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      1 /*
      2 * Copyright (C) 2011 The Android Open Source Project
      3 *
      4 * Licensed under the Apache License, Version 2.0 (the "License");
      5 * you may not use this file except in compliance with the License.
      6 * You may obtain a copy of the License at
      7 *
      8 * http://www.apache.org/licenses/LICENSE-2.0
      9 *
     10 * Unless required by applicable law or agreed to in writing, software
     11 * distributed under the License is distributed on an "AS IS" BASIS,
     12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13 * See the License for the specific language governing permissions and
     14 * limitations under the License.
     15 */
     16 
     17 #ifdef _WIN32
     18 #undef GL_API
     19 #define GL_API __declspec(dllexport)
     20 #define GL_APICALL __declspec(dllexport)
     21 #endif
     22 #define GL_GLEXT_PROTOTYPES
     23 #include "GLEScmContext.h"
     24 #include "GLEScmValidate.h"
     25 #include "GLEScmUtils.h"
     26 #include <GLcommon/TextureUtils.h>
     27 
     28 #include <stdio.h>
     29 #include <GLcommon/gldefs.h>
     30 #include <GLcommon/GLDispatch.h>
     31 #include <GLcommon/GLconversion_macros.h>
     32 #include <GLcommon/TranslatorIfaces.h>
     33 #include <GLcommon/FramebufferData.h>
     34 #include <GLES/gl.h>
     35 #include <GLES/glext.h>
     36 #include <cmath>
     37 #include <map>
     38 
     39 extern "C" {
     40 
     41 //decleration
     42 static void initContext(GLEScontext* ctx,ShareGroupPtr grp);
     43 static void deleteGLESContext(GLEScontext* ctx);
     44 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp);
     45 static GLEScontext* createGLESContext();
     46 static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName);
     47 
     48 }
     49 
     50 /************************************** GLES EXTENSIONS *********************************************************/
     51 //extentions descriptor
     52 typedef std::map<std::string, __translatorMustCastToProperFunctionPointerType> ProcTableMap;
     53 ProcTableMap *s_glesExtensions = NULL;
     54 /****************************************************************************************************************/
     55 
     56 static EGLiface*  s_eglIface = NULL;
     57 static GLESiface  s_glesIface = {
     58     createGLESContext:createGLESContext,
     59     initContext      :initContext,
     60     deleteGLESContext:deleteGLESContext,
     61     flush            :(FUNCPTR)glFlush,
     62     finish           :(FUNCPTR)glFinish,
     63     setShareGroup    :setShareGroup,
     64     getProcAddress   :getProcAddress
     65 };
     66 
     67 #include <GLcommon/GLESmacros.h>
     68 
     69 extern "C" {
     70 
     71 static void initContext(GLEScontext* ctx,ShareGroupPtr grp) {
     72     if (!ctx->isInitialized()) {
     73         ctx->setShareGroup(grp);
     74         ctx->init();
     75         glBindTexture(GL_TEXTURE_2D,0);
     76         glBindTexture(GL_TEXTURE_CUBE_MAP_OES,0);
     77      }
     78 }
     79 
     80 static GLEScontext* createGLESContext() {
     81     return new GLEScmContext();
     82 }
     83 
     84 static void deleteGLESContext(GLEScontext* ctx) {
     85     if(ctx) delete ctx;
     86 }
     87 
     88 static void setShareGroup(GLEScontext* ctx,ShareGroupPtr grp) {
     89     if(ctx) {
     90         ctx->setShareGroup(grp);
     91     }
     92 }
     93 static __translatorMustCastToProperFunctionPointerType getProcAddress(const char* procName) {
     94     GET_CTX_RET(NULL)
     95     ctx->getGlobalLock();
     96     static bool proc_table_initialized = false;
     97     if (!proc_table_initialized) {
     98         proc_table_initialized = true;
     99         if (!s_glesExtensions)
    100             s_glesExtensions = new ProcTableMap();
    101         else
    102             s_glesExtensions->clear();
    103         (*s_glesExtensions)["glEGLImageTargetTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES;
    104         (*s_glesExtensions)["glEGLImageTargetRenderbufferStorageOES"]=(__translatorMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES;
    105         (*s_glesExtensions)["glBlendEquationSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendEquationSeparateOES;
    106         (*s_glesExtensions)["glBlendFuncSeparateOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendFuncSeparateOES;
    107         (*s_glesExtensions)["glBlendEquationOES"] = (__translatorMustCastToProperFunctionPointerType)glBlendEquationOES;
    108 
    109         if (ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND) {
    110             (*s_glesExtensions)["glCurrentPaletteMatrixOES"] = (__translatorMustCastToProperFunctionPointerType)glCurrentPaletteMatrixOES;
    111             (*s_glesExtensions)["glLoadPaletteFromModelViewMatrixOES"]=(__translatorMustCastToProperFunctionPointerType)glLoadPaletteFromModelViewMatrixOES;
    112             (*s_glesExtensions)["glMatrixIndexPointerOES"] = (__translatorMustCastToProperFunctionPointerType)glMatrixIndexPointerOES;
    113             (*s_glesExtensions)["glWeightPointerOES"] = (__translatorMustCastToProperFunctionPointerType)glWeightPointerOES;
    114         }
    115         (*s_glesExtensions)["glDepthRangefOES"] = (__translatorMustCastToProperFunctionPointerType)glDepthRangef;
    116         (*s_glesExtensions)["glFrustumfOES"] = (__translatorMustCastToProperFunctionPointerType)glFrustumf;
    117         (*s_glesExtensions)["glOrthofOES"] = (__translatorMustCastToProperFunctionPointerType)glOrthof;
    118         (*s_glesExtensions)["glClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)glClipPlanef;
    119         (*s_glesExtensions)["glGetClipPlanefOES"] = (__translatorMustCastToProperFunctionPointerType)glGetClipPlanef;
    120         (*s_glesExtensions)["glClearDepthfOES"] = (__translatorMustCastToProperFunctionPointerType)glClearDepthf;
    121         (*s_glesExtensions)["glPointSizePointerOES"] = (__translatorMustCastToProperFunctionPointerType)glPointSizePointerOES;
    122         (*s_glesExtensions)["glTexGenfOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenfOES;
    123         (*s_glesExtensions)["glTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenfvOES;
    124         (*s_glesExtensions)["glTexGeniOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGeniOES;
    125         (*s_glesExtensions)["glTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenivOES;
    126         (*s_glesExtensions)["glTexGenxOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenxOES;
    127         (*s_glesExtensions)["glTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)glTexGenxvOES;
    128         (*s_glesExtensions)["glGetTexGenfvOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenfvOES;
    129         (*s_glesExtensions)["glGetTexGenivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenivOES;
    130         (*s_glesExtensions)["glGetTexGenxvOES"] = (__translatorMustCastToProperFunctionPointerType)glGetTexGenxvOES;
    131         if (ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT) {
    132             (*s_glesExtensions)["glIsRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glIsRenderbufferOES;
    133             (*s_glesExtensions)["glBindRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glBindRenderbufferOES;
    134             (*s_glesExtensions)["glDeleteRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glDeleteRenderbuffersOES;
    135             (*s_glesExtensions)["glGenRenderbuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glGenRenderbuffersOES;
    136             (*s_glesExtensions)["glRenderbufferStorageOES"] = (__translatorMustCastToProperFunctionPointerType)glRenderbufferStorageOES;
    137             (*s_glesExtensions)["glGetRenderbufferParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetRenderbufferParameterivOES;
    138             (*s_glesExtensions)["glIsFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)glIsFramebufferOES;
    139             (*s_glesExtensions)["glBindFramebufferOES"] = (__translatorMustCastToProperFunctionPointerType)glBindFramebufferOES;
    140             (*s_glesExtensions)["glDeleteFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glDeleteFramebuffersOES;
    141             (*s_glesExtensions)["glGenFramebuffersOES"] = (__translatorMustCastToProperFunctionPointerType)glGenFramebuffersOES;
    142             (*s_glesExtensions)["glCheckFramebufferStatusOES"] = (__translatorMustCastToProperFunctionPointerType)glCheckFramebufferStatusOES;
    143             (*s_glesExtensions)["glFramebufferTexture2DOES"] = (__translatorMustCastToProperFunctionPointerType)glFramebufferTexture2DOES;
    144             (*s_glesExtensions)["glFramebufferRenderbufferOES"] = (__translatorMustCastToProperFunctionPointerType)glFramebufferRenderbufferOES;
    145             (*s_glesExtensions)["glGetFramebufferAttachmentParameterivOES"] = (__translatorMustCastToProperFunctionPointerType)glGetFramebufferAttachmentParameterivOES;
    146             (*s_glesExtensions)["glGenerateMipmapOES"] = (__translatorMustCastToProperFunctionPointerType)glGenerateMipmapOES;
    147         }
    148         (*s_glesExtensions)["glDrawTexsOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexsOES;
    149         (*s_glesExtensions)["glDrawTexiOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexiOES;
    150         (*s_glesExtensions)["glDrawTexfOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexfOES;
    151         (*s_glesExtensions)["glDrawTexxOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexxOES;
    152         (*s_glesExtensions)["glDrawTexsvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexsvOES;
    153         (*s_glesExtensions)["glDrawTexivOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexivOES;
    154         (*s_glesExtensions)["glDrawTexfvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexfvOES;
    155         (*s_glesExtensions)["glDrawTexxvOES"] = (__translatorMustCastToProperFunctionPointerType)glDrawTexxvOES;
    156     }
    157     __translatorMustCastToProperFunctionPointerType ret=NULL;
    158     ProcTableMap::iterator val = s_glesExtensions->find(procName);
    159     if (val!=s_glesExtensions->end())
    160         ret = val->second;
    161     ctx->releaseGlobalLock();
    162 
    163     return ret;
    164 }
    165 
    166 GL_API GLESiface* __translator_getIfaces(EGLiface* eglIface){
    167     s_eglIface = eglIface;
    168     return & s_glesIface;
    169 }
    170 
    171 }
    172 
    173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) {
    174     GET_CTX_RET(0);
    175     return (tex!=0? tex : ctx->getDefaultTextureName(target));
    176 }
    177 
    178 static TextureData* getTextureData(ObjectLocalName tex){
    179     GET_CTX_RET(NULL);
    180 
    181     if(!ctx->shareGroup()->isObject(TEXTURE,tex))
    182     {
    183         return NULL;
    184     }
    185 
    186     TextureData *texData = NULL;
    187     ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex);
    188     if(!objData.Ptr()){
    189         texData = new TextureData();
    190         ctx->shareGroup()->setObjectData(TEXTURE, tex, ObjectDataPtr(texData));
    191     } else {
    192         texData = (TextureData*)objData.Ptr();
    193     }
    194     return texData;
    195 }
    196 
    197 static TextureData* getTextureTargetData(GLenum target){
    198     GET_CTX_RET(NULL);
    199     unsigned int tex = ctx->getBindedTexture(target);
    200     return getTextureData(TextureLocalName(target,tex));
    201 }
    202 
    203 GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
    204     GET_CTX_RET(GL_FALSE)
    205 
    206     if(buffer && ctx->shareGroup().Ptr()) {
    207        ObjectDataPtr objData = ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer);
    208        return objData.Ptr() ? ((GLESbuffer*)objData.Ptr())->wasBinded():GL_FALSE;
    209     }
    210     return GL_FALSE;
    211 }
    212 
    213 GL_API GLboolean GL_APIENTRY  glIsEnabled( GLenum cap) {
    214     GET_CTX_CM_RET(GL_FALSE)
    215     RET_AND_SET_ERROR_IF(!GLEScmValidate::capability(cap,ctx->getMaxLights(),ctx->getMaxClipPlanes()),GL_INVALID_ENUM,GL_FALSE);
    216 
    217     if (cap == GL_POINT_SIZE_ARRAY_OES)
    218         return ctx->isArrEnabled(cap);
    219     else if (cap==GL_TEXTURE_GEN_STR_OES)
    220         return (ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_S) &&
    221                 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_T) &&
    222                 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_R));
    223     else
    224         return ctx->dispatcher().glIsEnabled(cap);
    225 }
    226 
    227 GL_API GLboolean GL_APIENTRY  glIsTexture( GLuint texture) {
    228     GET_CTX_RET(GL_FALSE)
    229 
    230     if(texture == 0) // Special case
    231         return GL_FALSE;
    232 
    233     TextureData* tex = getTextureData(texture);
    234     return tex ? tex->wasBound : GL_FALSE;
    235 }
    236 
    237 GL_API GLenum GL_APIENTRY  glGetError(void) {
    238     GET_CTX_RET(GL_NO_ERROR)
    239     GLenum err = ctx->getGLerror();
    240     if(err != GL_NO_ERROR) {
    241         ctx->setGLerror(GL_NO_ERROR);
    242         return err;
    243     }
    244 
    245     return ctx->dispatcher().glGetError();
    246 }
    247 
    248 GL_API const GLubyte * GL_APIENTRY  glGetString( GLenum name) {
    249 
    250     GET_CTX_RET(NULL)
    251     switch(name) {
    252         case GL_VENDOR:
    253             return (const GLubyte*)ctx->getVendorString();
    254         case GL_RENDERER:
    255             return (const GLubyte*)ctx->getRendererString();
    256         case GL_VERSION:
    257             return (const GLubyte*)ctx->getVersionString();
    258         case GL_EXTENSIONS:
    259             return (const GLubyte*)ctx->getExtensionString();
    260         default:
    261             RET_AND_SET_ERROR_IF(true,GL_INVALID_ENUM,NULL);
    262     }
    263 }
    264 
    265 GL_API void GL_APIENTRY  glActiveTexture( GLenum texture) {
    266     GET_CTX_CM()
    267     SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
    268     ctx->setActiveTexture(texture);
    269     ctx->dispatcher().glActiveTexture(texture);
    270 }
    271 
    272 GL_API void GL_APIENTRY  glAlphaFunc( GLenum func, GLclampf ref) {
    273     GET_CTX()
    274     SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
    275     ctx->dispatcher().glAlphaFunc(func,ref);
    276 }
    277 
    278 
    279 GL_API void GL_APIENTRY  glAlphaFuncx( GLenum func, GLclampx ref) {
    280     GET_CTX()
    281     SET_ERROR_IF(!GLEScmValidate::alphaFunc(func),GL_INVALID_ENUM);
    282     ctx->dispatcher().glAlphaFunc(func,X2F(ref));
    283 }
    284 
    285 
    286 GL_API void GL_APIENTRY  glBindBuffer( GLenum target, GLuint buffer) {
    287     GET_CTX()
    288     SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
    289 
    290     //if buffer wasn't generated before,generate one
    291     if(buffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(VERTEXBUFFER,buffer)){
    292         ctx->shareGroup()->genName(VERTEXBUFFER,buffer);
    293         ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffer,ObjectDataPtr(new GLESbuffer()));
    294     }
    295     ctx->bindBuffer(target,buffer);
    296     if (buffer) {
    297         GLESbuffer* vbo = (GLESbuffer*)ctx->shareGroup()->getObjectData(VERTEXBUFFER,buffer).Ptr();
    298         vbo->setBinded();
    299     }
    300 }
    301 
    302 
    303 GL_API void GL_APIENTRY  glBindTexture( GLenum target, GLuint texture) {
    304     GET_CTX()
    305     SET_ERROR_IF(!GLEScmValidate::textureTarget(target),GL_INVALID_ENUM)
    306 
    307     //for handling default texture (0)
    308     ObjectLocalName localTexName = TextureLocalName(target,texture);
    309 
    310     GLuint globalTextureName = localTexName;
    311     if(ctx->shareGroup().Ptr()){
    312         globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName);
    313         //if texture wasn't generated before,generate one
    314         if(!globalTextureName){
    315             ctx->shareGroup()->genName(TEXTURE,localTexName);
    316             globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,localTexName);
    317         }
    318 
    319         TextureData* texData = getTextureData(localTexName);
    320         if (texData->target==0)
    321             texData->target = target;
    322         //if texture was already bound to another target
    323         SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), GL_INVALID_OPERATION);
    324         texData->wasBound = true;
    325     }
    326 
    327     ctx->setBindedTexture(target,texture);
    328     ctx->dispatcher().glBindTexture(target,globalTextureName);
    329 }
    330 
    331 GL_API void GL_APIENTRY  glBlendFunc( GLenum sfactor, GLenum dfactor) {
    332     GET_CTX()
    333     SET_ERROR_IF(!GLEScmValidate::blendSrc(sfactor) || !GLEScmValidate::blendDst(dfactor),GL_INVALID_ENUM)
    334     ctx->dispatcher().glBlendFunc(sfactor,dfactor);
    335 }
    336 
    337 GL_API void GL_APIENTRY  glBufferData( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
    338     GET_CTX()
    339     SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
    340     SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
    341     ctx->setBufferData(target,size,data,usage);
    342 }
    343 
    344 GL_API void GL_APIENTRY  glBufferSubData( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
    345     GET_CTX()
    346     SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
    347     SET_ERROR_IF(!GLEScmValidate::bufferTarget(target),GL_INVALID_ENUM);
    348     SET_ERROR_IF(!ctx->setBufferSubData(target,offset,size,data),GL_INVALID_VALUE);
    349 }
    350 
    351 GL_API void GL_APIENTRY  glClear( GLbitfield mask) {
    352     GET_CTX()
    353     ctx->drawValidate();
    354 
    355     ctx->dispatcher().glClear(mask);
    356 }
    357 
    358 GL_API void GL_APIENTRY  glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
    359     GET_CTX()
    360     ctx->dispatcher().glClearColor(red,green,blue,alpha);
    361 }
    362 
    363 GL_API void GL_APIENTRY  glClearColorx( GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
    364     GET_CTX()
    365     ctx->dispatcher().glClearColor(X2F(red),X2F(green),X2F(blue),X2F(alpha));
    366 }
    367 
    368 
    369 GL_API void GL_APIENTRY  glClearDepthf( GLclampf depth) {
    370     GET_CTX()
    371     ctx->dispatcher().glClearDepth(depth);
    372 }
    373 
    374 GL_API void GL_APIENTRY  glClearDepthx( GLclampx depth) {
    375     GET_CTX()
    376     ctx->dispatcher().glClearDepth(X2F(depth));
    377 }
    378 
    379 GL_API void GL_APIENTRY  glClearStencil( GLint s) {
    380     GET_CTX()
    381     ctx->dispatcher().glClearStencil(s);
    382 }
    383 
    384 GL_API void GL_APIENTRY  glClientActiveTexture( GLenum texture) {
    385     GET_CTX_CM()
    386     SET_ERROR_IF(!GLEScmValidate::textureEnum(texture,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
    387     ctx->setClientActiveTexture(texture);
    388     ctx->dispatcher().glClientActiveTexture(texture);
    389 
    390 }
    391 
    392 GL_API void GL_APIENTRY  glClipPlanef( GLenum plane, const GLfloat *equation) {
    393     GET_CTX()
    394     GLdouble tmpEquation[4];
    395 
    396     for(int i = 0; i < 4; i++) {
    397          tmpEquation[i] = static_cast<GLdouble>(equation[i]);
    398     }
    399     ctx->dispatcher().glClipPlane(plane,tmpEquation);
    400 }
    401 
    402 GL_API void GL_APIENTRY  glClipPlanex( GLenum plane, const GLfixed *equation) {
    403     GET_CTX()
    404     GLdouble tmpEquation[4];
    405     for(int i = 0; i < 4; i++) {
    406         tmpEquation[i] = X2D(equation[i]);
    407     }
    408     ctx->dispatcher().glClipPlane(plane,tmpEquation);
    409 }
    410 
    411 GL_API void GL_APIENTRY  glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
    412     GET_CTX()
    413     ctx->dispatcher().glColor4f(red,green,blue,alpha);
    414 }
    415 
    416 GL_API void GL_APIENTRY  glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
    417     GET_CTX()
    418     ctx->dispatcher().glColor4ub(red,green,blue,alpha);
    419 }
    420 
    421 GL_API void GL_APIENTRY  glColor4x( GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
    422     GET_CTX()
    423     ctx->dispatcher().glColor4f(X2F(red),X2F(green),X2F(blue),X2F(alpha));
    424 }
    425 
    426 GL_API void GL_APIENTRY  glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
    427     GET_CTX()
    428     ctx->dispatcher().glColorMask(red,green,blue,alpha);
    429 }
    430 
    431 GL_API void GL_APIENTRY  glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
    432     GET_CTX()
    433     SET_ERROR_IF(!GLEScmValidate::colorPointerParams(size,stride),GL_INVALID_VALUE);
    434     SET_ERROR_IF(!GLEScmValidate::colorPointerType(type),GL_INVALID_ENUM);
    435     ctx->setPointer(GL_COLOR_ARRAY,size,type,stride,pointer);
    436 }
    437 
    438 GL_API void GL_APIENTRY  glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
    439     GET_CTX_CM()
    440     SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
    441 
    442     doCompressedTexImage2D(ctx, target, level, internalformat,
    443                                 width, height, border,
    444                                 imageSize, data, (void*)glTexImage2D);
    445 }
    446 
    447 GL_API void GL_APIENTRY  glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
    448     GET_CTX_CM()
    449     SET_ERROR_IF(!(GLEScmValidate::texCompImgFrmt(format) && GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
    450     SET_ERROR_IF(level < 0 || level > log2(ctx->getMaxTexSize()),GL_INVALID_VALUE)
    451 
    452     GLenum uncompressedFrmt;
    453     unsigned char* uncompressed = uncompressTexture(format,uncompressedFrmt,width,height,imageSize,data,level);
    454     ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,uncompressedFrmt,GL_UNSIGNED_BYTE,uncompressed);
    455     delete uncompressed;
    456 }
    457 
    458 GL_API void GL_APIENTRY  glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
    459     GET_CTX()
    460     SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,internalformat) && GLEScmValidate::textureTargetEx(target)),GL_INVALID_ENUM);
    461     SET_ERROR_IF(border != 0,GL_INVALID_VALUE);
    462     ctx->dispatcher().glCopyTexImage2D(target,level,internalformat,x,y,width,height,border);
    463 }
    464 
    465 GL_API void GL_APIENTRY  glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
    466     GET_CTX()
    467     SET_ERROR_IF(!GLEScmValidate::textureTargetEx(target),GL_INVALID_ENUM);
    468     ctx->dispatcher().glCopyTexSubImage2D(target,level,xoffset,yoffset,x,y,width,height);
    469 }
    470 
    471 GL_API void GL_APIENTRY  glCullFace( GLenum mode) {
    472     GET_CTX()
    473     ctx->dispatcher().glCullFace(mode);
    474 }
    475 
    476 GL_API void GL_APIENTRY  glDeleteBuffers( GLsizei n, const GLuint *buffers) {
    477     GET_CTX()
    478     SET_ERROR_IF(n<0,GL_INVALID_VALUE);
    479     if(ctx->shareGroup().Ptr()) {
    480         for(int i=0; i < n; i++){
    481            ctx->shareGroup()->deleteName(VERTEXBUFFER,buffers[i]);
    482            ctx->unbindBuffer(buffers[i]);
    483         }
    484     }
    485 }
    486 
    487 GL_API void GL_APIENTRY  glDeleteTextures( GLsizei n, const GLuint *textures) {
    488     GET_CTX()
    489     SET_ERROR_IF(n<0,GL_INVALID_VALUE);
    490     if(ctx->shareGroup().Ptr()) {
    491         for(int i=0; i < n; i++){
    492             if(textures[i] != 0)
    493             {
    494                 TextureData* tData = getTextureData(textures[i]);
    495                 // delete the underlying OpenGL texture but only if this
    496                 // texture is not a target of EGLImage.
    497                 if (!tData || tData->sourceEGLImage == 0) {
    498                     const GLuint globalTextureName = ctx->shareGroup()->getGlobalName(TEXTURE,textures[i]);
    499                     ctx->dispatcher().glDeleteTextures(1,&globalTextureName);
    500                 }
    501                 ctx->shareGroup()->deleteName(TEXTURE,textures[i]);
    502 
    503                 if(ctx->getBindedTexture(GL_TEXTURE_2D) == textures[i])
    504                     ctx->setBindedTexture(GL_TEXTURE_2D,0);
    505                 if (ctx->getBindedTexture(GL_TEXTURE_CUBE_MAP) == textures[i])
    506                     ctx->setBindedTexture(GL_TEXTURE_CUBE_MAP,0);
    507             }
    508         }
    509     }
    510 }
    511 
    512 GL_API void GL_APIENTRY  glDepthFunc( GLenum func) {
    513     GET_CTX()
    514     ctx->dispatcher().glDepthFunc(func);
    515 }
    516 
    517 GL_API void GL_APIENTRY  glDepthMask( GLboolean flag) {
    518     GET_CTX()
    519     ctx->dispatcher().glDepthMask(flag);
    520 }
    521 
    522 GL_API void GL_APIENTRY  glDepthRangef( GLclampf zNear, GLclampf zFar) {
    523     GET_CTX()
    524     ctx->dispatcher().glDepthRange(zNear,zFar);
    525 }
    526 
    527 GL_API void GL_APIENTRY  glDepthRangex( GLclampx zNear, GLclampx zFar) {
    528     GET_CTX()
    529     ctx->dispatcher().glDepthRange(X2F(zNear),X2F(zFar));
    530 }
    531 
    532 GL_API void GL_APIENTRY  glDisable( GLenum cap) {
    533     GET_CTX()
    534     if (cap==GL_TEXTURE_GEN_STR_OES) {
    535         ctx->dispatcher().glDisable(GL_TEXTURE_GEN_S);
    536         ctx->dispatcher().glDisable(GL_TEXTURE_GEN_T);
    537         ctx->dispatcher().glDisable(GL_TEXTURE_GEN_R);
    538     }
    539     else ctx->dispatcher().glDisable(cap);
    540     if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES)
    541         ctx->setTextureEnabled(cap,false);
    542 }
    543 
    544 GL_API void GL_APIENTRY  glDisableClientState( GLenum array) {
    545     GET_CTX()
    546     SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
    547 
    548     ctx->enableArr(array,false);
    549     if(array != GL_POINT_SIZE_ARRAY_OES) ctx->dispatcher().glDisableClientState(array);
    550 }
    551 
    552 
    553 GL_API void GL_APIENTRY  glDrawArrays( GLenum mode, GLint first, GLsizei count) {
    554     GET_CTX_CM()
    555     SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
    556     SET_ERROR_IF(!GLEScmValidate::drawMode(mode),GL_INVALID_ENUM)
    557 
    558     ctx->drawValidate();
    559 
    560     if(!ctx->isArrEnabled(GL_VERTEX_ARRAY)) return;
    561 
    562     GLESConversionArrays tmpArrs;
    563     ctx->setupArraysPointers(tmpArrs,first,count,0,NULL,true);
    564     if(mode == GL_POINTS && ctx->isArrEnabled(GL_POINT_SIZE_ARRAY_OES)){
    565         ctx->drawPointsArrs(tmpArrs,first,count);
    566     }
    567     else
    568     {
    569         ctx->dispatcher().glDrawArrays(mode,first,count);
    570     }
    571 }
    572 
    573 GL_API void GL_APIENTRY  glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *elementsIndices) {
    574     GET_CTX_CM()
    575     SET_ERROR_IF(count < 0,GL_INVALID_VALUE)
    576     SET_ERROR_IF((!GLEScmValidate::drawMode(mode) || !GLEScmValidate::drawType(type)),GL_INVALID_ENUM)
    577     if(!ctx->isArrEnabled(GL_VERTEX_ARRAY)) return;
    578 
    579     ctx->drawValidate();
    580 
    581     const GLvoid* indices = elementsIndices;
    582     GLESConversionArrays tmpArrs;
    583     if(ctx->isBindedBuffer(GL_ELEMENT_ARRAY_BUFFER)) { // if vbo is binded take the indices from the vbo
    584         const unsigned char* buf = static_cast<unsigned char *>(ctx->getBindedBuffer(GL_ELEMENT_ARRAY_BUFFER));
    585         indices = buf + SafeUIntFromPointer(elementsIndices);
    586     }
    587 
    588     ctx->setupArraysPointers(tmpArrs,0,count,type,indices,false);
    589     if(mode == GL_POINTS && ctx->isArrEnabled(GL_POINT_SIZE_ARRAY_OES)){
    590         ctx->drawPointsElems(tmpArrs,count,type,indices);
    591     }
    592     else{
    593         ctx->dispatcher().glDrawElements(mode,count,type,indices);
    594     }
    595 }
    596 
    597 GL_API void GL_APIENTRY  glEnable( GLenum cap) {
    598     GET_CTX()
    599     if (cap==GL_TEXTURE_GEN_STR_OES) {
    600         ctx->dispatcher().glEnable(GL_TEXTURE_GEN_S);
    601         ctx->dispatcher().glEnable(GL_TEXTURE_GEN_T);
    602         ctx->dispatcher().glEnable(GL_TEXTURE_GEN_R);
    603     }
    604     else
    605         ctx->dispatcher().glEnable(cap);
    606     if (cap==GL_TEXTURE_2D || cap==GL_TEXTURE_CUBE_MAP_OES)
    607         ctx->setTextureEnabled(cap,true);
    608 }
    609 
    610 GL_API void GL_APIENTRY  glEnableClientState( GLenum array) {
    611     GET_CTX()
    612     SET_ERROR_IF(!GLEScmValidate::supportedArrays(array),GL_INVALID_ENUM)
    613 
    614     ctx->enableArr(array,true);
    615     if(array != GL_POINT_SIZE_ARRAY_OES) ctx->dispatcher().glEnableClientState(array);
    616 }
    617 
    618 GL_API void GL_APIENTRY  glFinish( void) {
    619     GET_CTX()
    620     ctx->dispatcher().glFinish();
    621 }
    622 
    623 GL_API void GL_APIENTRY  glFlush( void) {
    624     GET_CTX()
    625     ctx->dispatcher().glFlush();
    626 }
    627 
    628 GL_API void GL_APIENTRY  glFogf( GLenum pname, GLfloat param) {
    629     GET_CTX()
    630     ctx->dispatcher().glFogf(pname,param);
    631 }
    632 
    633 GL_API void GL_APIENTRY  glFogfv( GLenum pname, const GLfloat *params) {
    634     GET_CTX()
    635     ctx->dispatcher().glFogfv(pname,params);
    636 }
    637 
    638 GL_API void GL_APIENTRY  glFogx( GLenum pname, GLfixed param) {
    639     GET_CTX()
    640     ctx->dispatcher().glFogf(pname,(pname == GL_FOG_MODE)? static_cast<GLfloat>(param):X2F(param));
    641 }
    642 
    643 GL_API void GL_APIENTRY  glFogxv( GLenum pname, const GLfixed *params) {
    644     GET_CTX()
    645     if(pname == GL_FOG_MODE) {
    646         GLfloat tmpParam = static_cast<GLfloat>(params[0]);
    647         ctx->dispatcher().glFogfv(pname,&tmpParam);
    648     } else {
    649         GLfloat tmpParams[4];
    650         for(int i=0; i< 4; i++) {
    651             tmpParams[i] = X2F(params[i]);
    652         }
    653         ctx->dispatcher().glFogfv(pname,tmpParams);
    654     }
    655 
    656 }
    657 
    658 GL_API void GL_APIENTRY  glFrontFace( GLenum mode) {
    659     GET_CTX()
    660     ctx->dispatcher().glFrontFace(mode);
    661 }
    662 
    663 GL_API void GL_APIENTRY  glFrustumf( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
    664     GET_CTX()
    665     ctx->dispatcher().glFrustum(left,right,bottom,top,zNear,zFar);
    666 }
    667 
    668 GL_API void GL_APIENTRY  glFrustumx( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
    669     GET_CTX()
    670     ctx->dispatcher().glFrustum(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
    671 }
    672 
    673 GL_API void GL_APIENTRY  glGenBuffers( GLsizei n, GLuint *buffers) {
    674     GET_CTX()
    675     SET_ERROR_IF(n<0,GL_INVALID_VALUE);
    676     if(ctx->shareGroup().Ptr()) {
    677         for(int i=0; i<n ;i++) {
    678             buffers[i] = ctx->shareGroup()->genName(VERTEXBUFFER, 0, true);
    679             //generating vbo object related to this buffer name
    680             ctx->shareGroup()->setObjectData(VERTEXBUFFER,buffers[i],ObjectDataPtr(new GLESbuffer()));
    681         }
    682     }
    683 }
    684 
    685 GL_API void GL_APIENTRY  glGenTextures( GLsizei n, GLuint *textures) {
    686     GET_CTX();
    687     if(ctx->shareGroup().Ptr()) {
    688         for(int i=0; i<n ;i++) {
    689             textures[i] = ctx->shareGroup()->genName(TEXTURE, 0, true);
    690         }
    691     }
    692 }
    693 
    694 GL_API void GL_APIENTRY  glGetBooleanv( GLenum pname, GLboolean *params) {
    695     GET_CTX()
    696 
    697     if(ctx->glGetBooleanv(pname, params))
    698     {
    699         return;
    700     }
    701 
    702     switch(pname)
    703     {
    704     case GL_FRAMEBUFFER_BINDING_OES:
    705     case GL_RENDERBUFFER_BINDING_OES:
    706         {
    707             GLint name;
    708             glGetIntegerv(pname,&name);
    709             *params = name!=0 ? GL_TRUE: GL_FALSE;
    710         }
    711     break;
    712     case GL_TEXTURE_GEN_STR_OES:
    713         {
    714             GLboolean state_s = GL_FALSE;
    715             GLboolean state_t = GL_FALSE;
    716             GLboolean state_r = GL_FALSE;
    717             ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_S,&state_s);
    718             ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_T,&state_t);
    719             ctx->dispatcher().glGetBooleanv(GL_TEXTURE_GEN_R,&state_r);
    720             *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
    721         }
    722     break;
    723     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
    724         *params = (GLboolean)getCompressedFormats(NULL);
    725     break;
    726     case GL_COMPRESSED_TEXTURE_FORMATS:
    727         {
    728             int nparams = getCompressedFormats(NULL);
    729             if (nparams>0) {
    730                 int * iparams = new int[nparams];
    731                 getCompressedFormats(iparams);
    732                 for (int i=0; i<nparams; i++) params[i] = (GLboolean)iparams[i];
    733                 delete [] iparams;
    734             }
    735         }
    736     break;
    737     default:
    738         ctx->dispatcher().glGetBooleanv(pname,params);
    739     }
    740 }
    741 
    742 GL_API void GL_APIENTRY  glGetBufferParameteriv( GLenum target, GLenum pname, GLint *params) {
    743     GET_CTX()
    744     SET_ERROR_IF(!(GLEScmValidate::bufferTarget(target) && GLEScmValidate::bufferParam(pname)),GL_INVALID_ENUM);
    745     SET_ERROR_IF(!ctx->isBindedBuffer(target),GL_INVALID_OPERATION);
    746     switch(pname) {
    747     case GL_BUFFER_SIZE:
    748         ctx->getBufferSize(target,params);
    749         break;
    750     case GL_BUFFER_USAGE:
    751         ctx->getBufferUsage(target,params);
    752         break;
    753     }
    754 
    755 }
    756 
    757 GL_API void GL_APIENTRY  glGetClipPlanef( GLenum pname, GLfloat eqn[4]) {
    758     GET_CTX()
    759     GLdouble tmpEqn[4];
    760 
    761     ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
    762     for(int i =0 ;i < 4; i++){
    763         eqn[i] = static_cast<GLfloat>(tmpEqn[i]);
    764     }
    765 }
    766 
    767 GL_API void GL_APIENTRY  glGetClipPlanex( GLenum pname, GLfixed eqn[4]) {
    768     GET_CTX()
    769     GLdouble tmpEqn[4];
    770 
    771     ctx->dispatcher().glGetClipPlane(pname,tmpEqn);
    772     for(int i =0 ;i < 4; i++){
    773         eqn[i] = F2X(tmpEqn[i]);
    774     }
    775 }
    776 
    777 GL_API void GL_APIENTRY  glGetFixedv( GLenum pname, GLfixed *params) {
    778     GET_CTX()
    779 
    780     if(ctx->glGetFixedv(pname, params))
    781     {
    782         return;
    783     }
    784 
    785     size_t nParams = glParamSize(pname);
    786     GLfloat fParams[16];
    787 
    788     switch(pname)
    789     {
    790     case GL_FRAMEBUFFER_BINDING_OES:
    791     case GL_RENDERBUFFER_BINDING_OES:
    792     case GL_TEXTURE_GEN_STR_OES:
    793         glGetFloatv(pname,&fParams[0]);
    794         break;
    795     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
    796         *params = I2X(getCompressedFormats(NULL));
    797         return;
    798     break;
    799     case GL_COMPRESSED_TEXTURE_FORMATS:
    800         {
    801             int nparams = getCompressedFormats(NULL);
    802             if (nparams>0) {
    803                 int * iparams = new int[nparams];
    804                 getCompressedFormats(iparams);
    805                 for (int i=0; i<nparams; i++) params[i] = I2X(iparams[i]);
    806                 delete [] iparams;
    807             }
    808             return;
    809         }
    810     break;
    811     default:
    812         ctx->dispatcher().glGetFloatv(pname,fParams);
    813     }
    814 
    815     if (nParams)
    816     {
    817         for(size_t i =0 ; i < nParams;i++) {
    818             params[i] = F2X(fParams[i]);
    819         }
    820     }
    821 }
    822 
    823 GL_API void GL_APIENTRY  glGetFloatv( GLenum pname, GLfloat *params) {
    824     GET_CTX()
    825 
    826     if(ctx->glGetFloatv(pname, params))
    827     {
    828         return;
    829     }
    830 
    831     GLint i;
    832 
    833     switch (pname) {
    834     case GL_FRAMEBUFFER_BINDING_OES:
    835     case GL_RENDERBUFFER_BINDING_OES:
    836     case GL_TEXTURE_GEN_STR_OES:
    837         glGetIntegerv(pname,&i);
    838         *params = (GLfloat)i;
    839     break;
    840     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
    841         *params = (GLfloat)getCompressedFormats(NULL);
    842     break;
    843     case GL_COMPRESSED_TEXTURE_FORMATS:
    844         {
    845             int nparams = getCompressedFormats(NULL);
    846             if (nparams>0) {
    847                 int * iparams = new int[nparams];
    848                 getCompressedFormats(iparams);
    849                 for (int i=0; i<nparams; i++) params[i] = (GLfloat)iparams[i];
    850                 delete [] iparams;
    851             }
    852         }
    853     break;
    854     default:
    855         ctx->dispatcher().glGetFloatv(pname,params);
    856     }
    857 }
    858 
    859 GL_API void GL_APIENTRY  glGetIntegerv( GLenum pname, GLint *params) {
    860     GET_CTX()
    861 
    862     if(ctx->glGetIntegerv(pname, params))
    863     {
    864         return;
    865     }
    866 
    867     GLint i;
    868     GLfloat f;
    869 
    870     switch(pname)
    871     {
    872     case GL_TEXTURE_GEN_STR_OES:
    873         ctx->dispatcher().glGetIntegerv(GL_TEXTURE_GEN_S,&params[0]);
    874         break;
    875     case GL_FRAMEBUFFER_BINDING_OES:
    876         if (ctx->shareGroup().Ptr()) {
    877             ctx->dispatcher().glGetIntegerv(pname,&i);
    878             *params = ctx->shareGroup()->getLocalName(FRAMEBUFFER,i);
    879         }
    880         break;
    881     case GL_RENDERBUFFER_BINDING_OES:
    882         if (ctx->shareGroup().Ptr()) {
    883             ctx->dispatcher().glGetIntegerv(pname,&i);
    884             *params = ctx->shareGroup()->getLocalName(RENDERBUFFER,i);
    885         }
    886         break;
    887     case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
    888         *params = getCompressedFormats(NULL);
    889         break;
    890     case GL_COMPRESSED_TEXTURE_FORMATS:
    891         getCompressedFormats(params);
    892         break;
    893     case GL_MAX_CLIP_PLANES:
    894         ctx->dispatcher().glGetIntegerv(pname,params);
    895         if(*params > 6)
    896         {
    897             // GLES spec requires only 6, and the ATI driver erronously
    898             // returns 8 (although it supports only 6). This WAR is simple,
    899             // compliant and good enough for developers.
    900             *params = 6;
    901         }
    902         break;
    903     case GL_ALPHA_TEST_REF:
    904         // Both the ATI and nVidia OpenGL drivers return the wrong answer
    905         // here. So return the right one.
    906         ctx->dispatcher().glGetFloatv(pname,&f);
    907         *params = (int)(f * (float)0x7fffffff);
    908         break;
    909     case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
    910         ctx->dispatcher().glGetIntegerv(pname,params);
    911         if(*params > 16)
    912         {
    913             // GLES spec requires only 2, and the ATI driver erronously
    914             // returns 32 (although it supports only 16). This WAR is simple,
    915             // compliant and good enough for developers.
    916             *params = 16;
    917         }
    918         break;
    919 
    920     default:
    921         ctx->dispatcher().glGetIntegerv(pname,params);
    922     }
    923 }
    924 
    925 GL_API void GL_APIENTRY  glGetLightfv( GLenum light, GLenum pname, GLfloat *params) {
    926     GET_CTX()
    927     ctx->dispatcher().glGetLightfv(light,pname,params);
    928 }
    929 
    930 GL_API void GL_APIENTRY  glGetLightxv( GLenum light, GLenum pname, GLfixed *params) {
    931     GET_CTX()
    932     GLfloat tmpParams[4];
    933 
    934     ctx->dispatcher().glGetLightfv(light,pname,tmpParams);
    935     switch (pname){
    936         case GL_AMBIENT:
    937         case GL_DIFFUSE:
    938         case GL_SPECULAR:
    939         case GL_POSITION:
    940             params[3] = F2X(tmpParams[3]);
    941         case GL_SPOT_DIRECTION:
    942             params[2] = F2X(tmpParams[2]);
    943         case GL_SPOT_EXPONENT:
    944         case GL_SPOT_CUTOFF:
    945         case GL_CONSTANT_ATTENUATION:
    946         case GL_LINEAR_ATTENUATION:
    947         case GL_QUADRATIC_ATTENUATION:
    948             params[1] = F2X(tmpParams[1]);
    949             break;
    950         default:{
    951             ctx->setGLerror(GL_INVALID_ENUM);
    952             return;
    953         }
    954 
    955     }
    956     params[0] = F2X(tmpParams[0]);
    957 }
    958 
    959 GL_API void GL_APIENTRY  glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params) {
    960     GET_CTX()
    961     ctx->dispatcher().glGetMaterialfv(face,pname,params);
    962 }
    963 
    964 GL_API void GL_APIENTRY  glGetMaterialxv( GLenum face, GLenum pname, GLfixed *params) {
    965     GET_CTX()
    966     GLfloat tmpParams[4];
    967     ctx->dispatcher().glGetMaterialfv(face,pname,tmpParams);
    968     switch(pname){
    969     case GL_AMBIENT:
    970     case GL_DIFFUSE:
    971     case GL_SPECULAR:
    972     case GL_EMISSION:
    973     case GL_AMBIENT_AND_DIFFUSE:
    974         params[3] = tmpParams[3];
    975         params[2] = tmpParams[2];
    976         params[1] = tmpParams[1];
    977     case GL_SHININESS:
    978         params[0] = tmpParams[0];
    979         break;
    980     default:{
    981             ctx->setGLerror(GL_INVALID_ENUM);
    982             return;
    983         }
    984     }
    985 }
    986 
    987 GL_API void GL_APIENTRY  glGetPointerv( GLenum pname, void **params) {
    988     GET_CTX()
    989     const GLESpointer* p = ctx->getPointer(pname);
    990     if(p) {
    991         if(p->isVBO())
    992         {
    993             *params = SafePointerFromUInt(p->getBufferOffset());
    994         }else{
    995             *params = const_cast<void *>(p->getArrayData());
    996         }
    997     } else {
    998         ctx->setGLerror(GL_INVALID_ENUM);
    999     }
   1000 
   1001 }
   1002 
   1003 GL_API void GL_APIENTRY  glGetTexEnvfv( GLenum env, GLenum pname, GLfloat *params) {
   1004     GET_CTX()
   1005     ctx->dispatcher().glGetTexEnvfv(env,pname,params);
   1006 }
   1007 
   1008 GL_API void GL_APIENTRY  glGetTexEnviv( GLenum env, GLenum pname, GLint *params) {
   1009     GET_CTX()
   1010     ctx->dispatcher().glGetTexEnviv(env,pname,params);
   1011 }
   1012 
   1013 GL_API void GL_APIENTRY  glGetTexEnvxv( GLenum env, GLenum pname, GLfixed *params) {
   1014     GET_CTX()
   1015     GLfloat tmpParams[4];
   1016 
   1017     ctx->dispatcher().glGetTexEnvfv(env,pname,tmpParams);
   1018     if(pname == GL_TEXTURE_ENV_MODE) {
   1019         params[0] = static_cast<GLfixed>(tmpParams[0]);
   1020     } else {
   1021         for(int i=0 ; i < 4 ; i++)
   1022             params[i] = F2X(tmpParams[i]);
   1023     }
   1024 }
   1025 
   1026 GL_API void GL_APIENTRY  glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params) {
   1027     GET_CTX()
   1028    if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1029       TextureData *texData = getTextureTargetData(target);
   1030       SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1031       for (int i=0;i<4;++i)
   1032         params[i] = texData->crop_rect[i];
   1033     }
   1034     else {
   1035       ctx->dispatcher().glGetTexParameterfv(target,pname,params);
   1036     }
   1037 }
   1038 
   1039 GL_API void GL_APIENTRY  glGetTexParameteriv( GLenum target, GLenum pname, GLint *params) {
   1040     GET_CTX()
   1041     if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1042       TextureData *texData = getTextureTargetData(target);
   1043       SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1044       for (int i=0;i<4;++i)
   1045         params[i] = texData->crop_rect[i];
   1046     }
   1047     else {
   1048       ctx->dispatcher().glGetTexParameteriv(target,pname,params);
   1049     }
   1050 }
   1051 
   1052 GL_API void GL_APIENTRY  glGetTexParameterxv( GLenum target, GLenum pname, GLfixed *params) {
   1053     GET_CTX()
   1054     if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1055       TextureData *texData = getTextureTargetData(target);
   1056       SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1057       for (int i=0;i<4;++i)
   1058         params[i] = F2X(texData->crop_rect[i]);
   1059     }
   1060     else {
   1061       GLfloat tmpParam;
   1062       ctx->dispatcher().glGetTexParameterfv(target,pname,&tmpParam);
   1063       params[0] = static_cast<GLfixed>(tmpParam);
   1064     }
   1065 }
   1066 
   1067 GL_API void GL_APIENTRY  glHint( GLenum target, GLenum mode) {
   1068     GET_CTX()
   1069     SET_ERROR_IF(!GLEScmValidate::hintTargetMode(target,mode),GL_INVALID_ENUM);
   1070     ctx->dispatcher().glHint(target,mode);
   1071 }
   1072 
   1073 GL_API void GL_APIENTRY  glLightModelf( GLenum pname, GLfloat param) {
   1074     GET_CTX()
   1075     ctx->dispatcher().glLightModelf(pname,param);
   1076 }
   1077 
   1078 GL_API void GL_APIENTRY  glLightModelfv( GLenum pname, const GLfloat *params) {
   1079     GET_CTX()
   1080     ctx->dispatcher().glLightModelfv(pname,params);
   1081 }
   1082 
   1083 GL_API void GL_APIENTRY  glLightModelx( GLenum pname, GLfixed param) {
   1084     GET_CTX()
   1085     GLfloat tmpParam = static_cast<GLfloat>(param);
   1086     ctx->dispatcher().glLightModelf(pname,tmpParam);
   1087 }
   1088 
   1089 GL_API void GL_APIENTRY  glLightModelxv( GLenum pname, const GLfixed *params) {
   1090     GET_CTX()
   1091     GLfloat tmpParams[4];
   1092     if(pname == GL_LIGHT_MODEL_TWO_SIDE) {
   1093         tmpParams[0] = X2F(params[0]);
   1094     } else if (pname == GL_LIGHT_MODEL_AMBIENT) {
   1095         for(int i=0;i<4;i++) {
   1096             tmpParams[i] = X2F(params[i]);
   1097         }
   1098     }
   1099 
   1100     ctx->dispatcher().glLightModelfv(pname,tmpParams);
   1101 }
   1102 
   1103 GL_API void GL_APIENTRY  glLightf( GLenum light, GLenum pname, GLfloat param) {
   1104     GET_CTX()
   1105     ctx->dispatcher().glLightf(light,pname,param);
   1106 }
   1107 
   1108 GL_API void GL_APIENTRY  glLightfv( GLenum light, GLenum pname, const GLfloat *params) {
   1109     GET_CTX()
   1110     ctx->dispatcher().glLightfv(light,pname,params);
   1111 }
   1112 
   1113 GL_API void GL_APIENTRY  glLightx( GLenum light, GLenum pname, GLfixed param) {
   1114     GET_CTX()
   1115     ctx->dispatcher().glLightf(light,pname,X2F(param));
   1116 }
   1117 
   1118 GL_API void GL_APIENTRY  glLightxv( GLenum light, GLenum pname, const GLfixed *params) {
   1119     GET_CTX()
   1120     GLfloat tmpParams[4];
   1121 
   1122     switch (pname) {
   1123         case GL_AMBIENT:
   1124         case GL_DIFFUSE:
   1125         case GL_SPECULAR:
   1126         case GL_EMISSION:
   1127         case GL_POSITION:
   1128             tmpParams[3] = X2F(params[3]);
   1129         case GL_SPOT_DIRECTION:
   1130             tmpParams[2] = X2F(params[2]);
   1131             tmpParams[1] = X2F(params[1]);
   1132         case GL_SPOT_EXPONENT:
   1133         case GL_SPOT_CUTOFF:
   1134         case GL_CONSTANT_ATTENUATION:
   1135         case GL_LINEAR_ATTENUATION:
   1136         case GL_QUADRATIC_ATTENUATION:
   1137             tmpParams[0] = X2F(params[0]);
   1138             break;
   1139         default: {
   1140                 ctx->setGLerror(GL_INVALID_ENUM);
   1141                 return;
   1142             }
   1143     }
   1144     ctx->dispatcher().glLightfv(light,pname,tmpParams);
   1145 }
   1146 
   1147 GL_API void GL_APIENTRY  glLineWidth( GLfloat width) {
   1148     GET_CTX()
   1149     ctx->dispatcher().glLineWidth(width);
   1150 }
   1151 
   1152 GL_API void GL_APIENTRY  glLineWidthx( GLfixed width) {
   1153     GET_CTX()
   1154     ctx->dispatcher().glLineWidth(X2F(width));
   1155 }
   1156 
   1157 GL_API void GL_APIENTRY  glLoadIdentity( void) {
   1158     GET_CTX()
   1159     ctx->dispatcher().glLoadIdentity();
   1160 }
   1161 
   1162 GL_API void GL_APIENTRY  glLoadMatrixf( const GLfloat *m) {
   1163     GET_CTX()
   1164     ctx->dispatcher().glLoadMatrixf(m);
   1165 }
   1166 
   1167 GL_API void GL_APIENTRY  glLoadMatrixx( const GLfixed *m) {
   1168     GET_CTX()
   1169     GLfloat mat[16];
   1170     for(int i=0; i< 16 ; i++) {
   1171         mat[i] = X2F(m[i]);
   1172     }
   1173     ctx->dispatcher().glLoadMatrixf(mat);
   1174 }
   1175 
   1176 GL_API void GL_APIENTRY  glLogicOp( GLenum opcode) {
   1177     GET_CTX()
   1178     ctx->dispatcher().glLogicOp(opcode);
   1179 }
   1180 
   1181 GL_API void GL_APIENTRY  glMaterialf( GLenum face, GLenum pname, GLfloat param) {
   1182     GET_CTX()
   1183     ctx->dispatcher().glMaterialf(face,pname,param);
   1184 }
   1185 
   1186 GL_API void GL_APIENTRY  glMaterialfv( GLenum face, GLenum pname, const GLfloat *params) {
   1187     GET_CTX()
   1188     ctx->dispatcher().glMaterialfv(face,pname,params);
   1189 }
   1190 
   1191 GL_API void GL_APIENTRY  glMaterialx( GLenum face, GLenum pname, GLfixed param) {
   1192     GET_CTX()
   1193     ctx->dispatcher().glMaterialf(face,pname,X2F(param));
   1194 }
   1195 
   1196 GL_API void GL_APIENTRY  glMaterialxv( GLenum face, GLenum pname, const GLfixed *params) {
   1197     GET_CTX()
   1198     GLfloat tmpParams[4];
   1199 
   1200     for(int i=0; i< 4; i++) {
   1201         tmpParams[i] = X2F(params[i]);
   1202     }
   1203     ctx->dispatcher().glMaterialfv(face,pname,tmpParams);
   1204 }
   1205 
   1206 GL_API void GL_APIENTRY  glMatrixMode( GLenum mode) {
   1207     GET_CTX()
   1208     ctx->dispatcher().glMatrixMode(mode);
   1209 }
   1210 
   1211 GL_API void GL_APIENTRY  glMultMatrixf( const GLfloat *m) {
   1212     GET_CTX()
   1213     ctx->dispatcher().glMultMatrixf(m);
   1214 }
   1215 
   1216 GL_API void GL_APIENTRY  glMultMatrixx( const GLfixed *m) {
   1217     GET_CTX()
   1218     GLfloat mat[16];
   1219     for(int i=0; i< 16 ; i++) {
   1220         mat[i] = X2F(m[i]);
   1221     }
   1222     ctx->dispatcher().glMultMatrixf(mat);
   1223 }
   1224 
   1225 GL_API void GL_APIENTRY  glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
   1226     GET_CTX_CM()
   1227     SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
   1228     ctx->dispatcher().glMultiTexCoord4f(target,s,t,r,q);
   1229 }
   1230 
   1231 GL_API void GL_APIENTRY  glMultiTexCoord4x( GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
   1232     GET_CTX_CM()
   1233     SET_ERROR_IF(!GLEScmValidate::textureEnum(target,ctx->getMaxTexUnits()),GL_INVALID_ENUM);
   1234     ctx->dispatcher().glMultiTexCoord4f(target,X2F(s),X2F(t),X2F(r),X2F(q));
   1235 }
   1236 
   1237 GL_API void GL_APIENTRY  glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz) {
   1238     GET_CTX()
   1239     ctx->dispatcher().glNormal3f(nx,ny,nz);
   1240 }
   1241 
   1242 GL_API void GL_APIENTRY  glNormal3x( GLfixed nx, GLfixed ny, GLfixed nz) {
   1243     GET_CTX()
   1244     ctx->dispatcher().glNormal3f(X2F(nx),X2F(ny),X2F(nz));
   1245 }
   1246 
   1247 GL_API void GL_APIENTRY  glNormalPointer( GLenum type, GLsizei stride, const GLvoid *pointer) {
   1248     GET_CTX()
   1249     SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
   1250     SET_ERROR_IF(!GLEScmValidate::normalPointerType(type),GL_INVALID_ENUM);
   1251     ctx->setPointer(GL_NORMAL_ARRAY,3,type,stride,pointer);//3 normal verctor
   1252 }
   1253 
   1254 GL_API void GL_APIENTRY  glOrthof( GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
   1255     GET_CTX()
   1256     ctx->dispatcher().glOrtho(left,right,bottom,top,zNear,zFar);
   1257 }
   1258 
   1259 GL_API void GL_APIENTRY  glOrthox( GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
   1260     GET_CTX()
   1261     ctx->dispatcher().glOrtho(X2F(left),X2F(right),X2F(bottom),X2F(top),X2F(zNear),X2F(zFar));
   1262 }
   1263 
   1264 GL_API void GL_APIENTRY  glPixelStorei( GLenum pname, GLint param) {
   1265     GET_CTX()
   1266     SET_ERROR_IF(!(pname == GL_PACK_ALIGNMENT || pname == GL_UNPACK_ALIGNMENT),GL_INVALID_ENUM);
   1267     SET_ERROR_IF(!((param==1)||(param==2)||(param==4)||(param==8)), GL_INVALID_VALUE);
   1268     ctx->setUnpackAlignment(param);
   1269     ctx->dispatcher().glPixelStorei(pname,param);
   1270 }
   1271 
   1272 GL_API void GL_APIENTRY  glPointParameterf( GLenum pname, GLfloat param) {
   1273     GET_CTX()
   1274     ctx->dispatcher().glPointParameterf(pname,param);
   1275 }
   1276 
   1277 GL_API void GL_APIENTRY  glPointParameterfv( GLenum pname, const GLfloat *params) {
   1278     GET_CTX()
   1279     ctx->dispatcher().glPointParameterfv(pname,params);
   1280 }
   1281 
   1282 GL_API void GL_APIENTRY  glPointParameterx( GLenum pname, GLfixed param)
   1283 {
   1284     GET_CTX()
   1285     ctx->dispatcher().glPointParameterf(pname,X2F(param));
   1286 }
   1287 
   1288 GL_API void GL_APIENTRY  glPointParameterxv( GLenum pname, const GLfixed *params) {
   1289     GET_CTX()
   1290 
   1291     GLfloat tmpParam = X2F(*params) ;
   1292     ctx->dispatcher().glPointParameterfv(pname,&tmpParam);
   1293 }
   1294 
   1295 GL_API void GL_APIENTRY  glPointSize( GLfloat size) {
   1296     GET_CTX()
   1297     ctx->dispatcher().glPointSize(size);
   1298 }
   1299 
   1300 GL_API void GL_APIENTRY  glPointSizePointerOES( GLenum type, GLsizei stride, const GLvoid *pointer) {
   1301     GET_CTX()
   1302     SET_ERROR_IF(stride < 0,GL_INVALID_VALUE);
   1303     SET_ERROR_IF(!GLEScmValidate::pointPointerType(type),GL_INVALID_ENUM);
   1304     ctx->setPointer(GL_POINT_SIZE_ARRAY_OES,1,type,stride,pointer);
   1305 }
   1306 
   1307 GL_API void GL_APIENTRY  glPointSizex( GLfixed size) {
   1308     GET_CTX()
   1309     ctx->dispatcher().glPointSize(X2F(size));
   1310 }
   1311 
   1312 GL_API void GL_APIENTRY  glPolygonOffset( GLfloat factor, GLfloat units) {
   1313     GET_CTX()
   1314     ctx->dispatcher().glPolygonOffset(factor,units);
   1315 }
   1316 
   1317 GL_API void GL_APIENTRY  glPolygonOffsetx( GLfixed factor, GLfixed units) {
   1318     GET_CTX()
   1319     ctx->dispatcher().glPolygonOffset(X2F(factor),X2F(units));
   1320 }
   1321 
   1322 GL_API void GL_APIENTRY  glPopMatrix(void) {
   1323     GET_CTX()
   1324     ctx->dispatcher().glPopMatrix();
   1325 }
   1326 
   1327 GL_API void GL_APIENTRY  glPushMatrix(void) {
   1328     GET_CTX()
   1329     ctx->dispatcher().glPushMatrix();
   1330 }
   1331 
   1332 GL_API void GL_APIENTRY  glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
   1333     GET_CTX()
   1334     SET_ERROR_IF(!(GLEScmValidate::pixelFrmt(ctx,format) && GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
   1335     SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type)),GL_INVALID_OPERATION);
   1336 
   1337     ctx->dispatcher().glReadPixels(x,y,width,height,format,type,pixels);
   1338 }
   1339 
   1340 GL_API void GL_APIENTRY  glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
   1341     GET_CTX()
   1342     ctx->dispatcher().glRotatef(angle,x,y,z);
   1343 }
   1344 
   1345 GL_API void GL_APIENTRY  glRotatex( GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
   1346     GET_CTX()
   1347     ctx->dispatcher().glRotatef(angle,X2F(x),X2F(y),X2F(z));
   1348 }
   1349 
   1350 GL_API void GL_APIENTRY  glSampleCoverage( GLclampf value, GLboolean invert) {
   1351     GET_CTX()
   1352     ctx->dispatcher().glSampleCoverage(value,invert);
   1353 }
   1354 
   1355 GL_API void GL_APIENTRY  glSampleCoveragex( GLclampx value, GLboolean invert) {
   1356     GET_CTX()
   1357     ctx->dispatcher().glSampleCoverage(X2F(value),invert);
   1358 }
   1359 
   1360 GL_API void GL_APIENTRY  glScalef( GLfloat x, GLfloat y, GLfloat z) {
   1361     GET_CTX()
   1362     ctx->dispatcher().glScalef(x,y,z);
   1363 }
   1364 
   1365 GL_API void GL_APIENTRY  glScalex( GLfixed x, GLfixed y, GLfixed z) {
   1366     GET_CTX()
   1367     ctx->dispatcher().glScalef(X2F(x),X2F(y),X2F(z));
   1368 }
   1369 
   1370 GL_API void GL_APIENTRY  glScissor( GLint x, GLint y, GLsizei width, GLsizei height) {
   1371     GET_CTX()
   1372     ctx->dispatcher().glScissor(x,y,width,height);
   1373 }
   1374 
   1375 GL_API void GL_APIENTRY  glShadeModel( GLenum mode) {
   1376     GET_CTX()
   1377     ctx->dispatcher().glShadeModel(mode);
   1378 }
   1379 
   1380 GL_API void GL_APIENTRY  glStencilFunc( GLenum func, GLint ref, GLuint mask) {
   1381     GET_CTX()
   1382     ctx->dispatcher().glStencilFunc(func,ref,mask);
   1383 }
   1384 
   1385 GL_API void GL_APIENTRY  glStencilMask( GLuint mask) {
   1386     GET_CTX()
   1387     ctx->dispatcher().glStencilMask(mask);
   1388 }
   1389 
   1390 GL_API void GL_APIENTRY  glStencilOp( GLenum fail, GLenum zfail, GLenum zpass) {
   1391     GET_CTX()
   1392     SET_ERROR_IF(!(GLEScmValidate::stencilOp(fail) && GLEScmValidate::stencilOp(zfail) && GLEScmValidate::stencilOp(zpass)),GL_INVALID_ENUM);
   1393     ctx->dispatcher().glStencilOp(fail,zfail,zpass);
   1394 }
   1395 
   1396 GL_API void GL_APIENTRY  glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
   1397     GET_CTX()
   1398     SET_ERROR_IF(!GLEScmValidate::texCoordPointerParams(size,stride),GL_INVALID_VALUE);
   1399     SET_ERROR_IF(!GLEScmValidate::texCoordPointerType(type),GL_INVALID_ENUM);
   1400     ctx->setPointer(GL_TEXTURE_COORD_ARRAY,size,type,stride,pointer);
   1401 }
   1402 
   1403 GL_API void GL_APIENTRY  glTexEnvf( GLenum target, GLenum pname, GLfloat param) {
   1404     GET_CTX()
   1405     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1406     ctx->dispatcher().glTexEnvf(target,pname,param);
   1407 }
   1408 
   1409 GL_API void GL_APIENTRY  glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params) {
   1410     GET_CTX()
   1411     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1412     ctx->dispatcher().glTexEnvfv(target,pname,params);
   1413 }
   1414 
   1415 GL_API void GL_APIENTRY  glTexEnvi( GLenum target, GLenum pname, GLint param) {
   1416     GET_CTX()
   1417     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1418     ctx->dispatcher().glTexEnvi(target,pname,param);
   1419 }
   1420 
   1421 GL_API void GL_APIENTRY  glTexEnviv( GLenum target, GLenum pname, const GLint *params) {
   1422     GET_CTX()
   1423     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1424     ctx->dispatcher().glTexEnviv(target,pname,params);
   1425 }
   1426 
   1427 GL_API void GL_APIENTRY  glTexEnvx( GLenum target, GLenum pname, GLfixed param) {
   1428     GET_CTX()
   1429     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1430     GLfloat tmpParam = static_cast<GLfloat>(param);
   1431     ctx->dispatcher().glTexEnvf(target,pname,tmpParam);
   1432 }
   1433 
   1434 GL_API void GL_APIENTRY  glTexEnvxv( GLenum target, GLenum pname, const GLfixed *params) {
   1435     GET_CTX()
   1436     SET_ERROR_IF(!GLEScmValidate::texEnv(target,pname),GL_INVALID_ENUM);
   1437 
   1438     GLfloat tmpParams[4];
   1439     if(pname == GL_TEXTURE_ENV_COLOR) {
   1440         for(int i =0;i<4;i++) {
   1441             tmpParams[i] = X2F(params[i]);
   1442         }
   1443     } else {
   1444         tmpParams[0] = static_cast<GLfloat>(params[0]);
   1445     }
   1446     ctx->dispatcher().glTexEnvfv(target,pname,tmpParams);
   1447 }
   1448 
   1449 GL_API void GL_APIENTRY  glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
   1450     GET_CTX()
   1451 
   1452     SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
   1453                      GLEScmValidate::pixelFrmt(ctx,internalformat) &&
   1454                      GLEScmValidate::pixelFrmt(ctx,format) &&
   1455                      GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
   1456 
   1457     SET_ERROR_IF(!(GLEScmValidate::pixelOp(format,type) && internalformat == ((GLint)format)),GL_INVALID_OPERATION);
   1458 
   1459     bool needAutoMipmap = false;
   1460 
   1461     if (ctx->shareGroup().Ptr()){
   1462         TextureData *texData = getTextureTargetData(target);
   1463         SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1464         if(texData) {
   1465             texData->width = width;
   1466             texData->height = height;
   1467             texData->border = border;
   1468             texData->internalFormat = internalformat;
   1469             texData->target = target;
   1470 
   1471             if (texData->sourceEGLImage != 0) {
   1472                 //
   1473                 // This texture was a target of EGLImage,
   1474                 // but now it is re-defined so we need to detach
   1475                 // from the EGLImage and re-generate global texture name
   1476                 // for it.
   1477                 //
   1478                 if (texData->eglImageDetach) {
   1479                     (*texData->eglImageDetach)(texData->sourceEGLImage);
   1480                 }
   1481                 unsigned int tex = ctx->getBindedTexture(target);
   1482                 ctx->shareGroup()->replaceGlobalName(TEXTURE,
   1483                                                      tex,
   1484                                                      texData->oldGlobal);
   1485                 ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, texData->oldGlobal);
   1486                 texData->sourceEGLImage = 0;
   1487                 texData->oldGlobal = 0;
   1488             }
   1489 
   1490             needAutoMipmap = texData->requiresAutoMipmap;
   1491         }
   1492     }
   1493 
   1494     ctx->dispatcher().glTexImage2D(target,level,
   1495                                    internalformat,width,height,
   1496                                    border,format,type,pixels);
   1497 
   1498     if(needAutoMipmap)
   1499     {
   1500         ctx->dispatcher().glGenerateMipmapEXT(target);
   1501     }
   1502 }
   1503 
   1504 static bool handleMipmapGeneration(GLenum target, GLenum pname, bool param)
   1505 {
   1506     GET_CTX_RET(false)
   1507 
   1508     if(pname == GL_GENERATE_MIPMAP && !ctx->isAutoMipmapSupported())
   1509     {
   1510         TextureData *texData = getTextureTargetData(target);
   1511         if(texData)
   1512         {
   1513             texData->requiresAutoMipmap = param;
   1514         }
   1515         return true;
   1516     }
   1517 
   1518     return false;
   1519 }
   1520 
   1521 GL_API void GL_APIENTRY  glTexParameterf( GLenum target, GLenum pname, GLfloat param) {
   1522     GET_CTX()
   1523     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1524 
   1525     if(handleMipmapGeneration(target, pname, (bool)param))
   1526         return;
   1527 
   1528     ctx->dispatcher().glTexParameterf(target,pname,param);
   1529 }
   1530 
   1531 GL_API void GL_APIENTRY  glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params) {
   1532     GET_CTX()
   1533     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1534 
   1535     if(handleMipmapGeneration(target, pname, (bool)(*params)))
   1536         return;
   1537 
   1538     if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1539         TextureData *texData = getTextureTargetData(target);
   1540         SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1541         for (int i=0;i<4;++i)
   1542             texData->crop_rect[i] = params[i];
   1543     }
   1544     else {
   1545         ctx->dispatcher().glTexParameterfv(target,pname,params);
   1546     }
   1547 }
   1548 
   1549 GL_API void GL_APIENTRY  glTexParameteri( GLenum target, GLenum pname, GLint param) {
   1550     GET_CTX()
   1551     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1552 
   1553     if(handleMipmapGeneration(target, pname, (bool)param))
   1554         return;
   1555 
   1556     ctx->dispatcher().glTexParameteri(target,pname,param);
   1557 }
   1558 
   1559 GL_API void GL_APIENTRY  glTexParameteriv( GLenum target, GLenum pname, const GLint *params) {
   1560     GET_CTX()
   1561     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1562 
   1563     if(handleMipmapGeneration(target, pname, (bool)(*params)))
   1564         return;
   1565 
   1566     if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1567         TextureData *texData = getTextureTargetData(target);
   1568         SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1569         for (int i=0;i<4;++i)
   1570             texData->crop_rect[i] = params[i];
   1571     }
   1572     else {
   1573         ctx->dispatcher().glTexParameteriv(target,pname,params);
   1574     }
   1575 }
   1576 
   1577 GL_API void GL_APIENTRY  glTexParameterx( GLenum target, GLenum pname, GLfixed param) {
   1578     GET_CTX()
   1579     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1580 
   1581     if(handleMipmapGeneration(target, pname, (bool)param))
   1582         return;
   1583 
   1584     ctx->dispatcher().glTexParameterf(target,pname,static_cast<GLfloat>(param));
   1585 }
   1586 
   1587 GL_API void GL_APIENTRY  glTexParameterxv( GLenum target, GLenum pname, const GLfixed *params) {
   1588     GET_CTX()
   1589     SET_ERROR_IF(!GLEScmValidate::texParams(target,pname),GL_INVALID_ENUM);
   1590 
   1591     if(handleMipmapGeneration(target, pname, (bool)(*params)))
   1592         return;
   1593 
   1594     if (pname==GL_TEXTURE_CROP_RECT_OES) {
   1595         TextureData *texData = getTextureTargetData(target);
   1596         SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1597         for (int i=0;i<4;++i)
   1598             texData->crop_rect[i] = X2F(params[i]);
   1599     }
   1600     else {
   1601         GLfloat param = static_cast<GLfloat>(params[0]);
   1602         ctx->dispatcher().glTexParameterfv(target,pname,&param);
   1603     }
   1604 }
   1605 
   1606 GL_API void GL_APIENTRY  glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
   1607     GET_CTX()
   1608     SET_ERROR_IF(!(GLEScmValidate::textureTargetEx(target) &&
   1609                    GLEScmValidate::pixelFrmt(ctx,format)&&
   1610                    GLEScmValidate::pixelType(ctx,type)),GL_INVALID_ENUM);
   1611     SET_ERROR_IF(!GLEScmValidate::pixelOp(format,type),GL_INVALID_OPERATION);
   1612 
   1613     ctx->dispatcher().glTexSubImage2D(target,level,xoffset,yoffset,width,height,format,type,pixels);
   1614 
   1615     if (ctx->shareGroup().Ptr()){
   1616         TextureData *texData = getTextureTargetData(target);
   1617         SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1618         if(texData && texData->requiresAutoMipmap)
   1619         {
   1620                 ctx->dispatcher().glGenerateMipmapEXT(target);
   1621         }
   1622     }
   1623 }
   1624 
   1625 GL_API void GL_APIENTRY  glTranslatef( GLfloat x, GLfloat y, GLfloat z) {
   1626     GET_CTX()
   1627     ctx->dispatcher().glTranslatef(x,y,z);
   1628 }
   1629 
   1630 GL_API void GL_APIENTRY  glTranslatex( GLfixed x, GLfixed y, GLfixed z) {
   1631     GET_CTX()
   1632     ctx->dispatcher().glTranslatef(X2F(x),X2F(y),X2F(z));
   1633 }
   1634 
   1635 GL_API void GL_APIENTRY  glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
   1636     GET_CTX()
   1637     SET_ERROR_IF(!GLEScmValidate::vertexPointerParams(size,stride),GL_INVALID_VALUE);
   1638     SET_ERROR_IF(!GLEScmValidate::vertexPointerType(type),GL_INVALID_ENUM);
   1639     ctx->setPointer(GL_VERTEX_ARRAY,size,type,stride,pointer);
   1640 }
   1641 
   1642 GL_API void GL_APIENTRY  glViewport( GLint x, GLint y, GLsizei width, GLsizei height) {
   1643     GET_CTX()
   1644     ctx->dispatcher().glViewport(x,y,width,height);
   1645 }
   1646 
   1647 GL_API void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
   1648 {
   1649     GET_CTX();
   1650     SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
   1651     unsigned int imagehndl = SafeUIntFromPointer(image);
   1652     EglImage *img = s_eglIface->eglAttachEGLImage(imagehndl);
   1653     if (img) {
   1654         // Create the texture object in the underlying EGL implementation,
   1655         // flag to the OpenGL layer to skip the image creation and map the
   1656         // current binded texture object to the existing global object.
   1657         if (ctx->shareGroup().Ptr()) {
   1658             ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target));
   1659             unsigned int oldGlobal = ctx->shareGroup()->getGlobalName(TEXTURE, tex);
   1660             // Delete old texture object but only if it is not a target of a EGLImage
   1661             if (oldGlobal) {
   1662                 TextureData* oldTexData = getTextureData(tex);
   1663                 if (!oldTexData || oldTexData->sourceEGLImage == 0) {
   1664                     ctx->dispatcher().glDeleteTextures(1, &oldGlobal);
   1665                 }
   1666             }
   1667             // replace mapping and bind the new global object
   1668             ctx->shareGroup()->replaceGlobalName(TEXTURE, tex,img->globalTexName);
   1669             ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, img->globalTexName);
   1670             TextureData *texData = getTextureTargetData(target);
   1671             SET_ERROR_IF(texData==NULL,GL_INVALID_OPERATION);
   1672             texData->width = img->width;
   1673             texData->height = img->height;
   1674             texData->border = img->border;
   1675             texData->internalFormat = img->internalFormat;
   1676             texData->sourceEGLImage = imagehndl;
   1677             texData->eglImageDetach = s_eglIface->eglDetachEGLImage;
   1678             texData->oldGlobal = oldGlobal;
   1679         }
   1680     }
   1681 }
   1682 
   1683 GL_API void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
   1684 {
   1685     GET_CTX();
   1686     SET_ERROR_IF(target != GL_RENDERBUFFER_OES,GL_INVALID_ENUM);
   1687     unsigned int imagehndl = SafeUIntFromPointer(image);
   1688     EglImage *img = s_eglIface->eglAttachEGLImage(imagehndl);
   1689     SET_ERROR_IF(!img,GL_INVALID_VALUE);
   1690     SET_ERROR_IF(!ctx->shareGroup().Ptr(),GL_INVALID_OPERATION);
   1691 
   1692     // Get current bounded renderbuffer
   1693     // raise INVALID_OPERATIOn if no renderbuffer is bounded
   1694     GLuint rb = ctx->getRenderbufferBinding();
   1695     SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
   1696     ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
   1697     RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
   1698     SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
   1699 
   1700     //
   1701     // flag in the renderbufferData that it is an eglImage target
   1702     //
   1703     rbData->sourceEGLImage = imagehndl;
   1704     rbData->eglImageDetach = s_eglIface->eglDetachEGLImage;
   1705     rbData->eglImageGlobalTexName = img->globalTexName;
   1706 
   1707     //
   1708     // if the renderbuffer is attached to a framebuffer
   1709     // change the framebuffer attachment in the undelying OpenGL
   1710     // to point to the eglImage texture object.
   1711     //
   1712     if (rbData->attachedFB) {
   1713         // update the framebuffer attachment point to the
   1714         // underlying texture of the img
   1715         GLuint prevFB = ctx->getFramebufferBinding();
   1716         if (prevFB != rbData->attachedFB) {
   1717             ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
   1718                                                    rbData->attachedFB);
   1719         }
   1720         ctx->dispatcher().glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT,
   1721                                                     rbData->attachedPoint,
   1722                                                     GL_TEXTURE_2D,
   1723                                                     img->globalTexName,0);
   1724         if (prevFB != rbData->attachedFB) {
   1725             ctx->dispatcher().glBindFramebufferEXT(GL_FRAMEBUFFER_EXT,
   1726                                                    prevFB);
   1727         }
   1728     }
   1729 }
   1730 
   1731 /* GL_OES_blend_subtract*/
   1732 GL_API void GL_APIENTRY glBlendEquationOES(GLenum mode) {
   1733     GET_CTX()
   1734     SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(mode)), GL_INVALID_ENUM);
   1735     ctx->dispatcher().glBlendEquation(mode);
   1736 }
   1737 
   1738 /* GL_OES_blend_equation_separate */
   1739 GL_API void GL_APIENTRY glBlendEquationSeparateOES (GLenum modeRGB, GLenum modeAlpha) {
   1740     GET_CTX()
   1741     SET_ERROR_IF(!(GLEScmValidate::blendEquationMode(modeRGB) && GLEScmValidate::blendEquationMode(modeAlpha)), GL_INVALID_ENUM);
   1742     ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha);
   1743 }
   1744 
   1745 /* GL_OES_blend_func_separate */
   1746 GL_API void GL_APIENTRY glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
   1747     GET_CTX()
   1748     SET_ERROR_IF(!GLEScmValidate::blendSrc(srcRGB) || !GLEScmValidate::blendDst(dstRGB) ||
   1749                  !GLEScmValidate::blendSrc(srcAlpha) || ! GLEScmValidate::blendDst(dstAlpha) ,GL_INVALID_ENUM);
   1750     ctx->dispatcher().glBlendFuncSeparate(srcRGB,dstRGB,srcAlpha,dstAlpha);
   1751 }
   1752 
   1753 /* GL_OES_framebuffer_object */
   1754 GL_API GLboolean GL_APIENTRY glIsRenderbufferOES(GLuint renderbuffer) {
   1755     GET_CTX_RET(GL_FALSE)
   1756     RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
   1757     if(renderbuffer && ctx->shareGroup().Ptr()){
   1758         return ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer) ? GL_TRUE :GL_FALSE;
   1759     }
   1760     return ctx->dispatcher().glIsRenderbufferEXT(renderbuffer);
   1761 }
   1762 
   1763 GL_API void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer) {
   1764     GET_CTX()
   1765     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1766     SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target),GL_INVALID_ENUM);
   1767 
   1768     //if buffer wasn't generated before,generate one
   1769     if(renderbuffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer)){
   1770         ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer);
   1771         ctx->shareGroup()->setObjectData(RENDERBUFFER,
   1772                                          renderbuffer,
   1773                                          ObjectDataPtr(new RenderbufferData()));
   1774     }
   1775 
   1776     int globalBufferName = (renderbuffer != 0) ? ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer) : 0;
   1777     ctx->dispatcher().glBindRenderbufferEXT(target,globalBufferName);
   1778 
   1779     // update renderbuffer binding state
   1780     ctx->setRenderbufferBinding(renderbuffer);
   1781 }
   1782 
   1783 GL_API void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) {
   1784     GET_CTX()
   1785     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1786     for (int i=0;i<n;++i) {
   1787         GLuint globalBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffers[i]);
   1788         ctx->dispatcher().glDeleteRenderbuffersEXT(1,&globalBufferName);
   1789     }
   1790 }
   1791 
   1792 GL_API void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) {
   1793     GET_CTX()
   1794     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1795     SET_ERROR_IF(n<0,GL_INVALID_VALUE);
   1796     if(ctx->shareGroup().Ptr()) {
   1797         for(int i=0; i<n ;i++) {
   1798             renderbuffers[i] = ctx->shareGroup()->genName(RENDERBUFFER, 0, true);
   1799             ctx->shareGroup()->setObjectData(RENDERBUFFER,
   1800                                              renderbuffers[i],
   1801                                          ObjectDataPtr(new RenderbufferData()));
   1802         }
   1803     }
   1804 }
   1805 
   1806 GL_API void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){
   1807     GET_CTX()
   1808     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1809     SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferInternalFrmt(ctx,internalformat) ,GL_INVALID_ENUM);
   1810     if (internalformat==GL_RGB565_OES) //RGB565 not supported by GL
   1811         internalformat = GL_RGB8_OES;
   1812 
   1813     // Get current bounded renderbuffer
   1814     // raise INVALID_OPERATIOn if no renderbuffer is bounded
   1815     GLuint rb = ctx->getRenderbufferBinding();
   1816     SET_ERROR_IF(rb == 0,GL_INVALID_OPERATION);
   1817     ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
   1818     RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
   1819     SET_ERROR_IF(!rbData,GL_INVALID_OPERATION);
   1820 
   1821     //
   1822     // if the renderbuffer was an eglImage target, detach from
   1823     // the eglImage.
   1824     //
   1825     if (rbData->sourceEGLImage != 0) {
   1826         if (rbData->eglImageDetach) {
   1827             (*rbData->eglImageDetach)(rbData->sourceEGLImage);
   1828         }
   1829         rbData->sourceEGLImage = 0;
   1830         rbData->eglImageGlobalTexName = 0;
   1831     }
   1832 
   1833     ctx->dispatcher().glRenderbufferStorageEXT(target,internalformat,width,height);
   1834 }
   1835 
   1836 GL_API void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) {
   1837     GET_CTX()
   1838     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1839     SET_ERROR_IF(!GLEScmValidate::renderbufferTarget(target) || !GLEScmValidate::renderbufferParams(pname) ,GL_INVALID_ENUM);
   1840 
   1841     //
   1842     // If this is a renderbuffer which is eglimage's target, we
   1843     // should query the underlying eglimage's texture object instead.
   1844     //
   1845     GLuint rb = ctx->getRenderbufferBinding();
   1846     if (rb) {
   1847         ObjectDataPtr objData = ctx->shareGroup()->getObjectData(RENDERBUFFER,rb);
   1848         RenderbufferData *rbData = (RenderbufferData *)objData.Ptr();
   1849         if (rbData && rbData->sourceEGLImage != 0) {
   1850             GLenum texPname;
   1851             switch(pname) {
   1852                 case GL_RENDERBUFFER_WIDTH_OES:
   1853                     texPname = GL_TEXTURE_WIDTH;
   1854                     break;
   1855                 case GL_RENDERBUFFER_HEIGHT_OES:
   1856                     texPname = GL_TEXTURE_HEIGHT;
   1857                     break;
   1858                 case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
   1859                     texPname = GL_TEXTURE_INTERNAL_FORMAT;
   1860                     break;
   1861                 case GL_RENDERBUFFER_RED_SIZE_OES:
   1862                     texPname = GL_TEXTURE_RED_SIZE;
   1863                     break;
   1864                 case GL_RENDERBUFFER_GREEN_SIZE_OES:
   1865                     texPname = GL_TEXTURE_GREEN_SIZE;
   1866                     break;
   1867                 case GL_RENDERBUFFER_BLUE_SIZE_OES:
   1868                     texPname = GL_TEXTURE_BLUE_SIZE;
   1869                     break;
   1870                 case GL_RENDERBUFFER_ALPHA_SIZE_OES:
   1871                     texPname = GL_TEXTURE_ALPHA_SIZE;
   1872                     break;
   1873                 case GL_RENDERBUFFER_DEPTH_SIZE_OES:
   1874                     texPname = GL_TEXTURE_DEPTH_SIZE;
   1875                     break;
   1876                 case GL_RENDERBUFFER_STENCIL_SIZE_OES:
   1877                 default:
   1878                     *params = 0; //XXX
   1879                     return;
   1880                     break;
   1881             }
   1882 
   1883             GLint prevTex;
   1884             ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prevTex);
   1885             ctx->dispatcher().glBindTexture(GL_TEXTURE_2D,
   1886                                             rbData->eglImageGlobalTexName);
   1887             ctx->dispatcher().glGetTexLevelParameteriv(GL_TEXTURE_2D, 0,
   1888                                                        texPname,
   1889                                                        params);
   1890             ctx->dispatcher().glBindTexture(GL_TEXTURE_2D, prevTex);
   1891             return;
   1892         }
   1893     }
   1894 
   1895     ctx->dispatcher().glGetRenderbufferParameterivEXT(target,pname,params);
   1896 }
   1897 
   1898 GL_API GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer) {
   1899     GET_CTX_RET(GL_FALSE)
   1900     RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,GL_FALSE);
   1901     if (framebuffer && ctx->shareGroup().Ptr()) {
   1902         return ctx->shareGroup()->isObject(FRAMEBUFFER,framebuffer) ? GL_TRUE : GL_FALSE;
   1903     }
   1904     return ctx->dispatcher().glIsFramebufferEXT(framebuffer);
   1905 }
   1906 
   1907 GL_API void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer) {
   1908     GET_CTX()
   1909     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1910     SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM);
   1911     if (framebuffer && ctx->shareGroup().Ptr() && !ctx->shareGroup()->isObject(FRAMEBUFFER,framebuffer)) {
   1912         ctx->shareGroup()->genName(FRAMEBUFFER,framebuffer);
   1913         ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffer,
   1914                                          ObjectDataPtr(new FramebufferData(framebuffer)));
   1915     }
   1916     int globalBufferName = (framebuffer!=0) ? ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffer) : 0;
   1917     ctx->dispatcher().glBindFramebufferEXT(target,globalBufferName);
   1918 
   1919     // update framebuffer binding state
   1920     ctx->setFramebufferBinding(framebuffer);
   1921 }
   1922 
   1923 GL_API void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) {
   1924     GET_CTX()
   1925     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1926     for (int i=0;i<n;++i) {
   1927         GLuint globalBufferName = ctx->shareGroup()->getGlobalName(FRAMEBUFFER,framebuffers[i]);
   1928         ctx->dispatcher().glDeleteFramebuffersEXT(1,&globalBufferName);
   1929     }
   1930 }
   1931 
   1932 GL_API void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) {
   1933     GET_CTX()
   1934     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1935     SET_ERROR_IF(n<0,GL_INVALID_VALUE);
   1936     if (ctx->shareGroup().Ptr()) {
   1937         for (int i=0;i<n;i++) {
   1938             framebuffers[i] = ctx->shareGroup()->genName(FRAMEBUFFER, 0, true);
   1939             ctx->shareGroup()->setObjectData(FRAMEBUFFER, framebuffers[i],
   1940                                              ObjectDataPtr(new FramebufferData(framebuffers[i])));
   1941         }
   1942     }
   1943 }
   1944 
   1945 GL_API GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target) {
   1946     GET_CTX_RET(0)
   1947     RET_AND_SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION,0);
   1948     RET_AND_SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM,0);
   1949     return ctx->dispatcher().glCheckFramebufferStatusEXT(target);
   1950 }
   1951 
   1952 GL_API void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
   1953     GET_CTX()
   1954     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1955     SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
   1956                  !GLEScmValidate::textureTargetEx(textarget),GL_INVALID_ENUM);
   1957     SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION);
   1958 
   1959     GLuint globalTexName = 0;
   1960     if(texture) {
   1961         if (!ctx->shareGroup()->isObject(TEXTURE,texture)) {
   1962             ctx->shareGroup()->genName(TEXTURE,texture);
   1963         }
   1964         ObjectLocalName texname = TextureLocalName(textarget,texture);
   1965         globalTexName = ctx->shareGroup()->getGlobalName(TEXTURE,texname);
   1966     }
   1967 
   1968     ctx->dispatcher().glFramebufferTexture2DEXT(target,attachment,textarget,globalTexName,level);
   1969 
   1970     // Update the the current framebuffer object attachment state
   1971     GLuint fbName = ctx->getFramebufferBinding();
   1972     ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
   1973     if (fbObj.Ptr() != NULL) {
   1974         FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
   1975         fbData->setAttachment(attachment, textarget,
   1976                               texture, ObjectDataPtr(NULL));
   1977     }
   1978 }
   1979 
   1980 GL_API void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment,GLenum renderbuffertarget, GLuint renderbuffer) {
   1981     GET_CTX()
   1982     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   1983     SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ||
   1984                  !GLEScmValidate::framebufferAttachment(attachment) ||
   1985                  !GLEScmValidate::renderbufferTarget(renderbuffertarget), GL_INVALID_ENUM);
   1986 
   1987     SET_ERROR_IF(!ctx->shareGroup().Ptr(), GL_INVALID_OPERATION);
   1988 
   1989     GLuint globalBufferName = 0;
   1990     ObjectDataPtr obj;
   1991 
   1992     // generate the renderbuffer object if not yet exist
   1993     if (renderbuffer) {
   1994         if (!ctx->shareGroup()->isObject(RENDERBUFFER,renderbuffer)) {
   1995             ctx->shareGroup()->genName(RENDERBUFFER,renderbuffer);
   1996             obj = ObjectDataPtr(new RenderbufferData());
   1997             ctx->shareGroup()->setObjectData(RENDERBUFFER,
   1998                                          renderbuffer,
   1999                                          ObjectDataPtr(new RenderbufferData()));
   2000         }
   2001         else {
   2002             obj = ctx->shareGroup()->getObjectData(RENDERBUFFER,renderbuffer);
   2003         }
   2004         globalBufferName = ctx->shareGroup()->getGlobalName(RENDERBUFFER,renderbuffer);
   2005     }
   2006 
   2007     // Update the the current framebuffer object attachment state
   2008     GLuint fbName = ctx->getFramebufferBinding();
   2009     ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
   2010     if (fbObj.Ptr() != NULL) {
   2011         FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
   2012         fbData->setAttachment(attachment, renderbuffertarget, renderbuffer, obj);
   2013     }
   2014 
   2015     if (renderbuffer && obj.Ptr() != NULL) {
   2016         RenderbufferData *rbData = (RenderbufferData *)obj.Ptr();
   2017         if (rbData->sourceEGLImage != 0) {
   2018             //
   2019             // This renderbuffer object is an eglImage target
   2020             // attach the eglimage's texture instead the renderbuffer.
   2021             //
   2022             ctx->dispatcher().glFramebufferTexture2DEXT(target,
   2023                                                     attachment,
   2024                                                     GL_TEXTURE_2D,
   2025                                                     rbData->eglImageGlobalTexName,0);
   2026             return;
   2027         }
   2028     }
   2029 
   2030     ctx->dispatcher().glFramebufferRenderbufferEXT(target,attachment,renderbuffertarget,globalBufferName);
   2031 }
   2032 
   2033 GL_API void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
   2034     GET_CTX()
   2035     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   2036     SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(attachment) ||
   2037                  !GLEScmValidate::framebufferAttachmentParams(pname), GL_INVALID_ENUM);
   2038 
   2039     //
   2040     // Take the attachment attribute from our state - if available
   2041     //
   2042     GLuint fbName = ctx->getFramebufferBinding();
   2043     if (fbName) {
   2044         ObjectDataPtr fbObj = ctx->shareGroup()->getObjectData(FRAMEBUFFER,fbName);
   2045         if (fbObj.Ptr() != NULL) {
   2046             FramebufferData *fbData = (FramebufferData *)fbObj.Ptr();
   2047             GLenum target;
   2048             GLuint name = fbData->getAttachment(attachment, &target, NULL);
   2049             if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES) {
   2050                 *params = target;
   2051                 return;
   2052             }
   2053             else if (pname == GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES) {
   2054                 *params = name;
   2055                 return;
   2056             }
   2057         }
   2058     }
   2059 
   2060     ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(target,attachment,pname,params);
   2061 }
   2062 
   2063 GL_API void GL_APIENTRY glGenerateMipmapOES(GLenum target) {
   2064     GET_CTX()
   2065     SET_ERROR_IF(!ctx->getCaps()->GL_EXT_FRAMEBUFFER_OBJECT,GL_INVALID_OPERATION);
   2066     SET_ERROR_IF(!GLEScmValidate::textureTargetLimited(target),GL_INVALID_ENUM);
   2067     ctx->dispatcher().glGenerateMipmapEXT(target);
   2068 }
   2069 
   2070 GL_API void GL_APIENTRY glCurrentPaletteMatrixOES(GLuint index) {
   2071     GET_CTX()
   2072     SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
   2073     ctx->dispatcher().glCurrentPaletteMatrixARB(index);
   2074 }
   2075 
   2076 GL_API void GL_APIENTRY glLoadPaletteFromModelViewMatrixOES() {
   2077     GET_CTX()
   2078     SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
   2079     GLint matrix[16];
   2080     ctx->dispatcher().glGetIntegerv(GL_MODELVIEW_MATRIX,matrix);
   2081     ctx->dispatcher().glMatrixIndexuivARB(1,(GLuint*)matrix);
   2082 
   2083 }
   2084 
   2085 GL_API void GL_APIENTRY glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
   2086     GET_CTX()
   2087     SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
   2088     ctx->dispatcher().glMatrixIndexPointerARB(size,type,stride,pointer);
   2089 }
   2090 
   2091 GL_API void GL_APIENTRY glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
   2092     GET_CTX()
   2093     SET_ERROR_IF(!(ctx->getCaps()->GL_ARB_MATRIX_PALETTE && ctx->getCaps()->GL_ARB_VERTEX_BLEND),GL_INVALID_OPERATION);
   2094     ctx->dispatcher().glWeightPointerARB(size,type,stride,pointer);
   2095 
   2096 }
   2097 
   2098 GL_API void GL_APIENTRY glTexGenfOES (GLenum coord, GLenum pname, GLfloat param) {
   2099     GET_CTX()
   2100     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2101     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2102         ctx->dispatcher().glTexGenf(GL_S,pname,param);
   2103         ctx->dispatcher().glTexGenf(GL_T,pname,param);
   2104         ctx->dispatcher().glTexGenf(GL_R,pname,param);
   2105     }
   2106     else
   2107         ctx->dispatcher().glTexGenf(coord,pname,param);
   2108 }
   2109 
   2110 GL_API void GL_APIENTRY glTexGenfvOES (GLenum coord, GLenum pname, const GLfloat *params) {
   2111     GET_CTX()
   2112     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2113     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2114         ctx->dispatcher().glTexGenfv(GL_S,pname,params);
   2115         ctx->dispatcher().glTexGenfv(GL_T,pname,params);
   2116         ctx->dispatcher().glTexGenfv(GL_R,pname,params);
   2117     }
   2118     else
   2119         ctx->dispatcher().glTexGenfv(coord,pname,params);
   2120 }
   2121 GL_API void GL_APIENTRY glTexGeniOES (GLenum coord, GLenum pname, GLint param) {
   2122     GET_CTX()
   2123     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2124     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2125         ctx->dispatcher().glTexGeni(GL_S,pname,param);
   2126         ctx->dispatcher().glTexGeni(GL_T,pname,param);
   2127         ctx->dispatcher().glTexGeni(GL_R,pname,param);
   2128     }
   2129     else
   2130         ctx->dispatcher().glTexGeni(coord,pname,param);
   2131 }
   2132 GL_API void GL_APIENTRY glTexGenivOES (GLenum coord, GLenum pname, const GLint *params) {
   2133     GET_CTX()
   2134     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2135     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2136         ctx->dispatcher().glTexGeniv(GL_S,pname,params);
   2137         ctx->dispatcher().glTexGeniv(GL_T,pname,params);
   2138         ctx->dispatcher().glTexGeniv(GL_R,pname,params);
   2139     }
   2140     else
   2141         ctx->dispatcher().glTexGeniv(coord,pname,params);
   2142 }
   2143 GL_API void GL_APIENTRY glTexGenxOES (GLenum coord, GLenum pname, GLfixed param) {
   2144     GET_CTX()
   2145     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2146     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2147         ctx->dispatcher().glTexGenf(GL_S,pname,X2F(param));
   2148         ctx->dispatcher().glTexGenf(GL_T,pname,X2F(param));
   2149         ctx->dispatcher().glTexGenf(GL_R,pname,X2F(param));
   2150     }
   2151     else
   2152         ctx->dispatcher().glTexGenf(coord,pname,X2F(param));
   2153 }
   2154 GL_API void GL_APIENTRY glTexGenxvOES (GLenum coord, GLenum pname, const GLfixed *params) {
   2155     GLfloat tmpParams[1];
   2156     GET_CTX()
   2157     SET_ERROR_IF(!GLEScmValidate::texGen(coord,pname),GL_INVALID_ENUM);
   2158     tmpParams[0] = X2F(params[0]);
   2159     if (coord == GL_TEXTURE_GEN_STR_OES) {
   2160         ctx->dispatcher().glTexGenfv(GL_S,pname,tmpParams);
   2161         ctx->dispatcher().glTexGenfv(GL_T,pname,tmpParams);
   2162         ctx->dispatcher().glTexGenfv(GL_R,pname,tmpParams);
   2163     }
   2164     else
   2165         ctx->dispatcher().glTexGenfv(coord,pname,tmpParams);
   2166 }
   2167 
   2168 GL_API void GL_APIENTRY glGetTexGenfvOES (GLenum coord, GLenum pname, GLfloat *params) {
   2169     GET_CTX()
   2170     if (coord == GL_TEXTURE_GEN_STR_OES)
   2171     {
   2172         GLfloat state_s = GL_FALSE;
   2173         GLfloat state_t = GL_FALSE;
   2174         GLfloat state_r = GL_FALSE;
   2175         ctx->dispatcher().glGetTexGenfv(GL_S,pname,&state_s);
   2176         ctx->dispatcher().glGetTexGenfv(GL_T,pname,&state_t);
   2177         ctx->dispatcher().glGetTexGenfv(GL_R,pname,&state_r);
   2178         *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
   2179     }
   2180     else
   2181         ctx->dispatcher().glGetTexGenfv(coord,pname,params);
   2182 
   2183 }
   2184 GL_API void GL_APIENTRY glGetTexGenivOES (GLenum coord, GLenum pname, GLint *params) {
   2185     GET_CTX()
   2186     if (coord == GL_TEXTURE_GEN_STR_OES)
   2187     {
   2188         GLint state_s = GL_FALSE;
   2189         GLint state_t = GL_FALSE;
   2190         GLint state_r = GL_FALSE;
   2191         ctx->dispatcher().glGetTexGeniv(GL_S,pname,&state_s);
   2192         ctx->dispatcher().glGetTexGeniv(GL_T,pname,&state_t);
   2193         ctx->dispatcher().glGetTexGeniv(GL_R,pname,&state_r);
   2194         *params = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
   2195     }
   2196     else
   2197         ctx->dispatcher().glGetTexGeniv(coord,pname,params);
   2198 }
   2199 
   2200 GL_API void GL_APIENTRY glGetTexGenxvOES (GLenum coord, GLenum pname, GLfixed *params) {
   2201     GET_CTX()
   2202     GLfloat tmpParams[1];
   2203 
   2204     if (coord == GL_TEXTURE_GEN_STR_OES)
   2205     {
   2206         GLfloat state_s = GL_FALSE;
   2207         GLfloat state_t = GL_FALSE;
   2208         GLfloat state_r = GL_FALSE;
   2209         ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_S,pname,&state_s);
   2210         ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_T,pname,&state_t);
   2211         ctx->dispatcher().glGetTexGenfv(GL_TEXTURE_GEN_R,pname,&state_r);
   2212         tmpParams[0] = state_s && state_t && state_r ? GL_TRUE: GL_FALSE;
   2213     }
   2214     else
   2215         ctx->dispatcher().glGetTexGenfv(coord,pname,tmpParams);
   2216 
   2217     params[0] = F2X(tmpParams[1]);
   2218 }
   2219 
   2220 template <class T, GLenum TypeName>
   2221 void glDrawTexOES (T x, T y, T z, T width, T height) {
   2222     GET_CTX()
   2223 
   2224     SET_ERROR_IF((width<=0 || height<=0),GL_INVALID_VALUE);
   2225 
   2226     ctx->drawValidate();
   2227 
   2228     int numClipPlanes;
   2229 
   2230     GLint viewport[4] = {};
   2231     z = (z>1 ? 1 : (z<0 ?  0 : z));
   2232 
   2233     T vertices[4*3] = {
   2234         x , y, z,
   2235         x , static_cast<T>(y+height), z,
   2236         static_cast<T>(x+width), static_cast<T>(y+height), z,
   2237         static_cast<T>(x+width), y, z
   2238     };
   2239     GLfloat texels[ctx->getMaxTexUnits()][4*2];
   2240     memset((void*)texels, 0, ctx->getMaxTexUnits()*4*2*sizeof(GLfloat));
   2241 
   2242     ctx->dispatcher().glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
   2243     ctx->dispatcher().glPushAttrib(GL_TRANSFORM_BIT);
   2244 
   2245     //setup projection matrix to draw in viewport aligned coordinates
   2246     ctx->dispatcher().glMatrixMode(GL_PROJECTION);
   2247     ctx->dispatcher().glPushMatrix();
   2248     ctx->dispatcher().glLoadIdentity();
   2249     ctx->dispatcher().glGetIntegerv(GL_VIEWPORT,viewport);
   2250     ctx->dispatcher().glOrtho(viewport[0],viewport[0] + viewport[2],viewport[1],viewport[1]+viewport[3],0,-1);
   2251     //setup texture matrix
   2252     ctx->dispatcher().glMatrixMode(GL_TEXTURE);
   2253     ctx->dispatcher().glPushMatrix();
   2254     ctx->dispatcher().glLoadIdentity();
   2255     //setup modelview matrix
   2256     ctx->dispatcher().glMatrixMode(GL_MODELVIEW);
   2257     ctx->dispatcher().glPushMatrix();
   2258     ctx->dispatcher().glLoadIdentity();
   2259     //backup vbo's
   2260     int array_buffer,element_array_buffer;
   2261     glGetIntegerv(GL_ARRAY_BUFFER_BINDING,&array_buffer);
   2262     glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING,&element_array_buffer);
   2263     ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,0);
   2264     ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,0);
   2265 
   2266     //disable clip planes
   2267     ctx->dispatcher().glGetIntegerv(GL_MAX_CLIP_PLANES,&numClipPlanes);
   2268     for (int i=0;i<numClipPlanes;++i)
   2269         ctx->dispatcher().glDisable(GL_CLIP_PLANE0+i);
   2270 
   2271     int nTexPtrs = 0;
   2272     for (int i=0;i<ctx->getMaxTexUnits();++i) {
   2273         if (ctx->isTextureUnitEnabled(GL_TEXTURE0+i)) {
   2274             TextureData * texData = NULL;
   2275             unsigned int texname = ctx->getBindedTexture(GL_TEXTURE0+i,GL_TEXTURE_2D);
   2276             ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname);
   2277             ctx->dispatcher().glClientActiveTexture(GL_TEXTURE0+i);
   2278             ObjectDataPtr objData = ctx->shareGroup()->getObjectData(TEXTURE,tex);
   2279             if (objData.Ptr()) {
   2280                 texData = (TextureData*)objData.Ptr();
   2281                 //calculate texels
   2282                 texels[i][0] = (float)(texData->crop_rect[0])/(float)(texData->width);
   2283                 texels[i][1] = (float)(texData->crop_rect[1])/(float)(texData->height);
   2284 
   2285                 texels[i][2] = (float)(texData->crop_rect[0])/(float)(texData->width);
   2286                 texels[i][3] = (float)(texData->crop_rect[3]+texData->crop_rect[1])/(float)(texData->height);
   2287 
   2288                 texels[i][4] = (float)(texData->crop_rect[2]+texData->crop_rect[0])/(float)(texData->width);
   2289                 texels[i][5] = (float)(texData->crop_rect[3]+texData->crop_rect[1])/(float)(texData->height);
   2290 
   2291                 texels[i][6] = (float)(texData->crop_rect[2]+texData->crop_rect[0])/(float)(texData->width);
   2292                 texels[i][7] = (float)(texData->crop_rect[1])/(float)(texData->height);
   2293 
   2294                 ctx->dispatcher().glTexCoordPointer(2,GL_FLOAT,0,texels[i]);
   2295                 nTexPtrs++;
   2296              }
   2297         }
   2298     }
   2299 
   2300     if (nTexPtrs>0) {
   2301         //draw rectangle - only if we have some textures enabled & ready
   2302         ctx->dispatcher().glEnableClientState(GL_VERTEX_ARRAY);
   2303         ctx->dispatcher().glVertexPointer(3,TypeName,0,vertices);
   2304         ctx->dispatcher().glEnableClientState(GL_TEXTURE_COORD_ARRAY);
   2305         ctx->dispatcher().glDrawArrays(GL_TRIANGLE_FAN,0,4);
   2306     }
   2307 
   2308     //restore vbo's
   2309     ctx->dispatcher().glBindBuffer(GL_ARRAY_BUFFER,array_buffer);
   2310     ctx->dispatcher().glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,element_array_buffer);
   2311 
   2312     //restore matrix state
   2313 
   2314     ctx->dispatcher().glMatrixMode(GL_MODELVIEW);
   2315     ctx->dispatcher().glPopMatrix();
   2316     ctx->dispatcher().glMatrixMode(GL_TEXTURE);
   2317     ctx->dispatcher().glPopMatrix();
   2318     ctx->dispatcher().glMatrixMode(GL_PROJECTION);
   2319     ctx->dispatcher().glPopMatrix();
   2320 
   2321     ctx->dispatcher().glPopAttrib();
   2322     ctx->dispatcher().glPopClientAttrib();
   2323 }
   2324 
   2325 GL_API void GL_APIENTRY glDrawTexsOES (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
   2326     glDrawTexOES<GLshort,GL_SHORT>(x,y,z,width,height);
   2327 }
   2328 
   2329 GL_API void GL_APIENTRY glDrawTexiOES (GLint x, GLint y, GLint z, GLint width, GLint height) {
   2330     glDrawTexOES<GLint,GL_INT>(x,y,z,width,height);
   2331 }
   2332 
   2333 GL_API void GL_APIENTRY glDrawTexfOES (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
   2334     glDrawTexOES<GLfloat,GL_FLOAT>(x,y,z,width,height);
   2335 }
   2336 
   2337 GL_API void GL_APIENTRY glDrawTexxOES (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
   2338     glDrawTexOES<GLfloat,GL_FLOAT>(X2F(x),X2F(y),X2F(z),X2F(width),X2F(height));
   2339 }
   2340 
   2341 GL_API void GL_APIENTRY glDrawTexsvOES (const GLshort * coords) {
   2342     glDrawTexOES<GLshort,GL_SHORT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
   2343 }
   2344 
   2345 GL_API void GL_APIENTRY glDrawTexivOES (const GLint * coords) {
   2346     glDrawTexOES<GLint,GL_INT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
   2347 }
   2348 
   2349 GL_API void GL_APIENTRY glDrawTexfvOES (const GLfloat * coords) {
   2350     glDrawTexOES<GLfloat,GL_FLOAT>(coords[0],coords[1],coords[2],coords[3],coords[4]);
   2351 }
   2352 
   2353 GL_API void GL_APIENTRY glDrawTexxvOES (const GLfixed * coords) {
   2354     glDrawTexOES<GLfloat,GL_FLOAT>(X2F(coords[0]),X2F(coords[1]),X2F(coords[2]),X2F(coords[3]),X2F(coords[4]));
   2355 }
   2356