      6     modify it under the terms of the GNU Lesser General Public
      7     License as published by the Free Software Foundation; either
      8     version 2.1 of the License, or (at your option) any later version.
      9 
     10     This library is distributed in the hope that it will be useful,
     11     but WITHOUT ANY WARRANTY; without even the implied warranty of
     12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13     Lesser General Public License for more details.
     14 
     15     You should have received a copy of the GNU Lesser General Public
     16     License along with this library; if not, write to the Free Software
     17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
     18 
     19     Sam Lantinga
     20     slouken (at) libsdl.org
     21 */
     22 
     23 /** @file SDL_keyboard.h
     24  *  Include file for SDL keyboard event handling
     25  */
     26 
     27 #ifndef _SDL_keyboard_h
     28 #define _SDL_keyboard_h
     29 
     30 #include "SDL_stdinc.h"
     31 #include "SDL_error.h"
     32 #include "SDL_keysym.h"
     33 
     34 #include "begin_code.h"
     35 /* Set up for C function definitions, even when using C++ */
     36 #ifdef __cplusplus
     37 extern "C" {
     38 #endif
     39 
     40 /** Keysym structure
     41  *
     42  *  - The scancode is hardware dependent, and should not be used by general
     43  *    applications.  If no hardware scancode is available, it will be 0.
     44  *
     45  *  - The 'unicode' translated character is only available when character
     46  *    translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
     47  *    this is a UNICODE character corresponding to the keypress.  If the
     48  *    high 9 bits of the character are 0, then this maps to the equivalent
     49  *    ASCII character:
     50  *      @code
     51  *	char ch;
     52  *	if ( (keysym.unicode & 0xFF80) == 0 ) {
     53  *		ch = keysym.unicode & 0x7F;
     54  *	} else {
     55  *		An international character..
     56  *	}
     57  *      @endcode
     58  */
     59 typedef struct SDL_keysym {
     60 	Uint8 scancode;			/**< hardware specific scancode */
     61 	SDLKey sym;			/**< SDL virtual keysym */
     62 	SDLMod mod;			/**< current key modifiers */
     63 	Uint16 unicode;			/**< translated character */
     64 } SDL_keysym;
     65 
     66 /** This is the mask which refers to all hotkey bindings */
     67 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
     68 
     69 /* Function prototypes */
     70 /**
     71  * Enable/Disable UNICODE translation of keyboard input.
     72  *
     73  * This translation has some overhead, so translation defaults off.
     74  *
     75  * @param[in] enable
     76  * If 'enable' is 1, translation is enabled.
     77  * If 'enable' is 0, translation is disabled.
     78  * If 'enable' is -1, the translation state is not changed.
     79  *
     80  * @return It returns the previous state of keyboard translation.
     81  */
     82 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
     83 
     84 #define SDL_DEFAULT_REPEAT_DELAY	500
     85 #define SDL_DEFAULT_REPEAT_INTERVAL	30
     86 /**
     87  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
     88  *
     89  *  @param[in] delay
     90  *  'delay' is the initial delay in ms between the time when a key is
     91  *  pressed, and keyboard repeat begins.
     92  *
     93  *  @param[in] interval
     94  *  'interval' is the time in ms between keyboard repeat events.
     95  *
     96  *  If 'delay' is set to 0, keyboard repeat is disabled.
     97  */
     98 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
     99 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
    100 
    101 /**
    102  * Get a snapshot of the current state of the keyboard.
    103  * Returns an array of keystates, indexed by the SDLK_* syms.
    104  * Usage:
    105  *	@code
    106  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
    107  *	if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
    108  *	@endcode
    109  */
    110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
    111 
    112 /**
    113  * Get the current key modifier state
    114  */
    115 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
    116 
    117 /**
    118  * Set the current key modifier state.
    119  * This does not change the keyboard state, only the key modifier flags.
    120  */
    121 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
    122 
    123 /**
    124  * Get the name of an SDL virtual keysym
    125  */
    126 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
    127 
    128 
    129 /* Ends C function definitions when using C++ */
    130 #ifdef __cplusplus
    131 }
    132 #endif
    133 #include "close_code.h"
    134 
    135 #endif /* _SDL_keyboard_h */
    136